kicad/thirdparty/sentry-native/external/crashpad/util/misc/initialization_state.h

102 lines
3.8 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2014 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_
#define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_
#include <stdint.h>
namespace crashpad {
//! \brief Tracks whether data are initialized.
//!
//! Objects of this type track whether the data theyre guarding are
//! initialized. The three possible states are uninitialized (the initial
//! state), initializing, and valid. As the guarded data are initialized, an
//! InitializationState object will normally transition through these three
//! states. A fourth state corresponds to the destruction of objects of this
//! type, making it less likely that a use-after-free of an InitializationState
//! object will appear in the valid state.
//!
//! If the only purpose for tracking the initialization state of guarded data is
//! to DCHECK when the object is in an unexpected state, use
//! InitializationStateDcheck instead.
class InitializationState {
public:
//! \brief The objects state.
enum State : uint8_t {
//! \brief The object has not yet been initialized.
kStateUninitialized = 0,
//! \brief The object is being initialized.
//!
//! This state protects against attempted reinitializaton of
//! partially-initialized objects whose initial initialization attempt
//! failed. This state is to be used while objects are initializing, but are
//! not yet fully initialized.
kStateInvalid,
//! \brief The object has been initialized.
kStateValid,
//! \brief The object has been destroyed.
kStateDestroyed,
};
InitializationState() : state_(kStateUninitialized) {}
InitializationState(const InitializationState&) = delete;
InitializationState& operator=(const InitializationState&) = delete;
~InitializationState() { state_ = kStateDestroyed; }
//! \brief Returns `true` if the objects state is #kStateUninitialized and it
//! is safe to begin initializing it.
bool is_uninitialized() const { return state_ == kStateUninitialized; }
//! \brief Sets the objects state to #kStateInvalid, marking initialization
//! as being in process.
void set_invalid() { state_ = kStateInvalid; }
//! \brief Sets the objects state to #kStateValid, marking it initialized.
void set_valid() { state_ = kStateValid; }
//! \brief Returns `true` if the the objects state is #kStateValid and it has
//! been fully initialized and may be used.
bool is_valid() const { return state_ == kStateValid; }
protected:
//! \brief Returns the objects state.
//!
//! Consumers of this class should use an is_state_*() method instead.
State state() const { return state_; }
//! \brief Sets the objects state.
//!
//! Consumers of this class should use a set_state_*() method instead.
void set_state(State state) { state_ = state; }
private:
// state_ is volatile to ensure that itll be set by the destructor when it
// runs. Otherwise, optimizations might prevent it from ever being set to
// kStateDestroyed, limiting this class ability to catch use-after-free
// errors.
volatile State state_;
};
} // namespace crashpad
#endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_H_