436 lines
10 KiB
C++
436 lines
10 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <view/view.h>
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#include <view/view_item.h>
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#include <view/view_overlay.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/painter.h>
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#include <geometry/seg.h>
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namespace KIGFX {
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struct VIEW_OVERLAY::COMMAND
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{
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virtual ~COMMAND() {};
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virtual void Execute( VIEW* aView ) const = 0;
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};
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struct VIEW_OVERLAY::COMMAND_LINE : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_LINE( const VECTOR2D& aP0, const VECTOR2D& aP1 ) :
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m_p0( aP0 ),
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m_p1( aP1 ) {}
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawLine( m_p0, m_p1 );
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}
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VECTOR2D m_p0;
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VECTOR2D m_p1;
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};
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struct VIEW_OVERLAY::COMMAND_RECTANGLE : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_RECTANGLE( const VECTOR2D& aP0, const VECTOR2D& aP1 ) :
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m_p0( aP0 ),
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m_p1( aP1 )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawRectangle( m_p0, m_p1 );
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}
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VECTOR2D m_p0;
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VECTOR2D m_p1;
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};
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struct VIEW_OVERLAY::COMMAND_CIRCLE : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_CIRCLE( const VECTOR2D& aCenter, double aRadius ) :
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m_center(aCenter),
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m_radius(aRadius)
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawCircle( m_center, m_radius );
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}
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VECTOR2D m_center;
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double m_radius;
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};
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struct VIEW_OVERLAY::COMMAND_ARC : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_ARC( const VECTOR2D& aCenter, double aRadius, const EDA_ANGLE& aStartAngle,
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const EDA_ANGLE& aEndAngle ) :
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m_center( aCenter ),
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m_radius( aRadius ),
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m_startAngle( aStartAngle ),
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m_endAngle( aEndAngle )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawArc( m_center, m_radius, m_startAngle, m_endAngle - m_startAngle );
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}
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VECTOR2D m_center;
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double m_radius;
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EDA_ANGLE m_startAngle;
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EDA_ANGLE m_endAngle;
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};
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struct VIEW_OVERLAY::COMMAND_POLYGON : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_POLYGON( const std::deque<VECTOR2D>& aPointList ) :
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m_pointList( aPointList )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawPolygon( m_pointList );
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}
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std::deque<VECTOR2D> m_pointList;
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};
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struct VIEW_OVERLAY::COMMAND_POLY_POLYGON : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_POLY_POLYGON( const SHAPE_POLY_SET& aPolySet ) :
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m_polySet( aPolySet )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawPolygon( m_polySet );
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}
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SHAPE_POLY_SET m_polySet;
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};
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struct VIEW_OVERLAY::COMMAND_POINT_POLYGON : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_POINT_POLYGON( const VECTOR2D aPointList[], int aListSize )
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{
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m_pointList.reserve( aListSize );
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for( int ii = 0; ii < aListSize; ii++ )
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m_pointList.push_back( aPointList[ii] );
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}
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->DrawPolygon( &m_pointList[0], (int)m_pointList.size() );
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}
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std::vector<VECTOR2D> m_pointList;
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};
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struct VIEW_OVERLAY::COMMAND_SET_STROKE : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_SET_STROKE( bool aIsStroke ) :
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m_isStroke( aIsStroke )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->SetIsStroke( m_isStroke );
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}
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bool m_isStroke;
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};
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struct VIEW_OVERLAY::COMMAND_SET_FILL : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_SET_FILL( bool aIsFill ) :
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m_isFill( aIsFill )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->SetIsFill( m_isFill );
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}
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bool m_isFill;
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};
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struct VIEW_OVERLAY::COMMAND_SET_COLOR : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_SET_COLOR( bool aIsStroke, const COLOR4D& aColor ) :
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m_isStroke( aIsStroke ),
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m_color( aColor )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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if( m_isStroke )
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aView->GetGAL()->SetStrokeColor( m_color );
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else
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aView->GetGAL()->SetFillColor( m_color );
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}
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bool m_isStroke;
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COLOR4D m_color;
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};
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struct VIEW_OVERLAY::COMMAND_SET_WIDTH : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_SET_WIDTH( double aWidth ) :
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m_width( aWidth )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->SetLineWidth( m_width );
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}
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double m_width;
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};
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struct VIEW_OVERLAY::COMMAND_GLYPH_SIZE : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_GLYPH_SIZE( const VECTOR2I aSize ) :
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m_size( aSize )
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{ };
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->SetGlyphSize( m_size );
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}
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VECTOR2I m_size;
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};
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struct VIEW_OVERLAY::COMMAND_BITMAP_TEXT : public VIEW_OVERLAY::COMMAND
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{
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COMMAND_BITMAP_TEXT( const wxString& aText, const VECTOR2I& aPosition,
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const EDA_ANGLE& aAngle ) :
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m_text( aText ),
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m_pos( aPosition ),
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m_angle( aAngle )
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{ }
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virtual void Execute( VIEW* aView ) const override
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{
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aView->GetGAL()->BitmapText( m_text, m_pos, m_angle );
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}
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wxString m_text;
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VECTOR2I m_pos;
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EDA_ANGLE m_angle;
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};
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VIEW_OVERLAY::VIEW_OVERLAY()
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{
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}
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VIEW_OVERLAY::~VIEW_OVERLAY()
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{
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releaseCommands();
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}
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void VIEW_OVERLAY::releaseCommands()
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{
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for( VIEW_OVERLAY::COMMAND* cmd : m_commands )
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delete cmd;
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m_commands.clear();
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}
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void VIEW_OVERLAY::Clear()
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{
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releaseCommands();
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}
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const BOX2I VIEW_OVERLAY::ViewBBox() const
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{
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BOX2I maxBox;
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maxBox.SetMaximum();
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return maxBox;
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}
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void VIEW_OVERLAY::ViewDraw( int aLayer, VIEW* aView ) const
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{
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auto gal = aView->GetGAL();
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gal->PushDepth();
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gal->SetLayerDepth( gal->GetMinDepth() );
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for( const VIEW_OVERLAY::COMMAND* cmd : m_commands )
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cmd->Execute( aView );
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gal->PopDepth();
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}
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void VIEW_OVERLAY::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aLayers[0] = LAYER_GP_OVERLAY;
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aCount = 1;
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}
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void VIEW_OVERLAY::Line( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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m_commands.push_back( new COMMAND_LINE( aStartPoint, aEndPoint ) );
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}
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void VIEW_OVERLAY::Line( const SEG& aSeg )
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{
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Line( aSeg.A, aSeg.B );
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}
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void VIEW_OVERLAY::Segment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth )
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{
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SetLineWidth( aWidth );
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Line( aStartPoint, aEndPoint );
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}
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void VIEW_OVERLAY::Polyline( const SHAPE_LINE_CHAIN& aPolyLine )
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{
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SetIsStroke( true );
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SetIsFill( false );
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for( int i = 0; i < aPolyLine.SegmentCount(); i++ )
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Line( aPolyLine.CSegment( i ) );
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}
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void VIEW_OVERLAY::Polygon( const SHAPE_POLY_SET& aPolySet )
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{
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m_commands.push_back( new COMMAND_POLY_POLYGON( aPolySet ) );
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}
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void VIEW_OVERLAY::Polygon( const std::deque<VECTOR2D>& aPointList )
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{
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m_commands.push_back( new COMMAND_POLYGON( aPointList ) );
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}
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void VIEW_OVERLAY::Polygon( const VECTOR2D aPointList[], int aListSize )
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{
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m_commands.push_back( new COMMAND_POINT_POLYGON( aPointList, aListSize ) );
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}
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void VIEW_OVERLAY::Circle( const VECTOR2D& aCenterPoint, double aRadius )
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{
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m_commands.push_back( new COMMAND_CIRCLE( aCenterPoint, aRadius ) );
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}
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void VIEW_OVERLAY::Arc( const VECTOR2D& aCenterPoint, double aRadius, const EDA_ANGLE& aStartAngle,
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const EDA_ANGLE& aEndAngle )
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{
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m_commands.push_back( new COMMAND_ARC( aCenterPoint, aRadius, aStartAngle, aEndAngle ) );
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}
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void VIEW_OVERLAY::Rectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
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{
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m_commands.push_back( new COMMAND_RECTANGLE( aStartPoint, aEndPoint ) );
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}
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void VIEW_OVERLAY::SetIsFill( bool aIsFillEnabled )
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{
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m_commands.push_back( new COMMAND_SET_FILL( aIsFillEnabled ) );
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}
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void VIEW_OVERLAY::SetGlyphSize( const VECTOR2I& aSize )
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{
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m_commands.push_back( new COMMAND_GLYPH_SIZE( aSize ) );
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}
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void VIEW_OVERLAY::BitmapText( const wxString& aText, const VECTOR2I& aPosition,
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const EDA_ANGLE& aAngle )
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{
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m_commands.push_back( new COMMAND_BITMAP_TEXT( aText, aPosition, aAngle ) );
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}
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void VIEW_OVERLAY::SetIsStroke( bool aIsStrokeEnabled )
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{
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m_commands.push_back( new COMMAND_SET_STROKE( aIsStrokeEnabled ) );
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}
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void VIEW_OVERLAY::SetFillColor( const COLOR4D& aColor )
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{
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m_fillColor = aColor;
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m_commands.push_back( new COMMAND_SET_COLOR( false, aColor ) );
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}
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void VIEW_OVERLAY::SetStrokeColor( const COLOR4D& aColor )
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{
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m_strokeColor = aColor;
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m_commands.push_back( new COMMAND_SET_COLOR( true, aColor ) );
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}
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void VIEW_OVERLAY::SetLineWidth( double aLineWidth )
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{
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m_commands.push_back( new COMMAND_SET_WIDTH( aLineWidth ) );
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}
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void VIEW_OVERLAY::Cross( const VECTOR2D& aP, int aSize )
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{
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Line( aP + VECTOR2D( -aSize, -aSize ), aP + VECTOR2D( aSize, aSize ) );
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Line( aP + VECTOR2D( aSize, -aSize ), aP + VECTOR2D( -aSize, aSize ) );
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}
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} // namespace
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