848 lines
23 KiB
C++
848 lines
23 KiB
C++
//////////////////////////////////////
|
||
// Name: 3d_draw.cpp
|
||
//////////////////////////////////////
|
||
|
||
|
||
#ifdef __GNUG__
|
||
#pragma implementation
|
||
#pragma interface
|
||
#endif
|
||
|
||
#include "fctsys.h"
|
||
#include "trigo.h"
|
||
|
||
|
||
#if !wxUSE_GLCANVAS
|
||
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
|
||
#endif
|
||
|
||
#include "common.h"
|
||
#include "pcbstruct.h"
|
||
#include "macros.h"
|
||
|
||
// #include "pcbnew.h"
|
||
|
||
#include "3d_viewer.h"
|
||
#include "trackball.h"
|
||
|
||
#include "3d_struct.h"
|
||
|
||
static void Draw3D_FilledCircle(double posx, double posy,
|
||
double rayon, double hole_rayon, double zpos);
|
||
static void Draw3D_FilledSegment(double startx, double starty,
|
||
double endx, double endy,double width, double zpos);
|
||
static void Draw3D_FilledCylinder(double posx, double posy,
|
||
double rayon, double height, double zpos);
|
||
static void Draw3D_FilledSegmentWithHole(double startx, double starty,
|
||
double endx, double endy,double width,
|
||
double holex, double holey, double holeradius, double zpos);
|
||
|
||
|
||
/**********************************/
|
||
void Pcb3D_GLCanvas::Redraw( bool finish )
|
||
/**********************************/
|
||
{
|
||
SetCurrent();
|
||
|
||
InitGL();
|
||
|
||
glMatrixMode(GL_MODELVIEW); /* position viewer */
|
||
/* transformations */
|
||
GLfloat mat[4][4];
|
||
|
||
build_rotmatrix( mat, g_Parm_3D_Visu.m_Quat );
|
||
glMultMatrixf( &mat[0][0] );
|
||
|
||
glTranslatef(g_Draw3d_dx, g_Draw3d_dy, 0.0F);
|
||
|
||
glRotatef(g_Parm_3D_Visu.m_Rot[0], 1.0, 0.0, 0.0);
|
||
glRotatef(g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0);
|
||
glRotatef(g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0);
|
||
|
||
if( m_gllist )
|
||
glCallList( m_gllist );
|
||
else
|
||
{
|
||
m_gllist = CreateDrawGL_List();
|
||
// m_gllist = DisplayCubeforTest(); // Only for test
|
||
}
|
||
|
||
glFlush();
|
||
if( finish )
|
||
glFinish();
|
||
SwapBuffers();
|
||
}
|
||
|
||
|
||
/**********************************************/
|
||
GLuint Pcb3D_GLCanvas::CreateDrawGL_List()
|
||
/**********************************************/
|
||
/* Creation de la liste des elements a afficher
|
||
*/
|
||
{
|
||
GLuint gllist = glGenLists( 1 );
|
||
WinEDA_BasePcbFrame * pcbframe = m_Parent->m_Parent;
|
||
BOARD * pcb = pcbframe->m_Pcb;
|
||
TRACK * pt_piste;
|
||
int ii;
|
||
|
||
wxBusyCursor dummy;
|
||
|
||
pcb->ComputeBoundaryBox();
|
||
g_Parm_3D_Visu.m_BoardSettings = pcb->m_BoardSettings;
|
||
g_Parm_3D_Visu.m_BoardSize = pcb->m_BoundaryBox.GetSize();
|
||
g_Parm_3D_Visu.m_BoardPos = pcb->m_BoundaryBox.Centre();
|
||
g_Parm_3D_Visu.m_BoardPos.y = - g_Parm_3D_Visu.m_BoardPos.y;
|
||
g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount;
|
||
g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX(g_Parm_3D_Visu.m_BoardSize.x, g_Parm_3D_Visu.m_BoardSize.y);
|
||
float epoxy_width = 1.6; // epoxy width in mm
|
||
g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width / 2.54 * 1000
|
||
* g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
/* calcul de l'altitude de chaque couche */
|
||
for( ii = 0; ii < 32; ii++ )
|
||
{
|
||
if( ii < g_Parm_3D_Visu.m_Layers )
|
||
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii
|
||
/ (g_Parm_3D_Visu.m_Layers - 1);
|
||
else
|
||
g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
|
||
}
|
||
GLfloat zpos_cu = 500 * g_Parm_3D_Visu.m_BoardScale;
|
||
GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu * 2;
|
||
g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp;
|
||
g_Parm_3D_Visu.m_LayerZcoord[DRAW_N] = zpos_cmp + zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[COMMENT_N] = zpos_cmp + zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[ECO1_N] = zpos_cmp + zpos_cu;
|
||
g_Parm_3D_Visu.m_LayerZcoord[ECO2_N] = zpos_cmp + zpos_cu;
|
||
|
||
glNewList( gllist, GL_COMPILE_AND_EXECUTE );
|
||
|
||
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
|
||
|
||
/* draw axes */
|
||
glEnable(GL_COLOR_MATERIAL);
|
||
SetGLColor(WHITE);
|
||
glBegin(GL_LINES);
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
glVertex3f( 0.0, 0.0, 0.0 );
|
||
glVertex3f( 1.0, 0.0, 0.0 ); // X axis
|
||
glVertex3f( 0.0, 0.0, 0.0);
|
||
glVertex3f( 0.0, -1.0, 0.0); // Y axis
|
||
glNormal3f( 1.0, 0.0, 0.0); // Normal is Y axis
|
||
glVertex3f( 0.0 , 0.0, 0.0);
|
||
glVertex3f( 0.0, 0.0, 0.3 ); // Z axis
|
||
glEnd();
|
||
|
||
/* Draw epoxy limits (do not use, works and test in progress) */
|
||
#if 0
|
||
glEnable(GL_FOG);
|
||
GLfloat param;
|
||
// param = GL_LINEAR;
|
||
// glFogfv(GL_FOG_MODE, & param);
|
||
param = 0.2;
|
||
glFogfv(GL_FOG_DENSITY, & param);
|
||
param = g_Parm_3D_Visu.m_LayerZcoord[15];
|
||
glFogfv(GL_FOG_END, & param);
|
||
glBegin(GL_QUADS);
|
||
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N]);
|
||
double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2;
|
||
double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2;
|
||
double zpos = g_Parm_3D_Visu.m_LayerZcoord[15];
|
||
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
|
||
sx = sy = 0.5;
|
||
glVertex3f( -sx, -sy, zpos );
|
||
glVertex3f( -sx, sy, zpos );
|
||
glVertex3f( sx, sy, zpos );
|
||
glVertex3f( sx, -sy, zpos );
|
||
glEnd();
|
||
glBegin(GL_QUADS);
|
||
SetGLColor(g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[COPPER_LAYER_N]);
|
||
glNormal3f( 0.0, 0.0, -1.0 ); // Normal is -Z axis
|
||
glVertex3f( -sx, -sy, 0 );
|
||
glVertex3f( -sx, sy, 0 );
|
||
glVertex3f( sx, sy, 0 );
|
||
glVertex3f( sx, -sy, 0 );
|
||
glEnd();
|
||
#endif
|
||
|
||
/* Translation du trac<61> du BOARD pour placer son centre en 0, 0 */
|
||
glTranslatef(-g_Parm_3D_Visu.m_BoardPos.x * g_Parm_3D_Visu.m_BoardScale,
|
||
-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale,
|
||
0.0F);
|
||
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
/* Trac<61> des pistes : */
|
||
for( pt_piste = pcb->m_Track; pt_piste != NULL; pt_piste = (TRACK*) pt_piste->Pnext )
|
||
{
|
||
if( pt_piste->Type() == TYPEVIA )
|
||
Draw3D_Via((SEGVIA*)pt_piste);
|
||
else
|
||
Draw3D_Track( pt_piste);
|
||
}
|
||
|
||
/* Trac<61> des edges */
|
||
EDA_BaseStruct * PtStruct;
|
||
for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Pnext )
|
||
{
|
||
#define STRUCT ((DRAWSEGMENT *) PtStruct)
|
||
if( PtStruct->Type() != TYPEDRAWSEGMENT )
|
||
continue;
|
||
Draw3D_DrawSegment(STRUCT);
|
||
}
|
||
|
||
/* trac<61> des modules */
|
||
MODULE * Module = (MODULE*) pcb->m_Modules;
|
||
for( ; Module != NULL; Module = (MODULE *) Module->Pnext )
|
||
{
|
||
Module->Draw3D(this);
|
||
}
|
||
glEndList();
|
||
|
||
/* Test for errors */
|
||
GLenum err = glGetError();
|
||
if( err != GL_NO_ERROR )
|
||
DisplayError(this, wxT("Error in GL commands") );
|
||
return gllist;
|
||
}
|
||
|
||
|
||
/************************************************/
|
||
void Pcb3D_GLCanvas::Draw3D_Track(TRACK * track)
|
||
/************************************************/
|
||
{
|
||
double zpos;
|
||
int layer = track->GetLayer();
|
||
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
double ox, oy, fx, fy;
|
||
double w;
|
||
|
||
if( color & ITEM_NOT_SHOW )
|
||
return;
|
||
if( layer == LAST_COPPER_LAYER )
|
||
layer = g_Parm_3D_Visu.m_Layers - 1;
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
|
||
SetGLColor(color);
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
|
||
w = track->m_Width * g_Parm_3D_Visu.m_BoardScale;
|
||
ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
|
||
oy = track->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
|
||
fx = track->m_End.x * g_Parm_3D_Visu.m_BoardScale;
|
||
fy = track->m_End.y * g_Parm_3D_Visu.m_BoardScale;
|
||
Draw3D_FilledSegment(ox, -oy, fx, -fy, w, zpos);
|
||
}
|
||
|
||
|
||
/********************************************/
|
||
void Pcb3D_GLCanvas::Draw3D_Via(SEGVIA * via)
|
||
/*********************************************/
|
||
/* 3D drawing for a VIA (cylinder + filled circles)
|
||
*/
|
||
{
|
||
double x, y, r, hole;
|
||
int layer, top_layer, bottom_layer;
|
||
double zpos, height;
|
||
int color;
|
||
|
||
r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2;
|
||
hole = g_Parm_3D_Visu.m_BoardSettings->m_ViaDrill * g_Parm_3D_Visu.m_BoardScale / 2;
|
||
x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
|
||
y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
via->ReturnLayerPair(&top_layer, &bottom_layer);
|
||
|
||
// Drawing filled circles:
|
||
for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
|
||
{
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
if( layer < g_Parm_3D_Visu.m_Layers - 1 )
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
else
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
SetGLColor(color);
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
Draw3D_FilledCircle(x, -y, r, hole, zpos);
|
||
if( layer >= top_layer)
|
||
break;
|
||
}
|
||
// Drawing hole:
|
||
SetGLColor(DARKGRAY);
|
||
height = g_Parm_3D_Visu.m_LayerZcoord[top_layer] - g_Parm_3D_Visu.m_LayerZcoord[bottom_layer];
|
||
Draw3D_FilledCylinder(x, -y, hole, height, g_Parm_3D_Visu.m_LayerZcoord[bottom_layer]);
|
||
}
|
||
|
||
|
||
/*************************************************************/
|
||
void Pcb3D_GLCanvas::Draw3D_DrawSegment(DRAWSEGMENT * segment)
|
||
/*************************************************************/
|
||
{
|
||
int layer;
|
||
double x, y, xf, yf;
|
||
double zpos, w;
|
||
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()];
|
||
|
||
if( color & ITEM_NOT_SHOW )
|
||
return;
|
||
|
||
SetGLColor(color);
|
||
w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale;
|
||
x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
|
||
y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
|
||
xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale;
|
||
yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
if( segment->GetLayer() == EDGE_N )
|
||
{
|
||
for( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
|
||
{
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
|
||
}
|
||
}
|
||
|
||
else
|
||
{
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[segment->GetLayer()];
|
||
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
|
||
}
|
||
}
|
||
|
||
|
||
/*********************************************/
|
||
void MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
|
||
/*********************************************/
|
||
{
|
||
D_PAD * pad = m_Pads;
|
||
|
||
#if 0
|
||
if( ! DisplayOpt.Show_Modules_Cmp )
|
||
{
|
||
if( m_Layer == CMP_N )
|
||
return;
|
||
}
|
||
if( ! DisplayOpt.Show_Modules_Cu )
|
||
{
|
||
if( m_Layer == COPPER_LAYER_N )
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
/* Draw pads */
|
||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
for( ; pad != NULL; pad = (D_PAD*) pad->Pnext )
|
||
{
|
||
pad->Draw3D(glcanvas);
|
||
}
|
||
|
||
/* Draw module shape: 3D shape if exists (or module edge if not exists) */
|
||
Struct3D_Master * Struct3D = m_3D_Drawings;
|
||
bool As3dShape = FALSE;
|
||
glPushMatrix();
|
||
glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
|
||
-m_Pos.y * g_Parm_3D_Visu.m_BoardScale,
|
||
g_Parm_3D_Visu.m_LayerZcoord[m_Layer] );
|
||
if( m_Orient )
|
||
{
|
||
glRotatef( (double)m_Orient / 10, 0.0, 0.0, 1.0 );
|
||
}
|
||
if( m_Layer == COPPER_LAYER_N )
|
||
{
|
||
glRotatef( 180.0, 0.0, 1.0, 0.0 );
|
||
glRotatef( 180.0, 0.0, 0.0, 1.0 );
|
||
}
|
||
DataScale3D = g_Parm_3D_Visu.m_BoardScale * UNITS3D_TO_UNITSPCB;
|
||
|
||
for( ; Struct3D != NULL; Struct3D = (Struct3D_Master *) Struct3D->Pnext )
|
||
{
|
||
if( ! Struct3D->m_Shape3DName.IsEmpty() )
|
||
{
|
||
As3dShape = TRUE;
|
||
Struct3D->ReadData();
|
||
}
|
||
}
|
||
glPopMatrix();
|
||
|
||
if( ! As3dShape )
|
||
{
|
||
EDA_BaseStruct * Struct = m_Drawings;
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
for( ; Struct != NULL; Struct = Struct->Pnext )
|
||
{
|
||
switch( Struct->Type() )
|
||
{
|
||
case TYPETEXTEMODULE:
|
||
break;
|
||
|
||
case TYPEEDGEMODULE:
|
||
((EDGE_MODULE *) Struct)->Draw3D(glcanvas);
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/***************************************************/
|
||
void EDGE_MODULE::Draw3D(Pcb3D_GLCanvas * glcanvas)
|
||
/***************************************************/
|
||
{
|
||
int ux0, uy0, dx, dy, rayon, StAngle, EndAngle;
|
||
double scale, x, y, fx, fy, w, zpos;
|
||
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
|
||
|
||
if( color & ITEM_NOT_SHOW )
|
||
return;
|
||
|
||
SetGLColor(color);
|
||
glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
scale = g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
ux0 = m_Start.x;
|
||
uy0 = m_Start.y;
|
||
dx = m_End.x;
|
||
dy = m_End.y;
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer];
|
||
w = m_Width * g_Parm_3D_Visu.m_BoardScale;
|
||
switch( m_Shape )
|
||
{
|
||
case S_SEGMENT:
|
||
x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
|
||
y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
|
||
fx = dx * g_Parm_3D_Visu.m_BoardScale;
|
||
fy = dy * g_Parm_3D_Visu.m_BoardScale;
|
||
Draw3D_FilledSegment(x, -y, fx, -fy, w, zpos);
|
||
break ;
|
||
|
||
case S_CIRCLE:
|
||
rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
|
||
/* TO DO */
|
||
break;
|
||
|
||
case S_ARC:
|
||
rayon = (int)hypot( (double)(dx - ux0), (double)(dy - uy0) );
|
||
StAngle = (int)ArcTangente( dy - uy0, dx - ux0 );
|
||
EndAngle = StAngle + m_Angle;
|
||
/* TO DO */
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/***********************************************/
|
||
void D_PAD::Draw3D(Pcb3D_GLCanvas * glcanvas)
|
||
/***********************************************/
|
||
/* Dessin 3D des pads avec leur trou de percage
|
||
*/
|
||
{
|
||
int ii, ll, layer, nlmax;
|
||
int ux0, uy0,
|
||
dx, dx0, dy, dy0,
|
||
delta_cx, delta_cy,
|
||
xc, yc;
|
||
int angle, delta_angle;
|
||
int coord[4][2];
|
||
double fcoord[8][2], f_hole_coord[8][2];
|
||
float scale;
|
||
double zpos;
|
||
wxPoint shape_pos;
|
||
double x, y, r, w, hole, holeX, holeY;
|
||
double drillx, drilly;
|
||
bool Oncu, Oncmp, Both;
|
||
int color;
|
||
|
||
scale = g_Parm_3D_Visu.m_BoardScale;
|
||
holeX = (double)m_Drill.x * scale / 2;
|
||
holeY = (double)m_Drill.y * scale / 2;
|
||
hole = MIN(holeX, holeY);
|
||
|
||
/* calcul du centre des formes des pads : */
|
||
shape_pos = ReturnShapePos();
|
||
ux0 = shape_pos.x;
|
||
uy0 = shape_pos.y;
|
||
xc = ux0;
|
||
yc = uy0;
|
||
|
||
/* le trace depend de la rotation de l'empreinte */
|
||
dx = dx0 = m_Size.x >> 1;
|
||
dy = dy0 = m_Size.y >> 1; /* demi dim dx et dy */
|
||
|
||
angle = m_Orient;
|
||
drillx = m_Pos.x * scale;
|
||
drilly = m_Pos.y * scale;
|
||
/* Draw the pad hole (TODO: draw OBLONG hole) */
|
||
if( holeX && holeY )
|
||
{
|
||
SetGLColor(DARKGRAY);
|
||
Draw3D_FilledCylinder(drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0);
|
||
}
|
||
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
nlmax = g_Parm_3D_Visu.m_Layers - 1;
|
||
Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE;
|
||
Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE;
|
||
Both = Oncu && Oncmp;
|
||
switch( m_PadShape & 0x7F )
|
||
{
|
||
case CIRCLE :
|
||
x = xc * scale;
|
||
y = yc * scale;
|
||
r = (double)dx * scale;
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && ! Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && ! Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both)
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
SetGLColor(color);
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
Draw3D_FilledCircle(x, -y, r, hole, zpos);
|
||
}
|
||
break;
|
||
|
||
case OVALE :
|
||
/* calcul de l'entraxe de l'ellipse */
|
||
if( dx > dy ) /* ellipse horizontale */
|
||
{
|
||
delta_cx = dx - dy;
|
||
delta_cy = 0;
|
||
w = m_Size.y * scale;
|
||
delta_angle = angle + 900;
|
||
}
|
||
else /* ellipse verticale */
|
||
{
|
||
delta_cx = 0;
|
||
delta_cy = dy - dx;
|
||
w = m_Size.x * scale;
|
||
delta_angle = angle;
|
||
}
|
||
RotatePoint(&delta_cx, &delta_cy, angle);
|
||
{
|
||
double ox, oy, fx, fy;
|
||
ox = (double)(ux0 + delta_cx) * scale;
|
||
oy = (double)(uy0 + delta_cy) * scale;
|
||
fx = (double)(ux0 - delta_cx) * scale;
|
||
fy = (double)(uy0 - delta_cy) * scale;
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer ++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && ! Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && ! Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
SetGLColor(color);
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
Draw3D_FilledSegmentWithHole(ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos);
|
||
}
|
||
}
|
||
break;
|
||
|
||
case RECT :
|
||
// case SPECIAL_PAD:
|
||
case TRAPEZE:
|
||
{
|
||
int ddx, ddy ;
|
||
ddx = m_DeltaSize.x >> 1 ;
|
||
ddy = m_DeltaSize.y >> 1 ; /* demi dim dx et dy */
|
||
|
||
coord[0][0] = - dx - ddy;
|
||
coord[0][1] = + dy + ddx;
|
||
|
||
coord[1][0] = - dx + ddy;
|
||
coord[1][1] = - dy - ddx;
|
||
|
||
coord[2][0] = + dx - ddy;
|
||
coord[2][1] = - dy + ddx;
|
||
|
||
coord[3][0] = + dx + ddy;
|
||
coord[3][1] = + dy - ddx;
|
||
|
||
for( ii = 0; ii < 4; ii++ )
|
||
{
|
||
RotatePoint(&coord[ii][0], &coord[ii][1], angle);
|
||
coord[ii][0] += ux0;
|
||
coord[ii][1] += uy0;
|
||
ll = ii * 2;
|
||
fcoord[ll][0] = coord[ii][0] * scale;
|
||
fcoord[ll][1] = coord[ii][1] * scale;
|
||
}
|
||
|
||
for( ii = 0; ii < 7; ii += 2 )
|
||
{
|
||
ll = ii + 2;
|
||
if( ll > 7 )
|
||
ll -= 8;
|
||
fcoord[ii + 1][0] = (fcoord[ii][0] + fcoord[ll][0]) / 2;
|
||
fcoord[ii + 1][1] = (fcoord[ii][1] + fcoord[ll][1]) / 2;
|
||
}
|
||
|
||
for( ii = 0; ii < 8; ii++ )
|
||
{
|
||
f_hole_coord[ii][0] = -hole * 0.707;
|
||
f_hole_coord[ii][1] = hole * 0.707;
|
||
RotatePoint(&f_hole_coord[ii][0], &f_hole_coord[ii][1],
|
||
angle - (ii * 450));
|
||
f_hole_coord[ii][0] += drillx;
|
||
f_hole_coord[ii][1] += drilly;
|
||
}
|
||
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && ! Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && ! Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
SetGLColor(color);
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
glBegin(GL_QUAD_STRIP);
|
||
for( ii = 0; ii < 8; ii++ )
|
||
{
|
||
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1], zpos );
|
||
glVertex3f( fcoord[ii][0], -fcoord[ii][1], zpos );
|
||
}
|
||
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1], zpos );
|
||
glVertex3f( fcoord[0][0], -fcoord[0][1], zpos );
|
||
glEnd();
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/*************************/
|
||
void SetGLColor(int color)
|
||
/*************************/
|
||
{
|
||
double red, green, blue;
|
||
StructColors colordata = ColorRefs[color & MASKCOLOR];
|
||
|
||
red = colordata.m_Red / 255.0;
|
||
blue = colordata.m_Blue / 255.0;
|
||
green = colordata.m_Green / 255.0;
|
||
glColor3f(red, green, blue);
|
||
}
|
||
|
||
|
||
/********************************************************/
|
||
static void Draw3D_FilledCircle(double posx, double posy,
|
||
double rayon, double hole, double zpos)
|
||
/********************************************************/
|
||
{
|
||
int ii, slice = 16;
|
||
double x, y;
|
||
|
||
glBegin(GL_QUAD_STRIP);
|
||
for( ii = 0; ii <= slice; ii++ )
|
||
{
|
||
x = hole;
|
||
y = 0.0;
|
||
RotatePoint(&x, &y, ii * 225);
|
||
glVertex3f( x + posx, y + posy, zpos );
|
||
x = rayon;
|
||
y = 0.0;
|
||
RotatePoint(&x, &y, ii * 225);
|
||
glVertex3f( x + posx, y + posy, zpos );
|
||
}
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/*********************************************************/
|
||
static void Draw3D_FilledCylinder(double posx, double posy,
|
||
double rayon, double height, double zpos)
|
||
/*********************************************************/
|
||
{
|
||
int ii;
|
||
double x, y;
|
||
#define NB_SEGM 12
|
||
S3D_Vertex coords[4];
|
||
double tmp = DataScale3D;
|
||
|
||
DataScale3D = 1.0; // les coord sont deja a l'echelle pour Set_Object_Data();
|
||
coords[0].x = coords[1].x = posx + rayon;
|
||
coords[0].y = coords[1].y = posy;
|
||
coords[0].z = coords[3].z = zpos;
|
||
coords[1].z = coords[2].z = zpos + height;
|
||
|
||
for( ii = 0; ii <= NB_SEGM; ii++ )
|
||
{
|
||
x = rayon;
|
||
y = 0.0;
|
||
RotatePoint(&x, &y, ii * (3600 / NB_SEGM));
|
||
coords[2].x = coords[3].x = posx + x;
|
||
coords[2].y = coords[3].y = posy + y;
|
||
Set_Object_Data( coords, 4 );
|
||
coords[0].x = coords[2].x;
|
||
coords[0].y = coords[2].y;
|
||
coords[1].x = coords[3].x;
|
||
coords[1].y = coords[3].y;
|
||
}
|
||
glNormal3f( 0.0, 0.0, 1.0); // Normal is Z axis
|
||
DataScale3D = tmp;
|
||
}
|
||
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegment(double startx, double starty,
|
||
double endx, double endy,double width, double zpos)
|
||
/*****************************************************************/
|
||
/* trace un polygone semblable a un segment a bouts ronds
|
||
*/
|
||
{
|
||
double dx, dy, x, y, firstx=0, firsty=0;
|
||
int ii, angle;
|
||
|
||
// on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
// puis tourner les cordonnes de l'angle voulu
|
||
|
||
dx = endx - startx;
|
||
dy = endy - starty;
|
||
angle = (int)( ( atan2(dy, dx) * 1800 / M_PI ) + 0.5 );
|
||
|
||
RotatePoint(&dx, &dy, angle); // apres rotation: dx = longueur du segment
|
||
// dy = 0;
|
||
width /= 2;
|
||
|
||
glBegin(GL_POLYGON);
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0;
|
||
y = -width;
|
||
RotatePoint(&x, &y, -ii * 225);
|
||
x += dx;
|
||
RotatePoint(&x, &y, -angle);
|
||
glVertex3f( startx + x, starty+y, zpos );
|
||
if( ii == 0 )
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
}
|
||
}
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
int jj = ii * 225;
|
||
x = 0.0;
|
||
y = width;
|
||
RotatePoint(&x, &y, -angle - jj);
|
||
glVertex3f( startx + x, starty+y, zpos );
|
||
}
|
||
|
||
glVertex3f( firstx, firsty, zpos );
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegmentWithHole(double startx, double starty,
|
||
double endx, double endy, double width,
|
||
double holex, double holey, double holeradius, double zpos)
|
||
/*****************************************************************/
|
||
/* trace un polygone semblable a un segment a bouts ronds avec trou
|
||
*/
|
||
{
|
||
double x, y, xin, yin;
|
||
double firstx = 0, firsty = 0, firstxin = 0, firstyin = 0;
|
||
int ii, angle, theta;
|
||
|
||
// on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
// puis tourner les cordonnes de l'angle voulu
|
||
// Tous des calculs se font avec startx, starty comme origine du trac<61>
|
||
|
||
endx -= startx;
|
||
endy -= starty;
|
||
holex -= startx;
|
||
holey -= starty;
|
||
angle = (int)( ( atan2(endy, endx) * 1800 / M_PI ) + 0.5 );
|
||
|
||
RotatePoint(&endx, &endy, angle); // apres rotation: endx = longueur du segment
|
||
// endy = 0;
|
||
RotatePoint(&holex, &holey, angle);
|
||
width /= 2;
|
||
|
||
glBegin(GL_QUAD_STRIP);
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
// autour du demi-trou de percage
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0;
|
||
y = -width;
|
||
xin = 0.0;
|
||
yin = -holeradius;
|
||
theta = -ii * 225;
|
||
RotatePoint(&x, &y, theta);
|
||
RotatePoint(&xin, &yin, theta);
|
||
x += endx;
|
||
RotatePoint(&x, &y, -angle);
|
||
xin += holex;
|
||
RotatePoint(&xin, &yin, -angle);
|
||
glVertex3f( startx + xin, starty+yin, zpos );
|
||
glVertex3f( startx + x, starty+y, zpos );
|
||
if( ii == 0 ) // Memorisation du point de d<>part du trac<61>
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
firstxin = startx + xin;
|
||
firstyin = starty + yin;
|
||
}
|
||
}
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
theta = -ii * 225;
|
||
x = 0.0;
|
||
y = width;
|
||
RotatePoint(&x, &y, -angle + theta);
|
||
xin = 0.0;
|
||
yin = holeradius;
|
||
RotatePoint(&xin, &yin, theta);
|
||
xin += holex;
|
||
RotatePoint(&xin, &yin, -angle);
|
||
glVertex3f( startx + xin,starty + yin, zpos );
|
||
glVertex3f( startx + x, starty + y, zpos );
|
||
}
|
||
|
||
glVertex3f( firstxin, firstyin, zpos );
|
||
glVertex3f( firstx, firsty, zpos );
|
||
glEnd();
|
||
}
|