687 lines
27 KiB
C++
687 lines
27 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file wxBasePcbFrame.h
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* @brief Classes used in Pcbnew, CvPcb and GerbView.
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*/
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#ifndef WX_BASE_PCB_FRAME_H_
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#define WX_BASE_PCB_FRAME_H_
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#include <vector>
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#include <wxstruct.h>
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#include <base_struct.h>
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#include <eda_text.h> // EDA_DRAW_MODE_T
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#include <richio.h>
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#include <class_pcb_screen.h>
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/* Forward declarations of classes. */
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class BOARD;
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class BOARD_CONNECTED_ITEM;
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class MODULE;
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class TRACK;
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class D_PAD;
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class TEXTE_MODULE;
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class EDA_3D_FRAME;
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class GENERAL_COLLECTOR;
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class GENERAL_COLLECTORS_GUIDE;
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class BOARD_DESIGN_SETTINGS;
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class ZONE_SETTINGS;
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class PCB_PLOT_PARAMS;
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class FP_LIB_TABLE;
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class FPID;
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class TOOL_MANAGER;
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class TOOL_DISPATCHER;
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/**
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* class PCB_BASE_FRAME
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* basic PCB main window class for Pcbnew, Gerbview, and CvPcb footprint viewer.
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*/
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class PCB_BASE_FRAME : public EDA_DRAW_FRAME
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{
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public:
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bool m_DisplayPadFill; // How show pads
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bool m_DisplayViaFill; // How show vias
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bool m_DisplayPadNum; // show pads numbers
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int m_DisplayModEdge; // How to display module drawings (line/ filled / sketch)
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int m_DisplayModText; // How to display module texts (line/ filled / sketch)
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bool m_DisplayPcbTrackFill; // false : tracks are show in sketch mode, true = filled.
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EDA_UNITS_T m_UserGridUnit;
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wxRealPoint m_UserGridSize;
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int m_FastGrid1;
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int m_FastGrid2;
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EDA_3D_FRAME* m_Draw3DFrame;
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protected:
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BOARD* m_Pcb;
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GENERAL_COLLECTOR* m_Collector;
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/// The project footprint library table. This is a combination of the project
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/// footprint library table and the global footprint table. This is the one to
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/// use when finding a #MODULE.
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FP_LIB_TABLE* m_footprintLibTable;
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/// Auxiliary tool bar typically shown below the main tool bar at the top of the
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/// main window.
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wxAuiToolBar* m_auxiliaryToolBar;
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TOOL_MANAGER* m_toolManager;
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TOOL_DISPATCHER* m_toolDispatcher;
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void updateGridSelectBox();
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void updateZoomSelectBox();
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virtual void unitsChangeRefresh();
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/**
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* Function loadFootprint
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* attempts to load \a aFootprintId from the footprint library table.
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*
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* @param aFootprintId is the #FPID of component footprint to load.
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* @return the #MODULE if found or NULL if \a aFootprintId not found in any of the
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* libraries in #m_footprintLibTable.
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* @throw IO_ERROR if an I/O error occurs or a #PARSE_ERROR if a file parsing error
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* occurs while reading footprint library files.
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*/
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MODULE* loadFootprint( const FPID& aFootprintId )
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throw( IO_ERROR, PARSE_ERROR );
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///> Rendering order of layers on GAL-based canvas (lower index in the array
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///> means that layer is displayed closer to the user, ie. on the top).
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static const LAYER_NUM GAL_LAYER_ORDER[];
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public:
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PCB_BASE_FRAME( wxWindow* aParent, ID_DRAWFRAME_TYPE aFrameType,
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const wxString& aTitle,
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const wxPoint& aPos, const wxSize& aSize,
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long aStyle, const wxString & aFrameName );
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~PCB_BASE_FRAME();
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/**
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* Function LoadFootprint
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* attempts to load \a aFootprintId from the footprint library table.
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*
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* @param aFootprintId is the #FPID of component footprint to load.
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* @return the #MODULE if found or NULL if \a aFootprintId not found in any of the
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* libraries in #m_footprintLibTable.
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*/
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MODULE* LoadFootprint( const FPID& aFootprintId );
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/**
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* Function GetBoardBoundingBox
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* calculates the bounding box containing all board items (or board edge segments).
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* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
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* @return EDA_RECT - the board's bounding box
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*/
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EDA_RECT GetBoardBoundingBox( bool aBoardEdgesOnly = false ) const;
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void SetPageSettings( const PAGE_INFO& aPageSettings ); // overload
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const PAGE_INFO& GetPageSettings() const; // overload
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const wxSize GetPageSizeIU() const; // overload
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const wxPoint& GetAuxOrigin() const; // overload
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void SetAuxOrigin( const wxPoint& aPoint ); // overload
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const wxPoint& GetGridOrigin() const; // overload
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void SetGridOrigin( const wxPoint& aPoint ); // overload
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const TITLE_BLOCK& GetTitleBlock() const; // overload
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ); // overload
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/**
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* Function GetDesignSettings
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* returns the BOARD_DESIGN_SETTINGS for the BOARD owned by this frame.
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* Overloaded in FOOTPRINT_EDIT_FRAME.
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*/
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virtual BOARD_DESIGN_SETTINGS& GetDesignSettings() const;
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virtual void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings );
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const ZONE_SETTINGS& GetZoneSettings() const;
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void SetZoneSettings( const ZONE_SETTINGS& aSettings );
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/**
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* Function GetPlotSettings
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* returns the PCB_PLOT_PARAMS for the BOARD owned by this frame.
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* Overloaded in FOOTPRINT_EDIT_FRAME.
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*/
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virtual const PCB_PLOT_PARAMS& GetPlotSettings() const;
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virtual void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings );
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/**
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* Function SetBoard
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* sets the m_Pcb member in such as way as to ensure deleting any previous
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* BOARD.
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* @param aBoard The BOARD to put into the frame.
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*/
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virtual void SetBoard( BOARD* aBoard );
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BOARD* GetBoard() const
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{
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wxASSERT( m_Pcb );
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return m_Pcb;
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}
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/**
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* Function SetFootprintLibTable
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* set the footprint library table to \a aFootprintLibTable.
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*
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* @param aFootprintLibTable is a pointer to the #FP_LIB_TABLE object.
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*/
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void SetFootprintLibTable( FP_LIB_TABLE* aFootprintLibTable )
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{
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m_footprintLibTable = aFootprintLibTable;
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}
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// General
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virtual void OnCloseWindow( wxCloseEvent& Event ) = 0;
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virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) { }
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virtual void ReCreateHToolbar() = 0;
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virtual void ReCreateVToolbar() = 0;
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virtual void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) = 0;
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virtual void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) = 0;
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virtual bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) = 0;
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virtual void ReCreateMenuBar();
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virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
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virtual void UpdateStatusBar();
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PCB_SCREEN* GetScreen() const { return (PCB_SCREEN*) EDA_DRAW_FRAME::GetScreen(); }
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/**
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* Function BestZoom
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* @return the "best" zoom to show the entire board or footprint on the screen.
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*/
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virtual double BestZoom();
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virtual void Show3D_Frame( wxCommandEvent& event );
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public:
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// Read/write functions:
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EDA_ITEM* ReadDrawSegmentDescr( LINE_READER* aReader );
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int ReadListeSegmentDescr( LINE_READER* aReader,
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TRACK* PtSegm,
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int StructType,
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int NumSegm );
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int ReadSetup( LINE_READER* aReader );
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int ReadGeneralDescrPcb( LINE_READER* aReader );
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/**
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* Function PcbGeneralLocateAndDisplay
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* searches for an item under the mouse cursor.
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* Items are searched first on the current working layer.
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* If nothing found, an item will be searched without layer restriction.
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* If more than one item is found meeting the current working layer
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* criterion, then a popup menu is shown which allows the user to pick
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* which item he/she is interested in. Once an item is chosen, then it
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* is make the "current item" and the status window is updated to reflect
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* this.
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*
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* @param aHotKeyCode The hotkey which relates to the caller and determines
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* the type of search to be performed. If zero, then
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* the mouse tools will be tested instead.
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*/
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BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 );
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void ProcessItemSelection( wxCommandEvent& event );
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/**
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* Function SetCurItem
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* sets the currently selected item and displays it in the MsgPanel.
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* If the given item is NULL then the MsgPanel is erased and there is no
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* currently selected item. This function is intended to make the process
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* of "selecting" an item more formal, and to indivisibly tie the operation
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* of selecting an item to displaying it using BOARD_ITEM::Display_Infos().
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* @param aItem The BOARD_ITEM to make the selected item or NULL if none.
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* @param aDisplayInfo = true to display item info, false if not (default = true)
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*/
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void SetCurItem( BOARD_ITEM* aItem, bool aDisplayInfo = true );
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BOARD_ITEM* GetCurItem();
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/**
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* Function GetCollectorsGuide
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* @return GENERAL_COLLECTORS_GUIDE - that considers the global
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*configuration options.
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*/
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GENERAL_COLLECTORS_GUIDE GetCollectorsGuide();
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/**
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* Function CursorGoto
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* positions the cursor at a given coordinate and reframes the drawing if the
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* requested point is out of view.
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* @param aPos is the point to go to.
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* @param aWarp is true if the pointer should be warped to the new position.
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*/
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void CursorGoto( const wxPoint& aPos, bool aWarp = true );
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/**
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* Function Save_Module_In_Library
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* Save in an existing library a given footprint
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* @param aLibName = name of the library to use
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* @param aModule = the given footprint
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* @param aOverwrite = true to overwrite an existing footprint, false to
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* abort if an existing footprint with same name is found
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* @param aDisplayDialog = true to display a dialog to enter or confirm the
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* footprint name
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* @return : true if OK, false if abort
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*/
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bool Save_Module_In_Library( const wxString& aLibName,
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MODULE* aModule,
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bool aOverwrite,
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bool aDisplayDialog );
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/**
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* Function SelectLibrary
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* puts up a dialog and allows the user to pick a library, for unspecified use.
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*
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* @param aNicknameExisting is the current choice to highlight
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*
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* @return wxString - the library or wxEmptyString on abort.
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*/
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wxString SelectLibrary( const wxString& aNicknameExisting );
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MODULE* GetModuleByName();
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/**
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* Function OnModify
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* Virtual
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* Must be called after a change
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* in order to set the "modify" flag of the current screen
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* and update the date in frame reference
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* do not forget to call this basic OnModify function to update info
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* in derived OnModify functions
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*/
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virtual void OnModify();
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// Modules (footprints)
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/**
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* Function Create_1_Module
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* Creates a new module or footprint : A new module contains 2 texts :
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* First = REFERENCE
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* Second = VALUE: "VAL**"
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* the new module is added to the board module list
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* @param aModuleName = name of the new footprint
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* (will be the component reference in board)
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* @return a pointer to the new module
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*/
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MODULE* Create_1_Module( const wxString& aModuleName );
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void Edit_Module( MODULE* module, wxDC* DC );
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void Rotate_Module( wxDC* DC, MODULE* module, double angle, bool incremental );
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/**
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* Function PlaceModule
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* places \a aModule at the current cursor position and updates module coordinates
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* with the new position.
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*
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* @param aModule A MODULE object point of the module to be placed.
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* @param aDC A wxDC object point of the device context to draw \a aModule on
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* or NULL if no display screen need updated.
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* @param aDoNotRecreateRatsnest A bool true redraws the module rats nest.
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*/
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void PlaceModule( MODULE* aModule, wxDC* aDC, bool aDoNotRecreateRatsnest = false );
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// module texts
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void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC );
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void DeleteTextModule( TEXTE_MODULE* Text );
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void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC );
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void StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC );
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TEXTE_MODULE* CreateTextModule( MODULE* Module, wxDC* DC );
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/**
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* Function ResetTextSize
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* resets given field text size and width to current settings in
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* Preferences->Dimensions->Texts and Drawings.
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* @param aItem is the item to be reset, either TEXTE_PCB or TEXTE_MODULE.
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* @param aDC is the drawing context.
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*/
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void ResetTextSize( BOARD_ITEM* aItem, wxDC* aDC );
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/**
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* Function ResetModuleTextSizes
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* resets text size and width of all module text fields of given field
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* type to current settings in Preferences->Dimensions->Texts and Drawings.
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* @param aFilter is a filter: footprint names must match this filter.
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* an empty filter, or "*" do not filter anything.
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* @param aRef = true to modify the reference of footprints.
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* @param aValue = true to modify the value of footprints.
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* @param aOthers = true to modify the other fields of footprints.
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*/
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void ResetModuleTextSizes( const wxString & aFilter, bool aRef,
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bool aValue, bool aOthers );
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void InstallPadOptionsFrame( D_PAD* pad );
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void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod, wxDC* DC );
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void AddPad( MODULE* Module, bool draw );
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/**
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* Function DeletePad
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* Delete the pad aPad.
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* Refresh the modified screen area
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* Refresh modified parameters of the parent module (bounding box, last date)
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* @param aPad = the pad to delete
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* @param aQuery = true to prompt for confirmation, false to delete silently
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*/
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void DeletePad( D_PAD* aPad, bool aQuery = true );
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/**
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* Function StartMovePad
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* Initialize a drag or move pad command
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* @param aPad = the pad to move or drag
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* @param aDC = the current device context
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* @param aDragConnectedTracks = true to drag connected tracks,
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* false to just move the pad
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*/
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void StartMovePad( D_PAD* aPad, wxDC* aDC, bool aDragConnectedTracks );
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void RotatePad( D_PAD* Pad, wxDC* DC );
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void PlacePad( D_PAD* Pad, wxDC* DC );
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void Export_Pad_Settings( D_PAD* aPad );
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void Import_Pad_Settings( D_PAD* aPad, bool aDraw );
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/**
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* Function GlobalChange_PadSettings
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* Function to change pad caracteristics for the given footprint
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* or all footprints which look like the given footprint
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* @param aPad is the pattern. The given footprint is the parent of this pad
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* @param aSameFootprints: if true, make changes on all identical footprints
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* @param aPadShapeFilter: if true, make changes only on pads having the same shape as aPad
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* @param aPadOrientFilter: if true, make changes only on pads having the same orientation as aPad
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* @param aPadLayerFilter: if true, make changes only on pads having the same layers as aPad
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* @param aRedraw: if true: redraws the footprint
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* @param aSaveForUndo: if true: create an entry in the Undo/Redo list
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* (usually: true in Schematic editor, false in Module editor)
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*/
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void GlobalChange_PadSettings( D_PAD* aPad,
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bool aSameFootprints,
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bool aPadShapeFilter,
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bool aPadOrientFilter,
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bool aPadLayerFilter,
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bool aRedraw,
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bool aSaveForUndo );
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/**
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* Function SelectFootprint
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* displays a list of modules found in all libraries or a given library
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*
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* @param aWindow = the current window ( parent window )
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*
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* @param aLibraryName = library to list (if aLibraryFullFilename is empty, then list all modules).
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* This is a nickname for the FP_LIB_TABLE build.
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*
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* @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not used )
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*
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* @param aKeyWord = keyword list, to display a filtered list of module
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* having one (or more) of these keywords in their
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* keyword list ( aKeyWord = wxEmptyString if not used )
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*
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* @param aTable is the #FP_LIB_TABLE to search.
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*
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* @return wxEmptyString if abort or fails, or the selected module name if Ok
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*/
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wxString SelectFootprint( EDA_DRAW_FRAME* aWindow,
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const wxString& aLibraryName,
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const wxString& aMask,
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const wxString& aKeyWord,
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FP_LIB_TABLE* aTable );
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/**
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* Function LoadModuleFromLibrary
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* opens a dialog to select a footprint, and loads it into current board.
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*
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* @param aLibrary = the library name to use, or empty string to search
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* in all loaded libraries
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* @param aTable is the #FP_LIB_TABLE containing the avaiable footprint libraries.
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* @param aUseFootprintViewer = true to show the option
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* allowing the footprint selection by the footprint viewer
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* @param aDC (can be NULL ) = the current Device Context, to draw the new footprint
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*/
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MODULE* LoadModuleFromLibrary( const wxString& aLibrary,
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FP_LIB_TABLE* aTable,
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bool aUseFootprintViewer = true,
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wxDC* aDC = NULL );
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/**
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* Function SelectFootprintFromLibBrowser
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* launches the footprint viewer to select the name of a footprint to load.
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*
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* @return the selected footprint name or an empty string if no selection was made.
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*/
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wxString SelectFootprintFromLibBrowser();
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/**
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* Function GetFootprintLibraryTable
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* @return the project #FP_LIB_TABLE so programs can find footprints.
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*/
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FP_LIB_TABLE* GetFootprintLibraryTable() { return m_footprintLibTable; }
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void SetFootprintLibraryTable( FP_LIB_TABLE* aTable ) { m_footprintLibTable = aTable; }
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// ratsnest functions
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/**
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* Function Compile_Ratsnest
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* Create the entire board ratsnest.
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* Must be called after a board change (changes for
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* pads, footprints or a read netlist ).
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* @param aDC = the current device context (can be NULL)
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* @param aDisplayStatus : if true, display the computation results
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*/
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void Compile_Ratsnest( wxDC* aDC, bool aDisplayStatus );
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/**
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* Function build_ratsnest_module
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* Build a ratsnest relative to one footprint. This is a simplified computation
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* used only in move footprint. It is not optimal, but it is fast and sufficient
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* to help a footprint placement
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* It shows the connections from a pad to the nearest connected pad
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* @param aModule = module to consider.
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*/
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void build_ratsnest_module( MODULE* aModule );
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/**
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* Function TraceModuleRatsNest
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* display the rats nest of a moving footprint, computed by
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* build_ratsnest_module()
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*/
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void TraceModuleRatsNest( wxDC* aDC );
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/**
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* Function Build_Board_Ratsnest.
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* Calculates the full ratsnest depending only on pads.
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*/
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void Build_Board_Ratsnest();
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/**
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* function Displays the general ratsnest
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* Only ratsnest with the status bit CH_VISIBLE is set are displayed
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* @param aDC = the current device context (can be NULL)
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* @param aNetcode if > 0, Display only the ratsnest relative to the
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* corresponding net_code
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*/
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void DrawGeneralRatsnest( wxDC* aDC, int aNetcode = 0 );
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/**
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* Function TraceAirWiresToTargets
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* This functions shows airwires to nearest connecting points (pads)
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* from the current new track end during track creation
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* Uses data prepared by BuildAirWiresTargetsList()
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* @param aDC = the current device context
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*/
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void TraceAirWiresToTargets( wxDC* aDC );
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/**
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* Function BuildAirWiresTargetsList
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* Build a list of candidates that can be a coonection point
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* when a track is started.
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* This functions prepares data to show airwires to nearest connecting points (pads)
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* from the current new track to candidates during track creation
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* @param aItemRef = the item connected to the starting point of the new track (track or pad)
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* @param aPosition = the position of the new track end (usually the mouse cursor on grid)
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* @param aInit = true to build full candidate list or false to update data
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* When aInit = false, aItemRef is not used (can be NULL)
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*/
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void BuildAirWiresTargetsList( BOARD_CONNECTED_ITEM* aItemRef,
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const wxPoint& aPosition, bool aInit );
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/**
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* Function TestForActiveLinksInRatsnest
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|
* Explores the full rats nest list (which must exist) to determine
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* the ACTIVE links in the full rats nest list
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* When tracks exist between pads, a link can connect 2 pads already connected by a track
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* and the link is said inactive.
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* When a link connects 2 pads not already connected by a track, the link is said active.
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* @param aNetCode = net code to test. If 0, test all nets
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*/
|
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void TestForActiveLinksInRatsnest( int aNetCode );
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|
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/**
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* Function TestConnections
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|
* tests the connections relative to all nets.
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|
* <p>
|
|
* This function update the status of the ratsnest ( flag CH_ACTIF = 0 if a connection
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* is found, = 1 else) track segments are assumed to be sorted by net codes.
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* This is the case because when a new track is added, it is inserted in the linked list
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* according to its net code. and when nets are changed (when a new netlist is read)
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* tracks are sorted before using this function.
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* </p>
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*/
|
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void TestConnections();
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|
|
|
/**
|
|
* Function TestNetConnection
|
|
* tests the connections relative to \a aNetCode. Track segments are assumed to be
|
|
* sorted by net codes.
|
|
* @param aDC Current Device Context
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|
* @param aNetCode The net code to test
|
|
*/
|
|
void TestNetConnection( wxDC* aDC, int aNetCode );
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|
|
|
/**
|
|
* Function RecalculateAllTracksNetcode
|
|
* search connections between tracks and pads and propagate pad net codes to the track
|
|
* segments.
|
|
*/
|
|
void RecalculateAllTracksNetcode();
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|
|
|
/* Functions relative to Undo/redo commands:
|
|
*/
|
|
|
|
/**
|
|
* Function SaveCopyInUndoList (virtual pure)
|
|
* Creates a new entry in undo list of commands.
|
|
* add a picker to handle aItemToCopy
|
|
* @param aItemToCopy = the board item modified by the command to undo
|
|
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
|
|
* @param aTransformPoint = the reference point of the transformation, for
|
|
* commands like move
|
|
*/
|
|
virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
|
|
UNDO_REDO_T aTypeCommand,
|
|
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
|
|
|
|
/**
|
|
* Function SaveCopyInUndoList (virtual pure, overloaded).
|
|
* Creates a new entry in undo list of commands.
|
|
* add a list of pickers to handle a list of items
|
|
* @param aItemsList = the list of items modified by the command to undo
|
|
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
|
|
* @param aTransformPoint = the reference point of the transformation,
|
|
* for commands like move
|
|
*/
|
|
virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
|
|
UNDO_REDO_T aTypeCommand,
|
|
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) = 0;
|
|
|
|
|
|
/** Install the dialog box for layer selection
|
|
* @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer)
|
|
* @param aNotAllowedLayersMask = a layer mask for not allowed layers
|
|
* (= 0 to show all layers in use)
|
|
* @param aDlgPosition = position of dialog ( defualt = centered)
|
|
* @return the selected layer id
|
|
*/
|
|
LAYER_NUM SelectLayer( LAYER_NUM aDefaultLayer,
|
|
LAYER_MSK aNotAllowedLayersMask = 0,
|
|
wxPoint aDlgPosition = wxDefaultPosition );
|
|
|
|
/* Display a list of two copper layers to choose a pair of copper layers
|
|
* the layer pair is used to fast switch between copper layers when placing vias
|
|
*/
|
|
void SelectCopperLayerPair();
|
|
|
|
virtual void SwitchLayer( wxDC* DC, LAYER_NUM layer );
|
|
|
|
/**
|
|
* Load applications settings common to PCB draw frame objects.
|
|
*
|
|
* This overrides the base class EDA_DRAW_FRAME::LoadSettings() to
|
|
* handle settings common to the PCB layout application and footprint
|
|
* editor main windows. It calls down to the base class to load
|
|
* settings common to all drawing frames. Please put your application
|
|
* settings common to all pcb drawing frames here to avoid having
|
|
* application settings loaded all over the place.
|
|
*/
|
|
virtual void LoadSettings();
|
|
|
|
bool InvokeDialogGrid();
|
|
|
|
/**
|
|
* Save applications settings common to PCB draw frame objects.
|
|
*
|
|
* This overrides the base class EDA_DRAW_FRAME::SaveSettings() to
|
|
* save settings common to the PCB layout application and footprint
|
|
* editor main windows. It calls down to the base class to save
|
|
* settings common to all drawing frames. Please put your application
|
|
* settings common to all pcb drawing frames here to avoid having
|
|
* application settings saved all over the place.
|
|
*/
|
|
virtual void SaveSettings();
|
|
|
|
void OnTogglePolarCoords( wxCommandEvent& aEvent );
|
|
void OnTogglePadDrawMode( wxCommandEvent& aEvent );
|
|
|
|
/* User interface update event handlers. */
|
|
void OnUpdateCoordType( wxUpdateUIEvent& aEvent );
|
|
void OnUpdatePadDrawMode( wxUpdateUIEvent& aEvent );
|
|
void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent );
|
|
void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent );
|
|
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
#endif // WX_BASE_PCB_FRAME_H_
|