301 lines
10 KiB
C++
301 lines
10 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 CERN
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PROPERTY_MGR_H
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#define PROPERTY_MGR_H
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#include <core/wx_stl_compat.h> // Needed for stl hash extensions
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#include <wx/string.h>
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#include <list>
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#include <map>
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#include <unordered_map>
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#include <set>
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#include <vector>
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#include <memory>
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#include <eda_units.h>
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class PROPERTY_BASE;
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class TYPE_CAST_BASE;
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class ORIGIN_TRANSFORMS;
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///< Unique type identifier
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using TYPE_ID = size_t;
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using PROPERTY_LIST = std::vector<PROPERTY_BASE*>;
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using PROPERTY_SET = std::set<std::pair<size_t, wxString>>;
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using PROPERTY_DISPLAY_ORDER = std::map<PROPERTY_BASE*, int>;
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/**
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* Provide class metadata. Each class handled by PROPERTY_MANAGER
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* needs to be described using AddProperty(), AddTypeCast() and InheritsAfter() methods.
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*
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* Enum types use a dedicated property type (PROPERTY_ENUM), define its possible values
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* with ENUM_MAP class, then describe the type using macros:
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* - DECLARE_ENUM_TO_WXANY (in header files)
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* - IMPLEMENT_ENUM_TO_WXANY (in source files)
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* - ENUM_TO_WXANY (*most often used*; combines DECLARE and IMPLEMENT macros,
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* if there is no need to share the description using header files)
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*
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* Once all classes are described, the property list must be build using
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* Rebuild() method.
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*/
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class PROPERTY_MANAGER
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{
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public:
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static PROPERTY_MANAGER& Instance()
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{
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static PROPERTY_MANAGER pm;
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return pm;
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}
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/**
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* Associate a name with a type.
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*
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* Build a map to provide faster type look-up.
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*
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* @param aType is the type identifier (obtained using TYPE_HASH()).
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* @param aName is the type name.
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*/
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void RegisterType( TYPE_ID aType, const wxString& aName );
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/**
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* Return name of a type.
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*
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* @param aType is the type identifier (obtained using TYPE_HASH()).
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* @return Name of the type or empty string, if not available.
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*/
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const wxString& ResolveType( TYPE_ID aType ) const;
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/**
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* Return a property for a specific type.
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*
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* @param aType is the type identifier (obtained using TYPE_HASH()).
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* @param aProperty is the property name used during class registration.
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* @return Requested property or null pointer if requested property does not exist.
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*/
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PROPERTY_BASE* GetProperty( TYPE_ID aType, const wxString& aProperty ) const;
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/**
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* Return all properties for a specific type.
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*
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* @param aType is the type identifier (obtained using TYPE_HASH()).
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* @return Vector storing all properties of the requested type.
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*/
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const PROPERTY_LIST& GetProperties( TYPE_ID aType ) const;
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const PROPERTY_DISPLAY_ORDER& GetDisplayOrder( TYPE_ID aType ) const;
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const std::vector<wxString>& GetGroupDisplayOrder( TYPE_ID aType ) const;
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/**
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* Cast a type to another type. Used for correct type-casting of types with
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* multi-inheritance. Requires registration of an appropriate converter (AddTypeCast).
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*
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* @param aSource is a pointer to the casted object.
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* @param aBase is aSource type identifier (obtained using TYPE_HASH()).
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* @param aTarget is the desired type identifier (obtained using TYPE_HASH()).
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* @return Properly casted pointer of aTarget type. *
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*
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* @see AddTypeCast
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*/
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const void* TypeCast( const void* aSource, TYPE_ID aBase, TYPE_ID aTarget ) const;
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void* TypeCast( void* aSource, TYPE_ID aBase, TYPE_ID aTarget ) const
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{
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return const_cast<void*>( TypeCast( (const void*) aSource, aBase, aTarget ) );
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}
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/**
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* Register a property.
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* Properties for a given item will be shown in the order they are added.
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* If a group name is supplied, the group will be created if it does not yet exists.
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* Groups will likewise be shown in the order they are added (so, groups first added by a base
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* class will appear before those of a child class).
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*
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* @param aProperty is the property to register.
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* @param aGroup is an optional grouping key for the property
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*/
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void AddProperty( PROPERTY_BASE* aProperty, const wxString& aGroup = wxEmptyString );
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/**
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* Replace an existing property for a specific type.
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*
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* It is used to modify a property that has been inherited from a base class.
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* This method is used instead of AddProperty().
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*
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* @param aBase is the base class type the delivers the original property.
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* @param aName is the name of the replaced property.
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* @param aNew is the property replacing the inherited one.
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* @param aGroup is the group to set for the replaced property.
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*/
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void ReplaceProperty( size_t aBase, const wxString& aName, PROPERTY_BASE* aNew,
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const wxString& aGroup = wxEmptyString );
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/**
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* Register a type converter. Required prior TypeCast() usage.
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*
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* @param aCast is the type converter to register.
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*/
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void AddTypeCast( TYPE_CAST_BASE* aCast );
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/**
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* Declare an inheritance relationship between types.
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*
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* @param aBase is the base type identifier (obtained using TYPE_HASH()).
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* @param aDerived is the derived type identifier (obtained using TYPE_HASH()).
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*/
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void InheritsAfter( TYPE_ID aDerived, TYPE_ID aBase );
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/**
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* Sets a base class property as masked in a derived class. Masked properties are hidden from
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* the list of editable properties for this class.
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* @param aDerived is the type to apply the mask for.
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* @param aBase is the type that aName belongs to.
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* @param aName is the name of a property.
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*/
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void Mask( TYPE_ID aDerived, TYPE_ID aBase, const wxString& aName );
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/**
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* Return true if aDerived is inherited from aBase.
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*/
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bool IsOfType( TYPE_ID aDerived, TYPE_ID aBase ) const;
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EDA_UNITS GetUnits() const
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{
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return m_units;
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}
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void SetUnits( EDA_UNITS aUnits )
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{
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m_units = aUnits;
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}
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ORIGIN_TRANSFORMS* GetTransforms() const { return m_originTransforms; }
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void SetTransforms( ORIGIN_TRANSFORMS* aTransforms ) { m_originTransforms = aTransforms; }
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/**
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* Rebuild the list of all registered properties. Needs to be called
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* once before GetProperty()/GetProperties() are used.
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*/
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void Rebuild();
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struct CLASS_INFO
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{
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wxString name;
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TYPE_ID type;
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std::vector<PROPERTY_BASE*> properties;
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};
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typedef std::vector<CLASS_INFO> CLASSES_INFO;
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CLASSES_INFO GetAllClasses();
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std::vector<TYPE_ID> GetMatchingClasses( PROPERTY_BASE* aProperty );
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private:
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PROPERTY_MANAGER() :
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m_dirty( false ),
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m_units( EDA_UNITS::MILLIMETRES ),
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m_originTransforms( nullptr )
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{
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}
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///< Structure holding type meta-data
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struct CLASS_DESC
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{
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CLASS_DESC( TYPE_ID aId )
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: m_id( aId )
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{
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m_groupDisplayOrder.emplace_back( wxEmptyString );
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m_groups.insert( wxEmptyString );
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}
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///< Unique type identifier (obtained using TYPE_HASH)
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const TYPE_ID m_id;
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///< Types after which this type inherits
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std::vector<std::reference_wrapper<CLASS_DESC>> m_bases;
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///< Properties unique to this type (i.e. not inherited)
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std::map<wxString, std::unique_ptr<PROPERTY_BASE>> m_ownProperties;
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///< Type converters available for this type
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std::map<TYPE_ID, std::unique_ptr<TYPE_CAST_BASE>> m_typeCasts;
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///< Properties from bases that should be masked (hidden) on this subclass
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PROPERTY_SET m_maskedBaseProperties;
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///< All properties (both unique to the type and inherited)
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std::vector<PROPERTY_BASE*> m_allProperties;
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///< Compiled display order for all properties
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PROPERTY_DISPLAY_ORDER m_displayOrder;
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///< List of property groups provided by this class in display order
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std::vector<wxString> m_groupDisplayOrder;
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///< Non-owning list of classes's direct properties in display order
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std::vector<PROPERTY_BASE*> m_ownDisplayOrder;
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///< The property groups provided by this class
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std::set<wxString> m_groups;
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///< Replaced properties (TYPE_ID / name)
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PROPERTY_SET m_replaced;
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///< Recreates the list of properties
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void rebuild();
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///< Traverses the class inheritance hierarchy bottom-to-top, gathering
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///< all properties available to a type
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void collectPropsRecur( PROPERTY_LIST& aResult, PROPERTY_SET& aReplaced,
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PROPERTY_DISPLAY_ORDER& aDisplayOrder,
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const PROPERTY_SET& aMasked ) const;
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};
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///< Returns metadata for a specific type
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CLASS_DESC& getClass( TYPE_ID aTypeId );
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std::unordered_map<TYPE_ID, wxString> m_classNames;
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///< Map of all available types
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std::unordered_map<TYPE_ID, CLASS_DESC> m_classes;
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/// Flag indicating that the list of properties needs to be rebuild (RebuildProperties())
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bool m_dirty;
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EDA_UNITS m_units;
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ORIGIN_TRANSFORMS* m_originTransforms;
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};
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///< Helper macro to map type hashes to names
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#define REGISTER_TYPE(x) PROPERTY_MANAGER::Instance().RegisterType(TYPE_HASH(x), TYPE_NAME(x))
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#endif /* PROPERTY_MGR_H */
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