69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/misc/initialization_state.h"
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#include <stdlib.h>
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#include <memory>
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#include "base/memory/free_deleter.h"
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#include "gtest/gtest.h"
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namespace crashpad {
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namespace test {
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namespace {
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TEST(InitializationState, InitializationState) {
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// Use placement new so that the buffer used to host the object remains live
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// even after the object is destroyed.
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std::unique_ptr<InitializationState, base::FreeDeleter>
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initialization_state_buffer(
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static_cast<InitializationState*>(malloc(sizeof(InitializationState))));
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InitializationState* initialization_state =
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new (initialization_state_buffer.get()) InitializationState();
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EXPECT_TRUE(initialization_state->is_uninitialized());
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EXPECT_FALSE(initialization_state->is_valid());
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initialization_state->set_invalid();
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EXPECT_FALSE(initialization_state->is_uninitialized());
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EXPECT_FALSE(initialization_state->is_valid());
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initialization_state->set_valid();
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EXPECT_FALSE(initialization_state->is_uninitialized());
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EXPECT_TRUE(initialization_state->is_valid());
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initialization_state->~InitializationState();
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// initialization_state points to something that no longer exists. This
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// portion of the test is intended to check that after an InitializationState
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// object is destroyed, it will not be considered valid on a use-after-free,
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// assuming that nothing else was written to its former home in memory.
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//
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// Because initialization_state was constructed via placement new into a
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// buffer that’s still valid and its destructor was called directly, this
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// approximates use-after-free without risking that the memory formerly used
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// for the InitializationState object has been repurposed.
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EXPECT_FALSE(initialization_state->is_uninitialized());
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EXPECT_FALSE(initialization_state->is_valid());
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}
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} // namespace
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} // namespace test
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} // namespace crashpad
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