102 lines
2.4 KiB
C
102 lines
2.4 KiB
C
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_enums.h
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* @brief declared enumerations and flags
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*/
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#ifndef _3D_ENUMS_H_
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#define _3D_ENUMS_H_
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/// Rotation direction for the 3d canvas
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enum class ROTATION_DIR
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{
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X_CW,
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X_CCW,
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Y_CW,
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Y_CCW,
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Z_CW,
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Z_CCW
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};
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/// Camera types
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enum class CAMERA_TYPE
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{
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TRACKBALL
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};
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// Do not modify the following enum numbers, they are saved in the config file and used in the UI
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/// Grid types
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enum class GRID3D_TYPE
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{
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NONE = 0,
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GRID_1MM = 1,
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GRID_2P5MM = 2,
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GRID_5MM = 3,
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GRID_10MM = 4
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};
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/// Render engine mode
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enum class RENDER_ENGINE
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{
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OPENGL = 0,
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RAYTRACING = 1,
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};
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/// Render 3d model shape materials mode
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enum class MATERIAL_MODE
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{
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NORMAL = 0, ///< Use all material properties from model file
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DIFFUSE_ONLY = 1, ///< Use only diffuse material properties
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CAD_MODE = 2 ///< Use a gray shading based on diffuse material
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};
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enum class VIEW3D_TYPE
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{
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// Specific directions
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VIEW3D_TOP,
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VIEW3D_BOTTOM,
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VIEW3D_LEFT,
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VIEW3D_RIGHT,
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VIEW3D_FRONT,
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VIEW3D_BACK,
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VIEW3D_FLIP,
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// Movement commands
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VIEW3D_PAN_UP,
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VIEW3D_PAN_DOWN,
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VIEW3D_PAN_LEFT,
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VIEW3D_PAN_RIGHT,
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VIEW3D_ZOOM_IN,
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VIEW3D_ZOOM_OUT,
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VIEW3D_PIVOT_CENTER,
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// Specific levels
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VIEW3D_FIT_SCREEN
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};
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#endif // _3D_ENUMS_H_
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