kicad/pcbnew/router/pns_routing_settings.h

161 lines
5.4 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_ROUTING_SETTINGS
#define __PNS_ROUTING_SETTINGS
#include "direction.h"
#include "time_limit.h"
///> Routing modes
enum PNS_MODE
{
RM_MarkObstacles = 0, ///> Ignore collisions, mark obstacles
RM_Shove, ///> Only shove
RM_Walkaround, ///> Only walkaround
RM_Smart ///> Guess what's better, try to make least mess on the PCB
};
///> Optimization effort
enum PNS_OPTIMIZATION_EFFORT
{
OE_LOW = 0,
OE_MEDIUM = 1,
OE_FULL = 2
};
/**
* Class PNS_ROUTING_SETTINGS
*
* Contains all persistent settings of the router, such as the mode, optimization effort, etc.
*/
class PNS_ROUTING_SETTINGS
{
public:
PNS_ROUTING_SETTINGS();
///> Returns the routing mode.
PNS_MODE Mode() const { return m_routingMode; }
///> Sets the routing mode.
void SetMode( PNS_MODE aMode ) { m_routingMode = aMode; }
///> Returns the optimizer effort. Bigger means cleaner traces, but slower routing.
PNS_OPTIMIZATION_EFFORT OptimizerEffort() const { return m_optimizerEffort; }
///> Sets the optimizer effort. Bigger means cleaner traces, but slower routing.
void SetOptimizerEffort( PNS_OPTIMIZATION_EFFORT aEffort ) { m_optimizerEffort = aEffort; }
///> Returns true if shoving vias is enbled.
bool ShoveVias() const { return m_shoveVias; }
///> Enables/disables shoving vias.
void SetShoveVias( bool aShoveVias ) { m_shoveVias = aShoveVias; }
///> Returns true if loop (redundant track) removal is on.
bool RemoveLoops() const { return m_removeLoops; }
///> Enables/disables loop (redundant track) removal.
void SetRemoveLoops( bool aRemoveLoops ) { m_removeLoops = aRemoveLoops; }
///> Returns true if suggesting the finish of currently placed track is on.
bool SuggestFinish() { return m_suggestFinish; }
///> Enables displaying suggestions for finishing the currently placed track.
void SetSuggestFinish( bool aSuggestFinish ) { m_suggestFinish = aSuggestFinish; }
///> Returns true if Smart Pads (automatic neckdown) is enabled.
bool SmartPads () const { return m_smartPads; }
///> Enables/disables Smart Pads (automatic neckdown).
void SetSmartPads( bool aSmartPads ) { m_smartPads = aSmartPads; }
///> Returns true if follow mouse mode is active (permanently on for the moment).
bool FollowMouse() const
{
return m_followMouse && !( Mode() == RM_MarkObstacles );
}
///> Returns true if smoothing segments durign dragging is enabled.
bool SmoothDraggedSegments() const { return m_smoothDraggedSegments; }
///> Enables/disabled smoothing segments during dragging.
void SetSmoothDraggedSegments( bool aSmooth ) { m_smoothDraggedSegments = aSmooth; }
///> Returns true if jumping over unmovable obstacles is on.
bool JumpOverObstacles() const { return m_jumpOverObstacles; }
///> Enables/disables jumping over unmovable obstacles.
void SetJumpOverObstacles( bool aJumpOverObstacles ) { m_jumpOverObstacles = aJumpOverObstacles; }
void SetStartDiagonal(bool aStartDiagonal) { m_startDiagonal = aStartDiagonal; }
bool CanViolateDRC() const { return m_canViolateDRC; }
void SetCanViolateDRC( bool aViolate ) { m_canViolateDRC = aViolate; }
void SetTrackWidth( int aWidth ) { m_trackWidth = aWidth; }
int GetTrackWidth() const { return m_trackWidth; }
void SetViaDiameter( int aDiameter ) { m_viaDiameter = aDiameter; }
int GetViaDiameter() const { return m_viaDiameter; }
void SetViaDrill( int aDrill ) { m_viaDrill = aDrill; }
int GetViaDrill() const { return m_viaDrill; }
const DIRECTION_45 InitialDirection() const
{
if( m_startDiagonal )
return DIRECTION_45( DIRECTION_45::NE );
else
return DIRECTION_45( DIRECTION_45::N );
}
int ShoveIterationLimit() const;
TIME_LIMIT ShoveTimeLimit() const;
int WalkaroundIterationLimit() const { return m_walkaroundIterationLimit; };
TIME_LIMIT WalkaroundTimeLimit() const;
private:
bool m_shoveVias;
bool m_startDiagonal;
bool m_removeLoops;
bool m_smartPads;
bool m_suggestFinish;
bool m_followMouse;
bool m_jumpOverObstacles;
bool m_smoothDraggedSegments;
bool m_canViolateDRC;
PNS_MODE m_routingMode;
PNS_OPTIMIZATION_EFFORT m_optimizerEffort;
int m_trackWidth;
int m_viaDiameter;
int m_viaDrill;
int m_preferredLayer;
int m_walkaroundIterationLimit;
int m_shoveIterationLimit;
TIME_LIMIT m_shoveTimeLimit;
TIME_LIMIT m_walkaroundTimeLimit;
};
#endif