1610 lines
36 KiB
C++
1610 lines
36 KiB
C++
// PolyLine.cpp ... implementation of CPolyLine class from FreePCB.
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//
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// implementation for kicad
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//
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using namespace std;
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#include <math.h>
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#include <vector>
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#include "fctsys.h"
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#include "PolyLine.h"
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#define to_int(x) (int)round((x))
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#define pi 3.14159265359
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#define DENOM 10 // to use mils for php clipping
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//#define DENOM 1 // to use internal units for php clipping
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CPolyLine::CPolyLine()
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{
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m_HatchStyle = 0;
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m_sel_box = 0;
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utility = 0;
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m_gpc_poly = new gpc_polygon;
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m_gpc_poly->num_contours = 0;
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m_php_poly = new polygon;
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}
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// destructor, removes display elements
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//
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CPolyLine::~CPolyLine()
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{
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Undraw();
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FreeGpcPoly();
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delete m_gpc_poly;
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delete m_php_poly;
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}
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// Use the General Polygon Clipping Library to clip contours
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// If this results in new polygons, return them as std::vector p
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// If bRetainArcs == TRUE, try to retain arcs in polys
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// Returns number of external contours, or -1 if error
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//
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int CPolyLine::NormalizeWithGpc( std::vector<CPolyLine*> * pa, bool bRetainArcs )
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{
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std::vector<CArc> arc_array;
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if( bRetainArcs )
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MakeGpcPoly( -1, &arc_array );
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else
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MakeGpcPoly( -1, NULL );
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Undraw();
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// now, recreate poly
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// first, find outside contours and create new CPolyLines if necessary
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int n_ext_cont = 0;
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for( int ic=0; ic<m_gpc_poly->num_contours; ic++ )
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{
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if( !(m_gpc_poly->hole)[ic] )
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{
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if( n_ext_cont == 0 )
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{
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// first external contour, replace this poly
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corner.clear();
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side_style.clear();
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for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
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{
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int x = to_int(((m_gpc_poly->contour)[ic].vertex)[i].x);
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int y = to_int(((m_gpc_poly->contour)[ic].vertex)[i].y);
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if( i==0 )
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Start( m_layer, m_Width, m_sel_box, x, y, m_HatchStyle );
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else
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AppendCorner( x, y, STRAIGHT, FALSE );
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}
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Close();
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n_ext_cont++;
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}
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else if( pa )
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{
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// next external contour, create new poly
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CPolyLine * poly = new CPolyLine;
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pa->push_back(poly); // put in array
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for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
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{
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int x = to_int(((m_gpc_poly->contour)[ic].vertex)[i].x);
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int y = to_int(((m_gpc_poly->contour)[ic].vertex)[i].y);
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if( i==0 )
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poly->Start( m_layer, m_Width, m_sel_box, x, y, m_HatchStyle );
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else
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poly->AppendCorner( x, y, STRAIGHT, FALSE );
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}
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poly->Close( STRAIGHT, FALSE );
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n_ext_cont++;
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}
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}
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}
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// now add cutouts to the CPolyLine(s)
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for( int ic=0; ic<m_gpc_poly->num_contours; ic++ )
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{
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if( (m_gpc_poly->hole)[ic] )
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{
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CPolyLine * ext_poly = NULL;
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if( n_ext_cont == 1 )
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{
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ext_poly = this;
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}
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else
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{
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// find the polygon that contains this hole
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for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
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{
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int x = to_int(((m_gpc_poly->contour)[ic].vertex)[i].x);
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int y = to_int(((m_gpc_poly->contour)[ic].vertex)[i].y);
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if( TestPointInside( x, y ) )
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ext_poly = this;
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else
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{
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for( int ext_ic=0; ext_ic<n_ext_cont-1; ext_ic++ )
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{
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if( (*pa)[ext_ic]->TestPointInside( x, y ) )
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{
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ext_poly = (*pa)[ext_ic];
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break;
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}
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}
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}
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if( ext_poly )
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break;
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}
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}
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if( !ext_poly )
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wxASSERT(0);
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for( int i=0; i<m_gpc_poly->contour[ic].num_vertices; i++ )
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{
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int x = to_int(((m_gpc_poly->contour)[ic].vertex)[i].x);
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int y = to_int(((m_gpc_poly->contour)[ic].vertex)[i].y);
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ext_poly->AppendCorner( x, y, STRAIGHT, FALSE );
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}
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ext_poly->Close( STRAIGHT, FALSE );
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}
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}
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if( bRetainArcs )
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RestoreArcs( &arc_array, pa );
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FreeGpcPoly();
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return n_ext_cont;
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}
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// make a php_polygon from first contour
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int CPolyLine::MakePhpPoly()
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{
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FreePhpPoly();
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polygon test_poly;
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int nv = GetContourEnd(0);
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for( int iv=0; iv<=nv; iv++ )
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{
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int x = GetX(iv)/DENOM;
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int y = GetY(iv)/DENOM;
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m_php_poly->addv( x, y );
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}
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return 0;
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}
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void CPolyLine::FreePhpPoly()
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{
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// delete all vertices
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while( m_php_poly->m_cnt > 1 )
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{
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vertex * fv = m_php_poly->getFirst();
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m_php_poly->del( fv->m_nextV );
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}
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delete m_php_poly->m_first;
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m_php_poly->m_first = NULL;
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m_php_poly->m_cnt = 0;
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}
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// Use the php clipping lib to clip this poly against poly
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//
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void CPolyLine::ClipPhpPolygon( int php_op, CPolyLine * poly )
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{
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Undraw();
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poly->MakePhpPoly();
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MakePhpPoly();
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polygon * p = m_php_poly->boolean( poly->m_php_poly, php_op );
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poly->FreePhpPoly();
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FreePhpPoly();
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if( p )
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{
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// now screw with the PolyLine
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corner.clear();
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side_style.clear();
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do
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{
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vertex * v = p->getFirst();
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Start( m_layer, m_Width, m_sel_box,
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to_int(v->X()*DENOM),
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to_int(v->Y()*DENOM),
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m_HatchStyle );
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do
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{
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vertex * n = v->Next();
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AppendCorner( to_int(v->X()*DENOM), to_int((v->Y()*DENOM )) );
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v = n;
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}
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while( v->id() != p->getFirst()->id() );
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Close();
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// p = p->NextPoly();
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delete p;
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p = NULL;
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}
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while( p );
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}
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Draw();
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}
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// make a gpc_polygon for a closed polyline contour
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// approximates arcs with multiple straight-line segments
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// if icontour = -1, make polygon with all contours,
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// combining intersecting contours if possible
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// returns data on arcs in arc_array
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//
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int CPolyLine::MakeGpcPoly( int icontour, std::vector<CArc> * arc_array )
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{
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if( m_gpc_poly->num_contours )
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FreeGpcPoly();
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if( !GetClosed() && (icontour == (GetNumContours()-1) || icontour == -1))
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return 1; // error
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// initialize m_gpc_poly
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m_gpc_poly->num_contours = 0;
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m_gpc_poly->hole = NULL;
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m_gpc_poly->contour = NULL;
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int n_arcs = 0;
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int first_contour = icontour;
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int last_contour = icontour;
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if( icontour == -1 )
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{
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first_contour = 0;
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last_contour = GetNumContours() - 1;
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}
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if( arc_array )
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arc_array->clear();
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int iarc = 0;
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for( int icont=first_contour; icont<=last_contour; icont++ )
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{
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// make gpc_polygon for this contour
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gpc_polygon * gpc = new gpc_polygon;
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gpc->num_contours = 0;
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gpc->hole = NULL;
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gpc->contour = NULL;
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// first, calculate number of vertices in contour
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int n_vertices = 0;
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int ic_st = GetContourStart(icont);
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int ic_end = GetContourEnd(icont);
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for( int ic=ic_st; ic<=ic_end; ic++ )
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{
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int style = side_style[ic];
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int x1 = corner[ic].x;
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int y1 = corner[ic].y;
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int x2, y2;
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if( ic < ic_end )
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{
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x2 = corner[ic+1].x;
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y2 = corner[ic+1].y;
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}
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else
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{
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x2 = corner[ic_st].x;
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y2 = corner[ic_st].y;
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}
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if( style == STRAIGHT )
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n_vertices++;
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else
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{
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// style is ARC_CW or ARC_CCW
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int n; // number of steps for arcs
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n = (abs(x2-x1)+abs(y2-y1))/(CArc::MAX_STEP);
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n = max( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc
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n_vertices += n;
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n_arcs++;
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}
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}
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// now create gcp_vertex_list for this contour
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gpc_vertex_list * g_v_list = new gpc_vertex_list;
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g_v_list->vertex = (gpc_vertex*)calloc( sizeof(gpc_vertex), n_vertices );
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g_v_list->num_vertices = n_vertices;
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int ivtx = 0;
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for( int ic=ic_st; ic<=ic_end; ic++ )
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{
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int style = side_style[ic];
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int x1 = corner[ic].x;
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int y1 = corner[ic].y;
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int x2, y2;
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if( ic < ic_end )
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{
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x2 = corner[ic+1].x;
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y2 = corner[ic+1].y;
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}
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else
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{
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x2 = corner[ic_st].x;
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y2 = corner[ic_st].y;
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}
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if( style == STRAIGHT )
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{
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g_v_list->vertex[ivtx].x = x1;
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g_v_list->vertex[ivtx].y = y1;
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ivtx++;
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}
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else
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{
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// style is arc_cw or arc_ccw
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int n; // number of steps for arcs
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n = (abs(x2-x1)+abs(y2-y1))/(CArc::MAX_STEP);
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n = max( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc
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double xo, yo, theta1, theta2, a, b;
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a = fabs( (double)(x1 - x2) );
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b = fabs( (double)(y1 - y2) );
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if( style == CPolyLine::ARC_CW )
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{
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// clockwise arc (ie.quadrant of ellipse)
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if( x2 > x1 && y2 > y1 )
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{
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// first quadrant, draw second quadrant of ellipse
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xo = x2;
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yo = y1;
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theta1 = pi;
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theta2 = pi/2.0;
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}
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else if( x2 < x1 && y2 > y1 )
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{
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// second quadrant, draw third quadrant of ellipse
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xo = x1;
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yo = y2;
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theta1 = 3.0*pi/2.0;
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theta2 = pi;
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}
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else if( x2 < x1 && y2 < y1 )
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{
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// third quadrant, draw fourth quadrant of ellipse
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xo = x2;
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yo = y1;
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theta1 = 2.0*pi;
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theta2 = 3.0*pi/2.0;
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}
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else
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{
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xo = x1; // fourth quadrant, draw first quadrant of ellipse
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yo = y2;
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theta1 = pi/2.0;
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theta2 = 0.0;
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}
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}
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else
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{
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// counter-clockwise arc
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if( x2 > x1 && y2 > y1 )
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{
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xo = x1; // first quadrant, draw fourth quadrant of ellipse
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yo = y2;
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theta1 = 3.0*pi/2.0;
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theta2 = 2.0*pi;
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}
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else if( x2 < x1 && y2 > y1 )
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{
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xo = x2; // second quadrant
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yo = y1;
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theta1 = 0.0;
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theta2 = pi/2.0;
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}
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else if( x2 < x1 && y2 < y1 )
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{
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xo = x1; // third quadrant
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yo = y2;
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theta1 = pi/2.0;
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theta2 = pi;
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}
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else
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{
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xo = x2; // fourth quadrant
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yo = y1;
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theta1 = pi;
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theta2 = 3.0*pi/2.0;
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}
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}
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// now write steps for arc
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if( arc_array )
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{
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CArc new_arc;
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new_arc.style = style;
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new_arc.n_steps = n;
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new_arc.xi = x1;
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new_arc.yi = y1;
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new_arc.xf = x2;
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new_arc.yf = y2;
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arc_array->push_back(new_arc);
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iarc++;
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}
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for( int is=0; is<n; is++ )
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{
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double theta = theta1 + ((theta2-theta1)*(double)is)/n;
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double x = xo + a*cos(theta);
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double y = yo + b*sin(theta);
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if( is == 0 )
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{
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x = x1;
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y = y1;
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}
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g_v_list->vertex[ivtx].x = x;
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g_v_list->vertex[ivtx].y = y;
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ivtx++;
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}
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}
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}
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if( n_vertices != ivtx )
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wxASSERT(0);
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// add vertex_list to gpc
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gpc_add_contour( gpc, g_v_list, 0 );
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// now clip m_gpc_poly with gpc, put new poly into result
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gpc_polygon * result = new gpc_polygon;
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if( icontour == -1 && icont != 0 )
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gpc_polygon_clip( GPC_DIFF, m_gpc_poly, gpc, result ); // hole
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else
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gpc_polygon_clip( GPC_UNION, m_gpc_poly, gpc, result ); // outside
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// now copy result to m_gpc_poly
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gpc_free_polygon( m_gpc_poly );
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delete m_gpc_poly;
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m_gpc_poly = result;
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gpc_free_polygon( gpc );
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delete gpc;
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free( g_v_list->vertex );
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free( g_v_list );
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}
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return 0;
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}
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int CPolyLine::FreeGpcPoly()
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{
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if( m_gpc_poly->num_contours )
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{
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delete m_gpc_poly->contour->vertex;
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delete m_gpc_poly->contour;
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delete m_gpc_poly->hole;
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}
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m_gpc_poly->num_contours = 0;
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return 0;
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}
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// Restore arcs to a polygon where they were replaced with steps
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// If pa != NULL, also use polygons in pa array
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//
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int CPolyLine::RestoreArcs( std::vector<CArc> * arc_array, std::vector<CPolyLine*> * pa )
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{
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// get poly info
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int n_polys = 1;
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if( pa )
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n_polys += pa->size();
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CPolyLine * poly;
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// undraw polys and clear utility flag for all corners
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for( int ip=0; ip<n_polys; ip++ )
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{
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if( ip == 0 )
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poly = this;
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else
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poly = (*pa)[ip-1];
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poly->Undraw();
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for( int ic=0; ic<poly->GetNumCorners(); ic++ )
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poly->SetUtility( ic, 0 ); // clear utility flag
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}
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// find arcs and replace them
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bool bFound;
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int arc_start = 0;
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int arc_end = 0;
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for( unsigned iarc=0; iarc<arc_array->size(); iarc++ )
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{
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int arc_xi = (*arc_array)[iarc].xi;
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int arc_yi = (*arc_array)[iarc].yi;
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int arc_xf = (*arc_array)[iarc].xf;
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int arc_yf = (*arc_array)[iarc].yf;
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int n_steps = (*arc_array)[iarc].n_steps;
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int style = (*arc_array)[iarc].style;
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bFound = FALSE;
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// loop through polys
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for( int ip=0; ip<n_polys; ip++ )
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{
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if( ip == 0 )
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poly = this;
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else
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poly = (*pa)[ip-1];
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for( int icont=0; icont<poly->GetNumContours(); icont++ )
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{
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int ic_start = poly->GetContourStart(icont);
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int ic_end = poly->GetContourEnd(icont);
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if( (ic_end-ic_start) > n_steps )
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{
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for( int ic=ic_start; ic<=ic_end; ic++ )
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{
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int ic_next = ic+1;
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if( ic_next > ic_end )
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ic_next = ic_start;
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int xi = poly->GetX(ic);
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int yi = poly->GetY(ic);
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if( xi == arc_xi && yi == arc_yi )
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{
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// test for forward arc
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int ic2 = ic + n_steps;
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|
if( ic2 > ic_end )
|
|
ic2 = ic2 - ic_end + ic_start - 1;
|
|
int xf = poly->GetX(ic2);
|
|
int yf = poly->GetY(ic2);
|
|
if( xf == arc_xf && yf == arc_yf )
|
|
{
|
|
// arc from ic to ic2
|
|
bFound = TRUE;
|
|
arc_start = ic;
|
|
arc_end = ic2;
|
|
}
|
|
else
|
|
{
|
|
// try reverse arc
|
|
ic2 = ic - n_steps;
|
|
if( ic2 < ic_start )
|
|
ic2 = ic2 - ic_start + ic_end + 1;
|
|
xf = poly->GetX(ic2);
|
|
yf = poly->GetY(ic2);
|
|
if( xf == arc_xf && yf == arc_yf )
|
|
{
|
|
// arc from ic2 to ic
|
|
bFound = TRUE;
|
|
arc_start = ic2;
|
|
arc_end = ic;
|
|
style = 3 - style;
|
|
}
|
|
}
|
|
if( bFound )
|
|
{
|
|
poly->side_style[arc_start] = style;
|
|
// mark corners for deletion from arc_start+1 to arc_end-1
|
|
for( int i=arc_start+1; i!=arc_end; )
|
|
{
|
|
if( i > ic_end )
|
|
i = ic_start;
|
|
poly->SetUtility( i, 1 );
|
|
if( i == ic_end )
|
|
i = ic_start;
|
|
else
|
|
i++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if( bFound )
|
|
break;
|
|
}
|
|
}
|
|
if( bFound )
|
|
break;
|
|
}
|
|
}
|
|
if( bFound )
|
|
(*arc_array)[iarc].bFound = TRUE;
|
|
}
|
|
|
|
// now delete all marked corners
|
|
for( int ip=0; ip<n_polys; ip++ )
|
|
{
|
|
if( ip == 0 )
|
|
poly = this;
|
|
else
|
|
poly = (*pa)[ip-1];
|
|
for( int ic=poly->GetNumCorners()-1; ic>=0; ic-- )
|
|
{
|
|
if( poly->GetUtility(ic) )
|
|
poly->DeleteCorner( ic, FALSE );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// initialize new polyline
|
|
// set layer, width, selection box size, starting point, id and pointer
|
|
//
|
|
// if sel_box = 0, don't create selection elements at all
|
|
//
|
|
// if polyline is board outline, enter with:
|
|
// id.type = ID_BOARD
|
|
// id.st = ID_BOARD_OUTLINE
|
|
// id.i = 0
|
|
// ptr = NULL
|
|
//
|
|
// if polyline is copper area, enter with:
|
|
// id.type = ID_NET;
|
|
// id.st = ID_AREA
|
|
// id.i = index to area
|
|
// ptr = pointer to net
|
|
//
|
|
void CPolyLine::Start( int layer, int w, int sel_box, int x, int y,
|
|
int hatch )
|
|
{
|
|
m_layer = layer;
|
|
m_Width = w;
|
|
m_sel_box = sel_box;
|
|
m_HatchStyle = hatch;
|
|
CPolyPt poly_pt( x, y );
|
|
poly_pt.end_contour = FALSE;
|
|
|
|
corner.push_back(poly_pt);
|
|
side_style.push_back(0);
|
|
}
|
|
|
|
// add a corner to unclosed polyline
|
|
//
|
|
void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw )
|
|
{
|
|
Undraw();
|
|
CPolyPt poly_pt( x, y );
|
|
poly_pt.end_contour = FALSE;
|
|
|
|
// add entries for new corner and side
|
|
corner.push_back(poly_pt);
|
|
side_style.push_back(style);
|
|
if( corner.size() > 0 && !corner[corner.size()-1].end_contour )
|
|
side_style[corner.size()-1] = style;
|
|
int dl_type;
|
|
if( style == CPolyLine::STRAIGHT )
|
|
dl_type = DL_LINE;
|
|
else if( style == CPolyLine::ARC_CW )
|
|
dl_type = DL_ARC_CW;
|
|
else if( style == CPolyLine::ARC_CCW )
|
|
dl_type = DL_ARC_CCW;
|
|
else
|
|
wxASSERT(0);
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
// close last polyline contour
|
|
//
|
|
void CPolyLine::Close( int style, bool bDraw )
|
|
{
|
|
if( GetClosed() )
|
|
wxASSERT(0);
|
|
Undraw();
|
|
side_style[corner.size()-1] = style;
|
|
corner[corner.size()-1].end_contour = TRUE;
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
// move corner of polyline
|
|
//
|
|
void CPolyLine::MoveCorner( int ic, int x, int y )
|
|
{
|
|
Undraw();
|
|
corner[ic].x = x;
|
|
corner[ic].y = y;
|
|
Draw();
|
|
}
|
|
|
|
// delete corner and adjust arrays
|
|
//
|
|
void CPolyLine::DeleteCorner( int ic, bool bDraw )
|
|
{
|
|
Undraw();
|
|
int icont = GetContour( ic );
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
bool bClosed = icont < GetNumContours()-1 || GetClosed();
|
|
|
|
if( !bClosed )
|
|
{
|
|
// open contour, must be last contour
|
|
corner.erase( corner.begin() + ic );
|
|
|
|
if( ic != istart )
|
|
side_style.erase( side_style.begin() + ic-1 );
|
|
}
|
|
else
|
|
{
|
|
// closed contour
|
|
corner.erase( corner.begin() + ic );
|
|
side_style.erase( side_style.begin() + ic );
|
|
if( ic == iend )
|
|
corner[ic-1].end_contour = TRUE;
|
|
}
|
|
if( bClosed && GetContourSize(icont) < 3 )
|
|
{
|
|
// delete the entire contour
|
|
RemoveContour( icont );
|
|
}
|
|
if( bDraw )
|
|
Draw();
|
|
}
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveContour( int icont )
|
|
/******************************************/
|
|
/**
|
|
* Function RemoveContour
|
|
* @param icont = contour number to remove
|
|
* remove a contour only if there is more than 1 contour
|
|
*/
|
|
{
|
|
Undraw();
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
if( icont == 0 && GetNumContours() == 1 )
|
|
{
|
|
// remove the only contour
|
|
wxASSERT(0);
|
|
}
|
|
else if( icont == GetNumContours()-1 )
|
|
{
|
|
// remove last contour
|
|
corner.erase( corner.begin() + istart, corner.end() );
|
|
side_style.erase( side_style.begin() + istart, side_style.end() );
|
|
}
|
|
else
|
|
{
|
|
// remove closed contour
|
|
for( int ic=iend; ic>=istart; ic-- )
|
|
{
|
|
corner.erase( corner.begin() + ic );
|
|
side_style.erase( side_style.begin() + ic );
|
|
}
|
|
}
|
|
Draw();
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveAllContours( void )
|
|
/******************************************/
|
|
/**
|
|
* function RemoveAllContours
|
|
* removes all corners from the lists.
|
|
* Others params are not chnaged
|
|
*/
|
|
{
|
|
corner.clear( );
|
|
side_style.clear( );
|
|
}
|
|
|
|
|
|
/** Function InsertCorner
|
|
* insert a new corner between two existing corners
|
|
* @param ic = index for the insertion point: the corner is inserted AFTER ic
|
|
* @param x, y = coordinates corner to insert
|
|
*/
|
|
void CPolyLine::InsertCorner( int ic, int x, int y )
|
|
{
|
|
Undraw();
|
|
if ( (unsigned)(ic) >= corner.size() )
|
|
{
|
|
corner.push_back( CPolyPt(x,y) );
|
|
side_style.push_back( STRAIGHT );
|
|
}
|
|
else
|
|
{
|
|
corner.insert( corner.begin() + ic + 1, CPolyPt(x,y) );
|
|
side_style.insert( side_style.begin() + ic + 1, STRAIGHT );
|
|
}
|
|
|
|
if( (unsigned)(ic+1) < corner.size() )
|
|
{
|
|
if( corner[ic].end_contour )
|
|
{
|
|
corner[ic+1].end_contour = TRUE;
|
|
corner[ic].end_contour = FALSE;
|
|
}
|
|
}
|
|
Draw();
|
|
}
|
|
|
|
// undraw polyline by removing all graphic elements from display list
|
|
//
|
|
void CPolyLine::Undraw()
|
|
{
|
|
m_HatchLines.clear();
|
|
bDrawn = FALSE;
|
|
}
|
|
|
|
// draw polyline by adding all graphics to display list
|
|
// if side style is ARC_CW or ARC_CCW but endpoints are not angled,
|
|
// convert to STRAIGHT
|
|
//
|
|
void CPolyLine::Draw( )
|
|
{
|
|
|
|
// first, undraw if necessary
|
|
if( bDrawn )
|
|
Undraw();
|
|
|
|
Hatch();
|
|
bDrawn = TRUE;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetX( int ic )
|
|
{
|
|
return corner[ic].x;
|
|
}
|
|
|
|
int CPolyLine::GetY( int ic )
|
|
{
|
|
return corner[ic].y;
|
|
}
|
|
|
|
int CPolyLine::GetEndContour( int ic )
|
|
{
|
|
return corner[ic].end_contour;
|
|
}
|
|
|
|
CRect CPolyLine::GetBounds()
|
|
{
|
|
CRect r = GetCornerBounds();
|
|
r.left -= m_Width/2;
|
|
r.right += m_Width/2;
|
|
r.bottom -= m_Width/2;
|
|
r.top += m_Width/2;
|
|
return r;
|
|
}
|
|
|
|
CRect CPolyLine::GetCornerBounds()
|
|
{
|
|
CRect r;
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
for( unsigned i=0; i<corner.size(); i++ )
|
|
{
|
|
r.left = min( r.left, corner[i].x );
|
|
r.right = max( r.right, corner[i].x );
|
|
r.bottom = min( r.bottom, corner[i].y );
|
|
r.top = max( r.top, corner[i].y );
|
|
}
|
|
return r;
|
|
}
|
|
|
|
CRect CPolyLine::GetCornerBounds( int icont )
|
|
{
|
|
CRect r;
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int i=istart; i<=iend; i++ )
|
|
{
|
|
r.left = min( r.left, corner[i].x );
|
|
r.right = max( r.right, corner[i].x );
|
|
r.bottom = min( r.bottom, corner[i].y );
|
|
r.top = max( r.top, corner[i].y );
|
|
}
|
|
return r;
|
|
}
|
|
|
|
int CPolyLine::GetNumCorners()
|
|
{
|
|
return corner.size();
|
|
}
|
|
|
|
int CPolyLine::GetNumSides()
|
|
{
|
|
if( GetClosed() )
|
|
return corner.size();
|
|
else
|
|
return corner.size()-1;
|
|
}
|
|
|
|
int CPolyLine::GetNumContours()
|
|
{
|
|
int ncont = 0;
|
|
if( !corner.size() )
|
|
return 0;
|
|
|
|
for( unsigned ic=0; ic<corner.size(); ic++ )
|
|
if( corner[ic].end_contour )
|
|
ncont++;
|
|
if( !corner[corner.size()-1].end_contour )
|
|
ncont++;
|
|
return ncont;
|
|
}
|
|
|
|
int CPolyLine::GetContour( int ic )
|
|
{
|
|
int ncont = 0;
|
|
for( int i=0; i<ic; i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
ncont++;
|
|
}
|
|
return ncont;
|
|
}
|
|
|
|
int CPolyLine::GetContourStart( int icont )
|
|
{
|
|
if( icont == 0 )
|
|
return 0;
|
|
|
|
int ncont = 0;
|
|
for( unsigned i=0; i<corner.size(); i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
{
|
|
ncont++;
|
|
if( ncont == icont )
|
|
return i+1;
|
|
}
|
|
}
|
|
wxASSERT(0);
|
|
return 0;
|
|
}
|
|
|
|
int CPolyLine::GetContourEnd( int icont )
|
|
{
|
|
if( icont < 0 )
|
|
return 0;
|
|
|
|
if( icont == GetNumContours()-1 )
|
|
return corner.size()-1;
|
|
|
|
int ncont = 0;
|
|
for( unsigned i=0; i<corner.size(); i++ )
|
|
{
|
|
if( corner[i].end_contour )
|
|
{
|
|
if( ncont == icont )
|
|
return i;
|
|
ncont++;
|
|
}
|
|
}
|
|
wxASSERT(0);
|
|
return 0;
|
|
}
|
|
|
|
int CPolyLine::GetContourSize( int icont )
|
|
{
|
|
return GetContourEnd(icont) - GetContourStart(icont) + 1;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetSideStyle( int is, int style )
|
|
{
|
|
Undraw();
|
|
CPoint p1, p2;
|
|
if( is == (int)(corner.size()-1) )
|
|
{
|
|
p1.x = corner[corner.size()-1].x;
|
|
p1.y = corner[corner.size()-1].y;
|
|
p2.x = corner[0].x;
|
|
p2.y = corner[0].y;
|
|
}
|
|
else
|
|
{
|
|
p1.x = corner[is].x;
|
|
p1.y = corner[is].y;
|
|
p2.x = corner[is+1].x;
|
|
p2.y = corner[is+1].y;
|
|
}
|
|
if( p1.x == p2.x || p1.y == p2.y )
|
|
side_style[is] = STRAIGHT;
|
|
else
|
|
side_style[is] = style;
|
|
Draw();
|
|
}
|
|
|
|
int CPolyLine::GetSideStyle( int is )
|
|
{
|
|
return side_style[is];
|
|
}
|
|
|
|
|
|
int CPolyLine::GetClosed()
|
|
{
|
|
if( corner.size() == 0 )
|
|
return 0;
|
|
else
|
|
return corner[corner.size()-1].end_contour;
|
|
}
|
|
|
|
// draw hatch lines
|
|
//
|
|
void CPolyLine::Hatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
if( m_HatchStyle == NO_HATCH )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int layer = m_layer;
|
|
|
|
// if( /*m_dlist && */GetClosed() )
|
|
{
|
|
enum {
|
|
MAXPTS = 100,
|
|
};
|
|
int xx[MAXPTS], yy[MAXPTS];
|
|
|
|
// define range for hatch lines
|
|
int min_x = corner[0].x;
|
|
int max_x = corner[0].x;
|
|
int min_y = corner[0].y;
|
|
int max_y = corner[0].y;
|
|
for( unsigned ic = 1; ic < corner.size(); ic++ )
|
|
{
|
|
if( corner[ic].x < min_x )
|
|
min_x = corner[ic].x;
|
|
if( corner[ic].x > max_x )
|
|
max_x = corner[ic].x;
|
|
if( corner[ic].y < min_y )
|
|
min_y = corner[ic].y;
|
|
if( corner[ic].y > max_y )
|
|
max_y = corner[ic].y;
|
|
}
|
|
int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
|
|
double slope = 0.707106*slope_flag;
|
|
int spacing;
|
|
if( m_HatchStyle == DIAGONAL_EDGE )
|
|
spacing = 10*PCBU_PER_MIL;
|
|
else
|
|
spacing = 50*PCBU_PER_MIL;
|
|
int max_a, min_a;
|
|
if( slope_flag == 1 )
|
|
{
|
|
max_a = (int)(max_y - slope*min_x);
|
|
min_a = (int)(min_y - slope*max_x);
|
|
}
|
|
else
|
|
{
|
|
max_a = (int)(max_y - slope*max_x);
|
|
min_a = (int)(min_y - slope*min_x);
|
|
}
|
|
min_a = (min_a/spacing)*spacing;
|
|
int offset = 0;
|
|
if( layer < (LAY_TOP_COPPER+2) )
|
|
offset = 0;
|
|
else if( layer < (LAY_TOP_COPPER+4) )
|
|
offset = spacing/2;
|
|
else if( layer < (LAY_TOP_COPPER+6) )
|
|
offset = spacing/4;
|
|
else if( layer < (LAY_TOP_COPPER+8) )
|
|
offset = 3*spacing/4;
|
|
else if( layer < (LAY_TOP_COPPER+10) )
|
|
offset = 1*spacing/8;
|
|
else if( layer < (LAY_TOP_COPPER+12) )
|
|
offset = 3*spacing/8;
|
|
else if( layer < (LAY_TOP_COPPER+14) )
|
|
offset = 5*spacing/8;
|
|
else if( layer < (LAY_TOP_COPPER+16) )
|
|
offset = 7*spacing/8;
|
|
else
|
|
wxASSERT(0);
|
|
min_a += offset;
|
|
|
|
// now calculate and draw hatch lines
|
|
int nc = corner.size();
|
|
// loop through hatch lines
|
|
for( int a=min_a; a<max_a; a+=spacing )
|
|
{
|
|
// get intersection points for this hatch line
|
|
int nloops = 0;
|
|
int npts;
|
|
// make this a loop in case my homebrew hatching algorithm screws up
|
|
do
|
|
{
|
|
npts = 0;
|
|
int i_start_contour = 0;
|
|
for( int ic=0; ic<nc; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( corner[ic].end_contour )
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic].x, corner[ic].y,
|
|
corner[i_start_contour].x, corner[i_start_contour].y,
|
|
side_style[ic],
|
|
&x, &y, &x2, &y2 );
|
|
i_start_contour = ic + 1;
|
|
}
|
|
else
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic].x, corner[ic].y,
|
|
corner[ic+1].x, corner[ic+1].y,
|
|
side_style[ic],
|
|
&x, &y, &x2, &y2 );
|
|
}
|
|
if( ok )
|
|
{
|
|
xx[npts] = (int)x;
|
|
yy[npts] = (int)y;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx[npts] = (int)x2;
|
|
yy[npts] = (int)y2;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
}
|
|
nloops++;
|
|
a += PCBU_PER_MIL/100;
|
|
} while( npts%2 != 0 && nloops < 3 );
|
|
wxASSERT( npts%2==0 ); // odd number of intersection points, error
|
|
|
|
// sort points in order of descending x (if more than 2)
|
|
if( npts>2 )
|
|
{
|
|
for( int istart=0; istart<(npts-1); istart++ )
|
|
{
|
|
int max_x = INT_MIN;
|
|
int imax = INT_MIN;
|
|
for( int i=istart; i<npts; i++ )
|
|
{
|
|
if( xx[i] > max_x )
|
|
{
|
|
max_x = xx[i];
|
|
imax = i;
|
|
}
|
|
}
|
|
int temp = xx[istart];
|
|
xx[istart] = xx[imax];
|
|
xx[imax] = temp;
|
|
temp = yy[istart];
|
|
yy[istart] = yy[imax];
|
|
yy[imax] = temp;
|
|
}
|
|
}
|
|
|
|
// draw lines
|
|
for( int ip=0; ip<npts; ip+=2 )
|
|
{
|
|
double dx = xx[ip+1] - xx[ip];
|
|
if( m_HatchStyle == DIAGONAL_FULL || fabs(dx) < 40*NM_PER_MIL )
|
|
{
|
|
m_HatchLines.push_back(CSegment(xx[ip], yy[ip], xx[ip+1], yy[ip+1]) );
|
|
}
|
|
else
|
|
{
|
|
double dy = yy[ip+1] - yy[ip];
|
|
double slope = dy/dx;
|
|
if( dx > 0 )
|
|
dx = 20*NM_PER_MIL;
|
|
else
|
|
dx = -20*NM_PER_MIL;
|
|
double x1 = xx[ip] + dx;
|
|
double x2 = xx[ip+1] - dx;
|
|
double y1 = yy[ip] + dx*slope;
|
|
double y2 = yy[ip+1] - dx*slope;
|
|
m_HatchLines.push_back(CSegment(xx[ip], yy[ip], to_int(x1), to_int(y1)) );
|
|
m_HatchLines.push_back(CSegment(xx[ip+1], yy[ip+1], to_int(x2), to_int(y2)) );
|
|
}
|
|
}
|
|
} // end for
|
|
}
|
|
}
|
|
|
|
// test to see if a point is inside polyline
|
|
//
|
|
bool CPolyLine::TestPointInside( int x, int y )
|
|
{
|
|
enum { MAXPTS = 100 };
|
|
if( !GetClosed() )
|
|
wxASSERT(0);
|
|
|
|
// define line passing through (x,y), with slope = 2/3;
|
|
// get intersection points
|
|
double xx[MAXPTS], yy[MAXPTS];
|
|
double slope = (double)2.0/3.0;
|
|
double a = y - slope*x;
|
|
int nloops = 0;
|
|
int npts;
|
|
// make this a loop so if my homebrew algorithm screws up, we try it again
|
|
do
|
|
{
|
|
// now find all intersection points of line with polyline sides
|
|
npts = 0;
|
|
for( int icont=0; icont<GetNumContours(); icont++ )
|
|
{
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int ic=istart; ic<=iend; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( ic == istart )
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[iend].x, corner[iend].y,
|
|
corner[istart].x, corner[istart].y,
|
|
side_style[corner.size()-1],
|
|
&x, &y, &x2, &y2 );
|
|
else
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic-1].x, corner[ic-1].y,
|
|
corner[ic].x, corner[ic].y,
|
|
side_style[ic-1],
|
|
&x, &y, &x2, &y2 );
|
|
if( ok )
|
|
{
|
|
xx[npts] = (int)x;
|
|
yy[npts] = (int)y;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx[npts] = (int)x2;
|
|
yy[npts] = (int)y2;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
}
|
|
}
|
|
nloops++;
|
|
a += PCBU_PER_MIL/100;
|
|
} while( npts%2 != 0 && nloops < 3 );
|
|
wxASSERT( npts%2==0 ); // odd number of intersection points, error
|
|
|
|
// count intersection points to right of (x,y), if odd (x,y) is inside polyline
|
|
int ncount = 0;
|
|
for( int ip=0; ip<npts; ip++ )
|
|
{
|
|
if( xx[ip] == x && yy[ip] == y )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx[ip] > x )
|
|
ncount++;
|
|
}
|
|
if( ncount%2 )
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
// test to see if a point is inside polyline contour
|
|
//
|
|
bool CPolyLine::TestPointInsideContour( int icont, int x, int y )
|
|
{
|
|
if( icont >= GetNumContours() )
|
|
return FALSE;
|
|
|
|
enum { MAXPTS = 100 };
|
|
if( !GetClosed() )
|
|
wxASSERT(0);
|
|
|
|
// define line passing through (x,y), with slope = 2/3;
|
|
// get intersection points
|
|
double xx[MAXPTS], yy[MAXPTS];
|
|
double slope = (double)2.0/3.0;
|
|
double a = y - slope*x;
|
|
int nloops = 0;
|
|
int npts;
|
|
// make this a loop so if my homebrew algorithm screws up, we try it again
|
|
do
|
|
{
|
|
// now find all intersection points of line with polyline sides
|
|
npts = 0;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
for( int ic=istart; ic<=iend; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
if( ic == istart )
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[iend].x, corner[iend].y,
|
|
corner[istart].x, corner[istart].y,
|
|
side_style[corner.size()-1],
|
|
&x, &y, &x2, &y2 );
|
|
else
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
corner[ic-1].x, corner[ic-1].y,
|
|
corner[ic].x, corner[ic].y,
|
|
side_style[ic-1],
|
|
&x, &y, &x2, &y2 );
|
|
if( ok )
|
|
{
|
|
xx[npts] = (int)x;
|
|
yy[npts] = (int)y;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
if( ok == 2 )
|
|
{
|
|
xx[npts] = (int)x2;
|
|
yy[npts] = (int)y2;
|
|
npts++;
|
|
wxASSERT( npts<MAXPTS ); // overflow
|
|
}
|
|
}
|
|
nloops++;
|
|
a += PCBU_PER_MIL/100;
|
|
} while( npts%2 != 0 && nloops < 3 );
|
|
wxASSERT( npts%2==0 ); // odd number of intersection points, error
|
|
|
|
// count intersection points to right of (x,y), if odd (x,y) is inside polyline
|
|
int ncount = 0;
|
|
for( int ip=0; ip<npts; ip++ )
|
|
{
|
|
if( xx[ip] == x && yy[ip] == y )
|
|
return FALSE; // (x,y) is on a side, call it outside
|
|
else if( xx[ip] > x )
|
|
ncount++;
|
|
}
|
|
if( ncount%2 )
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
// Test for intersection of sides
|
|
//
|
|
int CPolyLine::TestIntersection( CPolyLine * poly )
|
|
{
|
|
if( !GetClosed() )
|
|
wxASSERT(0);
|
|
if( !poly->GetClosed() )
|
|
wxASSERT(0);
|
|
for( int ic=0; ic<GetNumContours(); ic++ )
|
|
{
|
|
int istart = GetContourStart(ic);
|
|
int iend = GetContourEnd(ic);
|
|
for( int is=istart; is<=iend; is++ )
|
|
{
|
|
int xf, yf;
|
|
if( is < GetContourEnd(ic) )
|
|
{
|
|
xf = GetX(is+1);
|
|
yf = GetY(is+1);
|
|
}
|
|
else
|
|
{
|
|
xf = GetX(istart);
|
|
yf = GetY(istart);
|
|
}
|
|
for( int ic2=0; ic2<poly->GetNumContours(); ic2++ )
|
|
{
|
|
int istart2 = poly->GetContourStart(ic2);
|
|
int iend2 = poly->GetContourEnd(ic2);
|
|
for( int is2=istart2; is2<=iend2; is2++ )
|
|
{
|
|
int xf2, yf2;
|
|
if( is2 < poly->GetContourEnd(ic2) )
|
|
{
|
|
xf2 = poly->GetX(is2+1);
|
|
yf2 = poly->GetY(is2+1);
|
|
}
|
|
else
|
|
{
|
|
xf2 = poly->GetX(istart2);
|
|
yf2 = poly->GetY(istart2);
|
|
}
|
|
// test for intersection between side and side2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
// copy data from another poly, but don't draw it
|
|
//
|
|
void CPolyLine::Copy( CPolyLine * src )
|
|
{
|
|
Undraw();
|
|
|
|
// copy corners
|
|
for( unsigned ii=0; ii < src->corner.size(); ii++ )
|
|
corner.push_back(src->corner[ii]);
|
|
// copy side styles
|
|
for( unsigned ii=0; ii < src->side_style.size(); ii++ )
|
|
side_style.push_back(src->side_style[ii]);
|
|
// don't copy the Gpc_poly, just clear the old one
|
|
FreeGpcPoly();
|
|
}
|
|
|
|
|
|
/*******************************************/
|
|
bool CPolyLine::IsCutoutContour( int icont )
|
|
/*******************************************/
|
|
/*
|
|
* return true if the corner icont is inside the outline (i.e it is a hole)
|
|
*/
|
|
{
|
|
int ncont = GetContour( icont );
|
|
if ( ncont == 0 ) // the first contour is the main outline, not an hole
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void CPolyLine::MoveOrigin( int x_off, int y_off )
|
|
{
|
|
Undraw();
|
|
for( int ic=0; ic < GetNumCorners(); ic++ )
|
|
{
|
|
SetX( ic, GetX(ic) + x_off );
|
|
SetY( ic, GetY(ic) + y_off );
|
|
}
|
|
Draw();
|
|
}
|
|
|
|
|
|
// Set various parameters:
|
|
// the calling function should Undraw() before calling them,
|
|
// and Draw() after
|
|
//
|
|
void CPolyLine::SetX( int ic, int x ) { corner[ic].x = x; }
|
|
void CPolyLine::SetY( int ic, int y ) { corner[ic].y = y; }
|
|
|
|
void CPolyLine::SetEndContour( int ic, bool end_contour )
|
|
{
|
|
corner[ic].end_contour = end_contour;
|
|
}
|
|
|
|
// Create CPolyLine for a pad
|
|
//
|
|
CPolyLine * CPolyLine::MakePolylineForPad( int type, int x, int y, int w, int l, int r, int angle )
|
|
{
|
|
CPolyLine * poly = new CPolyLine;
|
|
int dx = l/2;
|
|
int dy = w/2;
|
|
if( angle%180 == 90 )
|
|
{
|
|
dx = w/2;
|
|
dy = l/2;
|
|
}
|
|
if( type == PAD_ROUND )
|
|
{
|
|
poly->Start( 0, 0, 0, x-dx, y, 0 );
|
|
poly->AppendCorner( x, y+dy, ARC_CW, 0 );
|
|
poly->AppendCorner( x+dx, y, ARC_CW, 0 );
|
|
poly->AppendCorner( x, y-dy, ARC_CW, 0 );
|
|
poly->Close( ARC_CW );
|
|
}
|
|
return poly;
|
|
}
|
|
|
|
// Add cutout for a pad
|
|
// Convert arcs to multiple straight lines
|
|
// Do NOT draw or undraw
|
|
//
|
|
void CPolyLine::AddContourForPadClearance( int type, int x, int y, int w,
|
|
int l, int r, int angle, int fill_clearance,
|
|
int hole_w, int hole_clearance, bool bThermal, int spoke_w )
|
|
{
|
|
int dx = l/2;
|
|
int dy = w/2;
|
|
if( angle%180 == 90 )
|
|
{
|
|
dx = w/2;
|
|
dy = l/2;
|
|
}
|
|
int x_clearance = max( fill_clearance, hole_clearance+hole_w/2-dx);
|
|
int y_clearance = max( fill_clearance, hole_clearance+hole_w/2-dy);
|
|
dx += x_clearance;
|
|
dy += y_clearance;
|
|
if( !bThermal )
|
|
{
|
|
// normal clearance
|
|
if( type == PAD_ROUND || (type == PAD_NONE && hole_w > 0) )
|
|
{
|
|
AppendCorner( x-dx, y, ARC_CW, 0 );
|
|
AppendCorner( x, y+dy, ARC_CW, 0 );
|
|
AppendCorner( x+dx, y, ARC_CW, 0 );
|
|
AppendCorner( x, y-dy, ARC_CW, 0 );
|
|
Close( ARC_CW );
|
|
}
|
|
else if( type == PAD_SQUARE || type == PAD_RECT
|
|
|| type == PAD_RRECT || type == PAD_OVAL )
|
|
{
|
|
AppendCorner( x-dx, y-dy, STRAIGHT, 0 );
|
|
AppendCorner( x+dx, y-dy, STRAIGHT, 0 );
|
|
AppendCorner( x+dx, y+dy, STRAIGHT, 0 );
|
|
AppendCorner( x-dx, y+dy, STRAIGHT, 0 );
|
|
Close( STRAIGHT );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// thermal relief
|
|
if( type == PAD_ROUND || (type == PAD_NONE && hole_w > 0) )
|
|
{
|
|
// draw 4 "wedges"
|
|
double r = max(w/2 + fill_clearance, hole_w/2 + hole_clearance);
|
|
double start_angle = asin( spoke_w/(2.0*r) );
|
|
double th1, th2, corner_x, corner_y;
|
|
for( int i=0; i<4; i++ )
|
|
{
|
|
if( i == 0 )
|
|
{
|
|
corner_x = spoke_w/2;
|
|
corner_y = spoke_w/2;
|
|
th1 = start_angle;
|
|
th2 = pi/2.0 - start_angle;
|
|
}
|
|
else if( i == 1 )
|
|
{
|
|
corner_x = -spoke_w/2;
|
|
corner_y = spoke_w/2;
|
|
th1 = pi/2.0 + start_angle;
|
|
th2 = pi - start_angle;
|
|
}
|
|
else if( i == 2 )
|
|
{
|
|
corner_x = -spoke_w/2;
|
|
corner_y = -spoke_w/2;
|
|
th1 = -pi + start_angle;
|
|
th2 = -pi/2.0 - start_angle;
|
|
}
|
|
else if( i == 3 )
|
|
{
|
|
corner_x = spoke_w/2;
|
|
corner_y = -spoke_w/2;
|
|
th1 = -pi/2.0 + start_angle;
|
|
th2 = -start_angle;
|
|
}
|
|
AppendCorner( to_int(x+corner_x), to_int(y+corner_y), STRAIGHT, 0 );
|
|
AppendCorner( to_int(x+r*cos(th1)), to_int(y+r*sin(th1)), STRAIGHT, 0 );
|
|
AppendCorner( to_int(x+r*cos(th2)), to_int(y+r*sin(th2)), ARC_CCW, 0 );
|
|
Close( STRAIGHT );
|
|
}
|
|
}
|
|
else if( type == PAD_SQUARE || type == PAD_RECT
|
|
|| type == PAD_RRECT || type == PAD_OVAL )
|
|
{
|
|
// draw 4 rectangles
|
|
int xL = x - dx;
|
|
int xR = x - spoke_w/2;
|
|
int yB = y - dy;
|
|
int yT = y - spoke_w/2;
|
|
AppendCorner( xL, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yT, STRAIGHT, 0 );
|
|
AppendCorner( xL, yT, STRAIGHT, 0 );
|
|
Close( STRAIGHT );
|
|
xL = x + spoke_w/2;
|
|
xR = x + dx;
|
|
AppendCorner( xL, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yT, STRAIGHT, 0 );
|
|
AppendCorner( xL, yT, STRAIGHT, 0 );
|
|
Close( STRAIGHT );
|
|
xL = x - dx;
|
|
xR = x - spoke_w/2;
|
|
yB = y + spoke_w/2;
|
|
yT = y + dy;
|
|
AppendCorner( xL, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yT, STRAIGHT, 0 );
|
|
AppendCorner( xL, yT, STRAIGHT, 0 );
|
|
Close( STRAIGHT );
|
|
xL = x + spoke_w/2;
|
|
xR = x + dx;
|
|
AppendCorner( xL, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yB, STRAIGHT, 0 );
|
|
AppendCorner( xR, yT, STRAIGHT, 0 );
|
|
AppendCorner( xL, yT, STRAIGHT, 0 );
|
|
Close( STRAIGHT );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num )
|
|
{
|
|
// get radius
|
|
double r = sqrt( (double)(xi-xc)*(xi-xc) + (double)(yi-yc)*(yi-yc) );
|
|
// get angles of start and finish
|
|
double th_i = atan2( (double)yi-yc, (double)xi-xc );
|
|
double th_f = atan2( (double)yf-yc, (double)xf-xc );
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|
double th_d = (th_f - th_i)/(num-1);
|
|
double theta = th_i;
|
|
// generate arc
|
|
for( int ic=0; ic<num; ic++ )
|
|
{
|
|
int x = to_int(xc + r*cos(theta));
|
|
int y = to_int(yc + r*sin(theta));
|
|
AppendCorner( x, y, STRAIGHT, 0 );
|
|
theta += th_d;
|
|
}
|
|
Close( STRAIGHT );
|
|
}
|
|
|
|
|
|
void CPolyLine::ClipGpcPolygon( gpc_op op, CPolyLine * clip_poly )
|
|
{
|
|
gpc_polygon * result = new gpc_polygon;
|
|
gpc_polygon_clip( op, m_gpc_poly, clip_poly->GetGpcPoly(), result );
|
|
gpc_free_polygon( m_gpc_poly );
|
|
delete m_gpc_poly;
|
|
m_gpc_poly = result;
|
|
}
|
|
|