kicad/pcbnew/board.h

1161 lines
39 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CLASS_BOARD_H_
#define CLASS_BOARD_H_
#include <board_design_settings.h>
#include <board_item_container.h>
#include <pcb_group.h>
#include <footprint.h>
#include <common.h> // Needed for stl hash extensions
#include <layers_id_colors_and_visibility.h>
#include <netinfo.h>
#include <pcb_plot_params.h>
#include <title_block.h>
#include <tools/pcb_selection.h>
#include <drc/drc_rtree.h>
class BOARD_COMMIT;
class PCB_BASE_FRAME;
class PCB_EDIT_FRAME;
class PICKED_ITEMS_LIST;
class BOARD;
class ZONE;
class TRACK;
class PAD;
class PCB_MARKER;
class MSG_PANEL_ITEM;
class NETLIST;
class REPORTER;
class SHAPE_POLY_SET;
class CONNECTIVITY_DATA;
class COMPONENT;
class PROJECT;
// Forward declare endpoint from class_track.h
enum ENDPOINT_T : int;
/**
* The allowed types of layers, same as Specctra DSN spec.
*/
enum LAYER_T
{
LT_UNDEFINED = -1,
LT_SIGNAL,
LT_POWER,
LT_MIXED,
LT_JUMPER
};
/**
* Container to hold information pertinent to a layer of a BOARD.
*/
struct LAYER
{
LAYER()
{
clear();
}
void clear()
{
m_type = LT_SIGNAL;
m_visible = true;
m_number = 0;
m_name.clear();
m_userName.clear();
}
/*
LAYER( const wxString& aName = wxEmptyString,
LAYER_T aType = LT_SIGNAL, bool aVisible = true, int aNumber = -1 ) :
m_name( aName ),
m_type( aType ),
m_visible( aVisible ),
m_number( aNumber )
{
}
*/
wxString m_name; ///< The canonical name of the layer. @see #LSET::Name
wxString m_userName; ///< The user defined name of the layer.
LAYER_T m_type; ///< The type of the layer. @see #LAYER_T
bool m_visible;
int m_number; ///< The layer ID. @see PCB_LAYER_ID
/**
* Convert a #LAYER_T enum to a string representation of the layer type.
*
* @param aType The #LAYER_T to convert
* @return const char* - The string representation of the layer type.
*/
static const char* ShowType( LAYER_T aType );
/**
* Convert a string to a #LAYER_T
*
* @param aType The const char* to convert
* @return LAYER_T - The binary representation of the layer type, or
* LAYER_T(-1) if the string is invalid
*/
static LAYER_T ParseType( const char* aType );
};
// Helper class to handle high light nets
class HIGH_LIGHT_INFO
{
friend class BOARD;
protected:
std::set<int> m_netCodes; // net(s) selected for highlight (-1 when no net selected )
bool m_highLightOn; // highlight active
void Clear()
{
m_netCodes.clear();
m_highLightOn = false;
}
HIGH_LIGHT_INFO()
{
Clear();
}
};
/**
* Provides an interface to hook into board modifications and get callbacks
* on certain modifications that are made to the board. This allows updating
* auxiliary views other than the primary board editor view.
*/
class BOARD;
class BOARD_LISTENER
{
public:
virtual ~BOARD_LISTENER() { }
virtual void OnBoardItemAdded( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
virtual void OnBoardItemsAdded( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
virtual void OnBoardItemRemoved( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
virtual void OnBoardItemsRemoved( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
virtual void OnBoardNetSettingsChanged( BOARD& aBoard ) { }
virtual void OnBoardItemChanged( BOARD& aBoard, BOARD_ITEM* aBoardItem ) { }
virtual void OnBoardItemsChanged( BOARD& aBoard, std::vector<BOARD_ITEM*>& aBoardItem ) { }
virtual void OnBoardHighlightNetChanged( BOARD& aBoard ) { }
};
DECL_VEC_FOR_SWIG( MARKERS, PCB_MARKER* )
DECL_VEC_FOR_SWIG( ZONES, ZONE* )
DECL_DEQ_FOR_SWIG( TRACKS, TRACK* )
// Dequeue rather than Vector just so we can use moveUnflaggedItems in pcbnew_control.cpp
DECL_DEQ_FOR_SWIG( GROUPS, PCB_GROUP* )
/**
* Flags to specify how the board is being used.
*/
enum class BOARD_USE
{
NORMAL, // A normal board
FPHOLDER // A board that holds a single footprint
};
/**
* Information pertinent to a Pcbnew printed circuit board.
*/
class BOARD : public BOARD_ITEM_CONTAINER
{
friend class PCB_EDIT_FRAME;
private:
/// What is this board being used for
BOARD_USE m_boardUse;
int m_timeStamp; // actually a modification counter
wxString m_fileName;
MARKERS m_markers;
DRAWINGS m_drawings;
FOOTPRINTS m_footprints;
TRACKS m_tracks;
GROUPS m_groups;
ZONES m_zones;
LAYER m_layers[PCB_LAYER_ID_COUNT];
HIGH_LIGHT_INFO m_highLight; // current high light data
HIGH_LIGHT_INFO m_highLightPrevious; // a previously stored high light data
int m_fileFormatVersionAtLoad; // the version loaded from the file
std::map<wxString, wxString> m_properties;
std::shared_ptr<CONNECTIVITY_DATA> m_connectivity;
PAGE_INFO m_paper;
TITLE_BLOCK m_titles; // text in lower right of screen and plots
PCB_PLOT_PARAMS m_plotOptions;
PROJECT* m_project; // project this board is a part of
/**
* All of the board design settings are stored as a JSON object inside the project file. The
* object itself is located here because the alternative is to require a valid project be
* passed in when constructing a BOARD, since things in the BOARD constructor rely on access
* to the BOARD_DESIGN_SETTINGS object.
*
* A reference to this object is set up in the PROJECT_FILE for the PROJECT this board is
* part of, so that the JSON load/store operations work. This link is established when
* boards are loaded from disk.
*/
std::unique_ptr<BOARD_DESIGN_SETTINGS> m_designSettings;
NETINFO_LIST m_NetInfo; // net info list (name, design constraints...
std::vector<BOARD_LISTENER*> m_listeners;
// The default copy constructor & operator= are inadequate,
// either write one or do not use it at all
BOARD( const BOARD& aOther ) = delete;
BOARD& operator=( const BOARD& aOther ) = delete;
template <typename Func, typename... Args>
void InvokeListeners( Func&& aFunc, Args&&... args )
{
for( auto&& l : m_listeners )
( l->*aFunc )( std::forward<Args>( args )... );
}
public:
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && PCB_T == aItem->Type();
}
/**
* Set what the board is going to be used for.
*
* @param aUse is the flag
*/
void SetBoardUse( BOARD_USE aUse ) { m_boardUse = aUse; }
/**
* Get what the board use is.
*
* @return what the board is being used for
*/
BOARD_USE GetBoardUse() const { return m_boardUse; }
void IncrementTimeStamp()
{
m_timeStamp++;
{
std::unique_lock<std::mutex> cacheLock( m_CachesMutex );
m_InsideAreaCache.clear();
m_InsideCourtyardCache.clear();
m_InsideFCourtyardCache.clear();
m_InsideBCourtyardCache.clear();
}
m_CopperZoneRTrees.clear();
}
int GetTimeStamp() { return m_timeStamp; }
/**
* Find out if the board is being used to hold a single footprint for editing/viewing.
*
* @return if the board is just holding a footprint
*/
bool IsFootprintHolder() const
{
return m_boardUse == BOARD_USE::FPHOLDER;
}
void SetFileName( const wxString& aFileName ) { m_fileName = aFileName; }
const wxString &GetFileName() const { return m_fileName; }
TRACKS& Tracks() { return m_tracks; }
const TRACKS& Tracks() const { return m_tracks; }
FOOTPRINTS& Footprints() { return m_footprints; }
const FOOTPRINTS& Footprints() const { return m_footprints; }
DRAWINGS& Drawings() { return m_drawings; }
const DRAWINGS& Drawings() const { return m_drawings; }
ZONES& Zones() { return m_zones; }
const ZONES& Zones() const { return m_zones; }
MARKERS& Markers() { return m_markers; }
const MARKERS& Markers() const { return m_markers; }
/**
* The groups must maintain the following invariants. These are checked by
* GroupsSanityCheck():
* - An item may appear in at most one group
* - Each group must contain at least one item
* - If a group specifies a name, it must be unique
* - The graph of groups containing subgroups must be acyclic.
*/
GROUPS& Groups() { return m_groups; }
const GROUPS& Groups() const { return m_groups; }
const std::vector<BOARD_CONNECTED_ITEM*> AllConnectedItems();
const std::map<wxString, wxString>& GetProperties() const { return m_properties; }
void SetProperties( const std::map<wxString, wxString>& aProps ) { m_properties = aProps; }
bool ResolveTextVar( wxString* token, int aDepth ) const;
/// Visibility settings stored in board prior to 6.0, only used for loading legacy files
LSET m_LegacyVisibleLayers;
GAL_SET m_LegacyVisibleItems;
/// True if the legacy board design settings were loaded from a file
bool m_LegacyDesignSettingsLoaded;
bool m_LegacyCopperEdgeClearanceLoaded;
/// True if netclasses were loaded from the file
bool m_LegacyNetclassesLoaded;
BOARD();
~BOARD();
wxPoint GetPosition() const override;
void SetPosition( const wxPoint& aPos ) override;
const wxPoint GetFocusPosition() const override { return GetBoundingBox().GetCenter(); }
bool IsEmpty() const
{
return m_drawings.empty() && m_footprints.empty() && m_tracks.empty() && m_zones.empty();
}
void Move( const wxPoint& aMoveVector ) override;
void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT ) override;
void Remove( BOARD_ITEM* aBoardItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override;
/**
* Must be used if Add() is used using a BULK_x ADD_MODE to generate a change event for listeners
*/
void FinalizeBulkAdd( std::vector<BOARD_ITEM*>& aNewItems );
/**
* Must be used if Remove() is used using a BULK_x REMOVE_MODE to generate a change event for listeners
*/
void FinalizeBulkRemove( std::vector<BOARD_ITEM*>& aRemovedItems );
/**
* Gets the first footprint on the board or nullptr.
* This is used primarily by the footprint editor which knows there is only one.
* @return first footprint or null pointer
*/
FOOTPRINT* GetFirstFootprint() const
{
return m_footprints.empty() ? nullptr : m_footprints.front();
}
/**
* Removes all footprints from the deque and frees the memory associated with them
*/
void DeleteAllFootprints()
{
for( FOOTPRINT* footprint : m_footprints )
delete footprint;
m_footprints.clear();
}
/**
* @return null if aID is null. Returns an object of Type() == NOT_USED if
* the aID is not found.
*/
BOARD_ITEM* GetItem( const KIID& aID ) const;
void FillItemMap( std::map<KIID, EDA_ITEM*>& aMap );
/**
* Convert cross-references back and forth between ${refDes:field} and ${kiid:field}
*/
wxString ConvertCrossReferencesToKIIDs( const wxString& aSource ) const;
wxString ConvertKIIDsToCrossReferences( const wxString& aSource ) const;
/**
* Return a list of missing connections between components/tracks.
* @return an object that contains information about missing connections.
*/
std::shared_ptr<CONNECTIVITY_DATA> GetConnectivity() const { return m_connectivity; }
/**
* Builds or rebuilds the board connectivity database for the board,
* especially the list of connected items, list of nets and rastnest data
* Needed after loading a board to have the connectivity database updated.
*/
void BuildConnectivity();
/**
* Delete all MARKERS from the board.
*/
void DeleteMARKERs();
void DeleteMARKERs( bool aWarningsAndErrors, bool aExclusions );
PROJECT* GetProject() const { return m_project; }
/**
* Links a board to a given project. Should be called immediately after loading board in
* order for everything to work
* @param aProject is a loaded project to link to
*/
void SetProject( PROJECT* aProject );
void ClearProject();
/**
* Rebuild DRC markers from the serialized data in BOARD_DESIGN_SETTINGS.
*/
std::vector<PCB_MARKER*> ResolveDRCExclusions();
/**
* Reset all high light data to the init state
*/
void ResetNetHighLight();
/**
* @return the set of net codes that should be highlighted
*/
const std::set<int>& GetHighLightNetCodes() const
{
return m_highLight.m_netCodes;
}
/**
* Select the netcode to be highlighted.
* @param aNetCode is the net to highlight
* @param aMulti is true if you want to add a highlighted net without clearing the old one
*/
void SetHighLightNet( int aNetCode, bool aMulti = false );
/**
* @return true if a net is currently highlighted
*/
bool IsHighLightNetON() const { return m_highLight.m_highLightOn; }
/**
* Enable or disable net highlighting. If a netcode >= 0 has been set
* with SetHighLightNet and aValue is true, the net will be highlighted.
* If aValue is false, net highlighting will be disabled regardless of
* the highlight netcode being set.
*/
void HighLightON( bool aValue = true );
/**
* Disable net highlight.
*/
void HighLightOFF()
{
HighLightON( false );
}
/**
* @return int - The number of copper layers in the BOARD.
*/
int GetCopperLayerCount() const;
void SetCopperLayerCount( int aCount );
/**
* A proxy function that calls the corresponding function in m_BoardSettings
* Returns a bit-mask of all the layers that are enabled
* @return int - the enabled layers in bit-mapped form.
*/
LSET GetEnabledLayers() const;
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* Changes the bit-mask of enabled layers
* @param aLayerMask = The new bit-mask of enabled layers
*/
void SetEnabledLayers( LSET aLayerMask );
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is enabled
* @param aLayer = The layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerEnabled( PCB_LAYER_ID aLayer ) const
{
return GetDesignSettings().IsLayerEnabled( aLayer );
}
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is visible
* @param aLayer = The layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerVisible( PCB_LAYER_ID aLayer ) const;
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* Returns a bit-mask of all the layers that are visible
* @return int - the visible layers in bit-mapped form.
*/
LSET GetVisibleLayers() const;
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible layers
* @param aLayerMask = The new bit-mask of visible layers
*/
void SetVisibleLayers( LSET aLayerMask );
// these 2 functions are not tidy at this time, since there are PCB_LAYER_IDs that
// are not stored in the bitmap.
/**
* Returns a set of all the element categories that are visible
* @return the set of visible GAL layers
* @see enum GAL_LAYER_ID
*/
GAL_SET GetVisibleElements() const;
/**
* A proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible element categories
* @param aMask = The new bit-mask of visible element bitmap or-ed from enum GAL_LAYER_ID
* @see enum GAL_LAYER_ID
*/
void SetVisibleElements( const GAL_SET& aMask );
/**
* Change the bit-mask of visible element categories and layers
* @see enum GAL_LAYER_ID
*/
void SetVisibleAlls();
/**
* Test whether a given element category is visible. Keep this as an inline function.
* @param aLayer is from the enum by the same name
* @return bool - true if the element is visible.
* @see enum GAL_LAYER_ID
*/
bool IsElementVisible( GAL_LAYER_ID aLayer ) const;
/**
* Change the visibility of an element category.
* @param aLayer is from the enum by the same name
* @param aNewState = The new visibility state of the element category
* @see enum GAL_LAYER_ID
*/
void SetElementVisibility( GAL_LAYER_ID aLayer, bool aNewState );
/**
* Expect either of the two layers on which a footprint can reside, and returns
* whether that layer is visible.
* @param aLayer One of the two allowed layers for footprints: F_Cu or B_Cu
* @return bool - true if the layer is visible, else false.
*/
bool IsFootprintLayerVisible( PCB_LAYER_ID aLayer ) const;
/**
* @return the BOARD_DESIGN_SETTINGS for this BOARD
*/
BOARD_DESIGN_SETTINGS& GetDesignSettings() const
{
return *m_designSettings;
}
const ZONE_SETTINGS& GetZoneSettings() const override
{
return GetDesignSettings().GetDefaultZoneSettings();
}
void SetZoneSettings( const ZONE_SETTINGS& aSettings ) override
{
GetDesignSettings().SetDefaultZoneSettings( aSettings );
}
const PAGE_INFO& GetPageSettings() const { return m_paper; }
void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; }
const PCB_PLOT_PARAMS& GetPlotOptions() const { return m_plotOptions; }
void SetPlotOptions( const PCB_PLOT_PARAMS& aOptions ) { m_plotOptions = aOptions; }
TITLE_BLOCK& GetTitleBlock() { return m_titles; }
const TITLE_BLOCK& GetTitleBlock() const { return m_titles; }
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; }
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
/**
* Extract the board outlines and build a closed polygon
* from lines, arcs and circle items on edge cut layer
* Any closed outline inside the main outline is a hole
* All contours should be closed, i.e. have valid vertices to build a closed polygon
* @param aOutlines The SHAPE_POLY_SET to fill in with outlines/holes.
* @param aErrorHandler = an optional DRC_ITEM error handler
*
* @return true if success, false if a contour is not valid
*/
bool GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines,
OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
/**
* Build a set of polygons which are the outlines of copper items (pads, tracks, vias, texts,
* zones). Holes in vias or pads are ignored. The polygons are not merged.
* Useful to export the shape of copper layers to dxf polygons or 3D viewer
* @param aLayer = A copper layer, like B_Cu, etc.
* @param aOutlines The SHAPE_POLY_SET to fill in with items outline.
*/
void ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines ) const;
/**
* Return the ID of a layer.
*/
const PCB_LAYER_ID GetLayerID( const wxString& aLayerName ) const;
/**
* Return the name of a \a aLayer.
*
* @param aLayer is the #PCB_LAYER_ID of the layer.
*
* @return a string containing the appropriate layer type.
*/
const wxString GetLayerName( PCB_LAYER_ID aLayer ) const;
/**
* Changes the name of the layer given by aLayer.
*
* @param aLayer A layer, like B_Cu, etc.
* @param aLayerName The new layer name
* @return bool - true if aLayerName was legal and unique among other
* layer names at other layer indices and aLayer was within range, else false.
*/
bool SetLayerName( PCB_LAYER_ID aLayer, const wxString& aLayerName );
/**
* Return an "English Standard" name of a PCB layer when given \a aLayerNumber.
* This function is static so it can be called without a BOARD instance. Use
* GetLayerName() if want the layer names of a specific BOARD, which could
* be different than the default if the user has renamed any copper layers.
*
* @param aLayerId is the layer identifier (index) to fetch
* @return const wxString - containing the layer name or "BAD INDEX" if aLayerId
* is not legal
*/
static wxString GetStandardLayerName( PCB_LAYER_ID aLayerId )
{
// a BOARD's standard layer name is the PCB_LAYER_ID fixed name
return LayerName( aLayerId );
}
/**
* Return the type of the copper layer given by aLayer.
*
* @param aIndex A layer index in m_Layer
* @param aLayer A reference to a LAYER description.
* @return false if the index was out of range.
*/
bool SetLayerDescr( PCB_LAYER_ID aIndex, const LAYER& aLayer );
/**
* Return the type of the copper layer given by aLayer.
*
* @param aLayer A layer index, like B_Cu, etc.
* @return LAYER_T - the layer type, or LAYER_T(-1) if the
* index was out of range.
*/
LAYER_T GetLayerType( PCB_LAYER_ID aLayer ) const;
/**
* Change the type of the layer given by aLayer.
*
* @param aLayer A layer index, like B_Cu, etc.
* @param aLayerType The new layer type.
* @return bool - true if aLayerType was legal and aLayer was within range, else false.
*/
bool SetLayerType( PCB_LAYER_ID aLayer, LAYER_T aLayerType );
/**
* @param aNet Only count nodes belonging to this net
* @return the number of pads members of nets (i.e. with netcode > 0)
*/
unsigned GetNodesCount( int aNet = -1 ) const;
/**
* @return the number of unconnected nets in the current ratsnest.
*/
unsigned GetUnconnectedNetCount() const;
/**
* @return the number of pads in board
*/
unsigned GetPadCount() const;
/**
* Return a reference to a list of all the pads.
*
* The returned list is not sorted and contains pointers to PADS, but those pointers do
* not convey ownership of the respective PADs.
*
* @return D_PADS - a full list of pads
*/
const std::vector<PAD*> GetPads() const;
void BuildListOfNets()
{
m_NetInfo.buildListOfNets();
}
/**
* Search for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return NETINFO_ITEM_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( int aNetcode ) const;
/**
* Search for a net with the given name.
* @param aNetname A Netname to search for.
* @return NETINFO_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( const wxString& aNetname ) const;
const NETINFO_LIST& GetNetInfo() const
{
return m_NetInfo;
}
NETINFO_LIST& GetNetInfo()
{
return m_NetInfo;
}
#ifndef SWIG
/**
* @return iterator to the first element of the NETINFO_ITEMs list
*/
NETINFO_LIST::iterator BeginNets() const
{
return m_NetInfo.begin();
}
/**
* @return iterator to the last element of the NETINFO_ITEMs list
*/
NETINFO_LIST::iterator EndNets() const
{
return m_NetInfo.end();
}
#endif
/**
* @return the number of nets (NETINFO_ITEM)
*/
unsigned GetNetCount() const
{
return m_NetInfo.GetNetCount();
}
/**
* Calculate the bounding box containing all board items (or board edge segments).
*
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
* @return EDA_RECT - the board's bounding box
*/
EDA_RECT ComputeBoundingBox( bool aBoardEdgesOnly = false ) const;
const EDA_RECT GetBoundingBox() const override
{
return ComputeBoundingBox( false );
}
/**
* Returns the board bounding box calculated using exclusively the board edges (graphics
* on Edge.Cuts layer).
*
* If there are items outside of the area limited by Edge.Cuts graphics, the items will
* not be taken into account.
*
* @return bounding box calculated using exclusively the board edges.
*/
const EDA_RECT GetBoardEdgesBoundingBox() const
{
return ComputeBoundingBox( true );
}
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
/**
* May be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
/**
* Search for a FOOTPRINT within this board with the given reference designator.
*
* Finds only the first one, if there is more than one such FOOTPRINT.
*
* @param aReference The reference designator of the FOOTPRINT to find.
* @return FOOTPRINT* - If found, the FOOTPRINT having the given reference designator, else
* nullptr.
*/
FOOTPRINT* FindFootprintByReference( const wxString& aReference ) const;
/**
* Search for a FOOTPRINT within this board with the given path.
*
* @param aPath The path ([sheetUUID, .., symbolUUID]) to search for.
* @return FOOTPRINT* - If found, the FOOTPRINT having the given uuid, else NULL.
*/
FOOTPRINT* FindFootprintByPath( const KIID_PATH& aPath ) const;
/**
* @param aNames An array string to fill with net names.
* @param aSortbyPadsCount true = sort by active pads count, false = no sort (i.e.
* leave the sort by net names)
* @return int - net names count.
*/
int SortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount );
/**
* Return a list of name candidates for netclass assignment.
*
* Tokens may appear more than once if they were harvested from hierarchical nets
* (ie: /CLK, /sheet1/CLK).
*/
std::vector<wxString> GetNetClassAssignmentCandidates() const;
/**
* Copy NETCLASS info to each NET, based on NET membership in a NETCLASS.
*
* Must be called after a Design Rules edit, or after reading a netlist (or editing
* the list of nets) Also this function removes the non existing nets in netclasses
* and add net nets in default netclass (this happens after reading a netlist)
*/
void SynchronizeNetsAndNetClasses();
/**
* Copy the current project's text variables into the boards property cache.
*/
void SynchronizeProperties();
wxString GetClass() const override
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
/*************************/
/* Copper Areas handling */
/*************************/
/**
* Set the .m_NetCode member of all copper areas, according to the area Net Name
* The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons.
* However the Netcode is an arbitrary equivalence, it must be set after each netlist read
* or net change
* Must be called after pad netcodes are calculated
* @return : error count
* For non copper areas, netcode is set to 0
*/
int SetAreasNetCodesFromNetNames();
/**
* Return the Zone at a given index.
*
* @param index The array type index into a collection of ZONE *.
* @return ZONE* - a pointer to the Area or NULL if index out of range.
*/
ZONE* GetArea( int index ) const
{
if( (unsigned) index < m_zones.size() )
return m_zones[index];
return NULL;
}
/**
* @return a std::list of pointers to all board zones (possibly including zones in footprints)
*/
std::list<ZONE*> GetZoneList( bool aIncludeZonesInFootprints = false ) const;
/**
* @return The number of copper pour areas or ZONEs.
*/
int GetAreaCount() const
{
return static_cast<int>( m_zones.size() );
}
/* Functions used in test, merge and cut outlines */
/**
* Add an empty copper area to board areas list.
*
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
* in undo commands) can be NULL
* @param aNetcode = the netcode of the copper area (0 = no net)
* @param aLayer = the layer of area
* @param aStartPointPosition = position of the first point of the polygon outline of this area
* @param aHatch = hatch option
* @return a reference to the new area
*/
ZONE* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode, PCB_LAYER_ID aLayer,
wxPoint aStartPointPosition, ZONE_BORDER_DISPLAY_STYLE aHatch );
/**
* Process an area that has been modified, by normalizing its polygon against itself.
* i.e. convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
* This may change the number and order of copper areas in the net.
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new created areas pickers
* @param aCurrArea = the zone to process
* @return true if changes are made
*/
bool NormalizeAreaPolygon( PICKED_ITEMS_LIST* aNewZonesList, ZONE* aCurrArea );
/**
* Process an area that has been modified, by normalizing its polygon
* and merging the intersecting polygons for any other areas on the same net.
* This may change the number and order of copper areas in the net.
* @param aModifiedZonesList = a PICKED_ITEMS_LIST * where to store deleted or added areas
* (useful in undo commands can be NULL
* @param modified_area = area to test
* @return true if some areas modified
*/
bool OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList, ZONE* modified_area );
/**
* Test for intersection of 2 copper areas
* @param aZone1 = area reference
* @param aZone2 = area to compare for intersection calculations
* @return : false if no intersection, true if intersection
*/
bool TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 );
/**
* Find a pad \a aPosition on \a aLayer.
*
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a PAD object if found or NULL if not found.
*/
PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask ) const;
PAD* GetPad( const wxPoint& aPosition ) const
{
return GetPad( aPosition, LSET().set() );
}
/**
* Find a pad connected to \a aEndPoint of \a aTrace.
*
* @param aTrace A pointer to a TRACK object to hit test against.
* @param aEndPoint The end point of \a aTrace the hit test against.
* @return A pointer to a PAD object if found or NULL if not found.
*/
PAD* GetPad( const TRACK* aTrace, ENDPOINT_T aEndPoint ) const;
/**
* Return pad found at \a aPosition on \a aLayerMask using the fast search method.
* <p>
* The fast search method only works if the pad list has already been built.
* </p>
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a PAD object if found or NULL if not found.
*/
PAD* GetPadFast( const wxPoint& aPosition, LSET aLayerMask ) const;
/**
* Locate the pad connected at \a aPosition on \a aLayer starting at list position
* \a aPad
* <p>
* This function uses a fast search in this sorted pad list and it is faster than
* GetPadFast(). This list is a sorted pad list must be built before calling this
* function.
* </p>
* @note The normal pad list is sorted by increasing netcodes.
* @param aPadList = the list of pads candidates (a std::vector<PAD*>)
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return a PAD object pointer to the connected pad.
*/
PAD* GetPad( std::vector<PAD*>& aPadList, const wxPoint& aPosition, LSET aLayerMask ) const;
/**
* Delete a given pad from the BOARD by removing it from its footprint and from the
* m_NetInfo. Makes no UI calls.
* @param aPad is the pad to delete.
*/
void PadDelete( PAD* aPad );
/**
* First empties then fills the vector with all pads and sorts them by increasing x
* coordinate, and for increasing y coordinate for same values of x coordinates. The vector
* only holds pointers to the pads and those pointers are only references to pads which are
* owned by the BOARD through other links.
* @param aVector Where to put the pad pointers.
* @param aNetCode = the netcode filter:
* = -1 to build the full pad list.
* = a given netcode to build the pad list relative to the given net
*/
void GetSortedPadListByXthenYCoord( std::vector<PAD*>& aVector, int aNetCode = -1 ) const;
/**
* Returns data on the length and number of track segments connected to a given track.
* This uses the connectivity data for the board to calculate connections
*
* @param aTrack Starting track (can also be a via) to check against for connection.
* @return a tuple containing <number, length, package length>
*/
std::tuple<int, double, double> GetTrackLength( const TRACK& aTrack ) const;
/**
* Collect all the TRACKs and VIAs that are members of a net given by aNetCode.
* Used from python.
* @param aNetCode gives the id of the net.
* @return TRACKS - which are in the net identified by @a aNetCode.
*/
TRACKS TracksInNet( int aNetCode );
/**
* Get a footprint by its bounding rectangle at \a aPosition on \a aLayer.
* <p>
* If more than one footprint is at \a aPosition, then the closest footprint on the
* active layer is returned. The distance is calculated via manhattan distance from
* the center of the bounding rectangle to \a aPosition.
*
* @param aPosition A wxPoint object containing the position to test.
* @param aActiveLayer Layer to test.
* @param aVisibleOnly Search only the visible layers if true.
* @param aIgnoreLocked Ignore locked footprints when true.
*/
FOOTPRINT* GetFootprint( const wxPoint& aPosition, PCB_LAYER_ID aActiveLayer,
bool aVisibleOnly, bool aIgnoreLocked = false ) const;
/**
* Reset all items' netcodes to 0 (no net).
*/
void ClearAllNetCodes();
/**
* Map all nets in the given board to nets with the same name (if any) in the destination
* board. This allows us to share layouts which came from the same hierarchical sheet in
* the schematic.
*/
void MapNets( const BOARD* aDestBoard );
void SanitizeNetcodes();
/**
* Add a listener to the board to receive calls whenever something on the
* board has been modified. The board does not take ownership of the
* listener object. Make sure to call RemoveListener before deleting the
* listener object. The order of listener invocations is not guaranteed.
* If the specified listener object has been added before, it will not be
* added again.
*/
void AddListener( BOARD_LISTENER* aListener );
/**
* Remove the specified listener. If it has not been added before, it
* will do nothing.
*/
void RemoveListener( BOARD_LISTENER* aListener );
/**
* Notify the board and its listeners that an item on the board has
* been modified in some way.
*/
void OnItemChanged( BOARD_ITEM* aItem );
/**
* Notify the board and its listeners that an item on the board has
* been modified in some way.
*/
void OnItemsChanged( std::vector<BOARD_ITEM*>& aItems );
/*
* Consistency check of internal m_groups structure.
* @param repair if true, modify groups structure until it passes the sanity check.
* @return empty string on success. Or error description if there's a problem.
*/
wxString GroupsSanityCheck( bool repair = false );
/*
* @param repair if true, make one modification to groups structure that brings it
* closer to passing the sanity check.
* @return empty string on success. Or error description if there's a problem.
*/
wxString GroupsSanityCheckInternal( bool repair );
struct GroupLegalOpsField
{
bool create : 1;
bool ungroup : 1;
bool removeItems : 1;
bool enter : 1;
};
/*
* Check which selection tool group operations are legal given the selection.
* @return bit field of legal ops.
*/
GroupLegalOpsField GroupLegalOps( const PCB_SELECTION& selection ) const;
public:
// ------------ Run-time caches -------------
std::mutex m_CachesMutex;
std::map< std::pair<BOARD_ITEM*, BOARD_ITEM*>, bool > m_InsideCourtyardCache;
std::map< std::pair<BOARD_ITEM*, BOARD_ITEM*>, bool > m_InsideFCourtyardCache;
std::map< std::pair<BOARD_ITEM*, BOARD_ITEM*>, bool > m_InsideBCourtyardCache;
std::map< std::pair<BOARD_ITEM*, BOARD_ITEM*>, bool > m_InsideAreaCache;
std::map< ZONE*, std::unique_ptr<DRC_RTREE> > m_CopperZoneRTrees;
};
#endif // CLASS_BOARD_H_