kicad/eeschema/selpart.cpp

110 lines
2.6 KiB
C++

/**************************/
/* EESchema - selpart.cpp */
/**************************/
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "confirm.h"
#include "program.h"
#include "general.h"
#include "protos.h"
#include "class_library.h"
CMP_LIBRARY* SelectLibraryFromList( WinEDA_DrawFrame* frame )
{
static wxString OldLibName;
wxString msg;
wxArrayString libNamesList;
int count = CMP_LIBRARY::GetLibraryCount();
CMP_LIBRARY* Lib = NULL;
if( count == 0 )
{
DisplayError( frame, _( "No component libraries are loaded." ) );
return NULL;
}
libNamesList = CMP_LIBRARY::GetLibraryNames();
msg.Printf( _( " Select 1 of %d libraries." ), count );
wxSingleChoiceDialog dlg( frame, msg, _( "Select Library" ), libNamesList );
int index = libNamesList.Index( OldLibName );
if( index != wxNOT_FOUND )
dlg.SetSelection( index );
if( dlg.ShowModal() == wxID_CANCEL || dlg.GetStringSelection().IsEmpty() )
return NULL;
Lib = CMP_LIBRARY::FindLibrary( dlg.GetStringSelection() );
if( Lib != NULL )
OldLibName = dlg.GetStringSelection();
return Lib;
}
int DisplayComponentsNamesInLib( WinEDA_DrawFrame* frame,
CMP_LIBRARY* Library,
wxString& Buffer, wxString& OldName )
{
size_t i;
wxArrayString nameList;
const wxChar** ListNames;
if( Library == NULL )
Library = SelectLibraryFromList( frame );
if( Library == NULL )
return 0;
Library->GetEntryNames( nameList );
ListNames = (const wxChar**) MyZMalloc( ( nameList.GetCount() + 1 ) *
sizeof( wxChar* ) );
for( i = 0; i < nameList.GetCount(); i++ )
ListNames[i] = (const wxChar*) nameList[i];
WinEDAListBox dlg( frame, _( "Select Component" ), ListNames, OldName,
DisplayCmpDoc, wxColour( 255, 255, 255 ) );
if( !OldName.IsEmpty() )
dlg.m_List->SetStringSelection( OldName );
dlg.MoveMouseToOrigin();
int rsp = dlg.ShowModal();
if( rsp >= 0 )
Buffer = ListNames[rsp];
free( ListNames );
if( rsp < 0 )
return 0;
return 1;
}
int GetNameOfPartToLoad( WinEDA_DrawFrame* frame, CMP_LIBRARY* Library,
wxString& BufName )
{
int ii;
static wxString OldCmpName;
ii = DisplayComponentsNamesInLib( frame, Library, BufName, OldCmpName );
if( ii <= 0 )
return 0;
OldCmpName = BufName;
return 1;
}