kicad/common/plotters/plotter.cpp

675 lines
19 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2017-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file plotter.cpp
* @brief KiCad: Base of all the specialized plotters
* the class PLOTTER handle basic functions to plot schematic and boards
* with different plot formats.
*
* There are currently engines for:
* HPGL
* POSTSCRIPT
* GERBER
* DXF
* an SVG 'plot' is also provided along with the 'print' function by wx, but
* is not handled here.
*/
#include <trigo.h>
#include <eda_item.h>
#include <plotters/plotter.h>
#include <geometry/shape_line_chain.h>
#include <bezier_curves.h>
#include <math/util.h> // for KiROUND
PLOTTER::PLOTTER( )
{
m_plotScale = 1;
m_currentPenWidth = -1; // To-be-set marker
m_penState = 'Z'; // End-of-path idle
m_plotMirror = false; // Plot mirror option flag
m_mirrorIsHorizontal = true;
m_yaxisReversed = false;
m_outputFile = nullptr;
m_colorMode = false; // Starts as a BW plot
m_negativeMode = false;
// Temporary init to avoid not initialized vars, will be set later
m_IUsPerDecimil = 1; // will be set later to the actual value
m_iuPerDeviceUnit = 1; // will be set later to the actual value
m_renderSettings = nullptr;
}
PLOTTER::~PLOTTER()
{
// Emergency cleanup, but closing the file is usually made in EndPlot().
if( m_outputFile )
fclose( m_outputFile );
}
bool PLOTTER::OpenFile( const wxString& aFullFilename )
{
m_filename = aFullFilename;
wxASSERT( !m_outputFile );
// Open the file in text mode (not suitable for all plotters but only for most of them.
m_outputFile = wxFopen( m_filename, wxT( "wt" ) );
if( m_outputFile == nullptr )
return false ;
return true;
}
DPOINT PLOTTER::userToDeviceCoordinates( const VECTOR2I& aCoordinate )
{
VECTOR2I pos = aCoordinate - m_plotOffset;
// Don't allow overflows; they can cause rendering failures in some file viewers
// (such as Acrobat)
int clampSize = MAX_PAGE_SIZE_MILS * m_IUsPerDecimil * 10 / 2;
pos.x = std::max( -clampSize, std::min( pos.x, clampSize ) );
pos.y = std::max( -clampSize, std::min( pos.y, clampSize ) );
double x = pos.x * m_plotScale;
double y = ( m_paperSize.y - pos.y * m_plotScale );
if( m_plotMirror )
{
if( m_mirrorIsHorizontal )
x = ( m_paperSize.x - pos.x * m_plotScale );
else
y = pos.y * m_plotScale;
}
if( m_yaxisReversed )
y = m_paperSize.y - y;
x *= m_iuPerDeviceUnit;
y *= m_iuPerDeviceUnit;
return DPOINT( x, y );
}
DPOINT PLOTTER::userToDeviceSize( const VECTOR2I& size )
{
return DPOINT( size.x * m_plotScale * m_iuPerDeviceUnit,
size.y * m_plotScale * m_iuPerDeviceUnit );
}
double PLOTTER::userToDeviceSize( double size ) const
{
return size * m_plotScale * m_iuPerDeviceUnit;
}
#define IU_PER_MILS ( m_IUsPerDecimil * 10 )
double PLOTTER::GetDotMarkLenIU() const
{
return userToDeviceSize( m_renderSettings->GetDotLength( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashMarkLenIU() const
{
return userToDeviceSize( m_renderSettings->GetDashLength( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashGapLenIU() const
{
return userToDeviceSize( m_renderSettings->GetGapLength( GetCurrentLineWidth() ) );
}
void PLOTTER::Arc( const SHAPE_ARC& aArc )
{
Arc( VECTOR2I( aArc.GetCenter() ), aArc.GetStartAngle(), aArc.GetEndAngle(), aArc.GetRadius(),
FILL_T::NO_FILL, aArc.GetWidth() );
}
void PLOTTER::Arc( const VECTOR2I& centre, double StAngle, double EndAngle, int radius,
FILL_T fill, int width )
{
VECTOR2I start, end;
const int delta = 50; // increment (in 0.1 degrees) to draw circles
if( StAngle > EndAngle )
std::swap( StAngle, EndAngle );
SetCurrentLineWidth( width );
/* Please NOTE the different sign due to Y-axis flip */
start.x = centre.x + KiROUND( cosdecideg( radius, -StAngle ) );
start.y = centre.y + KiROUND( sindecideg( radius, -StAngle ) );
if( fill != FILL_T::NO_FILL )
{
MoveTo( centre );
LineTo( start );
}
else
{
MoveTo( start );
}
for( int ii = StAngle + delta; ii < EndAngle; ii += delta )
{
end.x = centre.x + KiROUND( cosdecideg( radius, -ii ) );
end.y = centre.y + KiROUND( sindecideg( radius, -ii ) );
LineTo( end );
}
end.x = centre.x + KiROUND( cosdecideg( radius, -EndAngle ) );
end.y = centre.y + KiROUND( sindecideg( radius, -EndAngle ) );
if( fill != FILL_T::NO_FILL )
{
LineTo( end );
FinishTo( centre );
}
else
{
FinishTo( end );
}
}
void PLOTTER::BezierCurve( const VECTOR2I& aStart, const VECTOR2I& aControl1,
const VECTOR2I& aControl2, const VECTOR2I& aEnd,
int aTolerance, int aLineThickness )
{
// Generic fallback: Quadratic Bezier curve plotted as a polyline
int minSegLen = aLineThickness; // The segment min length to approximate a bezier curve
std::vector<VECTOR2I> ctrlPoints;
ctrlPoints.push_back( aStart );
ctrlPoints.push_back( aControl1 );
ctrlPoints.push_back( aControl2 );
ctrlPoints.push_back( aEnd );
BEZIER_POLY bezier_converter( ctrlPoints );
std::vector<VECTOR2I> approxPoints;
bezier_converter.GetPoly( approxPoints, minSegLen );
SetCurrentLineWidth( aLineThickness );
MoveTo( aStart );
for( unsigned ii = 1; ii < approxPoints.size()-1; ii++ )
LineTo( approxPoints[ii] );
FinishTo( aEnd );
}
void PLOTTER::PlotImage( const wxImage& aImage, const VECTOR2I& aPos, double aScaleFactor )
{
VECTOR2I size( aImage.GetWidth() * aScaleFactor, aImage.GetHeight() * aScaleFactor );
VECTOR2I start = aPos;
start.x -= size.x / 2;
start.y -= size.y / 2;
VECTOR2I end = start;
end.x += size.x;
end.y += size.y;
Rect( start, end, FILL_T::NO_FILL );
}
void PLOTTER::markerSquare( const VECTOR2I& position, int radius )
{
double r = KiROUND( radius / 1.4142 );
std::vector<VECTOR2I> corner_list;
VECTOR2I corner;
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerCircle( const VECTOR2I& position, int radius )
{
Circle( position, radius * 2, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerLozenge( const VECTOR2I& position, int radius )
{
std::vector<VECTOR2I> corner_list;
VECTOR2I corner;
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
corner.x = position.x + radius;
corner.y = position.y,
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y - radius;
corner_list.push_back( corner );
corner.x = position.x - radius;
corner.y = position.y;
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerHBar( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x - radius, pos.y ) );
FinishTo( VECTOR2I( pos.x + radius, pos.y ) );
}
void PLOTTER::markerSlash( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x - radius, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x + radius, pos.y + radius ) );
}
void PLOTTER::markerBackSlash( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x + radius, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x - radius, pos.y + radius ) );
}
void PLOTTER::markerVBar( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x, pos.y + radius ) );
}
void PLOTTER::Marker( const VECTOR2I& position, int diametre, unsigned aShapeId )
{
int radius = diametre / 2;
/* Marker are composed by a series of 'parts' superimposed; not every
combination make sense, obviously. Since they are used in order I
tried to keep the uglier/more complex constructions at the end.
Also I avoided the |/ |\ -/ -\ construction because they're *very*
ugly... if needed they could be added anyway... I'd like to see
a board with more than 58 drilling/slotting tools!
If Visual C++ supported the 0b literals they would be optimally
and easily encoded as an integer array. We have to do with octal */
static const unsigned char marker_patterns[MARKER_COUNT] = {
// Bit order: O Square Lozenge - | \ /
// First choice: simple shapes
0003, // X
0100, // O
0014, // +
0040, // Sq
0020, // Lz
// Two simple shapes
0103, // X O
0017, // X +
0043, // X Sq
0023, // X Lz
0114, // O +
0140, // O Sq
0120, // O Lz
0054, // + Sq
0034, // + Lz
0060, // Sq Lz
// Three simple shapes
0117, // X O +
0143, // X O Sq
0123, // X O Lz
0057, // X + Sq
0037, // X + Lz
0063, // X Sq Lz
0154, // O + Sq
0134, // O + Lz
0074, // + Sq Lz
// Four simple shapes
0174, // O Sq Lz +
0163, // X O Sq Lz
0157, // X O Sq +
0137, // X O Lz +
0077, // X Sq Lz +
// This draws *everything *
0177, // X O Sq Lz +
// Here we use the single bars... so the cross is forbidden
0110, // O -
0104, // O |
0101, // O /
0050, // Sq -
0044, // Sq |
0041, // Sq /
0030, // Lz -
0024, // Lz |
0021, // Lz /
0150, // O Sq -
0144, // O Sq |
0141, // O Sq /
0130, // O Lz -
0124, // O Lz |
0121, // O Lz /
0070, // Sq Lz -
0064, // Sq Lz |
0061, // Sq Lz /
0170, // O Sq Lz -
0164, // O Sq Lz |
0161, // O Sq Lz /
// Last resort: the backlash component (easy to confound)
0102, // \ O
0042, // \ Sq
0022, // \ Lz
0142, // \ O Sq
0122, // \ O Lz
0062, // \ Sq Lz
0162 // \ O Sq Lz
};
if( aShapeId >= MARKER_COUNT )
{
// Fallback shape
markerCircle( position, radius );
}
else
{
// Decode the pattern and draw the corresponding parts
unsigned char pat = marker_patterns[aShapeId];
if( pat & 0001 )
markerSlash( position, radius );
if( pat & 0002 )
markerBackSlash( position, radius );
if( pat & 0004 )
markerVBar( position, radius );
if( pat & 0010 )
markerHBar( position, radius );
if( pat & 0020 )
markerLozenge( position, radius );
if( pat & 0040 )
markerSquare( position, radius );
if( pat & 0100 )
markerCircle( position, radius );
}
}
void PLOTTER::segmentAsOval( const VECTOR2I& start, const VECTOR2I& end, int width,
OUTLINE_MODE tracemode )
{
VECTOR2I center( ( start.x + end.x ) / 2, ( start.y + end.y ) / 2 );
VECTOR2I size( end.x - start.x, end.y - start.y );
double orient;
if( size.y == 0 )
orient = 0;
else if( size.x == 0 )
orient = 900;
else
orient = -ArcTangente( size.y, size.x );
size.x = KiROUND( EuclideanNorm( size ) ) + width;
size.y = width;
FlashPadOval( center, size, orient, tracemode, nullptr );
}
void PLOTTER::sketchOval( const VECTOR2I& pos, const VECTOR2I& aSize, double orient, int width )
{
SetCurrentLineWidth( width );
width = m_currentPenWidth;
int radius, deltaxy, cx, cy;
VECTOR2I size( aSize );
if( size.x > size.y )
{
std::swap( size.x, size.y );
orient = AddAngles( orient, 900 );
}
deltaxy = size.y - size.x; /* distance between centers of the oval */
radius = ( size.x - width ) / 2;
cx = -radius;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
MoveTo( VECTOR2I( cx + pos.x, cy + pos.y ) );
cx = -radius;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
FinishTo( VECTOR2I( cx + pos.x, cy + pos.y ) );
cx = radius;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
MoveTo( VECTOR2I( cx + pos.x, cy + pos.y ) );
cx = radius;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
FinishTo( VECTOR2I( cx + pos.x, cy + pos.y ) );
cx = 0;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
Arc( VECTOR2I( cx + pos.x, cy + pos.y ), orient + 1800, orient + 3600, radius,
FILL_T::NO_FILL );
cx = 0;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
Arc( VECTOR2I( cx + pos.x, cy + pos.y ), orient, orient + 1800, radius, FILL_T::NO_FILL );
}
void PLOTTER::ThickSegment( const VECTOR2I& start, const VECTOR2I& end, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
if( start == end )
{
Circle( start, width, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( width );
MoveTo( start );
FinishTo( end );
}
}
else
{
SetCurrentLineWidth( -1 );
segmentAsOval( start, end, width, tracemode );
}
}
void PLOTTER::ThickArc( const VECTOR2I& centre, double StAngle, double EndAngle,
int radius, int width, OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Arc( centre, StAngle, EndAngle, radius, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
Arc( centre, StAngle, EndAngle, radius - ( width - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
Arc( centre, StAngle, EndAngle, radius + ( width - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickRect( const VECTOR2I& p1, const VECTOR2I& p2, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Rect( p1, p2, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
VECTOR2I offsetp1( p1.x - ( width - m_currentPenWidth ) / 2,
p1.y - (width - m_currentPenWidth) / 2 );
VECTOR2I offsetp2( p2.x + ( width - m_currentPenWidth ) / 2,
p2.y + (width - m_currentPenWidth) / 2 );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
offsetp1.x += ( width - m_currentPenWidth );
offsetp1.y += ( width - m_currentPenWidth );
offsetp2.x -= ( width - m_currentPenWidth );
offsetp2.y -= ( width - m_currentPenWidth );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickCircle( const VECTOR2I& pos, int diametre, int width, OUTLINE_MODE tracemode,
void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre - width + m_currentPenWidth, FILL_T::NO_FILL, -1 );
Circle( pos, diametre + width - m_currentPenWidth, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::FilledCircle( const VECTOR2I& pos, int diametre, OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::PlotPoly( const SHAPE_LINE_CHAIN& aCornerList, FILL_T aFill, int aWidth, void* aData )
{
std::vector<VECTOR2I> cornerList;
cornerList.reserve( aCornerList.PointCount() );
for( int ii = 0; ii < aCornerList.PointCount(); ii++ )
cornerList.emplace_back( aCornerList.CPoint( ii ) );
if( aCornerList.IsClosed() && cornerList.front() != cornerList.back() )
cornerList.emplace_back( aCornerList.CPoint( 0 ) );
PlotPoly( cornerList, aFill, aWidth, aData );
}
/**
* Same as GRText, but plot graphic text instead of draw it.
*
* @param aPos is the text position (according to aH_justify, aV_justify).
* @param aColor is the text color.
* @param aText is the text to draw.
* @param aOrient is the angle.
* @param aSize is the text size (size.x or size.y can be < 0 for mirrored texts).
* @param aH_justify is the horizontal justification (Left, center, right).
* @param aV_justify is the vertical justification (bottom, center, top).
* @param aPenWidth is the line width (if = 0, use plot default line width).
* @param aItalic is the true to simulate an italic font.
* @param aBold use true to use a bold font Useful only with default width value (aWidth = 0).
* @param aMultilineAllowed use true to plot text as multiline, otherwise single line.
* @param aData is a parameter used by some plotters in SetCurrentLineWidth(),
* not directly used here.
*/
void PLOTTER::Text( const VECTOR2I& aPos,
const COLOR4D& aColor,
const wxString& aText,
const EDA_ANGLE& aOrient,
const VECTOR2I& aSize,
enum GR_TEXT_H_ALIGN_T aH_justify,
enum GR_TEXT_V_ALIGN_T aV_justify,
int aPenWidth,
bool aItalic,
bool aBold,
bool aMultilineAllowed,
KIFONT::FONT* aFont,
void* aData )
{
SetColor( aColor );
SetCurrentLineWidth( aPenWidth, aData );
GRText( nullptr, aPos, aColor, aText, aOrient, aSize, aH_justify, aV_justify, aPenWidth,
aItalic, aBold, aFont, nullptr, nullptr, this );
}