kicad/gerbview/dcode.h

257 lines
8.7 KiB
C++

/**************/
/* dcode.h */
/**************/
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 1992-2010 Jean-Pierre Charras <jean-pierre.charras@gipsa-lab.inpg.fr>
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2010 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _DCODE_H_
#define _DCODE_H_
#include <vector>
#include <set>
#include "base_struct.h"
class GERBER_DRAW_ITEM;
/**
* Enum APERTURE_T
* is the set of all gerber aperture types allowed, according to page 16 of
* http://gerbv.sourceforge.net/docs/rs274xrevd_e.pdf
*/
enum APERTURE_T {
APT_CIRCLE = 'C', // Flashed shape: Circle with or without hole
APT_LINE = 'L', // tool to draw line. Not used to flash items
APT_RECT = 'R', // Flashed shape: Rectangle with or without hole
APT_OVAL = '0', // Flashed shape: Oval with or without hole
APT_POLYGON = 'P', // Flashed shape: Regular polygon (3 to 12 edges)
// with or without hole. Can be rotated
APT_MACRO = 'M' // Complex shape given by a macro definition (see AM_PRIMITIVE_ID)
};
// In aperture definition, round, oval and rectangular flashed shapes
// can have a hole (ropund or rectangular)
// this option is stored in .m_DrillShape D_CODE member
enum APERTURE_DEF_HOLETYPE {
APT_DEF_NO_HOLE = 0,
APT_DEF_ROUND_HOLE,
APT_DEF_RECT_HOLE
};
/* define min and max values for D Codes values.
* note: values >= 0 and > FIRST_DCODE can be used for specila purposes
*/
#define FIRST_DCODE 10
#define LAST_DCODE 999
#define TOOLS_MAX_COUNT (LAST_DCODE + 1)
class APERTURE_MACRO;
class D_CODE;
/**
* Class DCODE_PARAM
* holds a parameter for a DCODE or an "aperture macro" as defined within
* standard RS274X. The \a value field can be a constant, i.e. "immediate"
* parameter or it may not be used if this param is going to defer to the
* referencing aperture macro. In that case, the \a index field is an index
* into the aperture macro's parameters.
*/
class DCODE_PARAM
{
public:
DCODE_PARAM() :
index( -1 ),
value( 0.0 )
{}
double GetValue( const D_CODE* aDcode ) const;
void SetValue( double aValue )
{
value = aValue;
index = -1;
}
/**
* Function IsImmediate
* tests if this DCODE_PARAM holds an immediate parameter or is a pointer
* into a parameter held by an owning D_CODE.
*/
bool IsImmediate() const { return index == -1; }
unsigned GetIndex() const
{
return (unsigned) index;
}
void SetIndex( int aIndex )
{
index = aIndex;
}
private:
int index; ///< if -1, then \a value field is an immediate value,
// else this is an index into parent's
// D_CODE.m_am_params.
double value; ///< if IsImmediate()==true then use the value, else
// not used.
};
typedef std::vector<DCODE_PARAM> DCODE_PARAMS;
/**
* Class D_CODE
* holds a gerber DCODE definition.
*/
class D_CODE
{
friend class DCODE_PARAM;
APERTURE_MACRO* m_Macro; ///< no ownership, points to
// GERBER.m_aperture_macros element
/**
* parameters used only when this D_CODE holds a reference to an aperture
* macro, and these parameters would customize the macro.
*/
DCODE_PARAMS m_am_params;
std::vector <wxPoint> m_PolyCorners; /* Polygon used to draw APT_POLYGON shape and some other
* complex shapes which are converted to polygon
* (shapes with hole )
*/
public:
wxSize m_Size; /* Horizontal and vertical dimensions. */
APERTURE_T m_Shape; /* shape ( Line, rectangle, circle , oval .. ) */
int m_Num_Dcode; /* D code ( >= 10 ) */
wxSize m_Drill; /* dimension of the hole (if any) */
APERTURE_DEF_HOLETYPE m_DrillShape; /* shape of the hole (0 = no hole, round = 1, rect = 2) */
double m_Rotation; /* shape rotation in degrees */
int m_EdgesCount; /* in aperture definition Polygon only: number of edges for the polygon */
bool m_InUse; /* FALSE if not used */
bool m_Defined; /* FALSE if not defined */
wxString m_SpecialDescr;
public:
D_CODE( int num_dcode );
~D_CODE();
void Clear_D_CODE_Data();
void AppendParam( double aValue )
{
DCODE_PARAM param;
param.SetValue( aValue );
m_am_params.push_back( param );
}
void SetMacro( APERTURE_MACRO* aMacro )
{
m_Macro = aMacro;
}
APERTURE_MACRO* GetMacro() { return m_Macro; }
/**
* Function ShowApertureType
* returns a character string telling what type of aperture type \a aType is.
* @param aType The aperture type to show.
*/
static const wxChar* ShowApertureType( APERTURE_T aType );
/** function DrawFlashedShape
* Draw the dcode shape for flashed items.
* When an item is flashed, the DCode shape is the shape of the item
* @param aParent = the GERBER_DRAW_ITEM being drawn
* @param aClipBox = DC clip box (NULL is no clip)
* @param aDC = device context
* @param aColor = the normal color to use
* @param aAltColor = the color used to draw with "reverse" exposure mode (used in aperture macros only)
* @param aFilled = true to draw in filled mode, false to draw in skecth mode
* @param aPosition = the actual shape position
*/
void DrawFlashedShape( GERBER_DRAW_ITEM* aParent,
EDA_Rect* aClipBox, wxDC* aDC, int aColor, int aAltColor,
wxPoint aShapePos, bool aFilledShape );
/** function DrawFlashedPolygon
* a helper function used id ::Draw to draw the polygon stored ion m_PolyCorners
* Draw some Apertures shapes when they are defined as filled polygons.
* APT_POLYGON is always a polygon, but some complex shapes are also converted to
* polygons (shapes with holes, some rotated shapes)
* @param aParent = the GERBER_DRAW_ITEM being drawn
* @param aClipBox = DC clip box (NULL is no clip)
* @param aDC = device context
* @param aColor = the normal color to use
* @param aFilled = true to draw in filled mode, false to draw in skecth mode
* @param aPosition = the actual shape position
*/
void DrawFlashedPolygon( GERBER_DRAW_ITEM* aParent,
EDA_Rect* aClipBox, wxDC* aDC, int aColor,
bool aFilled, const wxPoint& aPosition );
/** function ConvertShapeToPolygon
* convert a shape to an equivalent polygon.
* Arcs and circles are approximated by segments
* Useful when a shape is not a graphic primitive (shape with hole,
* rotated shape ... ) and cannot be easily drawn.
*/
void ConvertShapeToPolygon();
};
inline double DCODE_PARAM::GetValue( const D_CODE* aDcode ) const
{
if( IsImmediate() )
return value;
else
{
// the first one was numbered 1, not zero, as in $1, see page 19 of spec.
unsigned ndx = GetIndex() - 1;
wxASSERT( aDcode );
// get the parameter from the aDcode
if( ndx < aDcode->m_am_params.size() )
return aDcode->m_am_params[ndx].GetValue( NULL );
else
{
wxASSERT( GetIndex() - 1 < aDcode->m_am_params.size() );
return 0.0;
}
}
}
#endif // ifndef _DCODE_H_