793 lines
26 KiB
C++
793 lines
26 KiB
C++
/*******************************/
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/* class_pad_draw_function.cpp */
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/*******************************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "trigo.h"
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#include "pcbnew_id.h" // ID_TRACK_BUTT
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#include "class_drawpanel.h"
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#include "drawtxt.h"
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#include "pcbnew.h"
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#include "class_board_design_settings.h"
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#include "colors_selection.h"
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/* uncomment this line to show this pad with its specfic size and color
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* when it is not on copper layers, and only one solder mask layer or solder paste layer
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* is displayed for this pad
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* After testing this feature,I am not sure this is a good idea
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* but the code is left here.
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*/
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//#define SHOW_PADMASK_REAL_SIZE_AND_COLOR
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// Helper class to store parameters used to draw a pad
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PAD_DRAWINFO::PAD_DRAWINFO()
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{
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m_DrawPanel = NULL;
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m_DrawMode = 0;
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m_Color = BLACK;
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m_HoleColor = BLACK; // could be DARKGRAY;
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m_PadClearance = 0;
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m_Display_padnum = true;
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m_Display_netname = true;
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m_ShowPadFilled = true;
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m_ShowNCMark = true;
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m_IsPrinting = false;
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}
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/** Draw a pad:
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* @param aPanel = the EDA_DRAW_PANEL panel
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* @param aDraw_mode = mode: GR_OR, GR_XOR, GR_AND...
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* @param aOffset = draw offset
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*/
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void D_PAD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, int aDraw_mode, const wxPoint& aOffset )
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{
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int color = 0;
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wxSize mask_margin; // margin (clearance) used for some non copper layers
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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int showActualMaskSize = 0; /* == layer number if the actual pad size on mask layer can be displayed
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* i.e. if only one layer is shown for this pad
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* and this layer is a mask (solder mask or sloder paste
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*/
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#endif
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if( m_Flags & DO_NOT_DRAW )
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return;
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PAD_DRAWINFO drawInfo;
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drawInfo.m_Offset = aOffset;
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/* We can show/hide pads from the layer manager.
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* options are show/hide pads on front and/or back side of the board
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* For through pads, we hide them only if both sides are hidden.
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* smd pads on back are hidden for all layers (copper and technical layers)
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* on back side of the board
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* smd pads on front are hidden for all layers (copper and technical layers)
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* on front side of the board
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* ECO, edge and Draw layers and not considered
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*/
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// Mask layers for Back side of board
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#define BACK_SIDE_LAYERS \
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(LAYER_BACK | ADHESIVE_LAYER_BACK | SOLDERPASTE_LAYER_BACK \
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| SILKSCREEN_LAYER_BACK | SOLDERMASK_LAYER_BACK)
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// Mask layers for Front side of board
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#define FRONT_SIDE_LAYERS \
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(LAYER_FRONT | ADHESIVE_LAYER_FRONT | SOLDERPASTE_LAYER_FRONT \
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| SILKSCREEN_LAYER_FRONT | SOLDERMASK_LAYER_FRONT)
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BOARD* brd = GetBoard();
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bool frontVisible = brd->IsElementVisible( PCB_VISIBLE( PAD_FR_VISIBLE ) );
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bool backVisible = brd->IsElementVisible( PCB_VISIBLE( PAD_BK_VISIBLE ) );
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if( !frontVisible && !backVisible )
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return;
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/* If pad are only on front side (no layer on back side)
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* and if hide front side pads is enabled, do not draw
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*/
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if( !frontVisible && ( (m_Masque_Layer & BACK_SIDE_LAYERS) == 0 ) )
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return;
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/* If pad are only on back side (no layer on front side)
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* and if hide back side pads is enabled, do not draw
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*/
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if( !backVisible && ( (m_Masque_Layer & FRONT_SIDE_LAYERS) == 0 ) )
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return;
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PCB_BASE_FRAME* frame = (PCB_BASE_FRAME*) aPanel->GetParent();
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PCB_SCREEN* screen = frame->GetScreen();
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if( frame->m_DisplayPadFill == FILLED )
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drawInfo.m_ShowPadFilled = true;
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else
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drawInfo.m_ShowPadFilled = false;
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if( m_Masque_Layer & LAYER_FRONT )
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{
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color = brd->GetVisibleElementColor( PAD_FR_VISIBLE );
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}
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if( m_Masque_Layer & LAYER_BACK )
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{
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color |= brd->GetVisibleElementColor( PAD_BK_VISIBLE );
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}
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if( color == 0 ) /* Not on copper layer */
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{
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// If the pad in on only one tech layer, use the layer color
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// else use DARKGRAY
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int mask_non_copper_layers = m_Masque_Layer & ~ALL_CU_LAYERS;
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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mask_non_copper_layers &= brd->GetVisibleLayers();
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#endif
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switch( mask_non_copper_layers )
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{
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case 0:
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break;
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case ADHESIVE_LAYER_BACK:
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color = brd->GetLayerColor( ADHESIVE_N_BACK );
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break;
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case ADHESIVE_LAYER_FRONT:
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color = brd->GetLayerColor( ADHESIVE_N_FRONT );
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break;
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case SOLDERPASTE_LAYER_BACK:
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color = brd->GetLayerColor( SOLDERPASTE_N_BACK );
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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showActualMaskSize = SOLDERPASTE_N_BACK;
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#endif
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break;
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case SOLDERPASTE_LAYER_FRONT:
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color = brd->GetLayerColor( SOLDERPASTE_N_FRONT );
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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showActualMaskSize = SOLDERPASTE_N_FRONT;
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#endif
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break;
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case SILKSCREEN_LAYER_BACK:
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color = brd->GetLayerColor( SILKSCREEN_N_BACK );
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break;
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case SILKSCREEN_LAYER_FRONT:
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color = brd->GetLayerColor( SILKSCREEN_N_FRONT );
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break;
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case SOLDERMASK_LAYER_BACK:
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color = brd->GetLayerColor( SOLDERMASK_N_BACK );
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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showActualMaskSize = SOLDERMASK_N_BACK;
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#endif
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break;
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case SOLDERMASK_LAYER_FRONT:
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color = brd->GetLayerColor( SOLDERMASK_N_FRONT );
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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showActualMaskSize = SOLDERMASK_N_FRONT;
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#endif
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break;
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case DRAW_LAYER:
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color = brd->GetLayerColor( DRAW_N );
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break;
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case COMMENT_LAYER:
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color = brd->GetLayerColor( COMMENT_N );
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break;
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case ECO1_LAYER:
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color = brd->GetLayerColor( ECO1_N );
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break;
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case ECO2_LAYER:
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color = brd->GetLayerColor( ECO2_N );
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break;
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case EDGE_LAYER:
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color = brd->GetLayerColor( EDGE_N );
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break;
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default:
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color = DARKGRAY;
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break;
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}
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}
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// if PAD_SMD pad and high contrast mode
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if( ( m_Attribut == PAD_SMD || m_Attribut == PAD_CONN )
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&& DisplayOpt.ContrastModeDisplay )
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{
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// when routing tracks
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if( frame && frame->GetToolId() == ID_TRACK_BUTT )
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{
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int routeTop = screen->m_Route_Layer_TOP;
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int routeBot = screen->m_Route_Layer_BOTTOM;
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// if routing between copper and component layers,
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// or the current layer is one of said 2 external copper layers,
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// then highlight only the current layer.
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if( ( ( 1 << routeTop ) | ( 1 << routeBot ) )
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== ( LAYER_BACK | LAYER_FRONT )
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|| ( ( 1 << screen->m_Active_Layer )
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& ( LAYER_BACK | LAYER_FRONT ) ) )
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{
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if( !IsOnLayer( screen->m_Active_Layer ) )
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{
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color &= ~MASKCOLOR;
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color |= DARKDARKGRAY;
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}
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}
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// else routing between an internal signal layer and some other
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// layer. Grey out all PAD_SMD pads not on current or the single
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// selected external layer.
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else if( !IsOnLayer( screen->m_Active_Layer )
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&& !IsOnLayer( routeTop )
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&& !IsOnLayer( routeBot ) )
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{
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color &= ~MASKCOLOR;
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color |= DARKDARKGRAY;
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}
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}
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// when not edting tracks, show PAD_SMD components not on active layer
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// as greyed out
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else
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{
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if( !IsOnLayer( screen->m_Active_Layer ) )
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{
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color &= ~MASKCOLOR;
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color |= DARKDARKGRAY;
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}
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}
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}
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#ifdef SHOW_PADMASK_REAL_SIZE_AND_COLOR
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if( showActualMaskSize )
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{
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switch( showActualMaskSize )
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{
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case SOLDERMASK_N_BACK:
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case SOLDERMASK_N_FRONT:
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mask_margin.x = mask_margin.y = GetSolderMaskMargin();
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break;
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case SOLDERPASTE_N_BACK:
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case SOLDERPASTE_N_FRONT:
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mask_margin = GetSolderPasteMargin();
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break;
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default:
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break;
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}
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}
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#endif
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// if Contrast mode is ON and a technical layer active, show pads on this
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// layer so we can see pads on paste or solder layer and the size of the
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// mask
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if( DisplayOpt.ContrastModeDisplay && screen->m_Active_Layer > LAST_COPPER_LAYER )
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{
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if( IsOnLayer( screen->m_Active_Layer ) )
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{
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color = brd->GetLayerColor( screen->m_Active_Layer );
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// In hight contrast mode, and if the active layer is the mask
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// layer shows the pad size with the mask clearance
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switch( screen->m_Active_Layer )
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{
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case SOLDERMASK_N_BACK:
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case SOLDERMASK_N_FRONT:
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mask_margin.x = mask_margin.y = GetSolderMaskMargin();
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break;
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case SOLDERPASTE_N_BACK:
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case SOLDERPASTE_N_FRONT:
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mask_margin = GetSolderPasteMargin();
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break;
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default:
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break;
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}
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}
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else
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color = DARKDARKGRAY;
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}
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if( aDraw_mode & GR_SURBRILL )
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{
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if( aDraw_mode & GR_AND )
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color &= ~HIGHLIGHT_FLAG;
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else
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color |= HIGHLIGHT_FLAG;
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}
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if( color & HIGHLIGHT_FLAG )
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color = ColorRefs[color & MASKCOLOR].m_LightColor;
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bool DisplayIsol = DisplayOpt.DisplayPadIsol;
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if( ( m_Masque_Layer & ALL_CU_LAYERS ) == 0 )
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DisplayIsol = FALSE;
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drawInfo.m_DrawMode = aDraw_mode;
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drawInfo.m_Color = color;
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drawInfo.m_DrawPanel = aPanel;
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drawInfo.m_Mask_margin = mask_margin;
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drawInfo.m_ShowNCMark = brd->IsElementVisible( PCB_VISIBLE( NO_CONNECTS_VISIBLE ) );
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drawInfo.m_IsPrinting = screen->m_IsPrinting;
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SetAlpha( &color, 170 );
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/* Get the pad clearance. This has a meaning only for Pcbnew.
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* for Cvpcb (and Gerbview) GetClearance() creates debug errors because
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* there is no net classes so a call to GetClearance() is made only when
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* needed (never needed in Cvpcb nor in Gerbview)
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*/
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drawInfo.m_PadClearance = DisplayIsol ? GetClearance() : 0;
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/* Draw the pad number */
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if( frame && !frame->m_DisplayPadNum )
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drawInfo.m_Display_padnum = false;
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if( ( DisplayOpt.DisplayNetNamesMode == 0 )
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|| ( DisplayOpt.DisplayNetNamesMode == 2 ) )
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drawInfo.m_Display_netname = false;
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// Display net names is restricted to pads that are on the active layer
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// in cotranst mode displae
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if( !IsOnLayer( screen->m_Active_Layer ) && DisplayOpt.ContrastModeDisplay )
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drawInfo.m_Display_netname = false;
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DrawShape( &aPanel->m_ClipBox, aDC, drawInfo );
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}
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/**
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* Function DrawShape
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* basic function to draw a pad.
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* used by D_PAD::Draw after calculation of parameters (color, final orientation ...)
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* this function can be called to draw a pad on a panel
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* even if this panel is not a EDA_DRAW_PANEL (for instance on a wxPanel inside the pad editor)
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*/
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void D_PAD::DrawShape( EDA_RECT* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo )
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{
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wxPoint coord[4];
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int delta_cx, delta_cy;
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int angle = m_Orient;
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int seg_width;
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GRSetDrawMode( aDC, aDrawInfo.m_DrawMode );
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// calculate pad shape position :
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wxPoint shape_pos = ReturnShapePos() - aDrawInfo.m_Offset;
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wxSize halfsize = m_Size;
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halfsize.x >>= 1;
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halfsize.y >>= 1;
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switch( GetShape() )
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{
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case PAD_CIRCLE:
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if( aDrawInfo.m_ShowPadFilled )
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GRFilledCircle( aClipBox, aDC, shape_pos.x, shape_pos.y,
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halfsize.x + aDrawInfo.m_Mask_margin.x, 0,
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aDrawInfo.m_Color, aDrawInfo.m_Color );
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else
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GRCircle( aClipBox, aDC, shape_pos.x, shape_pos.y,
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halfsize.x + aDrawInfo.m_Mask_margin.x,
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m_PadSketchModePenSize, aDrawInfo.m_Color );
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if( aDrawInfo.m_PadClearance )
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{
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GRCircle( aClipBox,
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aDC, shape_pos.x, shape_pos.y,
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halfsize.x + aDrawInfo.m_PadClearance,
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0,
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aDrawInfo.m_Color );
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}
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break;
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case PAD_OVAL:
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{
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wxPoint segStart, segEnd;
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seg_width = BuildSegmentFromOvalShape(segStart, segEnd, angle);
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segStart += shape_pos;
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segEnd += shape_pos;
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if( aDrawInfo.m_ShowPadFilled )
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{
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GRFillCSegm( aClipBox, aDC, segStart.x, segStart.y, segEnd.x, segEnd.y,
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seg_width, aDrawInfo.m_Color );
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}
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else
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{
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GRCSegm( aClipBox, aDC, segStart.x, segStart.y, segEnd.x, segEnd.y,
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seg_width, m_PadSketchModePenSize, aDrawInfo.m_Color );
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}
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/* Draw the isolation line. */
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if( aDrawInfo.m_PadClearance )
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{
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seg_width += 2 * aDrawInfo.m_PadClearance;
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GRCSegm( aClipBox, aDC, segStart.x, segStart.y, segEnd.x, segEnd.y,
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seg_width, aDrawInfo.m_Color );
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}
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}
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break;
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case PAD_RECT:
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case PAD_TRAPEZOID:
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BuildPadPolygon( coord, aDrawInfo.m_Mask_margin, angle );
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for( int ii = 0; ii < 4; ii++ )
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coord[ii] += shape_pos;
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GRClosedPoly( aClipBox, aDC, 4, coord, aDrawInfo.m_ShowPadFilled,
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aDrawInfo.m_ShowPadFilled ? 0 : m_PadSketchModePenSize,
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aDrawInfo.m_Color, aDrawInfo.m_Color );
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if( aDrawInfo.m_PadClearance )
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{
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BuildPadPolygon( coord, wxSize( aDrawInfo.m_PadClearance,
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aDrawInfo.m_PadClearance ), angle );
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for( int ii = 0; ii < 4; ii++ )
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coord[ii] += shape_pos;
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GRClosedPoly( aClipBox, aDC, 4, coord, 0, aDrawInfo.m_Color, aDrawInfo.m_Color );
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}
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break;
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default:
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break;
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}
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/* Draw the pad hole */
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wxPoint holepos = m_Pos - aDrawInfo.m_Offset;
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int hole = m_Drill.x >> 1;
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if( aDrawInfo.m_ShowPadFilled && hole )
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{
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bool blackpenstate = false;
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if( aDrawInfo.m_IsPrinting )
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{
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blackpenstate = GetGRForceBlackPenState();
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GRForceBlackPen( false );
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aDrawInfo.m_HoleColor = g_DrawBgColor;
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}
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if( aDrawInfo.m_DrawMode != GR_XOR )
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GRSetDrawMode( aDC, GR_COPY );
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else
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GRSetDrawMode( aDC, GR_XOR );
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switch( m_DrillShape )
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{
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case PAD_CIRCLE:
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if( aDC->LogicalToDeviceXRel( hole ) > 1 )
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GRFilledCircle( aClipBox, aDC, holepos.x, holepos.y, hole, 0,
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aDrawInfo.m_Color, aDrawInfo.m_HoleColor );
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break;
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case PAD_OVAL:
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halfsize.x = m_Drill.x >> 1;
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halfsize.y = m_Drill.y >> 1;
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if( m_Drill.x > m_Drill.y ) /* horizontal */
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{
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delta_cx = halfsize.x - halfsize.y;
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delta_cy = 0;
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seg_width = m_Drill.y;
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}
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else /* vertical */
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{
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delta_cx = 0;
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delta_cy = halfsize.y - halfsize.x;
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seg_width = m_Drill.x;
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}
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RotatePoint( &delta_cx, &delta_cy, angle );
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GRFillCSegm( aClipBox, aDC, holepos.x + delta_cx, holepos.y + delta_cy,
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holepos.x - delta_cx, holepos.y - delta_cy, seg_width,
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aDrawInfo.m_HoleColor );
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break;
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default:
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break;
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}
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if( aDrawInfo.m_IsPrinting )
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|
GRForceBlackPen( blackpenstate );
|
|
}
|
|
|
|
GRSetDrawMode( aDC, aDrawInfo.m_DrawMode );
|
|
|
|
/* Draw "No connect" ( / or \ or cross X ) if necessary. : */
|
|
if( m_Netname.IsEmpty() && aDrawInfo.m_ShowNCMark )
|
|
{
|
|
int dx0 = MIN( halfsize.x, halfsize.y );
|
|
int nc_color = BLUE;
|
|
|
|
if( m_Masque_Layer & LAYER_FRONT ) /* Draw \ */
|
|
GRLine( aClipBox, aDC, holepos.x - dx0, holepos.y - dx0,
|
|
holepos.x + dx0, holepos.y + dx0, 0, nc_color );
|
|
|
|
if( m_Masque_Layer & LAYER_BACK ) /* Draw / */
|
|
GRLine( aClipBox, aDC, holepos.x + dx0, holepos.y - dx0,
|
|
holepos.x - dx0, holepos.y + dx0, 0, nc_color );
|
|
}
|
|
|
|
/* Draw the pad number */
|
|
if( !aDrawInfo.m_Display_padnum && !aDrawInfo.m_Display_netname )
|
|
return;
|
|
|
|
wxPoint tpos0 = shape_pos; // Position of the centre of text
|
|
wxPoint tpos = tpos0;
|
|
wxSize AreaSize; // size of text area, normalized to
|
|
// AreaSize.y < AreaSize.x
|
|
int shortname_len = m_ShortNetname.Len();
|
|
if( !aDrawInfo.m_Display_netname )
|
|
shortname_len = 0;
|
|
if( GetShape() == PAD_CIRCLE )
|
|
angle = 0;
|
|
AreaSize = m_Size;
|
|
if( m_Size.y > m_Size.x )
|
|
{
|
|
angle += 900;
|
|
AreaSize.x = m_Size.y;
|
|
AreaSize.y = m_Size.x;
|
|
}
|
|
|
|
if( shortname_len > 0 ) // if there is a netname, provides room
|
|
// to display this netname
|
|
{
|
|
AreaSize.y /= 2; // Text used only the upper area of the
|
|
// pad. The lower area displays the net
|
|
// name
|
|
tpos.y -= AreaSize.y / 2;
|
|
}
|
|
|
|
// Calculate the position of text, that is the middle point of the upper
|
|
// area of the pad
|
|
RotatePoint( &tpos, shape_pos, angle );
|
|
|
|
/* Draw text with an angle between -90 deg and + 90 deg */
|
|
int t_angle = angle;
|
|
NORMALIZE_ANGLE_90( t_angle );
|
|
|
|
/* Note: in next calculations, texte size is calculated for 3 or more
|
|
* chars. Of course, pads numbers and nets names can have less than 3
|
|
* chars. but after some tries, i found this is gives the best look
|
|
*/
|
|
#define MIN_CHAR_COUNT 3
|
|
wxString buffer;
|
|
|
|
int tsize;
|
|
if( aDrawInfo.m_Display_padnum )
|
|
{
|
|
ReturnStringPadName( buffer );
|
|
int numpad_len = buffer.Len();
|
|
numpad_len = MAX( numpad_len, MIN_CHAR_COUNT );
|
|
|
|
tsize = min( AreaSize.y, AreaSize.x / numpad_len );
|
|
#define CHAR_SIZE_MIN 5
|
|
|
|
if( aDC->LogicalToDeviceXRel( tsize ) >= CHAR_SIZE_MIN ) // Not drawable when size too small.
|
|
{
|
|
// tsize reserve room for marges and segments thickness
|
|
tsize = (int) ( tsize * 0.8 );
|
|
DrawGraphicText( aDrawInfo.m_DrawPanel, aDC, tpos, WHITE, buffer, t_angle,
|
|
wxSize( tsize, tsize ), GR_TEXT_HJUSTIFY_CENTER,
|
|
GR_TEXT_VJUSTIFY_CENTER, tsize / 7, false, false );
|
|
}
|
|
}
|
|
|
|
// display the short netname, if exists
|
|
if( shortname_len == 0 )
|
|
return;
|
|
|
|
shortname_len = MAX( shortname_len, MIN_CHAR_COUNT );
|
|
tsize = min( AreaSize.y, AreaSize.x / shortname_len );
|
|
|
|
if( aDC->LogicalToDeviceXRel( tsize ) >= CHAR_SIZE_MIN ) // Not drawable in size too small.
|
|
{
|
|
tpos = tpos0;
|
|
if( aDrawInfo.m_Display_padnum )
|
|
tpos.y += AreaSize.y / 2;
|
|
RotatePoint( &tpos, shape_pos, angle );
|
|
|
|
// tsize reserve room for marges and segments thickness
|
|
tsize = (int) ( tsize * 0.8 );
|
|
DrawGraphicText( aDrawInfo.m_DrawPanel, aDC, tpos, WHITE, m_ShortNetname, t_angle,
|
|
wxSize( tsize, tsize ), GR_TEXT_HJUSTIFY_CENTER,
|
|
GR_TEXT_VJUSTIFY_CENTER, tsize / 7, false, false );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function BuildSegmentFromOvalShape
|
|
* Has meaning only for OVAL (and ROUND) pads.
|
|
* Build an equivalent segment having the same shape as the OVAL shape,
|
|
* aSegStart and aSegEnd are the ending points of the equivalent segment of the shape
|
|
* aRotation is the asked rotation of the segment (usually m_Orient)
|
|
*/
|
|
int D_PAD::BuildSegmentFromOvalShape(wxPoint& aSegStart, wxPoint& aSegEnd, int aRotation) const
|
|
{
|
|
int width;
|
|
if( m_Size.y < m_Size.x ) // Build an horizontal equiv segment
|
|
{
|
|
int delta = ( m_Size.x - m_Size.y ) / 2;
|
|
aSegStart.x = -delta;
|
|
aSegStart.y = 0;
|
|
aSegEnd.x = delta;
|
|
aSegEnd.y = 0;
|
|
width = m_Size.y;
|
|
}
|
|
else // Vertical oval: build a vertical equiv segment
|
|
{
|
|
int delta = ( m_Size.y -m_Size.x ) / 2;
|
|
aSegStart.x = 0;
|
|
aSegStart.y = -delta;
|
|
aSegEnd.x = 0;
|
|
aSegEnd.y = delta;
|
|
width = m_Size.x;
|
|
}
|
|
|
|
if( aRotation )
|
|
{
|
|
RotatePoint( &aSegStart, aRotation);
|
|
RotatePoint( &aSegEnd, aRotation);
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Function BuildPadPolygon
|
|
* Has meaning only for polygonal pads (trapeziod and rectangular)
|
|
* Build the Corner list of the polygonal shape,
|
|
* depending on shape, extra size (clearance ...) and orientation
|
|
* @param aCoord = a buffer to fill.
|
|
* @param aInflateValue = wxSize: the clearance or margin value. value > 0: inflate, < 0 deflate
|
|
* @param aRotation = full rotation of the polygon, usually m_Orient
|
|
*/
|
|
void D_PAD::BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue, int aRotation ) const
|
|
{
|
|
if( (GetShape() != PAD_RECT) && (GetShape() != PAD_TRAPEZOID) )
|
|
return;
|
|
|
|
wxSize delta;
|
|
wxSize halfsize;
|
|
|
|
halfsize.x = m_Size.x >> 1;
|
|
halfsize.y = m_Size.y >> 1;
|
|
|
|
/* For rectangular shapes, inflate is easy
|
|
*/
|
|
if( GetShape() == PAD_RECT )
|
|
{
|
|
halfsize += aInflateValue;
|
|
|
|
// Verify if do not deflate more than than size
|
|
// Only possible for inflate negative values.
|
|
if( halfsize.x < 0 )
|
|
halfsize.x = 0;
|
|
if( halfsize.y < 0 )
|
|
halfsize.y = 0;
|
|
}
|
|
else
|
|
{
|
|
// Trapezoidal pad: verify delta values
|
|
delta.x = ( m_DeltaSize.x >> 1 );
|
|
delta.y = ( m_DeltaSize.y >> 1 );
|
|
|
|
// be sure delta values are not to large
|
|
if( (delta.x < 0) && (delta.x <= -halfsize.y) )
|
|
delta.x = -halfsize.y + 1;
|
|
if( (delta.x > 0) && (delta.x >= halfsize.y) )
|
|
delta.x = halfsize.y - 1;
|
|
if( (delta.y < 0) && (delta.y <= -halfsize.x) )
|
|
delta.y = -halfsize.x + 1;
|
|
if( (delta.y > 0) && (delta.y >= halfsize.x) )
|
|
delta.y = halfsize.x - 1;
|
|
}
|
|
|
|
// Build the basic rectangular or trapezoid shape
|
|
// delta is null for rectangular shapes
|
|
aCoord[0].x = -halfsize.x - delta.y; // lower left
|
|
aCoord[0].y = +halfsize.y + delta.x;
|
|
|
|
aCoord[1].x = -halfsize.x + delta.y; // upper left
|
|
aCoord[1].y = -halfsize.y - delta.x;
|
|
|
|
aCoord[2].x = +halfsize.x - delta.y; // upper right
|
|
aCoord[2].y = -halfsize.y + delta.x;
|
|
|
|
aCoord[3].x = +halfsize.x + delta.y; // lower right
|
|
aCoord[3].y = +halfsize.y - delta.x;
|
|
|
|
// Offsetting the trapezoid shape id needed
|
|
// It is assumed delta.x or/and delta.y == 0
|
|
if( GetShape() == PAD_TRAPEZOID && (aInflateValue.x != 0 || aInflateValue.y != 0) )
|
|
{
|
|
double angle;
|
|
wxSize corr;
|
|
if( delta.y ) // lower and upper segment is horizontal
|
|
{
|
|
// Calculate angle of left (or right) segment with vertical axis
|
|
angle = atan2( double( m_DeltaSize.y ), double( m_Size.y ) );
|
|
|
|
// left and right sides are moved by aInflateValue.x in their perpendicular direction
|
|
// We must calculate the corresponding displacement on the horizontal axis
|
|
// that is delta.x +- corr.x depending on the corner
|
|
corr.x = wxRound( tan( angle ) * aInflateValue.x );
|
|
delta.x = wxRound( aInflateValue.x / cos( angle ) );
|
|
|
|
// Horizontal sides are moved up and down by aInflateValue.y
|
|
delta.y = aInflateValue.y;
|
|
|
|
// corr.y = 0 by the constructor
|
|
}
|
|
else if( delta.x ) // left and right segment is vertical
|
|
{
|
|
// Calculate angle of lower (or upper) segment with horizontal axis
|
|
angle = atan2( double( m_DeltaSize.x ), double( m_Size.x ) );
|
|
|
|
// lower and upper sides are moved by aInflateValue.x in their perpendicular direction
|
|
// We must calculate the corresponding displacement on the vertical axis
|
|
// that is delta.y +- corr.y depending on the corner
|
|
corr.y = wxRound( tan( angle ) * aInflateValue.y );
|
|
delta.y = wxRound( aInflateValue.y / cos( angle ) );
|
|
|
|
// Vertical sides are moved left and right by aInflateValue.x
|
|
delta.x = aInflateValue.x;
|
|
|
|
// corr.x = 0 by the constructor
|
|
}
|
|
else // the trapezoid is a rectangle
|
|
{
|
|
delta = aInflateValue; // this pad is rectangular (delta null).
|
|
}
|
|
aCoord[0].x += -delta.x - corr.x; // lower left
|
|
aCoord[0].y += delta.y + corr.y;
|
|
|
|
aCoord[1].x += -delta.x + corr.x; // upper left
|
|
aCoord[1].y += -delta.y - corr.y;
|
|
|
|
aCoord[2].x += delta.x - corr.x; // upper right
|
|
aCoord[2].y += -delta.y + corr.y;
|
|
|
|
aCoord[3].x += delta.x + corr.x; // lower right
|
|
aCoord[3].y += delta.y - corr.y;
|
|
|
|
/* test coordinates and clamp them if the offset correction is too large:
|
|
* Note: if a coordinate is bad, the other "symmetric" coordinate is bad
|
|
* So when a bad coordinate is found, the 2 symmetric coordinates
|
|
* are set to the minimun value (0)
|
|
*/
|
|
|
|
if( aCoord[0].x > 0 ) // lower left x coordinate must be <= 0
|
|
aCoord[0].x = aCoord[3].x = 0;
|
|
if( aCoord[1].x > 0 ) // upper left x coordinate must be <= 0
|
|
aCoord[1].x = aCoord[2].x = 0;
|
|
if( aCoord[0].y < 0 ) // lower left y coordinate must be >= 0
|
|
aCoord[0].y = aCoord[1].y = 0;
|
|
if( aCoord[3].y < 0 ) // lower right y coordinate must be >= 0
|
|
aCoord[3].y = aCoord[2].y = 0;
|
|
}
|
|
|
|
if( aRotation )
|
|
{
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
RotatePoint( &aCoord[ii], aRotation );
|
|
}
|
|
}
|