152 lines
4.0 KiB
C++
152 lines
4.0 KiB
C++
/********************************************************/
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/* 3d_struct.h : definition des structures de donnees */
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/* pour la representation 3D des modules */
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/********************************************************/
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#ifndef STRUCT_3D_H
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#define STRUCT_3D_H
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#include "base_struct.h"
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/* 3D modeler units -> PCB units conversion scale:
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* 1 "3D unit modeler" = 1 unit wings3d = 2,54 mm = 0.1 inch */
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#define UNITS3D_TO_UNITSPCB 1000
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class Struct3D_Master;
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class Struct3D_Shape;
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class S3D_Color /* This is a 3D color (R, G, G) 3 floats range 0 to 1.0*/
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{
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public:
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double m_Red, m_Green, m_Blue;
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public:
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S3D_Color() {
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m_Red = m_Green = m_Blue = 0;
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}
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};
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class S3D_Vertex /* This is a 3D coordinate (3 float numbers: x,y,z coordinates)*/
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{
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public:
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double x, y, z;
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public:
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S3D_Vertex();
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};
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class S3D_Material : public EDA_BaseStruct /* openGL "material" data*/
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{
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public:
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wxString m_Name;
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S3D_Vertex m_DiffuseColor;
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S3D_Vertex m_EmissiveColor;
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S3D_Vertex m_SpecularColor;
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float m_AmbientIntensity;
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float m_Transparency;
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float m_Shininess;
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public:
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S3D_Material( Struct3D_Master * father, const wxString &name );
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S3D_Material* Next() const { return (S3D_Material*) Pnext; }
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S3D_Material* Back() const { return (S3D_Material*) Pback; }
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void SetMaterial();
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};
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/*******************************************/
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class Struct3D_Master : public EDA_BaseStruct
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/*******************************************/
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/* Master structure for a 3D item description */
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{
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public:
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wxString m_Shape3DName; /* 3D shape name in 3D library */
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S3D_Vertex m_MatScale;
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S3D_Vertex m_MatRotation;
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S3D_Vertex m_MatPosition;
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Struct3D_Shape* m_3D_Drawings;
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S3D_Material* m_Materials;
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public:
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Struct3D_Master( EDA_BaseStruct * StructFather );
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~Struct3D_Master();
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Struct3D_Master* Next() const { return (Struct3D_Master*) Pnext; }
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Struct3D_Master* Back() const { return (Struct3D_Master*) Pback; }
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void Insert( S3D_Material* aMaterial )
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{
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aMaterial->SetNext( m_Materials );
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m_Materials = aMaterial;
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}
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void Copy( Struct3D_Master* pattern );
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int ReadData();
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int ReadMaterial( FILE* file, int* LineNum );
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int ReadChildren( FILE* file, int* LineNum );
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int ReadShape( FILE* file, int* LineNum );
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int ReadAppearance( FILE* file, int* LineNum );
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int ReadGeometry( FILE* file, int* LineNum );
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void Set_Object_Coords( S3D_Vertex* coord, int nbcoord );
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};
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/*********************************************/
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class Struct3D_Shape : public EDA_BaseStruct
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/*********************************************/
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/* decrit une forme complexe 3D */
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{
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public:
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S3D_Vertex* m_3D_Coord;
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int* m_3D_CoordIndex;
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int m_3D_Points;
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public:
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Struct3D_Shape( EDA_BaseStruct * StructFather );
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~Struct3D_Shape();
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Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
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Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }
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int ReadData( FILE* file, int* LineNum );
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};
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/*****************************************************************/
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/* Classe pour afficher et editer un Vertex (triplet de valeurs),*/
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/* en INCHES ou MM ou sans unites */
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/*****************************************************************/
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/* internal_unit is the internal unit number by inch:
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* - 1000 for EESchema
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* - 10000 for PcbNew
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*/
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class WinEDA_VertexCtrl
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{
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private:
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int m_Units;
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int m_Internal_Unit;
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wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
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wxStaticText* m_Text;
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public:
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// Constructor and destructor
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WinEDA_VertexCtrl( wxWindow * parent, const wxString &title,
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wxBoxSizer * BoxSizer,
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int units, int internal_unit );
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~WinEDA_VertexCtrl();
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S3D_Vertex GetValue();
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void SetValue( S3D_Vertex vertex );
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void Enable( bool enbl );
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void SetToolTip( const wxString& text );
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};
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#endif /* STRUCT_3D_H */
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