508 lines
18 KiB
C++
508 lines
18 KiB
C++
/*********************************************
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* track.cpp
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*********************************************/
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#include "fctsys.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "protos.h"
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/* Functions to reconize a track.
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* A track is a list of connected segments (or/and vias)
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* from a starting to an ending point
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* starting and ending points are a pad or a point with more than 2 segments connected
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* (and obviouly a dangling segment end)
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*/
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typedef std::vector<TRACK*> TRACK_PTRS; // buffer of item candidates when search for items on the same track
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/* Local functions */
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static void Marque_Chaine_segments( BOARD* Pcb, wxPoint ref_pos, int masklayer, TRACK_PTRS* aList );
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/**
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* Function Marque_Une_Piste
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* marks a chain of track segments, connected to aTrackList.
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* Each segment is marked by setting the BUSY bit into m_Flags. Electrical continuity
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* is detected by walking each segment, and finally the segments are rearranged
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* into a contiguous chain within the given list.
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* @param aPcb = the board to analyse
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* @param aStartSegm The first interesting segment within a list of track segment of aPcb
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* @param aSegmCount = a pointer to an integer where to return the number of interesting segments
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* @param aTrackLen = a pointer to an integer where to return the lenght of the track
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* @param aReorder = bool:
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* true for reorder the interesting segments (useful for track edition/deletion)
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* in this case the flag BUSY is set (the user is responsible of flag clearing)
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* false for no reorder : useful when we want just calculate the track lenght
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* in this case, flags are reset
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* @return TRACK* the first in the chain of interesting segments.
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*/
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TRACK* Marque_Une_Piste( BOARD* aPcb,
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TRACK* aStartSegm,
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int* aSegmCount,
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int* aTrackLen,
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bool aReorder )
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{
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int NbSegmBusy;
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TRACK_PTRS trackList;
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if( aSegmCount )
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*aSegmCount = 0;
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if( aTrackLen )
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*aTrackLen = 0;
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if( aStartSegm == NULL )
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return NULL;
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// Ensure the flag BUSY of all tracks of the board is cleared
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// because we use it to mark segments of the track
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for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
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track->SetState( BUSY, OFF );
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/* Set flags of the initial track segment */
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aStartSegm->SetState( BUSY, ON );
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int masque_layer = aStartSegm->ReturnMaskLayer();
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trackList.push_back( aStartSegm );
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/* Examine the initial track segment : if it is really a segment, this is easy.
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* If it is a via, one must search for connected segments.
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* If <=2, this via connect 2 segments (or is connected to only one segment)
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* and this via and these 2 segments are a part of a track.
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* If > 2 only this via is flagged (the track has only this via)
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*/
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if( aStartSegm->Type() == TYPE_VIA )
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{
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TRACK* Segm1, * Segm2 = NULL, * Segm3 = NULL;
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Segm1 = Fast_Locate_Piste( aPcb->m_Track, NULL,
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aStartSegm->m_Start, masque_layer );
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if( Segm1 )
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{
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Segm2 = Fast_Locate_Piste( Segm1->Next(), NULL,
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aStartSegm->m_Start, masque_layer );
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}
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if( Segm2 )
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{
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Segm3 = Fast_Locate_Piste( Segm2->Next(), NULL,
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aStartSegm->m_Start, masque_layer );
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}
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if( Segm3 ) // More than 2 segments are connected to this via. the "track" is only this via
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{
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if( aSegmCount )
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*aSegmCount = 1;
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return aStartSegm;
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}
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if( Segm1 ) // search for others segments connected to the initial segment start point
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{
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masque_layer = Segm1->ReturnMaskLayer();
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Marque_Chaine_segments(
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aPcb, aStartSegm->m_Start, masque_layer, &trackList );
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}
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if( Segm2 ) // search for others segments connected to the initial segment end point
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{
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masque_layer = Segm2->ReturnMaskLayer();
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Marque_Chaine_segments(
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aPcb, aStartSegm->m_Start, masque_layer, &trackList );
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}
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}
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else // mark the chain using both ends of the initial segment
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{
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Marque_Chaine_segments( aPcb, aStartSegm->m_Start, masque_layer, &trackList );
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Marque_Chaine_segments( aPcb, aStartSegm->m_End, masque_layer, &trackList );
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}
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// Now we examine selected vias and flag them if they are on the track
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// If a via is connected to only one or 2 segments, it is flagged (is on the track)
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// If a via is connected to more than 2 segments, it is a track end, and it is removed from the list
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// go through the list backwards.
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for( int i = trackList.size() - 1; i>=0; --i )
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{
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TRACK* via = trackList[i];
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if( via->Type() != TYPE_VIA )
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continue;
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if( via == aStartSegm )
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continue;
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via->SetState( BUSY, ON ); // Try to flag it. the flag will be cleared later if needed
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masque_layer = via->ReturnMaskLayer();
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TRACK* track = Fast_Locate_Piste( aPcb->m_Track, NULL, via->m_Start, masque_layer );
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// Fast_Locate_Piste does not consider tracks flagged BUSY.
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// So if no connected track found, this via is on the current track only: keep it
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if( track == NULL )
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continue;
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/* if a track is found, this via connects also others segments of an other track
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* This case happens when the vias ends the selected track.
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* But must we consider this via is on the selected track, or on an other track.
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* (this is important when selecting a track for deletion: must this via be deleted or not?)
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* We consider here this via on the track if others segment connected to this via
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* remain connected when removing this via.
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* We search for all others segment connected together:
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* if there are on the same layer, the via is on the selected track
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* if there are on different layers, the via is on an other track
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*/
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int layer = track->GetLayer();
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while( ( track = Fast_Locate_Piste( track->Next(), NULL,
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via->m_Start, masque_layer ) ) != NULL )
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{
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if( layer != track->GetLayer() )
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{
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// The via connects segments of an other track: it is removed from list
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// because it is member of an other track
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via->SetState( BUSY, OFF );
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break;
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}
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}
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}
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/* Rearrange the track list in order to have flagged segments linked from firstTrack
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* So the NbSegmBusy segments are consecutive segments in list, the first item
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* in the full track list is firstTrack, and the NbSegmBusy-1 next items
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* (NbSegmBusy when including firstTrack) are the flagged segments
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*/
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NbSegmBusy = 0;
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TRACK* firstTrack;
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for( firstTrack = aPcb->m_Track; firstTrack; firstTrack = firstTrack->Next() )
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{
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// Search for the first flagged BUSY segments
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if( firstTrack->GetState( BUSY ) )
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{
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NbSegmBusy = 1;
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break;
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}
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}
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if( firstTrack == NULL )
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return NULL;
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double full_len = 0;
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if( aReorder )
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{
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DLIST<TRACK>* list = (DLIST<TRACK>*)firstTrack->GetList();
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wxASSERT( list );
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/* Rearrange the chain starting at firstTrack
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* All others flagged items are moved from their position to the end
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* of the flagged list
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*/
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TRACK* next;
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for( TRACK* track = firstTrack->Next(); track; track = next )
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{
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next = track->Next();
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if( track->GetState( BUSY ) ) // move it!
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{
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NbSegmBusy++;
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track->UnLink();
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list->Insert( track, firstTrack->Next() );
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if( aTrackLen )
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full_len += track->GetLength();
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}
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}
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}
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else if( aTrackLen )
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{
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NbSegmBusy = 0;
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for( TRACK* track = firstTrack; track; track = track->Next() )
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{
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if( track->GetState( BUSY ) )
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{
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NbSegmBusy++;
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track->SetState( BUSY, OFF );
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full_len += track->GetLength();
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}
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}
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}
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if( aTrackLen )
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*aTrackLen = wxRound( full_len );
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if( aSegmCount )
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*aSegmCount = NbSegmBusy;
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return firstTrack;
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}
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/********************************************************************************/
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static void Marque_Chaine_segments( BOARD* aPcb, wxPoint aRef_pos, int aLayerMask,
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TRACK_PTRS* aList )
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/********************************************************************************/
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/**
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* Function used by Marque_Une_Piste()
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* - Set the BUSY flag of connected segments, the first search point is
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* ref_pos on layers allowed in masque_layer
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* - Put segments fount in aList
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* Vias are put in list but their flags BUSY is not set
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* @param Pcb = the board
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* @param aRef_pos = the reference coordinate of the starting search
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* @param aLayerMask = the allowed layers for segments to search
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* (1 layer when starting point is on a segment, but more than one when starting point is on a via)
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* @param aList = the track list to fill with points of segments flagged
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*/
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{
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TRACK* pt_segm, // Pointe le segment courant analyse
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* pt_via, // pointe la via reperee, eventuellement a detruire
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* SegmentCandidate; // pointe le segment a detruire (= NULL ou pt_segm
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int NbSegm;
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if( aPcb->m_Track == NULL )
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return;
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/* Set the BUSY flag of all connected segments, first search starting at aRef_pos
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* Search ends when:
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* - a pad is found (end of a track)
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* - a segment end has more than one other segment end connected
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* - and obviously when no connected item found
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* Vias are a special case, because we must see others segment connected on others layers
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* and they change the layer mask. They can be a track end or not
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* They will be analyser later, and vias on terminal points of the track will be
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* considered as part of this track if they do not connect segments of an other track together
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* and will be considered as part of an other track
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* if when removing the via, the segments of taht other track are disconnected
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*/
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for( ; ; )
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{
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if( Fast_Locate_Pad_Connecte( aPcb, aRef_pos, aLayerMask ) != NULL )
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return;
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/* Test for a via: a via changes the layer mask and can connect a lot of segments
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* at location aRef_pos
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* When found, the via is just pushed in list.
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* Vias will be examined later, when all connected segment are found and push in list
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* This is because whena via is found we do not know at this time the number of connected items
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* and we do not know if this via is on the track or finish the track
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*/
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pt_via = Fast_Locate_Via( aPcb->m_Track, NULL, aRef_pos, aLayerMask );
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if( pt_via )
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{
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aLayerMask = pt_via->ReturnMaskLayer();
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aList->push_back( pt_via );
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}
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/* Now we search all segments connected to point aRef_pos
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* if only 1 segment: this segment is candidate
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* if > 1 segment:
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* end of track (more than 2 segment connected at this location)
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*/
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pt_segm = aPcb->m_Track; SegmentCandidate = NULL;
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NbSegm = 0;
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while( ( pt_segm = Fast_Locate_Piste( pt_segm, NULL,
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aRef_pos, aLayerMask ) ) != NULL )
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{
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if( pt_segm->GetState( BUSY ) ) // already found and selected: skip it
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{
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pt_segm = pt_segm->Next();
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continue;
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}
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if( pt_segm == pt_via ) // just previously found: skip it
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{
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pt_segm = pt_segm->Next();
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continue;
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}
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NbSegm++;
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if( NbSegm == 1 ) /* First time we found a connected item: pt_segm is candidate */
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{
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SegmentCandidate = pt_segm;
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pt_segm = pt_segm->Next();
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}
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else /* More than 1 segment connected -> this location is an end of the track */
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{
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return;
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}
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}
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if( SegmentCandidate ) // A candidate is found: flag it an push it in list
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{
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/* Initialize parameters to search items connected to this candidate:
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* we must analyse connections to its other end
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*/
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aLayerMask = SegmentCandidate->ReturnMaskLayer();
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if( aRef_pos == SegmentCandidate->m_Start )
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{
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aRef_pos = SegmentCandidate->m_End;
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}
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else
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{
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aRef_pos = SegmentCandidate->m_Start;
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}
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pt_segm = aPcb->m_Track; /* restart list of tracks to analyse */
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/* flag this item an push it in list of selected items */
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aList->push_back( SegmentCandidate );
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SegmentCandidate->SetState( BUSY, ON );
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}
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else
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return;
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}
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}
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/********************************************************/
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int ReturnEndsTrack( TRACK* RefTrack, int NbSegm,
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TRACK** StartTrack, TRACK** EndTrack )
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/**********************************************************/
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/* Calculate the end points coordinates of a track (a list of connected segments)
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* RefTrack is a segment of the track
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* return 1 if OK, 0 when a track is a closed loop
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* and the beginning and the end of the track in *StartTrack and *EndTrack
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* Modify *StartTrack en *EndTrack :
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* (*StartTrack)->m_Start coordinate is the beginning of the track
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* (*EndTrack)->m_End coordinate is the end of the track
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* Segments connected must be consecutives in list
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*/
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{
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TRACK* Track, * via, * segm, * TrackListEnd;
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int NbEnds, masque_layer, ii, ok = 0;
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if( NbSegm <= 1 )
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{
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*StartTrack = *EndTrack = RefTrack;
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return 1; /* cas trivial */
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}
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/* calcul de la limite d'analyse */
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*StartTrack = *EndTrack = NULL;
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TrackListEnd = Track = RefTrack; ii = 0;
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for( ; (Track != NULL) && (ii < NbSegm); ii++, Track = Track->Next() )
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{
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TrackListEnd = Track;
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Track->m_Param = 0;
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}
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/* Calcul des extremites */
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NbEnds = 0; Track = RefTrack; ii = 0;
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for( ; (Track != NULL) && (ii < NbSegm); ii++, Track = Track->Next() )
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{
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if( Track->Type() == TYPE_VIA )
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continue;
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masque_layer = Track->ReturnMaskLayer();
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via = Fast_Locate_Via( RefTrack, TrackListEnd,
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Track->m_Start, masque_layer );
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if( via )
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{
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masque_layer |= via->ReturnMaskLayer();
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via->SetState( BUSY, ON );
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}
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Track->SetState( BUSY, ON );
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segm = Fast_Locate_Piste( RefTrack, TrackListEnd,
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Track->m_Start, masque_layer );
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Track->SetState( BUSY, OFF );
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if( via )
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via->SetState( BUSY, OFF );
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if( segm == NULL )
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{
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switch( NbEnds )
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{
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case 0:
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*StartTrack = Track; NbEnds++;
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break;
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case 1:
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int BeginPad, EndPad;
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*EndTrack = Track;
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/* permutation de ox,oy avec fx,fy */
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BeginPad = Track->GetState( BEGIN_ONPAD );
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EndPad = Track->GetState( END_ONPAD );
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Track->SetState( BEGIN_ONPAD | END_ONPAD, OFF );
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if( BeginPad )
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Track->SetState( END_ONPAD, ON );
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if( EndPad )
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Track->SetState( BEGIN_ONPAD, ON );
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EXCHG( Track->m_Start, Track->m_End );
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EXCHG( Track->start, Track->end );
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ok = 1;
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return ok;
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}
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}
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masque_layer = Track->ReturnMaskLayer();
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via = Fast_Locate_Via( RefTrack, TrackListEnd,
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Track->m_End, masque_layer );
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if( via )
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{
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masque_layer |= via->ReturnMaskLayer();
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via->SetState( BUSY, ON );
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}
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Track->SetState( BUSY, ON );
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segm = Fast_Locate_Piste( RefTrack, TrackListEnd,
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Track->m_End, masque_layer );
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Track->SetState( BUSY, OFF );
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if( via )
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via->SetState( BUSY, OFF );
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if( segm == NULL )
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{
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switch( NbEnds )
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{
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case 0:
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int BeginPad, EndPad;
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*StartTrack = Track;
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NbEnds++;
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/* permutation de ox,oy avec fx,fy */
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BeginPad = Track->GetState( BEGIN_ONPAD );
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EndPad = Track->GetState( END_ONPAD );
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Track->SetState( BEGIN_ONPAD | END_ONPAD, OFF );
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if( BeginPad )
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Track->SetState( END_ONPAD, ON );
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if( EndPad )
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Track->SetState( BEGIN_ONPAD, ON );
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EXCHG( Track->m_Start, Track->m_End );
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EXCHG( Track->start, Track->end );
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break;
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case 1:
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*EndTrack = Track;
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ok = 1;
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return ok;
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}
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}
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}
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return ok;
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}
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/***************************************************************************/
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void ListSetState( EDA_BaseStruct* Start, int NbItem, int State, int onoff )
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/***************************************************************************/
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/* Set to onoff the .m_State member, bit mask State of a list of items
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*/
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{
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if( Start == NULL )
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return;
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for( ; (Start != NULL) && (NbItem > 0); NbItem--, Start = Start->Next() )
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{
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Start->SetState( State, onoff );
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}
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}
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