kicad/common/footprint_info.cpp

351 lines
10 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2011 Jean-Pierre Charras, <jp.charras@wanadoo.fr>
* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file footprint_info.cpp
*/
#define USE_WORKER_THREADS 1 // 1:yes, 0:no. use worker thread to load libraries
/*
* Functions to read footprint libraries and fill m_footprints by available footprints names
* and their documentation (comments and keywords)
*/
#include <fctsys.h>
#include <common.h>
#include <macros.h>
#include <pgm_base.h>
#include <wildcards_and_files_ext.h>
#include <footprint_info.h>
#include <io_mgr.h>
#include <fp_lib_table.h>
#include <fpid.h>
#include <class_module.h>
#include <boost/thread.hpp>
/*
static wxString ToHTMLFragment( const IO_ERROR* aDerivative )
{
@todo
1) change up IO_ERROR so it keeps linenumbers, source file name and
error message in separate strings.
2) Add a summarizing virtual member like
virtual wxString What()
to combine all portions of an IO_ERROR's text into a single wxString.
3) Do same for PARSE_ERROR.
4) Add a "reason or error category" to IO_ERROR and thereby also PARSE_ERROR?
msg += "
for( int i=0; i<aCount; ++i )
{
wxArrayString* sl = wxStringSplit( aList, wxChar( '\n' ) );
delete sl;
}
wxString msg = wxT( "<ul>" );
for ( unsigned ii = 0; ii < strings_list->GetCount(); ii++ )
{
msg += wxT( "<li>" );
msg += strings_list->Item( ii ) + wxT( "</li>" );
}
msg += wxT( "</ul>" );
m_htmlWindow->AppendToPage( msg );
delete strings_list;
}
*/
void FOOTPRINT_INFO::load()
{
FP_LIB_TABLE* fptable = m_owner->GetTable();
wxASSERT( fptable );
std::auto_ptr<MODULE> m( fptable->FootprintLoad( m_nickname, m_fpname ) );
if( m.get() == NULL ) // Should happen only with malformed/broken libraries
m_pad_count = 0;
else
{
m_pad_count = m->GetPadCount( DO_NOT_INCLUDE_NPTH );
m_keywords = m->GetKeywords();
m_doc = m->GetDescription();
// tell ensure_loaded() I'm loaded.
m_loaded = true;
}
}
#define JOBZ 6 // no. libraries per worker thread. It takes about
// a second to load a GITHUB library, so assigning
// this no. libraries to each thread should give a little
// over this no. seconds total time if the original delay
// were caused by latencies alone.
// (If https://github.com does not mind.)
#define NTOLERABLE_ERRORS 4 // max errors before aborting, although threads
// in progress will still pile on for a bit. e.g. if 9 threads
// expect 9 greater than this.
void FOOTPRINT_LIST::loader_job( const wxString* aNicknameList, int aJobZ )
{
//DBG(printf( "%s: first:'%s' count:%d\n", __func__, (char*) TO_UTF8( *aNicknameList ), aJobZ );)
for( int i=0; i<aJobZ; ++i )
{
if( m_error_count >= NTOLERABLE_ERRORS )
break;
const wxString& nickname = aNicknameList[i];
try
{
wxArrayString fpnames = m_lib_table->FootprintEnumerate( nickname );
for( unsigned ni=0; ni<fpnames.GetCount(); ++ni )
{
FOOTPRINT_INFO* fpinfo = new FOOTPRINT_INFO( this, nickname, fpnames[ni] );
addItem( fpinfo );
}
}
catch( const PARSE_ERROR& pe )
{
// m_errors.push_back is not thread safe, lock its MUTEX.
MUTLOCK lock( m_errors_lock );
++m_error_count; // modify only under lock
m_errors.push_back( new IO_ERROR( pe ) );
}
catch( const IO_ERROR& ioe )
{
MUTLOCK lock( m_errors_lock );
++m_error_count;
m_errors.push_back( new IO_ERROR( ioe ) );
}
// Catch anything unexpected and map it into the expected.
// Likely even more important since this function runs on GUI-less
// worker threads.
catch( const std::exception& se )
{
// This is a round about way to do this, but who knows what THROW_IO_ERROR()
// may be tricked out to do someday, keep it in the game.
try
{
THROW_IO_ERROR( se.what() );
}
catch( const IO_ERROR& ioe )
{
MUTLOCK lock( m_errors_lock );
++m_error_count;
m_errors.push_back( new IO_ERROR( ioe ) );
}
}
}
}
bool FOOTPRINT_LIST::ReadFootprintFiles( FP_LIB_TABLE* aTable, const wxString* aNickname )
{
bool retv = true;
m_lib_table = aTable;
// Clear data before reading files
m_error_count = 0;
m_errors.clear();
m_list.clear();
if( aNickname )
// single footprint
loader_job( aNickname, 1 );
else
{
std::vector< wxString > nicknames;
// do all of them
nicknames = aTable->GetLogicalLibs();
#if USE_WORKER_THREADS
// Even though the PLUGIN API implementation is the place for the
// locale toggling, in order to keep LOCAL_IO::C_count at 1 or greater
// for the duration of all helper threads, we increment by one here via instantiation.
// Only done here because of the multi-threaded nature of this code.
// Without this C_count skips in and out of "equal to zero" and causes
// needless locale toggling among the threads, based on which of them
// are in a PLUGIN::FootprintLoad() function. And that is occasionally
// none of them.
LOCALE_IO top_most_nesting;
// Something which will not invoke a thread copy constructor, one of many ways obviously:
typedef boost::ptr_vector< boost::thread > MYTHREADS;
MYTHREADS threads;
// Give each thread JOBZ nicknames to process. The last portion of, or if the entire
// size() is small, I'll do myself.
for( unsigned i=0; i<nicknames.size(); )
{
if( m_error_count >= NTOLERABLE_ERRORS )
{
// abort the remaining nicknames.
retv = false;
break;
}
int jobz = JOBZ;
if( i + jobz >= nicknames.size() )
{
jobz = nicknames.size() - i;
// Only a little bit to do, I'll do it myself, on current thread.
loader_job( &nicknames[i], jobz );
}
else
{
// Delegate the job to a worker thread created here.
threads.push_back( new boost::thread( &FOOTPRINT_LIST::loader_job,
this, &nicknames[i], jobz ) );
}
i += jobz;
}
// Wait for all the worker threads to complete, it does not matter in what order
// we wait for them as long as a full sweep is made. Think of the great race,
// everyone must finish.
for( unsigned i=0; i<threads.size(); ++i )
{
threads[i].join();
}
#else
loader_job( &nicknames[0], nicknames.size() );
#endif
m_list.sort();
}
// The result of this function can be a blend of successes and failures, whose
// mix is given by the Count()s of the two lists. The return value indicates whether
// an abort occurred, even true does not necessarily mean full success, although
// false definitely means failure.
return retv;
}
FOOTPRINT_INFO* FOOTPRINT_LIST::GetModuleInfo( const wxString& aFootprintName )
{
if( aFootprintName.IsEmpty() )
return NULL;
BOOST_FOREACH( FOOTPRINT_INFO& fp, m_list )
{
FPID fpid;
wxCHECK_MSG( fpid.Parse( aFootprintName ) < 0, NULL,
wxString::Format( wxT( "'%s' is not a valid FPID." ),
GetChars( aFootprintName ) ) );
wxString libNickname = fpid.GetLibNickname();
wxString footprintName = fpid.GetFootprintName();
if( libNickname == fp.GetNickname() && footprintName == fp.GetFootprintName() )
return &fp;
}
return NULL;
}
bool FOOTPRINT_INFO::InLibrary( const wxString& aLibrary ) const
{
return aLibrary == m_nickname;
}
#include <confirm.h> // until scaffolding goes.
void FOOTPRINT_LIST::DisplayErrors( wxTopLevelWindow* aWindow )
{
#if 1
// scaffolding until a better one is written, hopefully below.
DBG(printf( "m_error_count:%d\n", m_error_count );)
wxString msg = _( "Errors were encountered loading footprints" );
msg += wxT( '\n' );
for( unsigned i = 0; i<m_errors.size(); ++i )
{
msg += m_errors[i].errorText;
msg += wxT( '\n' );
}
DisplayError( aWindow, msg );
#else // real evolving deal:
// @todo: go to a more HTML !<table>! ? centric output, possibly with
// recommendations for remedy of errors. Add numeric error codes
// to PARSE_ERROR, and switch on them for remedies, etc. Full
// access is provided to everything in every exception!
HTML_MESSAGE_BOX dlg( aWindow, _( "Load Error" ) );
dlg.MessageSet( _( "Errors were encountered loading footprints" ) );
wxString msg = my html wizardry.
dlg.AddHTML_Text( msg );
dlg.ShowModal();
#endif
}