462 lines
12 KiB
C++
462 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_frame.cpp
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include "appl_wxstruct.h"
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "bitmaps.h"
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#include "id.h"
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#include "3d_viewer.h"
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#include "trackball.h"
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#include <wx/colordlg.h>
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Info_3D_Visu g_Parm_3D_Visu;
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double g_Draw3d_dx;
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double g_Draw3d_dy;
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double ZBottom;
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double ZTop;
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double DataScale3D; // coeff de conversion unites utilsateut -> unites 3D
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BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )
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EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, WinEDA3D_DrawFrame::Process_Zoom )
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EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
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WinEDA3D_DrawFrame::Process_Special_Functions )
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EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )
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EVT_MENU( ID_MENU_SCREENCOPY_PNG,
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WinEDA3D_DrawFrame::Process_Special_Functions )
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EVT_MENU( ID_MENU_SCREENCOPY_JPEG,
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WinEDA3D_DrawFrame::Process_Special_Functions )
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EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )
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END_EVENT_TABLE()
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/*******************************************************************/
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WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
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const wxString& title,
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long style ) :
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wxFrame( parent, DISPLAY3D_FRAME, title,
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wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
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/*******************************************************************/
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{
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m_FrameName = wxT( "Frame3D" );
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m_Canvas = NULL;
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m_Parent = parent;
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m_HToolBar = NULL;
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m_VToolBar = NULL;
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m_InternalUnits = 10000; // Unites internes = 1/10000 inch
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// Give it an icon
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SetIcon( wxICON( icon_w3d ) );
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GetSettings();
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SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
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// Create the status line
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static const int dims[5] = { -1, 100, 100, 100, 140 };
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CreateStatusBar( 5 );
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SetStatusWidths( 5, dims );
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ReCreateMenuBar();
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ReCreateHToolbar();
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// ReCreateAuxiliaryToolbar();
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ReCreateVToolbar();
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// Make a Pcb3D_GLCanvas
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m_Canvas = new Pcb3D_GLCanvas( this );
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )
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/***********************************************************/
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{
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Close( TRUE );
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )
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/***********************************************************/
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{
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SaveSettings();
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if( m_Parent )
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{
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m_Parent->m_Draw3DFrame = NULL;
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}
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Destroy();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::GetSettings()
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/******************************************/
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{
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wxString text;
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wxConfig* config = wxGetApp().m_EDA_Config; // Current config used by application
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if( config )
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{
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text = m_FrameName + wxT( "Pos_x" );
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config->Read( text, &m_FramePos.x );
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text = m_FrameName + wxT( "Pos_y" );
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config->Read( text, &m_FramePos.y );
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text = m_FrameName + wxT( "Size_x" );
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config->Read( text, &m_FrameSize.x, 600 );
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text = m_FrameName + wxT( "Size_y" );
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config->Read( text, &m_FrameSize.y, 400 );
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config->Read( wxT( "BgColor_Red" ),
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&g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
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config->Read( wxT( "BgColor_Green" ),
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&g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
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config->Read( wxT( "BgColor_Blue" ),
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&g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
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}
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#ifdef __WXMAC__
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// for macOSX, the window must be below system (macOSX) toolbar
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if( m_FramePos.y < GetMBarHeight() )
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m_FramePos.y = GetMBarHeight();
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#endif
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}
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/*******************************************/
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void WinEDA3D_DrawFrame::SaveSettings()
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/*******************************************/
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{
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wxString text;
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wxConfig* Config = wxGetApp().m_EDA_Config; // Current config used by application
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if( !Config )
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return;
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Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
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Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
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Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
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if( IsIconized() )
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return;
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m_FrameSize = GetSize();
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m_FramePos = GetPosition();
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text = m_FrameName + wxT( "Pos_x" );
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Config->Write( text, (long) m_FramePos.x );
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text = m_FrameName + wxT( "Pos_y" );
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Config->Write( text, (long) m_FramePos.y );
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text = m_FrameName + wxT( "Size_x" );
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Config->Write( text, (long) m_FrameSize.x );
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text = m_FrameName + wxT( "Size_y" );
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Config->Write( text, (long) m_FrameSize.y );
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )
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/***********************************************************/
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{
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int ii;
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switch( event.GetId() )
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{
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case ID_ZOOM_PAGE:
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for( ii = 0; ii < 4; ii++ )
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g_Parm_3D_Visu.m_Rot[ii] = 0.0;
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g_Parm_3D_Visu.m_Zoom = 1.0;
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g_Draw3d_dx = g_Draw3d_dy = 0;
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trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case ID_ZOOM_IN:
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g_Parm_3D_Visu.m_Zoom /= 1.2;
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if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
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g_Parm_3D_Visu.m_Zoom = 0.01;
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break;
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case ID_ZOOM_OUT:
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g_Parm_3D_Visu.m_Zoom *= 1.2;
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break;
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case ID_ZOOM_REDRAW:
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break;
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default:
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return;
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}
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m_Canvas->Refresh( FALSE );
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m_Canvas->DisplayStatus();
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}
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/************************************************************************/
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void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
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/************************************************************************/
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{
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}
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/*******************************************************************************/
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void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
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/*******************************************************************************/
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{
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}
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/************************************/
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int WinEDA3D_DrawFrame::BestZoom()
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/************************************/
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// Retourne le meilleur zoom
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{
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return 1;
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}
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/*******************************************************************/
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void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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/*******************************************************************/
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{
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}
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/************************************************************************/
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void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )
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/************************************************************************/
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{
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#define ROT_ANGLE 10.0
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switch( event.GetId() )
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{
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case ID_RELOAD3D_BOARD:
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NewDisplay();
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return;
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break;
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case ID_ROTATE3D_X_POS:
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g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
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break;
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case ID_ROTATE3D_X_NEG:
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g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_POS:
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g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_NEG:
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g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_POS:
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g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_NEG:
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g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
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break;
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case ID_MOVE3D_LEFT:
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m_Canvas->SetView3D( WXK_LEFT );
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return;
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case ID_MOVE3D_RIGHT:
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m_Canvas->SetView3D( WXK_RIGHT );
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return;
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case ID_MOVE3D_UP:
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m_Canvas->SetView3D( WXK_UP );
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return;
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case ID_MOVE3D_DOWN:
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m_Canvas->SetView3D( WXK_DOWN );
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return;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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m_Canvas->TakeScreenshot( event );
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break;
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case ID_MENU3D_BGCOLOR_SELECTION:
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Set3DBgColor();
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return;
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case ID_MENU3D_AXIS_ONOFF:
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Set3DAxisOnOff();
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return;
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case ID_MENU3D_MODULE_ONOFF:
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Set3DModuleOnOff();
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return;
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case ID_MENU3D_ZONE_ONOFF:
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Set3DZoneOnOff();
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return;
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case ID_MENU3D_COMMENTS_ONOFF:
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Set3DCommentsOnOff();
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return;
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case ID_MENU3D_DRAWINGS_ONOFF:
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Set3DDrawingsOnOff();
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return;
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case ID_MENU3D_ECO1_ONOFF:
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Set3DEco1OnOff();
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return;
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case ID_MENU3D_ECO2_ONOFF:
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Set3DEco2OnOff();
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return;
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default:
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wxMessageBox(
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wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) );
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return;
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}
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m_Canvas->Refresh( true );
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m_Canvas->DisplayStatus();
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}
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/*****************************************/
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void WinEDA3D_DrawFrame::NewDisplay()
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/*****************************************/
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{
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m_Canvas->ClearLists();
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m_Canvas->CreateDrawGL_List();
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// m_Canvas->InitGL();
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m_Canvas->Refresh( true );
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m_Canvas->DisplayStatus();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DBgColor()
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/******************************************/
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/* called to set the background color of the 3D scene
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*/
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{
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S3D_Color color;
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wxColour newcolor, oldcolor;
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oldcolor.Set( wxRound( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
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wxRound( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
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wxRound( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
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newcolor = wxGetColourFromUser( this, oldcolor );
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if( newcolor != oldcolor )
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{
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g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
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NewDisplay();
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}
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DAxisOnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DAxis )
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g_Parm_3D_Visu.m_Draw3DAxis = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DAxis = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DModuleOnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DModule )
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g_Parm_3D_Visu.m_Draw3DModule = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DModule = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DZoneOnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DZone )
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g_Parm_3D_Visu.m_Draw3DZone = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DZone = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DCommentsOnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DComments )
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g_Parm_3D_Visu.m_Draw3DComments = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DComments = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DDrawingsOnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DDrawings )
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g_Parm_3D_Visu.m_Draw3DDrawings = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DDrawings = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DEco1OnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DEco1 )
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g_Parm_3D_Visu.m_Draw3DEco1 = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DEco1 = TRUE;
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NewDisplay();
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}
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/******************************************/
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void WinEDA3D_DrawFrame::Set3DEco2OnOff()
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/******************************************/
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{
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if( g_Parm_3D_Visu.m_Draw3DEco2 )
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g_Parm_3D_Visu.m_Draw3DEco2 = FALSE;
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else
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g_Parm_3D_Visu.m_Draw3DEco2 = TRUE;
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NewDisplay();
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}
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