91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/******************************************************/
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/* class ZONE_SETTINGS used to handle zones parameters */
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/******************************************************/
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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/* For compilers that support precompilation:
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*/
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#include <wx/wxprec.h>
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include <fctsys.h>
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#include <common.h>
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#include <pcbnew.h>
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#include <zones.h>
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#include <class_zone.h>
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ZONE_SETTINGS::ZONE_SETTINGS()
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{
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m_ZonePriority = 0;
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m_FillMode = 0; // Mode for filling zone : 1 use segments, 0 use polygons
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m_ZoneClearance = 200; // Clearance value
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m_ZoneMinThickness = 100; // Min thickness value in filled areas
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m_NetcodeSelection = 0; // Net code selection for the current zone
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m_CurrentZone_Layer = 0; // Layer used to create the current zone
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m_Zone_HatchingStyle = CPolyLine::DIAGONAL_EDGE; // Option to show the zone area (outlines only, short hatches or full hatches
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m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; // Option to select number of segments to approximate a circle
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// ARC_APPROX_SEGMENTS_COUNT_LOW_DEF
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// or ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF segments
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m_ThermalReliefGap = 200; // tickness of the gap in thermal reliefs
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m_ThermalReliefCopperBridge = 200; // tickness of the copper bridge in thermal reliefs
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m_Zone_Pad_Options = THERMAL_PAD; // How pads are covered by copper in zone
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m_Zone_45_Only = false;
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cornerSmoothingType = SMOOTHING_NONE;
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cornerRadius = 0;
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}
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ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource )
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{
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m_ZonePriority = aSource.GetPriority();
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m_FillMode = aSource.m_FillMode;
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m_ZoneClearance = aSource.m_ZoneClearance;
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m_ZoneMinThickness = aSource.m_ZoneMinThickness;
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m_NetcodeSelection = aSource.GetNet();
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m_CurrentZone_Layer = aSource.GetLayer();
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m_Zone_HatchingStyle = aSource.GetHatchStyle();
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m_ArcToSegmentsCount = aSource.m_ArcToSegmentsCount;
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m_ThermalReliefGap = aSource.m_ThermalReliefGap;
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m_ThermalReliefCopperBridge = aSource.m_ThermalReliefCopperBridge;
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m_Zone_Pad_Options = aSource.m_PadOption;
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cornerSmoothingType = aSource.GetCornerSmoothingType();
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cornerRadius = aSource.GetCornerRadius();
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return *this;
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}
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void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const
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{
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aTarget.m_FillMode = m_FillMode;
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aTarget.m_ZoneClearance = m_ZoneClearance;
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aTarget.m_ZoneMinThickness = m_ZoneMinThickness;
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aTarget.m_Poly->SetHatch( m_Zone_HatchingStyle );
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aTarget.m_ArcToSegmentsCount = m_ArcToSegmentsCount;
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aTarget.m_ThermalReliefGap = m_ThermalReliefGap;
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aTarget.m_ThermalReliefCopperBridge = m_ThermalReliefCopperBridge;
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aTarget.m_PadOption = m_Zone_Pad_Options;
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aTarget.SetCornerSmoothingType( cornerSmoothingType );
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aTarget.SetCornerRadius( cornerRadius );
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if( aFullExport )
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{
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aTarget.SetPriority( m_ZonePriority );
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aTarget.SetNet( m_NetcodeSelection );
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aTarget.SetLayer( m_CurrentZone_Layer );
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}
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}
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