205 lines
7.1 KiB
C++
205 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef BASE_EDIT_FRAME_H
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#define BASE_EDIT_FRAME_H
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#include <wxBasePcbFrame.h>
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class BOARD_ITEM_CONTAINER;
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/**
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* Common, abstract interface for edit frames.
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*/
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class PCB_BASE_EDIT_FRAME : public PCB_BASE_FRAME
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{
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public:
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PCB_BASE_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType,
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const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize,
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long aStyle, const wxString& aFrameName ) :
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PCB_BASE_FRAME( aKiway, aParent, aFrameType, aTitle, aPos, aSize, aStyle, aFrameName ),
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m_rotationAngle( 900 ), m_undoRedoBlocked( false )
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{}
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virtual ~PCB_BASE_EDIT_FRAME() {};
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/**
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* Function GetModel()
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* @return the primary data model.
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*/
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virtual BOARD_ITEM_CONTAINER* GetModel() const = 0;
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/**
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* Function CreateNewLibrary
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* prompts user for a library path, then creates a new footprint library at that
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* location. If library exists, user is warned about that, and is given a chance
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* to abort the new creation, and in that case existing library is first deleted.
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*
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* @return wxString - the newly created library path if library was successfully
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* created, else wxEmptyString because user aborted or error.
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*/
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wxString CreateNewLibrary();
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/**
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* Function OnEditItemRequest
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* Install the corresponding dialog editor for the given item
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* @param aDC = the current device context
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* @param aItem = a pointer to the BOARD_ITEM to edit
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*/
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virtual void OnEditItemRequest( wxDC* aDC, BOARD_ITEM* aItem ) = 0;
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// Undo buffer handling
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/**
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* Function SaveCopyInUndoList
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* Creates a new entry in undo list of commands.
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* add a picker to handle aItemToCopy
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* @param aItemToCopy = the board item modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation, for
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* commands like move
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*/
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void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy, UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override;
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/**
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* Function SaveCopyInUndoList
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) override;
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/**
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* Function RestoreCopyFromRedoList
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* Redo the last edition:
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* - Save the current board in Undo list
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* - Get an old version of the board from Redo list
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* @return none
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*/
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void RestoreCopyFromRedoList( wxCommandEvent& aEvent );
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/**
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* Function RestoreCopyFromUndoList
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* Undo the last edition:
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* - Save the current board in Redo list
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* - Get an old version of the board from Undo list
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* @return none
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*/
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void RestoreCopyFromUndoList( wxCommandEvent& aEvent );
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/**
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* Function PutDataInPreviousState
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* Used in undo or redo command.
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* Put data pointed by List in the previous state, i.e. the state memorized by List
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* @param aList = a PICKED_ITEMS_LIST pointer to the list of items to undo/redo
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* @param aRedoCommand = a bool: true for redo, false for undo
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* @param aRebuildRatsnet = a bool: true to rebuild ratsnest (normal use), false
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* to just retrieve last state (used in abort commands that do not need to
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* rebuild ratsnest)
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*/
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void PutDataInPreviousState( PICKED_ITEMS_LIST* aList,
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bool aRedoCommand,
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bool aRebuildRatsnet = true );
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/**
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* Function UndoRedoBlocked
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* Checks if the undo and redo operations are currently blocked.
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*/
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bool UndoRedoBlocked() const
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{
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return m_undoRedoBlocked;
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}
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/**
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* Function UndoRedoBlock
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* Enables/disable undo and redo operations.
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*/
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void UndoRedoBlock( bool aBlock = true )
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{
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m_undoRedoBlocked = aBlock;
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}
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/**
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* Function GetRotationAngle()
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* Returns the angle used for rotate operations.
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*/
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int GetRotationAngle() const { return m_rotationAngle; }
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/**
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* Function SetRotationAngle()
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* Sets the angle used for rotate operations.
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*/
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void SetRotationAngle( int aRotationAngle );
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///> @copydoc EDA_DRAW_FRAME::UseGalCanvas()
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void UseGalCanvas( bool aEnable ) override;
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///> @copydoc PCB_BASE_FRAME::SetBoard()
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virtual void SetBoard( BOARD* aBoard ) override;
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protected:
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/// User defined rotation angle (in tenths of a degree).
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int m_rotationAngle;
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/// Is undo/redo operation currently blocked?
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bool m_undoRedoBlocked;
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/**
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* Function createArray
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* Create an array of the selected item (invokes the dialogue)
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* This function is shared between pcbnew and modedit, as it is virtually
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* the same
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*/
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void createArray();
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/**
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* Function duplicateItem
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* Duplicate the specified item
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* This function is shared between pcbnew and modedit, as it is virtually
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* the same
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* @param aItem the item to duplicate
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* @param aIncrement (has meaning only for pads in footprint editor):
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* increment pad name if appropriate
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*/
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void duplicateItem( BOARD_ITEM* aItem, bool aIncrement );
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/**
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* Function duplicateItems
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* Find and duplicate the currently selected items
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* @param aIncrement (has meaning only for pads in footprint editor):
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* increment pad name if appropriate
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*
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* @note The implementer should find the selected item (and do processing
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* like finding parents when relevant, and then call
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* duplicateItem(BOARD_ITEM*, bool) above
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*/
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virtual void duplicateItems( bool aIncrement ) = 0;
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};
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#endif
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