410 lines
11 KiB
C++
410 lines
11 KiB
C++
/**********************************************************************************************/
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/* board_item_struct.h : Classes BOARD_ITEM and BOARD_CONNECTED_ITEM */
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/**********************************************************************************************/
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#ifndef BOARD_ITEM_STRUCT_H
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#define BOARD_ITEM_STRUCT_H
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#include <boost/ptr_container/ptr_vector.hpp>
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/* Shapes for segments (graphic segments and tracks) ( .shape member ) */
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enum Track_Shapes {
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S_SEGMENT = 0, /* usual segment : line with rounded ends */
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S_RECT, /* segment with non rounded ends */
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S_ARC, /* Arcs (with rounded ends)*/
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S_CIRCLE, /* ring*/
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S_ARC_RECT, /* Arcs (with non rounded ends) (GERBER)*/
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S_SPOT_OVALE, /* Oblong spot (for GERBER)*/
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S_SPOT_CIRCLE, /* rounded spot (for GERBER)*/
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S_SPOT_RECT, /* Rectangular spott (for GERBER)*/
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S_POLYGON, /* polygonal shape */
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S_CURVE /* Bezier Curve*/
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};
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/**
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* Class BOARD_ITEM
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* is a base class for any item which can be embedded within the BOARD
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* container class, and therefore instances of derived classes should only be
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* found in PCBNEW or other programs that use class BOARD and its contents.
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* The corresponding class in EESCHEMA is SCH_ITEM.
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*/
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class BOARD_ITEM : public EDA_BaseStruct
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{
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// These are made private here so they may not be used.
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// Instead everything derived from BOARD_ITEM is handled via DLIST<>'s
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// use of DHEAD's member functions.
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void SetNext( EDA_BaseStruct* aNext ) { Pnext = aNext; }
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void SetBack( EDA_BaseStruct* aBack ) { Pback = aBack; }
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protected:
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int m_Layer;
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public:
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BOARD_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
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EDA_BaseStruct( aParent, idtype )
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, m_Layer( 0 )
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{
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}
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BOARD_ITEM( const BOARD_ITEM& src ) :
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EDA_BaseStruct( src.m_Parent, src.Type() )
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, m_Layer( src.m_Layer )
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{
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m_Flags = src.m_Flags;
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}
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/**
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* A value of wxPoint(0,0) which can be passed to the Draw() functions.
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*/
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static wxPoint ZeroOffset;
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BOARD_ITEM* Next() const { return (BOARD_ITEM*) Pnext; }
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BOARD_ITEM* Back() const { return (BOARD_ITEM*) Pback; }
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BOARD_ITEM* GetParent() const { return (BOARD_ITEM*) m_Parent; }
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/**
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* Function GetPosition
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* returns the position of this object.
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* @return wxPoint& - The position of this object, non-const so it
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* can be changed
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*/
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virtual wxPoint& GetPosition() = 0;
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/**
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* Function GetLayer
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* returns the layer this item is on.
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*/
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int GetLayer() const { return m_Layer; }
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/**
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* Function SetLayer
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* sets the layer this item is on.
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* @param aLayer The layer number.
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* is virtual because some items (in fact: class DIMENSION)
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* have a slightly different initialisation
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*/
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virtual void SetLayer( int aLayer ) { m_Layer = aLayer; }
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/**
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* Function Draw
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* BOARD_ITEMs have their own color information.
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*/
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virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
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int aDrawMode, const wxPoint& offset = ZeroOffset ) = 0;
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/**
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* Function IsOnLayer
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* tests to see if this object is on the given layer. Is virtual so
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* objects like D_PAD, which reside on multiple layers can do their own
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* form of testing.
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* @param aLayer The layer to test for.
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* @return bool - true if on given layer, else false.
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*/
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virtual bool IsOnLayer( int aLayer ) const
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{
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return m_Layer == aLayer;
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}
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/**
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* Function IsLocked
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* @return bool - true if the object is locked, else false
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*/
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virtual bool IsLocked() const
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{
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return false; // only MODULEs can be locked at this time.
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}
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/**
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* Function UnLink
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* detaches this object from its owner. This base class implementation
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* should work for all derived classes which are held in a DLIST<>.
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*/
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virtual void UnLink();
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/**
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* Function DeleteStructure
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* deletes this object after UnLink()ing it from its owner.
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*/
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void DeleteStructure()
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{
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UnLink();
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delete this;
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}
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/**
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* Function MenuText
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* returns the text to use in any menu type UI control which must uniquely
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* identify this item.
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* @param aBoard The PCB in which this item resides, needed for Net lookup.
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* @return wxString
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* @todo: maybe: make this virtual and split into each derived class
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*/
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wxString MenuText( const BOARD* aBoard ) const;
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/**
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* Function MenuIcon
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* @return const char** - The XPM to use in any UI control which can help
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* identify this item.
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* @todo: make this virtual and split into each derived class
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*/
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const char** MenuIcon() const;
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/**
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* Function ShowShape
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* converts the enum Track_Shapes integer value to a wxString.
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*/
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static wxString ShowShape( Track_Shapes aShape );
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile ) const = 0;
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// Some geometric transforms, that must be rewrittem for derived classes
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/**
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* Function Move
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* move this object.
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* @param const wxPoint& aMoveVector - the move vector for this object.
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*/
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virtual void Move(const wxPoint& aMoveVector)
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{
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wxMessageBox(wxT("virtual BOARD_ITEM::Move used, should not occur"), GetClass());
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}
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/**
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* Function Rotate
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* Rotate this object.
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* @param const wxPoint& aRotCentre - the rotation point.
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* @param aAngle - the rotation angle in 0.1 degree.
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*/
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virtual void Rotate(const wxPoint& aRotCentre, int aAngle)
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{
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wxMessageBox(wxT("virtual BOARD_ITEM::Rotate used, should not occur"), GetClass());
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}
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/**
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* Function Flip
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* Flip this object, i.e. change the board side for this object
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* @param const wxPoint& aCentre - the rotation point.
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*/
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virtual void Flip(const wxPoint& aCentre )
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{
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wxMessageBox(wxT("virtual BOARD_ITEM::Flip used, should not occur"), GetClass());
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}
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/**
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* Function GetBoard
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* returns the BOARD in which this BOARD_ITEM resides, or NULL if none.
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*/
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virtual BOARD* GetBoard() const;
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};
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class NETCLASS;
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/**
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* Class BOARD_CONNECTED_ITEM
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* This is a base class derived from BOARD_ITEM for items that can be connected
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* and have a net, a netname, a clearance ...
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* mainly: tracks, pads and zones
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* Handle connection info
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*/
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class BOARD_CONNECTED_ITEM : public BOARD_ITEM
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{
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protected:
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int m_NetCode; // Net number
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int m_Subnet; /* In rastnest routines : for the current net,
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* block number (number common to the current connected items found)
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*/
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int m_ZoneSubnet; // variable used in rastnest computations : for the current net,
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// handle block number in zone connection
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public:
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BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype );
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BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& src );
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/**
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* Function GetNet
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* @return int - the net code.
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*/
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int GetNet() const;
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virtual void SetNet( int aNetCode );
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/**
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* Function GetSubNet
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* @return int - the sub net code.
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*/
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int GetSubNet() const;
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void SetSubNet( int aSubNetCode );
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/**
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* Function GetZoneSubNet
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* @return int - the sub net code in zone connections.
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*/
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int GetZoneSubNet() const;
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void SetZoneSubNet( int aSubNetCode );
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/**
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* Function GetClearance
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* returns the clearance in 1/10000 inches. If \a aItem is not NULL then the
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* returned clearance is the greater of this object's NETCLASS clearance and
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* aItem's NETCLASS clearance. If \a aItem is NULL, then this objects clearance
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* is returned.
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* @param aItem is another BOARD_CONNECTED_ITEM or NULL
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* @return int - the clearance in 1/10000 inches.
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*/
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virtual int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const;
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/**
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* Function GetNetClass
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* returns the NETCLASS for this item.
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*/
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NETCLASS* GetNetClass() const;
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/** function GetNetClassName
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* @return the Net Class name of this item
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*/
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wxString GetNetClassName( ) const;
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};
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/*
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* class BOARD_ITEM_LIST
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* Handles a collection of BOARD_ITEM elements
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*/
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class BOARD_ITEM_LIST : public BOARD_ITEM
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{
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typedef boost::ptr_vector<BOARD_ITEM> ITEM_ARRAY;
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ITEM_ARRAY myItems;
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BOARD_ITEM_LIST( const BOARD_ITEM_LIST& other ) :
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BOARD_ITEM( NULL, TYPE_BOARD_ITEM_LIST )
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{
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// copy constructor is not supported, is private to cause compiler error
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}
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public:
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BOARD_ITEM_LIST( BOARD_ITEM* aParent = NULL ) :
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BOARD_ITEM( aParent, TYPE_BOARD_ITEM_LIST )
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{}
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//-----< satisfy some virtual functions >------------------------------
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wxPoint& GetPosition()
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{
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static wxPoint dummy;
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return dummy;
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}
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void Draw( WinEDA_DrawPanel* DrawPanel, wxDC* DC,
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int aDrawMode, const wxPoint& offset = ZeroOffset )
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{
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}
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void UnLink()
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{
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/* if it were needed:
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DHEAD* list = GetList();
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wxASSERT( list );
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list->remove( this );
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*/
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}
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bool Save( FILE* aFile ) const
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{
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return true;
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}
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//-----</ satisfy some virtual functions >-----------------------------
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/**
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* Function GetCount
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* returns the number of BOARD_ITEMs.
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*/
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int GetCount() const
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{
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return myItems.size();
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}
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void Append( BOARD_ITEM* aItem )
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{
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myItems.push_back( aItem );
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}
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BOARD_ITEM* Replace( int aIndex, BOARD_ITEM* aItem )
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{
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ITEM_ARRAY::auto_type ret = myItems.replace( aIndex, aItem );
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return ret.release();
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}
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BOARD_ITEM* Remove( int aIndex )
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{
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ITEM_ARRAY::auto_type ret = myItems.release( myItems.begin()+aIndex );
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return ret.release();
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}
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void Insert( int aIndex, BOARD_ITEM* aItem )
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{
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myItems.insert( myItems.begin()+aIndex, aItem );
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}
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BOARD_ITEM* At( int aIndex ) const
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{
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// we have varying sized objects and are using polymorphism, so we
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// must return a pointer not a reference.
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return (BOARD_ITEM*) &myItems[aIndex];
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}
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BOARD_ITEM* operator[]( int aIndex ) const
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{
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return At( aIndex );
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}
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void Delete( int aIndex )
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{
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myItems.erase( myItems.begin()+aIndex );
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}
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void PushBack( BOARD_ITEM* aItem )
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{
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Append( aItem );
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}
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BOARD_ITEM* PopBack()
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{
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if( GetCount() )
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return Remove( GetCount()-1 );
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return NULL;
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}
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};
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#endif /* BOARD_ITEM_STRUCT_H */
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