kicad/common/painter.cpp

79 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <painter.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KIGFX;
RENDER_SETTINGS::RENDER_SETTINGS()
{
// Set the default initial values
m_highlightFactor = 0.5f;
m_selectFactor = 0.5f;
m_highlightItems = false;
m_highlightEnabled = false;
m_hiContrastEnabled = false;
m_hiContrastFactor = 0.2f; //TODO: Make this user-configurable
m_highlightNetcode = -1;
m_outlineWidth = 1;
m_worksheetLineWidth = 100000;
m_defaultPenWidth = 0;
m_textMarkupFlags = 0;
m_showPageLimits = false;
}
RENDER_SETTINGS::~RENDER_SETTINGS()
{
}
void RENDER_SETTINGS::update()
{
// Calculate darkened/highlighted variants of layer colors
for( int i = 0; i < LAYER_ID_COUNT; i++ )
{
m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND],
m_hiContrastFactor );
m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor );
}
}
PAINTER::PAINTER( GAL* aGal ) :
m_gal( aGal ),
m_brightenedColor( 0.0, 1.0, 0.0, 0.9 )
{
}
PAINTER::~PAINTER()
{
}