241 lines
9.5 KiB
C++
241 lines
9.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2009 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "gerbview_frame.h"
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#include <bitmaps.h>
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#include "gerbview_id.h"
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#include <kiface_base.h>
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#include <tool/action_manager.h>
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#include <tool/action_menu.h>
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#include <tool/actions.h>
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#include <tool/tool_manager.h>
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#include <tools/gerbview_actions.h>
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#include <tools/gerbview_selection_tool.h>
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#include <widgets/wx_menubar.h>
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void GERBVIEW_FRAME::doReCreateMenuBar()
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{
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GERBVIEW_SELECTION_TOOL* selTool = m_toolManager->GetTool<GERBVIEW_SELECTION_TOOL>();
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// wxWidgets handles the Mac Application menu behind the scenes, but that means
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// we always have to start from scratch with a new wxMenuBar.
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wxMenuBar* oldMenuBar = GetMenuBar();
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WX_MENUBAR* menuBar = new WX_MENUBAR();
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//-- File menu -------------------------------------------------------
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//
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ACTION_MENU* fileMenu = new ACTION_MENU( false, selTool );
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static ACTION_MENU* openRecentGbrMenu;
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static ACTION_MENU* openRecentDrlMenu;
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static ACTION_MENU* openRecentJobMenu;
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static ACTION_MENU* openRecentZipMenu;
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FILE_HISTORY& recentGbrFiles = GetFileHistory();
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#define FileHistoryCond( x ) ACTION_CONDITIONS().Enable( FILE_HISTORY::FileHistoryNotEmpty( x ) )
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// Create the gerber file menu if it does not exist. Adding a file to/from the history
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// will automatically refresh the menu.
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if( !openRecentGbrMenu )
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{
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openRecentGbrMenu = new ACTION_MENU( false, selTool );
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openRecentGbrMenu->SetIcon( BITMAPS::recent );
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recentGbrFiles.SetClearText( _( "Clear Recent Gerber Files" ) );
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recentGbrFiles.UseMenu( openRecentGbrMenu );
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recentGbrFiles.AddFilesToMenu();
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}
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// Ensure the title is up to date after changing language
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openRecentGbrMenu->SetTitle( _( "Open Recent Gerber File" ) );
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recentGbrFiles.UpdateClearText( openRecentGbrMenu, _( "Clear Recent Gerber Files" ) );
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fileMenu->Add( GERBVIEW_ACTIONS::openAutodetected );
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fileMenu->Add( GERBVIEW_ACTIONS::openGerber );
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wxMenuItem* gbrItem = fileMenu->Add( openRecentGbrMenu->Clone() );
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RegisterUIUpdateHandler( gbrItem->GetId(), FileHistoryCond( recentGbrFiles) );
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// Create the drill file menu if it does not exist. Adding a file to/from the history
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// will automatically refresh the menu.
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if( !openRecentDrlMenu )
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{
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openRecentDrlMenu = new ACTION_MENU( false, selTool );
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openRecentDrlMenu->SetTitle( _( "Open Recent Drill File" ) );
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openRecentDrlMenu->SetIcon( BITMAPS::recent );
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m_drillFileHistory.UseMenu( openRecentDrlMenu );
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m_drillFileHistory.SetClearText( _( "Clear Recent Drill Files" ) );
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m_drillFileHistory.AddFilesToMenu();
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}
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// Ensure the title is up to date after changing language
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openRecentGbrMenu->SetTitle( _( "Open Recent Gerber File" ) );
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m_drillFileHistory.UpdateClearText( openRecentDrlMenu, _( "Clear Recent Drill Files" ) );
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fileMenu->Add( GERBVIEW_ACTIONS::openDrillFile );
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wxMenuItem* drillItem = fileMenu->Add( openRecentDrlMenu->Clone() );
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RegisterUIUpdateHandler( drillItem->GetId(), FileHistoryCond( m_drillFileHistory ) );
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// Create the job file menu if it does not exist. Adding a file to/from the history
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// will automatically refresh the menu.
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if( !openRecentJobMenu )
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{
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openRecentJobMenu = new ACTION_MENU( false, selTool );
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openRecentJobMenu->SetIcon( BITMAPS::recent );
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m_jobFileHistory.SetClearText( _( "Clear Recent Job Files" ) );
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m_jobFileHistory.UseMenu( openRecentJobMenu );
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m_jobFileHistory.AddFilesToMenu();
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}
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// Ensure the title is up to date after changing language
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openRecentJobMenu->SetTitle( _( "Open Recent Job File" ) );
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m_jobFileHistory.UpdateClearText( openRecentJobMenu, _( "Clear Recent Job Files" ) );
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fileMenu->Add( GERBVIEW_ACTIONS::openJobFile );
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wxMenuItem* jobItem = fileMenu->Add( openRecentJobMenu->Clone() );
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RegisterUIUpdateHandler( jobItem->GetId(), FileHistoryCond( m_jobFileHistory ) );
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// Create the zip file menu if it does not exist. Adding a file to/from the history
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// will automatically refresh the menu.
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if( !openRecentZipMenu )
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{
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openRecentZipMenu = new ACTION_MENU( false, selTool );
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openRecentZipMenu->SetIcon( BITMAPS::recent );
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m_zipFileHistory.UseMenu( openRecentZipMenu );
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m_zipFileHistory.SetClearText( _( "Clear Recent Zip Files" ) );
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m_zipFileHistory.AddFilesToMenu();
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}
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// Ensure the title is up to date after changing language
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openRecentZipMenu->SetTitle( _( "Open Recent Zip File" ) );
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m_zipFileHistory.UpdateClearText( openRecentZipMenu, _( "Clear Recent Zip Files" ) );
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fileMenu->Add( GERBVIEW_ACTIONS::openZipFile );
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wxMenuItem* zipItem = fileMenu->Add( openRecentZipMenu->Clone() );
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RegisterUIUpdateHandler( zipItem->GetId(), FileHistoryCond( m_zipFileHistory ) );
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#undef FileHistoryCond
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fileMenu->AppendSeparator();
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fileMenu->Add( GERBVIEW_ACTIONS::clearAllLayers );
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fileMenu->Add( GERBVIEW_ACTIONS::reloadAllLayers );
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fileMenu->AppendSeparator();
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fileMenu->Add( GERBVIEW_ACTIONS::exportToPcbnew );
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fileMenu->AppendSeparator();
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fileMenu->Add( ACTIONS::print );
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fileMenu->AppendSeparator();
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fileMenu->AddQuitOrClose( &Kiface(), _( "Gerber Viewer" ) );
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//-- View menu -------------------------------------------------------
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//
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ACTION_MENU* viewMenu = new ACTION_MENU( false, selTool );
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viewMenu->Add( ACTIONS::zoomInCenter );
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viewMenu->Add( ACTIONS::zoomOutCenter );
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viewMenu->Add( ACTIONS::zoomFitScreen );
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viewMenu->Add( ACTIONS::zoomTool );
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viewMenu->Add( ACTIONS::zoomRedraw );
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viewMenu->AppendSeparator();
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viewMenu->Add( ACTIONS::toggleGrid, ACTION_MENU::CHECK );
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viewMenu->Add( ACTIONS::togglePolarCoords, ACTION_MENU::CHECK );
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#ifdef __APPLE__
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// Add a separator only on macOS because the OS adds menu items to the view menu after ours
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viewMenu->AppendSeparator();
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#endif
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// Units submenu
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ACTION_MENU* unitsSubMenu = new ACTION_MENU( false, selTool );
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unitsSubMenu->SetTitle( _( "&Units" ) );
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unitsSubMenu->SetIcon( BITMAPS::unit_mm );
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unitsSubMenu->Add( ACTIONS::inchesUnits, ACTION_MENU::CHECK );
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unitsSubMenu->Add( ACTIONS::milsUnits, ACTION_MENU::CHECK );
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unitsSubMenu->Add( ACTIONS::millimetersUnits, ACTION_MENU::CHECK );
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viewMenu->Add( unitsSubMenu );
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viewMenu->AppendSeparator();
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viewMenu->Add( GERBVIEW_ACTIONS::flashedDisplayOutlines, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::linesDisplayOutlines, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::polygonsDisplayOutlines, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::dcodeDisplay, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::negativeObjectDisplay, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::toggleDiffMode, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::toggleXORMode, ACTION_MENU::CHECK );
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viewMenu->Add( ACTIONS::highContrastMode, ACTION_MENU::CHECK );
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viewMenu->Add( GERBVIEW_ACTIONS::flipGerberView, ACTION_MENU::CHECK );
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viewMenu->AppendSeparator();
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viewMenu->Add( GERBVIEW_ACTIONS::toggleLayerManager, ACTION_MENU::CHECK );
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//-- Tools menu -------------------------------------------------------
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//
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ACTION_MENU* toolsMenu = new ACTION_MENU( false, selTool );
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toolsMenu->Add( GERBVIEW_ACTIONS::showDCodes );
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toolsMenu->Add( GERBVIEW_ACTIONS::showSource );
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toolsMenu->Add( ACTIONS::measureTool );
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toolsMenu->AppendSeparator();
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toolsMenu->Add( GERBVIEW_ACTIONS::clearLayer );
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//-- Preferences menu -----------------------------------------------
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//
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ACTION_MENU* preferencesMenu = new ACTION_MENU( false, selTool );
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preferencesMenu->Add( ACTIONS::openPreferences );
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preferencesMenu->AppendSeparator();
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AddMenuLanguageList( preferencesMenu, selTool );
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//-- Menubar -------------------------------------------------------------
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//
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menuBar->Append( fileMenu, _( "&File" ) );
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menuBar->Append( viewMenu, _( "&View" ) );
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menuBar->Append( toolsMenu, _( "&Tools" ) );
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menuBar->Append( preferencesMenu, _( "&Preferences" ) );
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AddStandardHelpMenu( menuBar );
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// Associate the menu bar with the frame, if no previous menubar
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SetMenuBar( menuBar );
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delete oldMenuBar;
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}
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