387 lines
10 KiB
C++
387 lines
10 KiB
C++
/****************************************************
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* class_module_transform_functions.cpp :
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* functions of class MODULE to handle some geometric changes:
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* move, rot ...
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****************************************************/
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#include "fctsys.h"
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#include "wxstruct.h"
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#include "common.h"
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#include "trigo.h"
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#include "pcbcommon.h"
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#include "pcbnew.h"
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#include "protos.h"
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/* Calculate the layer number for changing cu / cmp layers for Cu / CMP
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* (Copper, Mask, Paste, solder)
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*/
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int ChangeSideNumLayer( int oldlayer )
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{
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int newlayer;
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switch( oldlayer )
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{
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case LAYER_N_BACK:
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newlayer = LAYER_N_FRONT;
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break;
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case LAYER_N_FRONT:
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newlayer = LAYER_N_BACK;
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break;
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case SILKSCREEN_N_BACK:
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newlayer = SILKSCREEN_N_FRONT;
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break;
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case SILKSCREEN_N_FRONT:
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newlayer = SILKSCREEN_N_BACK;
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break;
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case ADHESIVE_N_BACK:
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newlayer = ADHESIVE_N_FRONT;
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break;
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case ADHESIVE_N_FRONT:
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newlayer = ADHESIVE_N_BACK;
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break;
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case SOLDERMASK_N_BACK:
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newlayer = SOLDERMASK_N_FRONT;
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break;
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case SOLDERMASK_N_FRONT:
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newlayer = SOLDERMASK_N_BACK;
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break;
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case SOLDERPASTE_N_BACK:
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newlayer = SOLDERPASTE_N_FRONT;
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break;
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case SOLDERPASTE_N_FRONT:
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newlayer = SOLDERPASTE_N_BACK;
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break;
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default:
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newlayer = oldlayer;
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}
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return newlayer;
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}
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/* Calculate the mask layer when flipping a footprint
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* BACK and FRONT copper layers , mask, paste, solder layers are swapped
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*/
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int ChangeSideMaskLayer( int masque )
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{
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int newmasque;
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newmasque = masque & ~(LAYER_BACK | LAYER_FRONT |
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SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT |
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SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT |
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SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT);
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if( masque & LAYER_BACK )
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newmasque |= LAYER_FRONT;
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if( masque & LAYER_FRONT )
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newmasque |= LAYER_BACK;
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if( masque & SILKSCREEN_LAYER_BACK )
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newmasque |= SILKSCREEN_LAYER_FRONT;
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if( masque & SILKSCREEN_LAYER_FRONT )
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newmasque |= SILKSCREEN_LAYER_BACK;
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if( masque & ADHESIVE_LAYER_BACK )
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newmasque |= ADHESIVE_LAYER_FRONT;
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if( masque & ADHESIVE_LAYER_FRONT )
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newmasque |= ADHESIVE_LAYER_BACK;
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if( masque & SOLDERMASK_LAYER_BACK )
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newmasque |= SOLDERMASK_LAYER_FRONT;
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if( masque & SOLDERMASK_LAYER_FRONT )
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newmasque |= SOLDERMASK_LAYER_BACK;
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if( masque & SOLDERPASTE_LAYER_BACK )
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newmasque |= SOLDERPASTE_LAYER_FRONT;
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if( masque & SOLDERPASTE_LAYER_FRONT )
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newmasque |= SOLDERPASTE_LAYER_BACK;
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if( masque & ADHESIVE_LAYER_BACK )
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newmasque |= ADHESIVE_LAYER_FRONT;
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if( masque & ADHESIVE_LAYER_FRONT )
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newmasque |= ADHESIVE_LAYER_BACK;
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return newmasque;
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}
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/**
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* Function Move (virtual)
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* move this object.
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* @param const wxPoint& aMoveVector - the move vector for this object.
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*/
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void MODULE::Move(const wxPoint& aMoveVector)
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{
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wxPoint newpos = m_Pos + aMoveVector;
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SetPosition( newpos );
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}
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/**
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* Function Rotate
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* Rotate this object.
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* @param const wxPoint& aRotCentre - the rotation point.
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* @param aAngle - the rotation angle in 0.1 degree.
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*/
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void MODULE::Rotate(const wxPoint& aRotCentre, int aAngle)
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{
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wxPoint newpos = m_Pos;
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RotatePoint( &newpos, aRotCentre, aAngle );
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SetPosition( newpos );
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SetOrientation( m_Orient + aAngle );
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}
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/**
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* Function Flip
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* Flip this object, i.e. change the board side for this object
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* @param const wxPoint& aCentre - the rotation point.
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*/
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void MODULE::Flip(const wxPoint& aCentre )
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{
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D_PAD* pt_pad;
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TEXTE_MODULE* pt_texte;
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EDGE_MODULE* pt_edgmod;
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EDA_ITEM* PtStruct;
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// Move module to its final position:
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wxPoint finalPos = m_Pos;
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finalPos.y = aCentre.y - ( finalPos.y - aCentre.y ); /// Mirror the Y position
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SetPosition(finalPos);
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/* Flip layer */
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SetLayer( ChangeSideNumLayer( GetLayer() ) );
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/* Reverse mirror orientation. */
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NEGATE( m_Orient );
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NORMALIZE_ANGLE_POS( m_Orient );
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/* Mirror inversion layers pads. */
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pt_pad = m_Pads;
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for( ; pt_pad != NULL; pt_pad = pt_pad->Next() )
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{
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pt_pad->m_Pos.y -= m_Pos.y;
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pt_pad->m_Pos.y = -pt_pad->m_Pos.y;
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pt_pad->m_Pos.y += m_Pos.y;
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NEGATE( pt_pad->m_Pos0.y );
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NEGATE( pt_pad->m_Offset.y );
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NEGATE( pt_pad->m_DeltaSize.y );
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NEGATE_AND_NORMALIZE_ANGLE_POS( pt_pad->m_Orient );
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/* flip pads layers*/
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pt_pad->m_Masque_Layer = ChangeSideMaskLayer( pt_pad->m_Masque_Layer );
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}
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/* Mirror reference. */
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pt_texte = m_Reference;
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pt_texte->m_Pos.y -= m_Pos.y;
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pt_texte->m_Pos.y = -pt_texte->m_Pos.y;
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pt_texte->m_Pos.y += m_Pos.y;
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NEGATE(pt_texte->m_Pos0.y);
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pt_texte->m_Mirror = false;
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NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient );
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pt_texte->SetLayer( GetLayer() );
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pt_texte->SetLayer( ChangeSideNumLayer( pt_texte->GetLayer() ) );
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if( GetLayer() == LAYER_N_BACK )
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pt_texte->SetLayer( SILKSCREEN_N_BACK );
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if( GetLayer() == LAYER_N_FRONT )
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pt_texte->SetLayer( SILKSCREEN_N_FRONT );
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if( (GetLayer() == SILKSCREEN_N_BACK)
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|| (GetLayer() == ADHESIVE_N_BACK) || (GetLayer() == LAYER_N_BACK) )
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pt_texte->m_Mirror = true;
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/* Mirror value. */
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pt_texte = m_Value;
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pt_texte->m_Pos.y -= m_Pos.y;
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NEGATE( pt_texte->m_Pos.y );
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pt_texte->m_Pos.y += m_Pos.y;
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NEGATE( pt_texte->m_Pos0.y );
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pt_texte->m_Mirror = false;
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NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient );
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pt_texte->SetLayer( GetLayer() );
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pt_texte->SetLayer( ChangeSideNumLayer( pt_texte->GetLayer() ) );
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if( GetLayer() == LAYER_N_BACK )
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pt_texte->SetLayer( SILKSCREEN_N_BACK );
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if( GetLayer() == LAYER_N_FRONT )
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pt_texte->SetLayer( SILKSCREEN_N_FRONT );
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if( (GetLayer() == SILKSCREEN_N_BACK)
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|| (GetLayer() == ADHESIVE_N_BACK) || (GetLayer() == LAYER_N_BACK) )
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pt_texte->m_Mirror = true;
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/* Reverse mirror footprints. */
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PtStruct = m_Drawings;
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for( ; PtStruct != NULL; PtStruct = PtStruct->Next() )
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{
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switch( PtStruct->Type() )
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{
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case TYPE_EDGE_MODULE:
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pt_edgmod = (EDGE_MODULE*) PtStruct;
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pt_edgmod->m_Start.y -= m_Pos.y;
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pt_edgmod->m_Start.y = -pt_edgmod->m_Start.y;
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pt_edgmod->m_Start.y += m_Pos.y;
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pt_edgmod->m_End.y -= m_Pos.y;
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pt_edgmod->m_End.y = -pt_edgmod->m_End.y;
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pt_edgmod->m_End.y += m_Pos.y;
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NEGATE( pt_edgmod->m_Start0.y );
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NEGATE( pt_edgmod->m_End0.y );
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if( pt_edgmod->m_Shape == S_ARC )
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{
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NEGATE(pt_edgmod->m_Angle);
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}
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pt_edgmod->SetLayer( ChangeSideNumLayer( pt_edgmod->GetLayer() ) );
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break;
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case TYPE_TEXTE_MODULE:
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/* Reverse mirror position and mirror. */
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pt_texte = (TEXTE_MODULE*) PtStruct;
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pt_texte->m_Pos.y -= m_Pos.y;
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pt_texte->m_Pos.y = -pt_texte->m_Pos.y;
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pt_texte->m_Pos.y += m_Pos.y;
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NEGATE( pt_texte->m_Pos0.y );
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pt_texte->m_Mirror = false;
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NEGATE_AND_NORMALIZE_ANGLE_POS( pt_texte->m_Orient );
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pt_texte->SetLayer( GetLayer() );
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pt_texte->SetLayer( ChangeSideNumLayer( pt_texte->GetLayer() ) );
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if( GetLayer() == LAYER_N_BACK )
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pt_texte->SetLayer( SILKSCREEN_N_BACK );
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if( GetLayer() == LAYER_N_FRONT )
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pt_texte->SetLayer( SILKSCREEN_N_FRONT );
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if( GetLayer() == SILKSCREEN_N_BACK
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|| GetLayer() == ADHESIVE_N_BACK
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|| GetLayer() == LAYER_N_BACK )
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{
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pt_texte->m_Mirror = true;
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}
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break;
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default:
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wxMessageBox( wxT( "MODULE::Flip() error: Unknown Draw Type" ) );
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break;
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}
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}
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Set_Rectangle_Encadrement();
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}
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void MODULE::SetPosition( const wxPoint& newpos )
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{
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int deltaX = newpos.x - m_Pos.x;
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int deltaY = newpos.y - m_Pos.y;
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m_Pos.x += deltaX;
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m_Pos.y += deltaY;
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m_Reference->m_Pos.x += deltaX;
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m_Reference->m_Pos.y += deltaY;
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m_Value->m_Pos.x += deltaX;
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m_Value->m_Pos.y += deltaY;
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for( D_PAD* pad = m_Pads; pad; pad = pad->Next() )
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{
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pad->m_Pos.x += deltaX;
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pad->m_Pos.y += deltaY;
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}
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EDA_ITEM* PtStruct = m_Drawings;
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for( ; PtStruct != NULL; PtStruct = PtStruct->Next() )
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{
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switch( PtStruct->Type() )
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{
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case TYPE_EDGE_MODULE:
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{
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EDGE_MODULE* pt_edgmod = (EDGE_MODULE*) PtStruct;
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pt_edgmod->SetDrawCoord();
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break;
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}
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case TYPE_TEXTE_MODULE:
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{
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TEXTE_MODULE* pt_texte = (TEXTE_MODULE*) PtStruct;
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pt_texte->m_Pos.x += deltaX;
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pt_texte->m_Pos.y += deltaY;
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break;
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}
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default:
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wxMessageBox( wxT( "Draw type undefined." ) );
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break;
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}
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}
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Set_Rectangle_Encadrement();
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}
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void MODULE::SetOrientation( int newangle )
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{
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int px, py;
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newangle -= m_Orient; // = Change in rotation
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m_Orient += newangle;
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NORMALIZE_ANGLE_POS( m_Orient );
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for( D_PAD* pad = m_Pads; pad; pad = pad->Next() )
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{
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px = pad->m_Pos0.x;
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py = pad->m_Pos0.y;
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pad->m_Orient += newangle; /* change m_Orientation */
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NORMALIZE_ANGLE_POS( pad->m_Orient );
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RotatePoint( &px, &py, (int) m_Orient );
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pad->m_Pos.x = m_Pos.x + px;
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pad->m_Pos.y = m_Pos.y + py;
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}
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/* Update of the reference and value. */
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m_Reference->SetDrawCoord();
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m_Value->SetDrawCoord();
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/* Displace contours and text of the footprint. */
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for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
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{
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if( item->Type() == TYPE_EDGE_MODULE )
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{
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EDGE_MODULE* pt_edgmod = (EDGE_MODULE*) item;
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pt_edgmod->SetDrawCoord();
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}
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if( item->Type() == TYPE_TEXTE_MODULE )
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{
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TEXTE_MODULE* pt_texte = (TEXTE_MODULE*) item;
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pt_texte->SetDrawCoord();
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}
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}
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Set_Rectangle_Encadrement();
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}
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