150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Jean-Pierre Charras, jp.charras at wanadoo.fr
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <drawing_sheet/ds_data_model.h>
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#include <drawing_sheet/ds_proxy_undo_item.h>
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#include <tool/tool_manager.h>
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#include <tool/actions.h>
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#include "pl_editor_frame.h"
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#include "tools/pl_selection_tool.h"
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void PL_EDITOR_FRAME::SaveCopyInUndoList()
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{
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PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST();
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DS_PROXY_UNDO_ITEM* copyItem = new DS_PROXY_UNDO_ITEM( this );
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ITEM_PICKER wrapper( GetScreen(), copyItem, UNDO_REDO::LIBEDIT );
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lastcmd->PushItem( wrapper );
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PushCommandToUndoList( lastcmd );
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// Clear redo list, because after new save there is no redo to do.
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ClearUndoORRedoList( REDO_LIST );
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}
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/* Redo the last edit:
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* - Place the current edited layout in undo list
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* - Get previous version of the current edited layput
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*/
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void PL_EDITOR_FRAME::GetLayoutFromRedoList()
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{
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PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
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if ( GetRedoCommandCount() <= 0 )
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return;
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ITEM_PICKER redoWrapper = PopCommandFromRedoList()->PopItem();
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DS_PROXY_UNDO_ITEM* redoItem = static_cast<DS_PROXY_UNDO_ITEM*>( redoWrapper.GetItem() );
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bool pageSettingsAndTitleBlock = redoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
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PICKED_ITEMS_LIST* undoCmd = new PICKED_ITEMS_LIST();
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DS_PROXY_UNDO_ITEM* undoItem = new DS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr );
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ITEM_PICKER undoWrapper( GetScreen(), undoItem );
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undoCmd->PushItem( undoWrapper );
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PushCommandToUndoList( undoCmd );
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selTool->ClearSelection();
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redoItem->Restore( this, GetCanvas()->GetView() );
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selTool->RebuildSelection();
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delete redoItem;
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if( pageSettingsAndTitleBlock )
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HardRedraw(); // items based off of corners will need re-calculating
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else
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GetCanvas()->Refresh();
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OnModify();
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}
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/* Undo the last edit:
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* - Place the current layout in Redo list
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* - Get previous version of the current edited layout
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*/
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void PL_EDITOR_FRAME::GetLayoutFromUndoList()
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{
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PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
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if ( GetUndoCommandCount() <= 0 )
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return;
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ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem();
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DS_PROXY_UNDO_ITEM* undoItem = static_cast<DS_PROXY_UNDO_ITEM*>( undoWrapper.GetItem() );
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bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
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PICKED_ITEMS_LIST* redoCmd = new PICKED_ITEMS_LIST();
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DS_PROXY_UNDO_ITEM* redoItem = new DS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr );
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ITEM_PICKER redoWrapper( GetScreen(), redoItem );
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redoCmd->PushItem( redoWrapper );
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PushCommandToRedoList( redoCmd );
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selTool->ClearSelection();
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undoItem->Restore( this, GetCanvas()->GetView() );
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selTool->RebuildSelection();
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delete undoItem;
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if( pageSettingsAndTitleBlock )
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HardRedraw(); // items based off of corners will need re-calculating
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else
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GetCanvas()->Refresh();
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OnModify();
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}
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/* Remove the last command in Undo List.
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* Used to clean the uUndo stack after a cancel command
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*/
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void PL_EDITOR_FRAME::RollbackFromUndo()
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{
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PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
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if ( GetUndoCommandCount() <= 0 )
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return;
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ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem();
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DS_PROXY_UNDO_ITEM* undoItem = static_cast<DS_PROXY_UNDO_ITEM*>( undoWrapper.GetItem() );
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bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
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selTool->ClearSelection();
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undoItem->Restore( this, GetCanvas()->GetView() );
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selTool->RebuildSelection();
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delete undoItem;
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if( pageSettingsAndTitleBlock )
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{
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GetToolManager()->RunAction( ACTIONS::zoomFitScreen );
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HardRedraw(); // items based off of corners will need re-calculating
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}
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else
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GetCanvas()->Refresh();
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}
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