102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_class.cpp
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include "3d_viewer.h"
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S3D_Vertex::S3D_Vertex()
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{
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x = y = z = 0.0;
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}
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S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
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EDA_ITEM( father, NOT_USED )
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{
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m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0;
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m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0;
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m_AmbientIntensity = 1.0;
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m_Transparency = 0.0;
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m_Shininess = 1.0;
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m_Name = name;
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}
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void S3D_MATERIAL::SetMaterial()
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{
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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glColor4f( m_DiffuseColor.x * m_AmbientIntensity,
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m_DiffuseColor.y * m_AmbientIntensity,
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m_DiffuseColor.z * m_AmbientIntensity,
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1.0 - m_Transparency );
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#if 0
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glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR );
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glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z );
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#endif
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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}
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void S3D_MASTER::Copy( S3D_MASTER* pattern )
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{
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m_Shape3DName = pattern->m_Shape3DName;
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m_MatScale = pattern->m_MatScale;
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m_MatRotation = pattern->m_MatRotation;
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m_MatPosition = pattern->m_MatPosition;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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}
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S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
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EDA_ITEM( aParent, NOT_USED )
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{
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m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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}
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S3D_MASTER:: ~S3D_MASTER()
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{
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Struct3D_Shape* next;
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S3D_MATERIAL* nextmat;
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for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
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{
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next = m_3D_Drawings->Next();
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delete m_3D_Drawings;
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}
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for( ; m_Materials != NULL; m_Materials = nextmat )
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{
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nextmat = m_Materials->Next();
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delete m_Materials;
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}
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}
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Struct3D_Shape::Struct3D_Shape( EDA_ITEM* aParent ) :
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EDA_ITEM( aParent, NOT_USED )
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{
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m_3D_Coord = NULL;
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m_3D_CoordIndex = NULL;
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m_3D_Points = 0;
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}
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Struct3D_Shape:: ~Struct3D_Shape()
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{
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delete m_3D_Coord;
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delete m_3D_CoordIndex;
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}
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