562 lines
20 KiB
C++
562 lines
20 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WX_GERBER_STRUCT_H
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#define WX_GERBER_STRUCT_H
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#include <file_history.h>
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#include <eda_draw_frame.h>
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#include <layer_ids.h>
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#include <gerbview.h>
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#include <gbr_layout.h>
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#include <page_info.h>
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#include <gbr_display_options.h>
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#define NO_AVAILABLE_LAYERS UNDEFINED_LAYER
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class DCODE_SELECTION_BOX;
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class GERBER_LAYER_WIDGET;
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class GBR_LAYER_BOX_SELECTOR;
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class GERBER_DRAW_ITEM;
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class GERBER_FILE_IMAGE;
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class GERBER_FILE_IMAGE_LIST;
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class GERBVIEW_SETTINGS;
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class REPORTER;
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class SELECTION;
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class wxStaticText;
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/**
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* The main window used in GerbView.
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*/
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#define GERBVIEW_FRAME_NAME wxT( "GerberFrame" )
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class GERBVIEW_FRAME : public EDA_DRAW_FRAME
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{
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public:
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GERBVIEW_FRAME( KIWAY* aKiway, wxWindow* aParent );
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~GERBVIEW_FRAME();
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void doCloseWindow() override;
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bool OpenProjectFiles( const std::vector<wxString>& aFileSet, int aCtl ) override;
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/**
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* Load a list of Gerber and NC drill files and updates the view based on them.
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*
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* @param aPath is the base path for the filenames if they are relative
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* @param aFilenameList is a list of filenames to load
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* @param aFileType is a list of type of files to load (0 = Gerber, 1 = NC drill, 2 Autodetect)
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* Successfully autodetected files will have their type changed
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* @return true if every file loaded successfully
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*/
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bool LoadListOfGerberAndDrillFiles( const wxString& aPath, const wxArrayString& aFilenameList,
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std::vector<int>* aFileType );
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// Virtual basic functions:
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void ReCreateHToolbar() override;
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void ReCreateAuxiliaryToolbar() override;
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/**
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* Create or update the right vertical toolbar.
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*/
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void ReCreateVToolbar() override;
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/**
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* Create or update the left vertical toolbar (option toolbar)
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*/
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void ReCreateOptToolbar() override;
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void UpdateStatusBar() override;
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void UpdateToolbarControlSizes() override;
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GERBVIEW_SETTINGS* gvconfig() const;
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/// Updates the GAL with display settings changes
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void ApplyDisplaySettingsToGAL();
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/**
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* @return 0 for fast mode (not fully compatible with negative objects)
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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int GetDisplayMode() { return m_displayMode; }
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/**
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* @param aMode = 0 for fast mode
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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void SetDisplayMode( int aMode ) { m_displayMode = aMode; }
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/**
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* Test whether a given element category is visible. Keep this as an inline function.
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*
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* @param aLayerID is an item id from the enum GERBVIEW_LAYER_ID
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* @return bool - true if the element is visible.
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*/
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bool IsElementVisible( int aLayerID ) const;
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/**
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* Change the visibility of an element category.
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*
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* @param aItemIdVisible is an item id from the enum GERBVIEW_LAYER_ID
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* @param aNewState = The new visibility state of the element category
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* (see enum PCB)
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*/
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void SetElementVisibility( int aLayerID, bool aNewState );
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/**
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* @param aVisible true if the grid must be shown.
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*/
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void SetGridVisibility( bool aVisible ) override;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings.
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*
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* @return #LSET of the visible layers
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*/
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LSET GetVisibleLayers() const;
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/**
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* A proxy function that calls the correspondent function in m_BoardSettings.
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*
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* @param aLayerMask The new set of visible layers
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*/
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void SetVisibleLayers( LSET aLayerMask );
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/**
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* Test whether a given layer is visible.
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*
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* @param aLayer The layer to be tested (still 0-31!)
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* @return true if the layer is visible.
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*/
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bool IsLayerVisible( int aLayer ) const;
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/**
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* Return the color of a gerber visible element.
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*/
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COLOR4D GetVisibleElementColor( int aLayerID );
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void SetVisibleElementColor( int aLayerID, const COLOR4D& aColor );
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COLOR4D GetLayerColor( int aLayer ) const;
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void SetLayerColor( int aLayer, const COLOR4D& aColor );
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/**
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* Change out all the layers in m_Layers; called upon loading new gerber files.
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*/
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void ReFillLayerWidget();
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/**
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* change the currently active layer to \a aLayer and update the #GERBER_LAYER_WIDGET.
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*/
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void SetActiveLayer( int aLayer, bool doLayerWidgetUpdate = true );
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/**
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* Return the active layer.
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*/
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int GetActiveLayer() const { return m_activeLayer; }
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/**
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* Find the next empty layer.
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*
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* If no empty layers are found, #NO_AVAILABLE_LAYERS is return.
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*
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* @return The first empty layer found or #NO_AVAILABLE_LAYERS.
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*/
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int getNextAvailableLayer() const;
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/**
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* Update the currently "selected" layer within the #GERBER_LAYER_WIDGET.
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* The currently active layer is defined by the return value of GetActiveLayer().
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* <p>
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* This function cannot be inline without including layer_widget.h in here and we do not
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* want to do that.
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*/
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void syncLayerWidget();
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/**
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* Update the currently "selected" layer within m_SelLayerBox.
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* The currently active layer, as defined by the return value of GetActiveLayer().
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*
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* @param aRebuildLayerBox true to rebuild the layer box of false to just update the selection.
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*/
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void syncLayerBox( bool aRebuildLayerBox = false );
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/**
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* Display the short filename (if exists) of the selected layer on the caption of the main
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* GerbView window and some other parameters.
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*
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* - Name of the layer (found in the gerber file: LN <name> command) in the status bar
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* - Name of the Image (found in the gerber file: IN <name> command) in the status bar
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* and other data in toolbar
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*/
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void UpdateTitleAndInfo();
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/**
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* Display the current grid pane on the status bar.
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*/
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void DisplayGridMsg() override;
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void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override;
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void ToggleLayerManager();
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void ShowChangedLanguage() override;
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/// Handles the changing of the highlighted component/net/attribute
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void OnSelectHighlightChoice( wxCommandEvent& event );
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/**
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* Select the active DCode for the current active layer.
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* Items using this DCode are highlighted.
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*/
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void OnSelectActiveDCode( wxCommandEvent& event );
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/**
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* Select the active layer:
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* - if a file is loaded, it is loaded in this layer
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* - this layer is displayed on top of other layers
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*/
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void OnSelectActiveLayer( wxCommandEvent& event );
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/**
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* Called on a display mode selection.
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*
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* Mode selection can be fast display or exact mode with stacked images or with transparency.
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*/
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void OnSelectDisplayMode( wxCommandEvent& event );
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/**
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* Called on request of application quit.
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*/
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void OnQuit( wxCommandEvent& event );
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void OnUpdateDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateSelectDCode( wxUpdateUIEvent& aEvent );
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void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent );
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/**
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* Delete the current data and loads a Gerber file selected from history list on current layer.
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*/
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void OnGbrFileHistory( wxCommandEvent& event );
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/**
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* Delete the current data and load a drill file in Excellon format selected from
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* history list on current layer.
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*/
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void OnDrlFileHistory( wxCommandEvent& event );
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/**
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* Delete the current data and load a zip archive file selected from the
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* history list. The archive is expected containing a set of gerber and drill file
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*/
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void OnZipFileHistory( wxCommandEvent& event );
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/**
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* Delete the current data and load a gerber job file selected from the history list.
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*/
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void OnJobFileHistory( wxCommandEvent& event );
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/**
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* Extract gerber and drill files from the zip archive, and load them.
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*
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* @param aFullFileName is the full filename of the zip archive
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* @param aReporter a REPORTER to collect warning and error messages
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* @return true if OK, false if a file cannot be readable
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*/
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bool unarchiveFiles( const wxString& aFullFileName, REPORTER* aReporter = nullptr );
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/**
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* Load a given file or selected file(s), if the filename is empty.
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*
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* @param aFileName - file name with full path to open or empty string.
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* if empty string: a dialog will be opened to select one or
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* a set of files
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* @return true if file was opened successfully.
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*/
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bool LoadAutodetectedFiles( const wxString& aFileName );
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/**
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* Load a given Gerber file or selected file(s), if the filename is empty.
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*
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* @param aFileName - file name with full path to open or empty string.
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* if empty string: a dialog will be opened to select one or
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* a set of files
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* @return true if file was opened successfully.
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*/
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bool LoadGerberFiles( const wxString& aFileName );
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bool Read_GERBER_File( const wxString& GERBER_FullFileName );
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/**
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* Load a drill (EXCELLON) file or many files.
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*
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file. In this case one one file is loaded
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* if empty string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadExcellonFiles( const wxString& aFileName );
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bool Read_EXCELLON_File( const wxString& aFullFileName );
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/**
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* Load a zipped archive file.
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*
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file.
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* if empty string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadZipArchiveFile( const wxString& aFileName );
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/**
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* Load a Gerber job file, and load gerber files found in job files.
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*
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file.
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* if empty string: user will be prompted for filename(s)
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* @return true if file(s) was opened successfully.
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*/
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bool LoadGerberJobFile( const wxString& aFileName );
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// PCB handling
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bool Clear_DrawLayers( bool query );
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void Erase_Current_DrawLayer( bool query );
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void SortLayersByFileExtension();
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void SortLayersByX2Attributes();
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// Adjust draw params: draw offset and draw rotation for a gerber file image
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void SetLayerDrawPrms();
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/**
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* Takes a layer remapping and reorders the layers.
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*
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* @param remapping A map of old layer number -> new layer number mapping.
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* Generally sourced from the SortImagesBy* functions.
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*/
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void RemapLayers( const std::unordered_map<int, int>& remapping );
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/**
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* Update each layers' differential option. Needed when xor mode changes or the active layer
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* changes (due to changing rendering order) which matters for xor mode but not otherwise.
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*/
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void UpdateXORLayers();
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/*
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* Do nothing in GerbView.
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*/
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void SaveCopyInUndoList( GERBER_DRAW_ITEM* aItemToCopy,
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UNDO_REDO aTypeCommand = UNDO_REDO::UNSPECIFIED ) { }
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/**
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* Create a new entry in undo list of commands and add a list of pickers to handle a list
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* of items.
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*
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList,
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UNDO_REDO aTypeCommand )
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{
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// currently: do nothing in GerbView.
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}
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///< @copydoc EDA_DRAW_FRAME::ActivateGalCanvas
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void ActivateGalCanvas() override;
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/**
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* Called after the preferences dialog is run.
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*/
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void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
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SELECTION& GetCurrentSelection() override;
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/**
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* Set the m_gerberLayout member in such as way as to ensure deleting any previous
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* GBR_LAYOUT.
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* @param aLayout The GBR_LAYOUT to put into the frame.
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*/
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void SetLayout( GBR_LAYOUT* aLayout )
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{
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delete m_gerberLayout;
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m_gerberLayout = aLayout;
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}
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GBR_LAYOUT* GetGerberLayout() const
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{
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wxASSERT( m_gerberLayout );
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return m_gerberLayout;
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}
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/**
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* Accessors to GERBER_FILE_IMAGE_LIST and GERBER_FILE_IMAGE data
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*/
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GERBER_FILE_IMAGE_LIST* GetImagesList() const
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{
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return m_gerberLayout->GetImagesList();
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}
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GERBER_FILE_IMAGE* GetGbrImage( int aIdx ) const;
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unsigned ImagesMaxCount() const; ///< The max number of file images
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void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
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const PAGE_INFO& GetPageSettings() const override;
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const VECTOR2I GetPageSizeIU() const override;
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const VECTOR2I& GetGridOrigin() const override { return m_grid_origin; }
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void SetGridOrigin( const VECTOR2I& aPoint ) override { m_grid_origin = aPoint; }
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const TITLE_BLOCK& GetTitleBlock() const override;
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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/**
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* Show the dialog box for layer selection.
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*
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* Providing the option to also display a "(Deselect)" radiobutton makes the
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* GerbView's "Export to Pcbnew" command) more "user friendly",
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* by permitting any layer to be "deselected" immediately after its
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* corresponding radiobutton has been clicked on. (It would otherwise be
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* necessary to first cancel the "Select Layer:" dialog box (invoked after a
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* different radiobutton is clicked on) prior to then clicking on the "Deselect"
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* button provided within the "Layer selection:" dialog box).
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*
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* @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer)
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* @param aCopperLayerCount = number of copper layers
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* @param aGerberName = Name of Gerber file to select KiCad layer for
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* @return new layer value (NB_PCB_LAYERS when "(Deselect)" radiobutton selected),
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* or -1 if canceled
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*/
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int SelectPCBLayer( int aDefaultLayer, int aCopperLayerCount, const wxString& aGerberName );
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/**
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* @return the color of the grid
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*/
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COLOR4D GetGridColor() override;
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///< @copydoc EDA_DRAW_FRAME::SetGridColor()
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virtual void SetGridColor( const COLOR4D& aColor ) override;
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const BOX2I GetDocumentExtents( bool aIncludeAllVisible = true ) const override
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{
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wxASSERT( m_gerberLayout );
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return m_gerberLayout->ViewBBox();
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}
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DECLARE_EVENT_TABLE()
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protected:
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void setupUIConditions() override;
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void doReCreateMenuBar() override;
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private:
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void updateComponentListSelectBox();
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void updateNetnameListSelectBox();
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void updateAperAttributesSelectBox();
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void updateDCodeSelectBox();
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void unitsChangeRefresh() override; // See class EDA_DRAW_FRAME
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void OnClearJobFileHistory( wxCommandEvent& aEvent );
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void OnClearZipFileHistory( wxCommandEvent& aEvent );
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void OnClearDrlFileHistory( wxCommandEvent& aEvent );
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void OnClearGbrFileHistory( wxCommandEvent& aEvent );
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void DoWithAcceptedFiles() override;
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/**
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* Loads the file provided or shows a dialog to get the file(s) from the user.
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*
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* @param aFileName Name of the file to open. Shows a dialog if not specified.
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* @param dialogFiletypes File extensions to pass to the dialog if necessary
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* @param dialogTitle Dialog title to use if necessary
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* @param filetype Type of file for parsing, 0 = gerber, 1 = drill, 2 = autodetect
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*
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* @return true if success opening all files, false otherwise
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*/
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bool LoadFileOrShowDialog( const wxString& aFileName, const wxString& dialogFiletypes,
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const wxString& dialogTitle, const int filetype );
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// The Tool Framework initialization
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void setupTools();
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public:
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wxChoice* m_SelComponentBox; // a choice box to display and highlight component
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// graphic items
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wxChoice* m_SelNetnameBox; // a choice box to display and highlight netlist
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// graphic items
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wxChoice* m_SelAperAttributesBox; // a choice box to display aperture attributes and
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// highlight items
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GBR_LAYER_BOX_SELECTOR* m_SelLayerBox; // The combobox to select the current active
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// graphic layer
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// (which is drawn on top on the other layers
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DCODE_SELECTION_BOX* m_DCodeSelector; // a list box to select the dcode Id to highlight.
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wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about
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// gerber data (format..)
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GERBER_LAYER_WIDGET* m_LayersManager;
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protected:
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FILE_HISTORY m_zipFileHistory;
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FILE_HISTORY m_drillFileHistory;
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FILE_HISTORY m_jobFileHistory;
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wxString m_lastFileName; // The last filename chosen to be proposed to the
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// user.
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private:
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int m_displayMode; // Gerber images ("layers" in Gerbview) can be drawn:
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// - in fast mode (write mode) but if there are negative
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// items only the last image is correctly drawn (no
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// problem to see only one image or when no negative items)
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// - in "exact" mode (but slower) in write mode:
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// last image covers previous images
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// - in "exact" mode (also slower) in OR mode
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// (transparency mode)
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// m_displayMode = 0, 1 or 2
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bool m_show_layer_manager_tools;
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GBR_LAYOUT* m_gerberLayout;
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int m_activeLayer;
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VECTOR2I m_grid_origin;
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PAGE_INFO m_paper; // used only to show paper limits to screen
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wxStaticText* m_cmpText; // a message on the auxiliary toolbar,
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// relative to the m_SelComponentBox
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wxStaticText* m_netText; // a message on the auxiliary toolbar,
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// relative to the m_SelNetnameBox
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wxStaticText* m_apertText; // a message on the auxiliary toolbar,
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// relative to the m_SelAperAttributesBox
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wxStaticText* m_dcodeText; // a message on the auxiliary toolbar,
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// relative to the m_DCodeSelector
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};
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#endif /* WX_GERBER_STRUCT_H */
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