79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <painter.h>
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#include <gal/graphics_abstraction_layer.h>
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using namespace KIGFX;
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RENDER_SETTINGS::RENDER_SETTINGS()
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{
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// Set the default initial values
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m_highlightFactor = 0.5f;
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m_selectFactor = 0.5f;
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m_highlightItems = false;
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m_highlightEnabled = false;
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m_hiContrastEnabled = false;
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m_hiContrastFactor = 0.2f; //TODO: Make this user-configurable
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m_highlightNetcode = -1;
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m_outlineWidth = 1;
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m_worksheetLineWidth = 100000;
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m_defaultPenWidth = 0;
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m_textMarkupFlags = 0;
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m_showPageLimits = false;
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}
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RENDER_SETTINGS::~RENDER_SETTINGS()
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{
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}
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void RENDER_SETTINGS::update()
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{
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// Calculate darkened/highlighted variants of layer colors
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for( int i = 0; i < LAYER_ID_COUNT; i++ )
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{
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m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND],
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m_hiContrastFactor );
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m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
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m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
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m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor );
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}
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}
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PAINTER::PAINTER( GAL* aGal ) :
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m_gal( aGal ),
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m_brightenedColor( 0.0, 1.0, 0.0, 0.9 )
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{
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}
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PAINTER::~PAINTER()
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{
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}
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