648 lines
19 KiB
C++
648 lines
19 KiB
C++
/***************************/
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/**** class D_CODE ****/
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/***************************/
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#include "fctsys.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "confirm.h"
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#include "macros.h"
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#include "trigo.h"
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#include "gerbview.h"
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#include "class_gerber_draw_item.h"
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#include "class_GERBER.h"
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#define DEFAULT_SIZE 100
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/* Format Gerber: NOTES:
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* Tools and D_CODES
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* tool number (identification of shapes)
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* 1 to 999
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*
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* D_CODES:
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* D01 ... D9 = command codes:
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* D01 = activating light (pen down) while moving
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* D02 = light extinction (pen up) while moving
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* D03 = Flash
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* D04 to D09 = non used
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* D10 ... D999 = Indentification Tool (Shape id)
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*
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* For tools defining a shape):
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* DCode min = D10
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* DCode max = 999
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*/
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/***************/
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/* Class DCODE */
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/***************/
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D_CODE::D_CODE( int num_dcode )
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{
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m_Num_Dcode = num_dcode;
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Clear_D_CODE_Data();
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}
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D_CODE::~D_CODE()
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{
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}
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void D_CODE::Clear_D_CODE_Data()
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{
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m_Size.x = DEFAULT_SIZE;
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m_Size.y = DEFAULT_SIZE;
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m_Shape = APT_CIRCLE;
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m_Drill.x = m_Drill.y = 0;
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m_DrillShape = APT_DEF_NO_HOLE;
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m_InUse = FALSE;
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m_Defined = FALSE;
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m_Macro = NULL;
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m_Rotation = 0.0;
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m_EdgesCount = 0;
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m_PolyCorners.clear();
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}
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const wxChar* D_CODE::ShowApertureType( APERTURE_T aType )
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{
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const wxChar* ret;
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switch( aType )
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{
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case APT_CIRCLE:
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ret = wxT( "Round" ); break;
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case APT_RECT:
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ret = wxT( "Rect" ); break;
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case APT_OVAL:
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ret = wxT( "Oval" ); break;
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case APT_POLYGON:
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ret = wxT( "Poly" ); break;
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case APT_MACRO:
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ret = wxT( "Macro" ); break;
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default:
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ret = wxT( "???" ); break;
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}
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return ret;
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}
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/** GetShapeDim
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* Calculate a value that can be used to evaluate the size of text
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* when displaying the D-Code of an item
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* due to the complexity of some shapes,
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* one cannot calculate the "size" of a shape (only a bounding box)
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* but here, the "dimension" of the shape is the diameter of the primitive
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* or for lines the width of the line if the shape is a line
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* @param aParent = the parent GERBER_DRAW_ITEM which is actually drawn
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* @return a dimension, or -1 if no dim to calculate
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*/
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int D_CODE::GetShapeDim( GERBER_DRAW_ITEM* aParent )
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{
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int dim = -1;
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switch( m_Shape )
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{
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case APT_CIRCLE:
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dim = m_Size.x;
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break;
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case APT_RECT:
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case APT_OVAL:
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dim = MIN( m_Size.x, m_Size.y );
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break;
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case APT_POLYGON:
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dim = MIN( m_Size.x, m_Size.y );
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break;
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case APT_MACRO:
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if( m_Macro )
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dim = m_Macro->GetShapeDim( aParent );
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break;
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default:
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break;
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}
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return dim;
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}
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/**
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* Function Read_D_Code_File
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* Can be useful only with old RS274D Gerber file format.
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* Is not needed with RS274X files format.
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* These files need an auxiliary DCode file description. There is no defined file format for this.
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* This function read a file format I needed a long time ago.
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* reads in a dcode file assuming ALSPCB file format with ';' indicating comments.
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* Format is like CSV but with optional ';' delineated comments:
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* tool, Horiz, Vert, drill, vitesse, acc. ,Type ; [DCODE (commentaire)]
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* ex: 1, 12, 12, 0, 0, 0, 3 ; D10
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*/
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int WinEDA_GerberFrame::Read_D_Code_File( const wxString& D_Code_FullFileName )
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{
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int current_Dcode, ii, dcode_scale;
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char* ptcar;
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int dimH, dimV, drill, dummy;
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float fdimH, fdimV, fdrill;
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char c_type_outil[256];
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char line[GERBER_BUFZ];
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wxString msg;
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D_CODE* dcode;
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FILE* dest;
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int layer = GetScreen()->m_Active_Layer;
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int type_outil;
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if( g_GERBER_List[layer] == NULL )
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g_GERBER_List[layer] = new GERBER_IMAGE( this, layer );
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GERBER_IMAGE* gerber = g_GERBER_List[layer];
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/* Updating gerber scale: */
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dcode_scale = 10; /* By uniting dCode = mil, internal unit = 0.1 mil
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* -> 1 unite dcode = 10 unit PCB */
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current_Dcode = 0;
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if( D_Code_FullFileName.IsEmpty() )
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return 0;
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dest = wxFopen( D_Code_FullFileName, wxT( "rt" ) );
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if( dest == 0 )
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{
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msg = _( "File " ) + D_Code_FullFileName + _( " not found" );
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DisplayError( this, msg, 10 );
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return -1;
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}
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gerber->InitToolTable();
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while( fgets( line, sizeof(line) - 1, dest ) != NULL )
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{
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if( *line == ';' )
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continue;
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if( strlen( line ) < 10 )
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continue; /* Skip blank line. */
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dcode = NULL;
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current_Dcode = 0;
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/* Determine of the type of file from D_Code. */
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ptcar = line;
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ii = 0;
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while( *ptcar )
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if( *(ptcar++) == ',' )
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ii++;
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if( ii >= 6 ) /* valeurs en mils */
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{
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sscanf( line, "%d,%d,%d,%d,%d,%d,%d", &ii,
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&dimH, &dimV, &drill, &dummy, &dummy, &type_outil );
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dimH = wxRound( dimH * dcode_scale );
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dimV = wxRound( dimV * dcode_scale );
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drill = wxRound( drill * dcode_scale );
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if( ii < 1 )
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ii = 1;
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current_Dcode = ii - 1 + FIRST_DCODE;
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}
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else /* Values in inches are converted to mils. */
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{
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fdrill = 0;
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current_Dcode = 0;
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sscanf( line, "%f,%f,%1s", &fdimV, &fdimH, c_type_outil );
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ptcar = line;
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while( *ptcar )
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{
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if( *ptcar == 'D' )
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{
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sscanf( ptcar + 1, "%d,%f", ¤t_Dcode, &fdrill );
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break;
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}
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else
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ptcar++;
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}
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dimH = wxRound( fdimH * dcode_scale * 1000 );
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dimV = wxRound( fdimV * dcode_scale * 1000 );
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drill = wxRound( fdrill * dcode_scale * 1000 );
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if( strchr( "CLROP", c_type_outil[0] ) )
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type_outil = (APERTURE_T) c_type_outil[0];
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else
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{
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fclose( dest );
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return -2;
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}
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}
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/* Update the list of d_codes if consistant. */
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if( current_Dcode < FIRST_DCODE )
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continue;
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if( current_Dcode >= TOOLS_MAX_COUNT )
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continue;
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dcode = gerber->GetDCODE( current_Dcode );
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dcode->m_Size.x = dimH;
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dcode->m_Size.y = dimV;
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dcode->m_Shape = (APERTURE_T) type_outil;
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dcode->m_Drill.x = dcode->m_Drill.y = drill;
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dcode->m_Defined = TRUE;
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}
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fclose( dest );
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return 1;
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}
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/* Set Size Items (Lines, Flashes) from DCodes List
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*/
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void WinEDA_GerberFrame::CopyDCodesSizeToItems()
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{
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static D_CODE dummy( 999 ); //Used if D_CODE not found in list
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BOARD_ITEM* item = GetBoard()->m_Drawings;
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for( ; item; item = item->Next() )
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{
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GERBER_DRAW_ITEM* gerb_item = (GERBER_DRAW_ITEM*) item;
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D_CODE* dcode = gerb_item->GetDcodeDescr();
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wxASSERT( dcode );
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if( dcode == NULL )
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dcode = &dummy;
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dcode->m_InUse = TRUE;
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gerb_item->m_Size = dcode->m_Size;
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if( // Line Item
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(gerb_item->m_Shape == GBR_SEGMENT ) /* rectilinear segment */
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|| (gerb_item->m_Shape == GBR_ARC ) /* segment arc (rounded tips) */
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|| (gerb_item->m_Shape == GBR_CIRCLE ) /* segment in a circle (ring) */
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)
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{
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}
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else // Spots ( Flashed Items )
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{
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switch( dcode->m_Shape )
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{
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case APT_CIRCLE: /* spot round */
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gerb_item->m_Shape = GBR_SPOT_CIRCLE;
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break;
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case APT_OVAL: /* spot oval*/
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gerb_item->m_Shape = GBR_SPOT_OVAL;
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break;
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case APT_RECT: /* spot rect*/
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gerb_item->m_Shape = GBR_SPOT_RECT;
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break;
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case APT_POLYGON: /* spot regular polyg 3 to 1<> edges */
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gerb_item->m_Shape = GBR_SPOT_POLY;
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break;
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case APT_MACRO: /* spot defined by a macro */
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gerb_item->m_Shape = GBR_SPOT_MACRO;
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break;
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default:
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wxMessageBox( wxT( "WinEDA_GerberFrame::CopyDCodesSizeToItems() error" ) );
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break;
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}
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}
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}
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}
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/**
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* Function DrawFlashedShape
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* Draw the dcode shape for flashed items.
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* When an item is flashed, the DCode shape is the shape of the item
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*/
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void D_CODE::DrawFlashedShape( GERBER_DRAW_ITEM* aParent,
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EDA_Rect* aClipBox, wxDC* aDC, int aColor, int aAltColor,
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wxPoint aShapePos, bool aFilledShape )
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{
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int radius;
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switch( m_Shape )
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{
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case APT_MACRO:
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GetMacro()->DrawApertureMacroShape( aParent, aClipBox, aDC, aColor, aAltColor,
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aShapePos, aFilledShape);
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break;
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case APT_CIRCLE:
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radius = m_Size.x >> 1;
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if( !aFilledShape )
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GRCircle( aClipBox, aDC, aParent->GetABPosition(aShapePos),
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radius, 0, aColor );
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else
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if( m_DrillShape == APT_DEF_NO_HOLE )
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GRFilledCircle( aClipBox, aDC, aParent->GetABPosition(aShapePos),
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radius, aColor );
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else if( APT_DEF_ROUND_HOLE == 1 ) // round hole in shape
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{
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int width = (m_Size.x - m_Drill.x ) / 2;
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GRCircle( aClipBox, aDC, aParent->GetABPosition(aShapePos),
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radius - (width / 2), width, aColor );
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}
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else // rectangular hole
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{
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if( m_PolyCorners.size() == 0 )
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ConvertShapeToPolygon();
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DrawFlashedPolygon( aParent, aClipBox, aDC, aColor, aFilledShape, aShapePos );
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}
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break;
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case APT_RECT:
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{
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wxPoint start;
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start.x = aShapePos.x - m_Size.x / 2;
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start.y = aShapePos.y - m_Size.y / 2;
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wxPoint end = start + m_Size;
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start = aParent->GetABPosition( start );
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end = aParent->GetABPosition( end );
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if( !aFilledShape )
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{
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GRRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
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0, aColor );
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}
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else if( m_DrillShape == APT_DEF_NO_HOLE )
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{
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GRFilledRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
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0, aColor, aColor );
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}
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else
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{
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if( m_PolyCorners.size() == 0 )
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ConvertShapeToPolygon();
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DrawFlashedPolygon( aParent, aClipBox, aDC, aColor, aFilledShape, aShapePos );
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}
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}
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break;
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case APT_OVAL:
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{
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wxPoint start = aShapePos;
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wxPoint end = aShapePos;
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if( m_Size.x > m_Size.y ) // horizontal oval
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{
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int delta = (m_Size.x - m_Size.y) / 2;
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start.x -= delta;
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end.x += delta;
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radius = m_Size.y;
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}
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else // horizontal oval
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{
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int delta = (m_Size.y - m_Size.x) / 2;
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start.y -= delta;
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end.y += delta;
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radius = m_Size.x;
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}
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start = aParent->GetABPosition( start );
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end = aParent->GetABPosition( end );
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if( !aFilledShape )
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{
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GRCSegm( aClipBox, aDC, start.x, start.y,
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end.x, end.y, radius, aColor );
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}
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else if( m_DrillShape == APT_DEF_NO_HOLE )
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{
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GRFillCSegm( aClipBox, aDC, start.x,
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start.y, end.x, end.y, radius, aColor );
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}
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else
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{
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if( m_PolyCorners.size() == 0 )
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ConvertShapeToPolygon();
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DrawFlashedPolygon( aParent, aClipBox, aDC, aColor, aFilledShape, aShapePos );
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}
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}
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break;
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case APT_POLYGON:
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if( m_PolyCorners.size() == 0 )
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ConvertShapeToPolygon();
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DrawFlashedPolygon( aParent, aClipBox, aDC, aColor, aFilledShape, aShapePos );
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break;
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}
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}
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/**
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* Function DrawFlashedPolygon
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* a helper function used id ::Draw to draw the polygon stored ion m_PolyCorners
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* Draw some Apertures shapes when they are defined as filled polygons.
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* APT_POLYGON is always a polygon, but some complex shapes are also converted to
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* polygons (shapes with holes)
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*/
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void D_CODE::DrawFlashedPolygon( GERBER_DRAW_ITEM* aParent,
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EDA_Rect* aClipBox, wxDC* aDC,
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int aColor, bool aFilled,
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const wxPoint& aPosition )
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{
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if( m_PolyCorners.size() == 0 )
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return;
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std::vector<wxPoint> points;
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points = m_PolyCorners;
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for( unsigned ii = 0; ii < points.size(); ii++ )
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{
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points[ii] += aPosition;
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points[ii] = aParent->GetABPosition( points[ii] );
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}
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GRClosedPoly( aClipBox, aDC, points.size(), &points[0], aFilled, aColor, aColor );
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}
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#define SEGS_CNT 32 // number of segments to approximate a circle
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// A helper function for D_CODE::ConvertShapeToPolygon().
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// Add a hole to a polygon
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static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
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APERTURE_DEF_HOLETYPE aHoleShape,
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wxSize aSize,
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wxPoint aAnchorPos );
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/**
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* Function ConvertShapeToPolygon
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* convert a shape to an equivalent polygon.
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* Arcs and circles are approximated by segments
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* Useful when a shape is not a graphic primitive (shape with hole,
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* Rotated shape ... ) and cannot be easily drawn.
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*/
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void D_CODE::ConvertShapeToPolygon()
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{
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wxPoint initialpos;
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wxPoint currpos;;
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m_PolyCorners.clear();
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switch( m_Shape )
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{
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case APT_CIRCLE: // creates only a circle with rectangular hole
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currpos.x = m_Size.x >> 1;
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initialpos = currpos;
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for( unsigned ii = 0; ii <= SEGS_CNT; ii++ )
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{
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currpos = initialpos;
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RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
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m_PolyCorners.push_back( currpos );
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}
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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break;
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case APT_RECT:
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currpos.x = m_Size.x / 2;
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currpos.y = m_Size.y / 2;
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initialpos = currpos;
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m_PolyCorners.push_back( currpos );
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currpos.x -= m_Size.x;
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m_PolyCorners.push_back( currpos );
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currpos.y -= m_Size.y;
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m_PolyCorners.push_back( currpos );
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currpos.x += m_Size.x;
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m_PolyCorners.push_back( currpos );
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currpos.y += m_Size.y;
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m_PolyCorners.push_back( currpos ); // close polygon
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addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
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break;
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case APT_OVAL:
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{
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int delta, radius;
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// we create an horizontal oval shape. then rotate if needed
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if( m_Size.x > m_Size.y ) // horizontal oval
|
||
{
|
||
delta = (m_Size.x - m_Size.y) / 2;
|
||
radius = m_Size.y / 2;
|
||
}
|
||
else // vertical oval
|
||
{
|
||
delta = (m_Size.y - m_Size.x) / 2;
|
||
radius = m_Size.x / 2;
|
||
}
|
||
currpos.y = radius;
|
||
initialpos = currpos;
|
||
m_PolyCorners.push_back( currpos );
|
||
|
||
// build the right arc of the shape
|
||
unsigned ii = 0;
|
||
for( ; ii <= SEGS_CNT / 2; ii++ )
|
||
{
|
||
currpos = initialpos;
|
||
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
|
||
currpos.x += delta;
|
||
m_PolyCorners.push_back( currpos );
|
||
}
|
||
|
||
// build the left arc of the shape
|
||
for( ii = SEGS_CNT / 2; ii <= SEGS_CNT; ii++ )
|
||
{
|
||
currpos = initialpos;
|
||
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
|
||
currpos.x -= delta;
|
||
m_PolyCorners.push_back( currpos );
|
||
}
|
||
|
||
m_PolyCorners.push_back( initialpos ); // close outline
|
||
if( m_Size.y > m_Size.x ) // vertical oval, rotate polygon.
|
||
{
|
||
for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
|
||
RotatePoint( &m_PolyCorners[jj], 900 );
|
||
}
|
||
|
||
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
|
||
}
|
||
break;
|
||
|
||
case APT_POLYGON:
|
||
currpos.x = m_Size.x >> 1; // first point is on X axis
|
||
initialpos = currpos;
|
||
|
||
// rs274x said: m_EdgesCount = 3 ... 12
|
||
if( m_EdgesCount < 3 )
|
||
m_EdgesCount = 3;
|
||
if( m_EdgesCount > 12 )
|
||
m_EdgesCount = 12;
|
||
for( int ii = 0; ii <= m_EdgesCount; ii++ )
|
||
{
|
||
currpos = initialpos;
|
||
RotatePoint( &currpos, ii * 3600 / m_EdgesCount );
|
||
m_PolyCorners.push_back( currpos );
|
||
}
|
||
|
||
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
|
||
if( m_Rotation ) // vertical oval, rotate polygon.
|
||
{
|
||
int angle = wxRound( m_Rotation * 10 );
|
||
for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
|
||
{
|
||
RotatePoint( &m_PolyCorners[jj], -angle );
|
||
}
|
||
}
|
||
break;
|
||
|
||
case APT_MACRO:
|
||
|
||
// TODO
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
// The helper function for D_CODE::ConvertShapeToPolygon().
|
||
// Add a hole to a polygon
|
||
static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
|
||
APERTURE_DEF_HOLETYPE aHoleShape,
|
||
wxSize aSize,
|
||
wxPoint aAnchorPos )
|
||
{
|
||
wxPoint currpos;
|
||
|
||
if( aHoleShape == APT_DEF_ROUND_HOLE ) // build a round hole
|
||
{
|
||
for( int ii = 0; ii <= SEGS_CNT; ii++ )
|
||
{
|
||
currpos.x = 0;
|
||
currpos.y = aSize.x / 2; // aSize.x / 2 is the radius of the hole
|
||
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
|
||
aBuffer.push_back( currpos );
|
||
}
|
||
|
||
aBuffer.push_back( aAnchorPos ); // link to outline
|
||
}
|
||
if( aHoleShape == APT_DEF_RECT_HOLE ) // Create rectangular hole
|
||
{
|
||
currpos.x = aSize.x / 2;
|
||
currpos.y = aSize.y / 2;
|
||
aBuffer.push_back( currpos ); // link to hole and begin hole
|
||
currpos.x -= aSize.x;
|
||
aBuffer.push_back( currpos );
|
||
currpos.y -= aSize.y;
|
||
aBuffer.push_back( currpos );
|
||
currpos.x += aSize.x;
|
||
aBuffer.push_back( currpos );
|
||
currpos.y += aSize.y;
|
||
aBuffer.push_back( currpos ); // close hole
|
||
aBuffer.push_back( aAnchorPos ); // link to outline
|
||
}
|
||
}
|