215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file info3d_visu.h
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*/
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#ifndef __INFO3D_VISU_H__
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#define __INFO3D_VISU_H__
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#include <layers_id_colors_and_visibility.h> // Layers id definitions
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#include <wx/glcanvas.h>
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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# include <GL/glu.h>
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#endif
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#include <3d_struct.h>
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#define m_ROTX m_Rot[0]
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#define m_ROTY m_Rot[1]
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#define m_ROTZ m_Rot[2]
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class BOARD_DESIGN_SETTINGS;
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/** Minor class to store a 3D color (R, G, B) 3 floats range 0 to 1.0
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*/
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class S3D_COLOR
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{
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public:
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double m_Red, m_Green, m_Blue;
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public: S3D_COLOR()
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{
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m_Red = m_Green = m_Blue = 0;
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}
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};
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enum DISPLAY3D_FLG {
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FL_AXIS=0, FL_MODULE, FL_ZONE,
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FL_ADHESIVE, FL_SILKSCREEN, FL_SOLDERMASK, FL_SOLDERPASTE,
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FL_COMMENTS, FL_ECO,
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FL_GRID,
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FL_USE_COPPER_THICKNESS,
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FL_SHOW_BOARD_BODY,
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FL_MOUSEWHEEL_PANNING,
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FL_USE_REALISTIC_MODE,
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FL_RENDER_SHADOWS,
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FL_RENDER_SHOW_HOLES_IN_ZONES,
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FL_RENDER_TEXTURES,
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FL_RENDER_SMOOTH_NORMALS,
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FL_RENDER_USE_MODEL_NORMALS,
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FL_RENDER_MATERIAL,
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FL_RENDER_SHOW_MODEL_BBOX,
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FL_LAST
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};
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/** Helper class to handle information needed to display 3D board
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*/
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class INFO3D_VISU
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{
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public:
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double m_Beginx, m_Beginy; // position of mouse (used in drag commands)
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double m_Quat[4]; // orientation of 3D view
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double m_Rot[4]; // rotation parameters of 3D view
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double m_Zoom; // 3D zoom value
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double m_3D_Grid; // 3D grid value, in mm
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S3D_COLOR m_BgColor;
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S3D_COLOR m_BgColor_Top;
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S3D_COLOR m_BoardBodyColor; // in realistic mode: FR4 board color
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S3D_COLOR m_SolderMaskColor; // in realistic mode: solder mask color
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S3D_COLOR m_SolderPasteColor; // in realistic mode: solder paste color
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S3D_COLOR m_SilkScreenColor; // in realistic mode: SilkScreen color
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S3D_COLOR m_CopperColor; // in realistic mode: copper color
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wxPoint m_BoardPos; // center board actual position in board units
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wxSize m_BoardSize; // board actual size in board units
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int m_CopperLayersCount; // Number of copper layers actually used by the board
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const BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design settings
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double m_BiuTo3Dunits; // Normalization scale to convert board
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// internal units to 3D units
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// to normalize 3D units between -1.0 and +1.0
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double zpos_offset;
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private:
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double m_layerZcoord[LAYER_ID_COUNT]; // Z position of each layer (normalized)
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double m_copperThickness; // Copper thickness (normalized)
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double m_epoxyThickness; // Epoxy thickness (normalized)
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double m_nonCopperLayerThickness; // Non copper layers thickness
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std::bitset<FL_LAST> m_drawFlags; // Enable/disable flags (see DISPLAY3D_FLG list)
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public: INFO3D_VISU();
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~INFO3D_VISU();
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// Accessors
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bool GetFlag( DISPLAY3D_FLG aFlag ) const { return m_drawFlags[aFlag]; }
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void SetFlag( DISPLAY3D_FLG aFlag, bool aState )
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{
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m_drawFlags[aFlag] = aState;
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}
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/**
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* Initialize 3D Parameters depending on aBoard
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* @param aBoard: the board to display
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*/
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void InitSettings( BOARD* aBoard );
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/**
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* @return the Z position of 3D shapes, in 3D Units
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* @param aIsFlipped: true for modules on Front (top) layer, false
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* if on back (bottom) layer
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*/
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double GetModulesZcoord3DIU( bool aIsFlipped );
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/**
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* @return the Z coordinate of the layer aLayer, in Board Internal Units
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* @param aLayerId: the layer number
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*/
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int GetLayerZcoordBIU( int aLayerId )
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{
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return KiROUND( m_layerZcoord[aLayerId] / m_BiuTo3Dunits );
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}
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/**
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* @return the thickness (Z size) of the copper, in Board Internal Units
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* note: the thickness (Z size) of the copper is not the thickness
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* of the layer (the thickness of the layer is the epoxy thickness / layer count)
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*
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* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set,
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* and normal mode, returns 0
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*/
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int GetCopperThicknessBIU() const
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{
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bool use_thickness = GetFlag( FL_USE_COPPER_THICKNESS );
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return use_thickness ?
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KiROUND( m_copperThickness / m_BiuTo3Dunits )
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: 0;
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}
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/**
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* function GetEpoxyThicknessBIU
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* @return the thickness (Z size) of the epoxy board, in Board Internal Units
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*/
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int GetEpoxyThicknessBIU() const
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{
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return KiROUND( m_epoxyThickness / m_BiuTo3Dunits );
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}
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/**
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* function GetNonCopperLayerThicknessBIU
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* @return the thickness (Z size) of a technical layer,
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* in Board Internal Units
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*
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* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
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*/
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int GetNonCopperLayerThicknessBIU() const
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{
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bool use_thickness = GetFlag( FL_USE_COPPER_THICKNESS );
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return use_thickness ?
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KiROUND( m_nonCopperLayerThickness / m_BiuTo3Dunits )
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: 0;
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}
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/**
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* function GetNonCopperLayerThicknessBIU
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* @return the thickness (Z size) of the copper or a technical layer,
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* in Board Internal Units, depending on the layer id
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*
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* Note: if m_drawFlags[FL_USE_COPPER_THICKNESS] is not set, returns 0
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*/
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int GetLayerObjectThicknessBIU( int aLayerId ) const
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{
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return IsCopperLayer( aLayerId ) ?
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GetCopperThicknessBIU() :
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GetNonCopperLayerThicknessBIU();
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}
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bool IsRealisticMode() { return GetFlag( FL_USE_REALISTIC_MODE ); }
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};
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extern INFO3D_VISU g_Parm_3D_Visu;
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#endif /* __INFO3D_VISU_H__ */
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