272 lines
7.8 KiB
C++
272 lines
7.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __CONTEXT_MENU_H
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#define __CONTEXT_MENU_H
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#include <map>
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#include <list>
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#include <functional>
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#include <wx/menu.h>
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#include <wx/textentry.h>
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#include <tool/tool_event.h>
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class KIFACE_BASE;
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class TOOL_INTERACTIVE;
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class TOOL_MANAGER;
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enum class BITMAPS : unsigned int;
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/**
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* Defines the structure of a menu based on ACTIONs.
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*/
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class ACTION_MENU : public wxMenu
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{
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public:
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///< Default constructor
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ACTION_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool = nullptr );
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~ACTION_MENU() override;
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ACTION_MENU( const ACTION_MENU& aMenu ) = delete;
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ACTION_MENU& operator=( const ACTION_MENU& aMenu ) = delete;
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/**
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* Set title for the menu. The title is shown as a text label shown on the top of
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* the menu.
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*
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* @param aTitle is the new title.
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*/
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void SetTitle( const wxString& aTitle ) override;
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/**
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* Decide whether a title for a pop up menu should be displayed.
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*/
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void DisplayTitle( bool aDisplay = true );
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/**
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* Assign an icon for the entry.
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*
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* @param aIcon is the icon to be assigned. NULL is used to remove icon.
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*/
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void SetIcon( BITMAPS aIcon );
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/**
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* Add a wxWidgets-style entry to the menu.
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*
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* After highlighting/selecting the entry, a wxWidgets event is generated.
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*/
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wxMenuItem* Add( const wxString& aLabel, int aId, BITMAPS aIcon );
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wxMenuItem* Add( const wxString& aLabel, const wxString& aToolTip, int aId,
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BITMAPS aIcon, bool aIsCheckmarkEntry = false );
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/**
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* Add an entry to the menu based on the #TOOL_ACTION object.
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*
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* After selecting the entry, a #TOOL_EVENT command containing name of the action is sent.
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*
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* @param aAction is the action to be added to menu entry.
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* @param aIsCheckmarkEntry is true to indicate a check menu entry, false for normal menu entry
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* @param aOverrideLabel is the label to show in the menu (overriding the action's menu text)
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* when non-empty
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*/
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wxMenuItem* Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry = false,
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const wxString& aOverrideLabel = wxEmptyString );
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/**
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* Add an action menu as a submenu.
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*
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* The difference between this function and wxMenu::AppendSubMenu() is the capability to
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* handle icons.
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*
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* @param aMenu is the submenu to be added.
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*/
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wxMenuItem* Add( ACTION_MENU* aMenu );
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/**
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* Add a standard close item to the menu with the accelerator key CTRL-W.
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*
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* Emits the wxID_CLOSE event.
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*
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* @param aAppname is the application name to append to the tooltip.
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*/
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void AddClose( const wxString& aAppname = "" );
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/**
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* Add either a standard Quit or Close item to the menu.
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*
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* If \a aKiface is NULL or in single-instance then quit (wxID_QUIT) is used, otherwise
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* close (wxID_CLOSE) is used.
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*
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* @param aAppname is the application name to append to the tooltip.
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*/
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void AddQuitOrClose( KIFACE_BASE* aKiface, wxString aAppname = "" );
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/**
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* Remove all the entries from the menu (as well as its title).
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*
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* It leaves the menu in the initial state.
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*/
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void Clear();
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/**
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* Returns true if the menu has any enabled items
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*/
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bool HasEnabledItems() const;
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/**
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* Return the position of selected item.
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*
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* If the returned value is negative, that means that menu was dismissed.
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*
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* @return The position of selected item in the action menu.
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*/
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inline int GetSelected() const
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{
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return m_selected;
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}
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/**
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* Run update handlers for the menu and its submenus.
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*/
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void UpdateAll();
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/**
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* Clear the dirty flag on the menu and all descendants.
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*/
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void ClearDirty();
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void SetDirty();
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/**
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* Set a tool that is the creator of the menu.
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*
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* @param aTool is the tool that created the menu.
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*/
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void SetTool( TOOL_INTERACTIVE* aTool );
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/**
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* Create a deep, recursive copy of this ACTION_MENU.
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*/
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ACTION_MENU* Clone() const;
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void OnMenuEvent( wxMenuEvent& aEvent );
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void OnIdle( wxIdleEvent& event );
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virtual bool PassHelpTextToHandler() { return false; }
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static constexpr bool NORMAL = false;
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static constexpr bool CHECK = true;
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protected:
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///< Return an instance of this class. It has to be overridden in inheriting classes.
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virtual ACTION_MENU* create() const;
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///< Returns an instance of TOOL_MANAGER class.
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TOOL_MANAGER* getToolManager() const;
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/**
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* Update menu state stub.
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*
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* It is called before a menu is shown, in order to update its state. Here you can tick
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* current settings, enable/disable entries, etc.
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*/
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virtual void update()
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{
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}
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/**
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* Event handler stub.
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*
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* It should be used if you want to generate a #TOOL_EVENT from a wxMenuEvent. It will be
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* called when a menu entry is clicked.
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*/
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virtual OPT_TOOL_EVENT eventHandler( const wxMenuEvent& )
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{
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return OPT_TOOL_EVENT();
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}
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/**
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* Copy another menus data to this instance.
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*
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* Old entries are preserved and ones form aMenu are copied.
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*/
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void copyFrom( const ACTION_MENU& aMenu );
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protected:
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/**
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* Append a copy of wxMenuItem.
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*/
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wxMenuItem* appendCopy( const wxMenuItem* aSource );
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///< Initialize handlers for events.
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void setupEvents();
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///< Update hot key settings for TOOL_ACTIONs in this menu.
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void updateHotKeys();
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///< Traverse the submenus tree looking for a submenu capable of handling a particular menu
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///< event. In case it is handled, it is returned the aToolEvent parameter.
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void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent );
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///< Run a function on the menu and all its submenus.
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void runOnSubmenus( std::function<void(ACTION_MENU*)> aFunction );
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///< Check if any of submenus contains a TOOL_ACTION with a specific ID.
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OPT_TOOL_EVENT findToolAction( int aId );
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bool m_isForcedPosition;
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wxPoint m_forcedPosition;
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bool m_dirty; // Menu requires update before display
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bool m_titleDisplayed;
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bool m_isContextMenu;
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///< Menu title
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wxString m_title;
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///< Optional icon
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BITMAPS m_icon;
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///< Stores the id number of selected item.
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int m_selected;
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///< Creator of the menu
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TOOL_INTERACTIVE* m_tool;
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///< Associates tool actions with menu item IDs. Non-owning.
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std::map<int, const TOOL_ACTION*> m_toolActions;
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///< List of submenus.
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std::list<ACTION_MENU*> m_submenus;
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friend class TOOL_INTERACTIVE;
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};
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#endif
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