kicad/3d-viewer/3d_aux.cpp

283 lines
8.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_aux.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <wxBasePcbFrame.h>
#include <class_board_design_settings.h>
#include <class_zone.h>
#include <class_text_mod.h>
#include <class_module.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include <trackball.h>
// Exported function:
void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
void S3D_MASTER::Set_Object_Coords( std::vector< S3D_VERTEX >& aVertices )
{
unsigned ii;
/* adjust object scale, rotation and offset position */
for( ii = 0; ii < aVertices.size(); ii++ )
{
aVertices[ii].x *= m_MatScale.x;
aVertices[ii].y *= m_MatScale.y;
aVertices[ii].z *= m_MatScale.z;
/* adjust rotation */
if( m_MatRotation.x )
RotatePoint( &aVertices[ii].y, &aVertices[ii].z, (int) (m_MatRotation.x * 10) );
if( m_MatRotation.y )
RotatePoint( &aVertices[ii].z, &aVertices[ii].x, (int) (m_MatRotation.y * 10) );
if( m_MatRotation.z )
RotatePoint( &aVertices[ii].x, &aVertices[ii].y, (int) (m_MatRotation.z * 10) );
/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
#define SCALE_3D_CONV ((IU_PER_MILS * 1000) / UNITS3D_TO_UNITSPCB)
aVertices[ii].x += m_MatPosition.x * SCALE_3D_CONV;
aVertices[ii].y += m_MatPosition.y * SCALE_3D_CONV;
aVertices[ii].z += m_MatPosition.z * SCALE_3D_CONV;
}
}
void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits )
{
unsigned ii;
GLfloat ax, ay, az, bx, by, bz, nx, ny, nz, r;
/* ignore faces with less than 3 points */
if( aVertices.size() < 3 )
return;
/* calculate normal direction */
ax = aVertices[1].x - aVertices[0].x;
ay = aVertices[1].y - aVertices[0].y;
az = aVertices[1].z - aVertices[0].z;
bx = aVertices[aVertices.size() - 1].x - aVertices[0].x;
by = aVertices[aVertices.size() - 1].y - aVertices[0].y;
bz = aVertices[aVertices.size() - 1].z - aVertices[0].z;
nx = ay * bz - az * by;
ny = az * bx - ax * bz;
nz = ax * by - ay * bx;
r = sqrt( nx * nx + ny * ny + nz * nz );
if( r >= 0.000001 ) /* avoid division by zero */
{
nx /= r;
ny /= r;
nz /= r;
glNormal3f( nx, ny, nz );
}
/* glBegin/glEnd */
switch( aVertices.size() )
{
case 3:
glBegin( GL_TRIANGLES );
break;
case 4:
glBegin( GL_QUADS );
break;
default:
glBegin( GL_POLYGON );
break;
}
/* draw polygon/triangle/quad */
for( ii = 0; ii < aVertices.size(); ii++ )
{
glVertex3d( aVertices[ii].x * aBiuTo3DUnits,
aVertices[ii].y * aBiuTo3DUnits,
aVertices[ii].z * aBiuTo3DUnits );
}
glEnd();
}
GLuint EDA_3D_CANVAS::DisplayCubeforTest()
{
GLuint gllist = glGenLists( 1 );
glNewList( gllist, GL_COMPILE_AND_EXECUTE );
/* draw six faces of a cube */
glBegin( GL_QUADS );
glNormal3f( 0.0F, 0.0F, 1.0F );
glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( -0.5F, 0.5F, 0.5F );
glVertex3f( -0.5F, -0.5F, 0.5F ); glVertex3f( 0.5F, -0.5F, 0.5F );
glNormal3f( 0.0F, 0.0F, -1.0F );
glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( -0.5F, 0.5F, -0.5F );
glVertex3f( 0.5F, 0.5F, -0.5F ); glVertex3f( 0.5F, -0.5F, -0.5F );
glNormal3f( 0.0F, 1.0F, 0.0F );
glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( 0.5F, 0.5F, -0.5F );
glVertex3f( -0.5F, 0.5F, -0.5F ); glVertex3f( -0.5F, 0.5F, 0.5F );
glNormal3f( 0.0F, -1.0F, 0.0F );
glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( 0.5F, -0.5F, -0.5F );
glVertex3f( 0.5F, -0.5F, 0.5F ); glVertex3f( -0.5F, -0.5F, 0.5F );
glNormal3f( 1.0F, 0.0F, 0.0F );
glVertex3f( 0.5F, 0.5F, 0.5F ); glVertex3f( 0.5F, -0.5F, 0.5F );
glVertex3f( 0.5F, -0.5F, -0.5F ); glVertex3f( 0.5F, 0.5F, -0.5F );
glNormal3f( -1.0F, 0.0F, 0.0F );
glVertex3f( -0.5F, -0.5F, -0.5F ); glVertex3f( -0.5F, -0.5F, 0.5F );
glVertex3f( -0.5F, 0.5F, 0.5F ); glVertex3f( -0.5F, 0.5F, -0.5F );
glEnd();
glEndList();
return gllist;
}
VERTEX_VALUE_CTRL::VERTEX_VALUE_CTRL( wxWindow* parent, const wxString& title,
wxBoxSizer* BoxSizer )
{
wxString text;
wxStaticText* msgtitle;
if( title.IsEmpty() )
text = _( "Vertex " );
else
text = title;
msgtitle = new wxStaticText( parent, -1, text, wxDefaultPosition, wxSize( -1, -1 ), 0 );
BoxSizer->Add( msgtitle, wxGROW | wxLEFT | wxRIGHT | wxTOP | wxBOTTOM );
wxFlexGridSizer* GridSizer = new wxFlexGridSizer( 3, 2, 0, 0 );
BoxSizer->Add( GridSizer, 0, wxGROW | wxALL, 5 );
msgtitle = new wxStaticText( parent, -1, wxT( "X:" ) );
GridSizer->Add( msgtitle, 0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT , 5 );
m_XValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
wxDefaultPosition, wxSize( -1, -1 ), 0 );
GridSizer->Add( m_XValueCtrl,
0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT, 5 );
msgtitle = new wxStaticText( parent, -1, wxT( "Y:" ), wxDefaultPosition,
wxSize( -1, -1 ), 0 );
GridSizer->Add( msgtitle,
0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT, 5 );
m_YValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
wxDefaultPosition, wxSize( -1, -1 ), 0 );
GridSizer->Add( m_YValueCtrl, 0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT, 5 );
msgtitle = new wxStaticText( parent, -1, wxT( "Z:" ), wxDefaultPosition,
wxSize( -1, -1 ), 0 );
GridSizer->Add( msgtitle, 0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT, 5 );
m_ZValueCtrl = new wxTextCtrl( parent, -1, wxEmptyString,
wxDefaultPosition, wxSize( -1, -1 ), 0 );
GridSizer->Add( m_ZValueCtrl, 0,
wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL |
wxLEFT | wxRIGHT, 5 );
}
VERTEX_VALUE_CTRL::~VERTEX_VALUE_CTRL()
{
}
S3D_VERTEX VERTEX_VALUE_CTRL::GetValue()
{
S3D_VERTEX value;
double dtmp;
m_XValueCtrl->GetValue().ToDouble( &dtmp );
value.x = dtmp;
m_YValueCtrl->GetValue().ToDouble( &dtmp );
value.y = dtmp;
m_ZValueCtrl->GetValue().ToDouble( &dtmp );
value.z = dtmp;
return value;
}
void VERTEX_VALUE_CTRL::SetValue( S3D_VERTEX vertex )
{
wxString text;
text.Printf( wxT( "%f" ), vertex.x );
m_XValueCtrl->Clear();
m_XValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.y );
m_YValueCtrl->Clear();
m_YValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.z );
m_ZValueCtrl->Clear();
m_ZValueCtrl->AppendText( text );
}
void VERTEX_VALUE_CTRL::Enable( bool onoff )
{
m_XValueCtrl->Enable( onoff );
m_YValueCtrl->Enable( onoff );
m_ZValueCtrl->Enable( onoff );
}