216 lines
5.8 KiB
C++
216 lines
5.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cbbox2d.h
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* @brief 2D Bounding Box class definition
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*/
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#ifndef _CBBOX2D_H_
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#define _CBBOX2D_H_
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#include "../ray.h"
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/**
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* Class CBBOX
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* manages a bounding box defined by two SFVEC2F min max points.
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*/
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struct CBBOX2D
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{
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public:
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/**
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* Constructor CBBOX2D
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* Create with default values a bounding box (not inizialized)
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*/
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CBBOX2D();
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/**
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* Constructor CBBOX2D
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* Initialize a bounding box with a given point
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* @param aPbInit a point for the bounding box initialization
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*/
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explicit CBBOX2D( const SFVEC2F &aPbInit );
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/**
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* Constructor CBBOX2D
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* Initialize a bounding box with a minimon and a maximun point
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* @param aPbMin the minimun point to initialize the bounding box
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* @param aPbMax the maximun point to initialize the bounding box
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*/
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CBBOX2D( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax );
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~CBBOX2D();
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/**
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* Function Set
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* Set bounding box with new parameters
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* @param aPbMin the minimun point to initialize the bounding box
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* @param aPbMax the maximun point to initialize the bounding box
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*/
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void Set( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax );
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/**
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* Function Set
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* Set bounding box based on another bounding box
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* @param CBBOX2D a bounding box to initialize this one
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*/
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void Set( const CBBOX2D &aBBox );
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/**
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* Function Union
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* recalculate the bounding box adding a point
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* @param aPoint the point to be bounded
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*/
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void Union( const SFVEC2F &aPoint );
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/**
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* Function Union
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* recalculate the bounding box adding other bounding box
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* @param aBBox the bounding box to be bounded
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*/
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void Union( const CBBOX2D &aBBox );
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/**
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* Function Scale
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* scales a bounding box by its center
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* @param aScale scale factor to apply
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*/
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void Scale( float aScale );
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/**
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* Function ScaleNextUp
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* scales a bounding box to the next float representation making it larger
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*/
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void ScaleNextUp();
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/**
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* Function ScaleNextDown
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* scales a bounding box to the next float representation making it smaller
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*/
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void ScaleNextDown();
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/**
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* Function Intersects
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* test if a bounding box intersects this box
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* @param aBBox the bounding box to check if it inversects
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*/
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bool Intersects( const CBBOX2D &aBBox ) const;
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/**
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* Function Intersects
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* test if a circle intersects this box
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* @param aBBox the bounding box to check if it intersects
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*/
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bool Intersects( const SFVEC2F &aCenter, float aRadiusSquared ) const;
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/**
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* Function Inside
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* check is a point is inside this bounding box
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* @param aPoint point to test
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*/
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bool Inside( const SFVEC2F &aPoint ) const;
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/**
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* Function Area
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* calculate the area of a bounding box
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* @return float - area of this bounding box
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*/
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float Area() const;
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/**
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* Function IsInitialized
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* check if this bounding box is already initialized
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* @return bool - return true if it was initialized, false if otherwise
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*/
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bool IsInitialized() const;
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/**
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* Function Reset
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* reset the bounding box to zero and de-initialized it
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*/
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void Reset();
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/**
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* Function GetCenter
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* return the center point of the bounding box
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* @return SFVEC2F - the position of the center of this bounding box
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*/
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SFVEC2F GetCenter() const;
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/**
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* Function GetExtent
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* @return SFVEC2F - max-min
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*/
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SFVEC2F GetExtent() const;
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/**
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* Function Min
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* return the minimun vertex pointer
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* @return SFVEC2F - the minimun vertice position
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*/
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const SFVEC2F &Min() const { return m_min; }
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/**
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* Function Max
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* return the maximum vertex pointer
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* @return SFVEC2F - the maximun vertice position
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*/
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const SFVEC2F &Max() const { return m_max; }
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/**
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* Function MaxDimension
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* @return the index of the max dimention (0=x, 1=y)
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*/
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unsigned int MaxDimension() const;
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/**
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* Function Perimeter
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* @return the surface are of the box
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*/
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float Perimeter() const;
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/**
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* Function Intersect
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* @param aRay = ray to intersect the box
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* @param t = distance point of the ray of the intersection (if true)
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* @return true if the ray hits the box
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*/
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bool Intersect( const RAY2D &aRay, float *t ) const;
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bool Intersect( const RAY2D &aRay, float *aOutHitT0, float *aOutHitT1 ) const;
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bool Intersect( const RAYSEG2D &aRaySeg ) const;
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private:
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SFVEC2F m_min; ///< point of the lower position of the bounding box
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SFVEC2F m_max; ///< point of the higher position of the bounding box
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};
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#endif // CBBox2d_h
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