250 lines
7.1 KiB
C++
250 lines
7.1 KiB
C++
/*************************************************************/
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/* Edition des Modules: Routines de modification des textes */
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/* sur les MODULES */
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/*************************************************************/
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/* Fichier EDTXTMOD.CPP */
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "pcbnew.h"
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#include "trigo.h"
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#include "protos.h"
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/* Routines Locales */
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static void Show_MoveTexte_Module( WinEDA_DrawPanel* panel, wxDC* DC, bool erase );
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static void ExitTextModule( WinEDA_DrawPanel* Panel, wxDC* DC );
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/* local variables */
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wxPoint MoveVector; // Move vector for move edge, exported to dialog_edit mod_text.cpp
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static wxPoint CursorInitialPosition; // Mouse cursor inital position for move command
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/******************************************************************************/
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TEXTE_MODULE* WinEDA_BasePcbFrame::CreateTextModule( MODULE* Module, wxDC* DC )
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/******************************************************************************/
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/* Add a new graphical text to the active module (footprint)
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* Note there always are 2 texts: reference and value.
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* New texts have the member TEXTE_MODULE.m_Type set to TEXT_is_DIVERS
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*/
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{
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TEXTE_MODULE* Text;
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Text = new TEXTE_MODULE( Module );
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/* Chainage de la nouvelle structure en tete de liste drawings */
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Module->m_Drawings.PushFront( Text );
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Text->m_Flags = IS_NEW;
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Text->m_Text = wxT( "text" );
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Text->m_Size = ModuleTextSize;
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Text->m_Width = ModuleTextWidth;
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Text->m_Pos = GetScreen()->m_Curseur;
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Text->SetLocalCoord();
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InstallTextModOptionsFrame( Text, NULL, wxPoint( -1, -1 ) );
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Text->m_Flags = 0;
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Text->Draw( DrawPanel, DC, GR_OR );
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Text->Display_Infos( this );
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return Text;
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}
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/**************************************************************************/
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void WinEDA_BasePcbFrame::RotateTextModule( TEXTE_MODULE* Text, wxDC* DC )
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/**************************************************************************/
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/* Rotation de 90 du texte d'un module */
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{
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if( Text == NULL )
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return;
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MODULE* module = (MODULE*) Text->GetParent();
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// we expect MoveVector to be (0,0) if there is no move in progress
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Text->Draw( DrawPanel, DC, GR_XOR, MoveVector );
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Text->m_Orient += 900;
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while( Text->m_Orient >= 1800 )
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Text->m_Orient -= 1800;
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/* Redessin du Texte */
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Text->Draw( DrawPanel, DC, GR_XOR, MoveVector );
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Text->Display_Infos( this );
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module->m_LastEdit_Time = time( NULL );
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GetScreen()->SetModify();
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}
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/**************************************************************************/
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void WinEDA_BasePcbFrame::DeleteTextModule( TEXTE_MODULE* Text, wxDC* DC )
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/**************************************************************************/
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/*
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* Supprime 1 texte sur module (si ce n'est pas la r<>f<EFBFBD>rence ou la valeur)
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*/
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{
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MODULE* Module;
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if( Text == NULL )
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return;
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Module = (MODULE*) Text->GetParent();
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if( Text->m_Type == TEXT_is_DIVERS )
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{
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// Text->Draw( DrawPanel, DC, GR_XOR );
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DrawPanel->PostDirtyRect( Text->GetBoundingBox() );
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/* liberation de la memoire : */
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Text->DeleteStructure();
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GetScreen()->SetModify();
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Module->m_LastEdit_Time = time( NULL );
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}
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}
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/*************************************************************/
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static void ExitTextModule( WinEDA_DrawPanel* Panel, wxDC* DC )
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/*************************************************************/
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/*
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* Routine de sortie du menu edit texte module
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* Si un texte est selectionne, ses coord initiales sont regenerees
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*/
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{
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BASE_SCREEN* screen = Panel->GetScreen();
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TEXTE_MODULE* Text = (TEXTE_MODULE*) screen->GetCurItem();
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MODULE* Module;
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Panel->ManageCurseur = NULL;
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Panel->ForceCloseManageCurseur = NULL;
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if( Text == NULL )
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return;
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Module = (MODULE*) Text->GetParent();
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Text->Draw( Panel, DC, GR_XOR, MoveVector );
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/* Redessin du Texte */
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// Text->Draw( Panel, DC, GR_OR );
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Panel->PostDirtyRect( Text->GetBoundingBox() );
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// leave it at (0,0) so we can use it Rotate when not moving.
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MoveVector.x = MoveVector.y = 0;
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Text->m_Flags = 0;
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Module->m_Flags = 0;
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screen->SetCurItem( NULL );
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}
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/****************************************************************************/
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void WinEDA_BasePcbFrame::StartMoveTexteModule( TEXTE_MODULE* Text, wxDC* DC )
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/****************************************************************************/
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/* Routine d'initialisation du deplacement d'un texte sur module
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*/
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{
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MODULE* Module;
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if( Text == NULL )
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return;
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Module = (MODULE*) Text->GetParent();
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Text->m_Flags |= IS_MOVED;
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Module->m_Flags |= IN_EDIT;
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MoveVector.x = MoveVector.y = 0;
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CursorInitialPosition = Text->m_Pos;
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Text->Display_Infos( this );
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SetCurItem( Text );
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DrawPanel->ManageCurseur = Show_MoveTexte_Module;
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DrawPanel->ForceCloseManageCurseur = ExitTextModule;
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DrawPanel->ManageCurseur( DrawPanel, DC, TRUE );
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}
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/*************************************************************************/
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void WinEDA_BasePcbFrame::PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC )
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/*************************************************************************/
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/* Routine complementaire a StartMoveTexteModule().
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* Place le texte en cours de deplacement ou nouvellement cree
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*/
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{
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if( Text != NULL )
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{
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DrawPanel->PostDirtyRect( Text->GetBoundingBox() );
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Text->m_Pos = GetScreen()->m_Curseur;
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/* mise a jour des coordonn<6E>es relatives a l'ancre */
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MODULE* Module = (MODULE*) Text->GetParent();
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if( Module )
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{
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int px = Text->m_Pos.x - Module->m_Pos.x;
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int py = Text->m_Pos.y - Module->m_Pos.y;
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RotatePoint( &px, &py, -Module->m_Orient );
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Text->m_Pos0.x = px;
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Text->m_Pos0.y = py;
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Text->m_Flags = 0;
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Module->m_Flags = 0;
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Module->m_LastEdit_Time = time( NULL );
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GetScreen()->SetModify();
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/* Redessin du Texte */
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//Text->Draw( DrawPanel, DC, GR_OR );
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DrawPanel->PostDirtyRect( Text->GetBoundingBox() );
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}
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}
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// leave it at (0,0) so we can use it Rotate when not moving.
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MoveVector.x = MoveVector.y = 0;
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DrawPanel->ManageCurseur = NULL;
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DrawPanel->ForceCloseManageCurseur = NULL;
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}
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/********************************************************************************/
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static void Show_MoveTexte_Module( WinEDA_DrawPanel* panel, wxDC* DC, bool erase )
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/********************************************************************************/
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{
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BASE_SCREEN* screen = panel->GetScreen();
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TEXTE_MODULE* Text = (TEXTE_MODULE*) screen->GetCurItem();
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MODULE* Module;
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if( Text == NULL )
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return;
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Module = (MODULE*) Text->GetParent();
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/* effacement du texte : */
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if( erase )
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Text->Draw( panel, DC, GR_XOR, MoveVector );
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MoveVector.x = -(screen->m_Curseur.x - CursorInitialPosition.x);
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MoveVector.y = -(screen->m_Curseur.y - CursorInitialPosition.y);
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/* Redessin du Texte */
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Text->Draw( panel, DC, GR_XOR, MoveVector );
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}
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