185 lines
5.6 KiB
C++
185 lines
5.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019-2020 Reece R. Pollack <reece@his.com>
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ORIGIN_TRANSFORMS_H_
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#define ORIGIN_TRANSFORMS_H_
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/**
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* A class to perform either relative or absolute display origin
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* transforms for a single axis of a point.
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*
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* The coordinate argument is transformed between an offset from
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* the internal origin and an offset from the user-specified origin
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* and coordinate direction.
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*
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* The functions are templated to allow use with any size scalar
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* parameter: an int, a long long int, or a double.
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*/
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class ORIGIN_TRANSFORMS
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{
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public:
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/**
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* The supported Display Origin Transform types
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*
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* Absolute coordinates require both translation and direction
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* inversion. Relative coordinates require only direction inversion.
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*/
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enum COORD_TYPES_T {
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NOT_A_COORD, //< A non-coordinate value, never transformed
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ABS_X_COORD, //< An absolute X coordinate
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ABS_Y_COORD, //< An absolute Y coordinate
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REL_X_COORD, //< A relative X coordinate
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REL_Y_COORD, //< A relative Y coordinate
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};
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ORIGIN_TRANSFORMS();
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virtual ~ORIGIN_TRANSFORMS();
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virtual int ToDisplay( int aValue,
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COORD_TYPES_T aCoordType ) const;
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virtual long long int ToDisplay( long long int aValue,
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COORD_TYPES_T aCoordType ) const;
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virtual double ToDisplay( double aValue,
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COORD_TYPES_T aCoordType ) const;
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virtual int FromDisplay( int aValue,
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COORD_TYPES_T aCoordType ) const;
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virtual long long int FromDisplay( long long int aValue,
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COORD_TYPES_T aCoordType ) const;
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virtual double FromDisplay( double aValue,
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COORD_TYPES_T aCoordType ) const;
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template<class T>
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T ToDisplayAbs( const T& aValue ) const
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{
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T displayValue;
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displayValue.x = ToDisplay( aValue.x, ABS_X_COORD );
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displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD );
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return displayValue;
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}
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template<class T>
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T ToDisplayRel( const T& aValue ) const
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{
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T displayValue;
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displayValue.x = ToDisplay( aValue.x, REL_X_COORD );
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displayValue.y = ToDisplay( aValue.y, REL_Y_COORD );
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return displayValue;
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}
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template<class T>
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T FromDisplayAbs( const T& aValue ) const
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{
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T displayValue;
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displayValue.x = FromDisplay( aValue.x, ABS_X_COORD );
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displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD );
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return displayValue;
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}
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template<class T>
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T FromDisplayRel( const T& aValue ) const
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{
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T displayValue;
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displayValue.x = FromDisplay( aValue.x, REL_X_COORD );
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displayValue.y = FromDisplay( aValue.y, REL_Y_COORD );
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return displayValue;
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}
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protected:
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template<class T> inline static
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T ToDisplayRel( T aInternalValue,
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bool aInvertAxis )
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{
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T displayValue = aInternalValue;
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// Invert the direction if needed
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if( aInvertAxis && (displayValue != static_cast<T>(0)) )
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displayValue = -displayValue;
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return displayValue;
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}
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template<class T> inline static
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T FromDisplayRel( T aDisplayValue,
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bool aInvertAxis )
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{
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T internalValue = aDisplayValue;
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// Invert the direction if needed
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if( aInvertAxis && (internalValue != static_cast<T>(0)) )
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internalValue = -internalValue;
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return internalValue;
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}
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template<class T> inline static
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T ToDisplayAbs( T aInternalValue,
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int aUserOrigin,
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bool aInvertAxis )
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{
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T displayValue = aInternalValue;
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// Make the value relative to the internal origin
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displayValue -= aUserOrigin;
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// Invert the direction if needed
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if( aInvertAxis && (displayValue != static_cast<T>(0)) )
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displayValue = -displayValue;
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return displayValue;
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}
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template<class T> inline static
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T FromDisplayAbs( T aDisplayValue,
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int aUserOrigin,
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bool aInvertAxis )
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{
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T internalValue = aDisplayValue;
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// Invert the direction if needed
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if( aInvertAxis && (internalValue != static_cast<T>(0)) )
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internalValue = -internalValue;
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// Make the value relative to the internal origin
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internalValue += aUserOrigin;
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return internalValue;
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}
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};
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#endif // ORIGIN_TRANSFORMS_H
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