240 lines
7.3 KiB
C++
240 lines
7.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <eda_draw_frame.h>
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#include <tool/action_manager.h>
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#include <tool/tool_action.h>
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#include <tool/tool_manager.h>
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#include <trace_helpers.h>
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#include <hotkeys_basic.h>
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#include <cctype>
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ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) :
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m_toolMgr( aToolManager )
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{
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// Register known actions
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std::list<TOOL_ACTION*>& actionList = GetActionList();
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for( TOOL_ACTION* action : actionList )
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{
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if( action->m_id == -1 )
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action->m_id = MakeActionId( action->m_name );
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RegisterAction( action );
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}
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}
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ACTION_MANAGER::~ACTION_MANAGER()
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{
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}
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void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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{
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// TOOL_ACTIONs are supposed to be named [appName.]toolName.actionName (with dots between)
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// action name without specifying at least toolName is not valid
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wxASSERT( aAction->GetName().find( '.', 0 ) != std::string::npos );
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// TOOL_ACTIONs must have unique names & ids
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wxASSERT( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() );
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m_actionNameIndex[aAction->m_name] = aAction;
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}
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int ACTION_MANAGER::MakeActionId( const std::string& aActionName )
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{
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static int currentActionId = 1;
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return currentActionId++;
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}
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TOOL_ACTION* ACTION_MANAGER::FindAction( const std::string& aActionName ) const
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{
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std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName );
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if( it != m_actionNameIndex.end() )
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return it->second;
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return NULL;
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}
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bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
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{
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int key = aHotKey & ~MD_MODIFIER_MASK;
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int mod = aHotKey & MD_MODIFIER_MASK;
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if( key >= 'a' && key <= 'z' )
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key = std::toupper( key );
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wxLogTrace( kicadTraceToolStack, "ACTION_MANAGER::RunHotKey Key: %s",
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KeyNameFromKeyCode( aHotKey ) );
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HOTKEY_LIST::const_iterator it = m_actionHotKeys.find( key | mod );
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// If no luck, try without Shift, to handle keys that require it
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// e.g. to get ? you need to press Shift+/ without US keyboard layout
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// Hardcoding ? as Shift+/ is a bad idea, as on another layout you may need to press a
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// different combination
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if( it == m_actionHotKeys.end() )
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{
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wxLogTrace( kicadTraceToolStack,
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"ACTION_MANAGER::RunHotKey No actions found, searching with key: %s",
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KeyNameFromKeyCode( key | ( mod & ~MD_SHIFT ) ) );
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it = m_actionHotKeys.find( key | ( mod & ~MD_SHIFT ) );
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if( it == m_actionHotKeys.end() )
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return false; // no appropriate action found for the hotkey
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}
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const std::list<TOOL_ACTION*>& actions = it->second;
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// Choose the action that has the highest priority on the active tools stack
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// If there is none, run the global action associated with the hot key
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int highestPriority = -1, priority = -1;
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const TOOL_ACTION* context = NULL; // pointer to context action of the highest priority tool
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std::vector<const TOOL_ACTION*> global; // pointers to global actions
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// if there is no context action
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for( const TOOL_ACTION* action : actions )
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{
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if( action->GetScope() == AS_GLOBAL )
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{
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// Store the global action in case there are no context actions to run
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global.emplace_back( action );
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continue;
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}
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TOOL_BASE* tool = m_toolMgr->FindTool( action->GetToolName() );
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if( tool )
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{
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// Choose the action that goes to the tool with highest priority
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// (i.e. is on the top of active tools stack)
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priority = m_toolMgr->GetPriority( tool->GetId() );
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if( priority >= 0 && priority > highestPriority )
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{
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highestPriority = priority;
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context = action;
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}
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}
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}
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if( context )
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{
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wxLogTrace( kicadTraceToolStack,
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"ACTION_MANAGER::RunHotKey Running action %s for hotkey %s", context->GetName(),
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KeyNameFromKeyCode( aHotKey ) );
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return m_toolMgr->RunAction( *context, true );
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}
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else if( !global.empty() )
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{
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for( auto act : global )
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{
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wxLogTrace( kicadTraceToolStack,
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"ACTION_MANAGER::RunHotKey Running action: %s for hotkey %s", act->GetName(),
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KeyNameFromKeyCode( aHotKey ) );
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if( m_toolMgr->RunAction( *act, true ) )
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return true;
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}
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}
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wxLogTrace( kicadTraceToolStack, "ACTION_MANAGER::RunHotKey No action found for key %s",
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KeyNameFromKeyCode( aHotKey ) );
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return false;
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}
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const std::map<std::string, TOOL_ACTION*>& ACTION_MANAGER::GetActions()
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{
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return m_actionNameIndex;
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}
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int ACTION_MANAGER::GetHotKey( const TOOL_ACTION& aAction ) const
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{
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std::map<int, int>::const_iterator it = m_hotkeys.find( aAction.GetId() );
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if( it == m_hotkeys.end() )
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return 0;
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return it->second;
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}
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void ACTION_MANAGER::UpdateHotKeys( bool aFullUpdate )
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{
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std::map<std::string, int> legacyHotKeyMap;
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std::map<std::string, int> userHotKeyMap;
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m_actionHotKeys.clear();
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m_hotkeys.clear();
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if( aFullUpdate && m_toolMgr->GetEditFrame() )
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{
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ReadLegacyHotkeyConfig( m_toolMgr->GetEditFrame()->ConfigBaseName(), legacyHotKeyMap );
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ReadHotKeyConfig( wxEmptyString, userHotKeyMap );
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}
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for( const auto& ii : m_actionNameIndex )
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{
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TOOL_ACTION* action = ii.second;
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int hotkey = 0;
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if( aFullUpdate )
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hotkey = processHotKey( action, legacyHotKeyMap, userHotKeyMap );
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else
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hotkey = action->GetHotKey();
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if( hotkey > 0 )
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m_actionHotKeys[hotkey].push_back( action );
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m_hotkeys[action->GetId()] = hotkey;
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}
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}
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int ACTION_MANAGER::processHotKey( TOOL_ACTION* aAction, std::map<std::string, int> aLegacyMap,
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std::map<std::string, int> aHotKeyMap )
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{
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aAction->m_hotKey = aAction->m_defaultHotKey;
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if( !aAction->m_legacyName.empty() && aLegacyMap.count( aAction->m_legacyName ) )
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aAction->SetHotKey( aLegacyMap[ aAction->m_legacyName ] );
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if( aHotKeyMap.count( aAction->m_name ) )
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aAction->SetHotKey( aHotKeyMap[ aAction->m_name ] );
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return aAction->m_hotKey;
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}
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