60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/************************************************/
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/* Locate items at the current cursor position. */
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/************************************************/
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#include "fctsys.h"
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#include "common.h"
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#include "gerbview.h"
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#include "class_gerber_draw_item.h"
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/* localize a gerber item and return a pointer to it.
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* Display info about this item
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*/
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GERBER_DRAW_ITEM* WinEDA_GerberFrame::Locate( int aTypeloc )
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{
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MsgPanel->EraseMsgBox();
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wxPoint ref;
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bool found = false;
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if( aTypeloc == CURSEUR_ON_GRILLE )
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ref = GetScreen()->m_Curseur;
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else
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ref = GetScreen()->m_MousePosition;
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int layer = GetScreen()->m_Active_Layer;
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// Search first on active layer
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BOARD_ITEM* item = GetBoard()->m_Drawings;
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GERBER_DRAW_ITEM* gerb_item = NULL;
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for( ; item; item = item->Next() )
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{
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gerb_item = (GERBER_DRAW_ITEM*) item;
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if( gerb_item->GetLayer()!= layer )
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continue;
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if( gerb_item->HitTest( ref ) )
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{
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found = true;
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break;
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}
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}
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if( !found ) // Search on all layers
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{
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item = GetBoard()->m_Drawings;
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for( ; item; item = item->Next() )
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{
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gerb_item = (GERBER_DRAW_ITEM*) item;
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if( gerb_item->HitTest( ref ) )
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{
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found = true;
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break;
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}
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}
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}
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if( found )
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{
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gerb_item->DisplayInfo( this );
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return gerb_item;
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}
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return NULL;
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}
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