369 lines
13 KiB
C++
369 lines
13 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2004-2010 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/******************************************************/
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/* class_pcb_layer_widget.cpp - Pcbnew layers manager */
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/******************************************************/
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#include "fctsys.h"
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#include "appl_wxstruct.h"
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#include "class_drawpanel.h"
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#include "confirm.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "pcbstruct.h" // enum PCB_VISIBLE
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#include "collectors.h"
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#include "pcbnew_id.h"
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#include "layer_widget.h"
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#include "class_pcb_layer_widget.h"
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/**
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* Class PCB_LAYER_WIDGET
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* is here to implement the abtract functions of LAYER_WIDGET so they
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* may be tied into the PCB_EDIT_FRAME's data and so we can add a popup
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* menu which is specific to PCBNEW's needs.
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*/
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PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_EDIT_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize ) :
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LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
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myframe( aParent )
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{
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ReFillRender();
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// Update default tabs labels for gerbview
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SetLayersManagerTabsText( );
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//-----<Popup menu>-------------------------------------------------
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// handle the popup menu over the layer window.
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m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
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wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
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// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
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// and not m_LayerScrolledWindow->Connect()
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Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS, wxEVT_COMMAND_MENU_SELECTED,
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wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this );
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// install the right click handler into each control at end of ReFill()
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// using installRightLayerClickHandler
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}
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void PCB_LAYER_WIDGET::installRightLayerClickHandler()
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{
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int rowCount = GetLayerRowCount();
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for( int row=0; row<rowCount; ++row )
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{
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for( int col=0; col<LYR_COLUMN_COUNT; ++col )
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{
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wxWindow* w = getLayerComp( row, col );
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w->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler(
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PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
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}
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}
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}
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void PCB_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
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{
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wxMenu menu;
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// menu text is capitalized:
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// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
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menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
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_("Show All Copper Layers") ) );
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menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
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_( "Hide All Copper Layers" ) ) );
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PopupMenu( &menu );
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passOnFocus();
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}
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void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
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{
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int rowCount;
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int menuId = event.GetId();
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bool visible;
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switch( menuId )
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{
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case ID_SHOW_ALL_COPPERS:
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visible = true;
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goto L_change_coppers;
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case ID_SHOW_NO_COPPERS:
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visible = false;
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L_change_coppers:
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int lastCu = -1;
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rowCount = GetLayerRowCount();
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for( int row=rowCount-1; row>=0; --row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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int layer = getDecodedId( cb->GetId() );
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if( IsValidCopperLayerIndex( layer ) )
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{
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lastCu = row;
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break;
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}
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}
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for( int row=0; row<rowCount; ++row )
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{
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wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
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int layer = getDecodedId( cb->GetId() );
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if( IsValidCopperLayerIndex( layer ) )
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{
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cb->SetValue( visible );
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bool isLastCopperLayer = (row==lastCu);
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OnLayerVisible( layer, visible, isLastCopperLayer );
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if( isLastCopperLayer )
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break;
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}
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}
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break;
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}
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}
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/**
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* Function SetLayersManagerTabsText
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* Update the layer manager tabs labels
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* Useful when changing Language or to set labels to a non default value
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*/
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void PCB_LAYER_WIDGET::SetLayersManagerTabsText( )
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{
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m_notebook->SetPageText(0, _("Layer") );
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m_notebook->SetPageText(1, _("Render") );
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}
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/**
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* Function ReFillRender
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* Rebuild Render for instance after the config is read
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*/
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void PCB_LAYER_WIDGET::ReFillRender()
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{
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BOARD* board = myframe->GetBoard();
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ClearRenderRows();
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// Fixed "Rendering" tab rows within the LAYER_WIDGET, only the initial color
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// is changed before appending to the LAYER_WIDGET. This is an automatic variable
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// not a static variable, change the color & state after copying from code to renderRows
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// on the stack.
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LAYER_WIDGET::ROW renderRows[16] = {
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#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
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// text id color tooltip checked
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RR( _( "Through Via" ), VIA_THROUGH_VISIBLE, WHITE, _( "Show through vias" ) ),
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RR( _( "Bl/Buried Via" ), VIA_BBLIND_VISIBLE, WHITE, _( "Show blind or buried vias" ) ),
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RR( _( "Micro Via" ), VIA_MICROVIA_VISIBLE, WHITE, _( "Show micro vias") ),
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RR( _( "Ratsnest" ), RATSNEST_VISIBLE, WHITE, _( "Show unconnected nets as a ratsnest") ),
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RR( _( "Pads Front" ), PAD_FR_VISIBLE, WHITE, _( "Show footprint pads on board's front" ) ),
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RR( _( "Pads Back" ), PAD_BK_VISIBLE, WHITE, _( "Show footprint pads on board's back" ) ),
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RR( _( "Text Front" ), MOD_TEXT_FR_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
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RR( _( "Text Back" ), MOD_TEXT_BK_VISIBLE, WHITE, _( "Show footprint text on board's back" ) ),
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RR( _( "Hidden Text" ), MOD_TEXT_INVISIBLE, WHITE, _( "Show footprint text marked as invisible" ) ),
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RR( _( "Anchors" ), ANCHOR_VISIBLE, WHITE, _( "Show footprint and text origins as a cross" ) ),
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RR( _( "Grid" ), GRID_VISIBLE, WHITE, _( "Show the (x,y) grid dots" ) ),
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RR( _( "No-Connects" ), NO_CONNECTS_VISIBLE, -1, _( "Show a marker on pads which have no net connected" ) ),
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RR( _( "Modules Front" ), MOD_FR_VISIBLE, -1, _( "Show footprints that are on board's front") ),
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RR( _( "Modules Back" ), MOD_BK_VISIBLE, -1, _( "Show footprints that are on board's back") ),
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RR( _( "Values" ), MOD_VALUES_VISIBLE, -1, _( "Show footprint's values") ),
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RR( _( "References" ), MOD_REFERENCES_VISIBLE, -1, _( "Show footprint's references") ),
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};
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for( unsigned row=0; row<DIM(renderRows); ++row )
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{
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if( renderRows[row].color != -1 ) // does this row show a color?
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{
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// this window frame must have an established BOARD, i.e. after SetBoard()
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renderRows[row].color = board->GetVisibleElementColor( renderRows[row].id );
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}
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renderRows[row].state = board->IsElementVisible( renderRows[row].id );
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}
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AppendRenderRows( renderRows, DIM(renderRows) );
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}
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void PCB_LAYER_WIDGET::ReFill()
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{
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BOARD* brd = myframe->GetBoard();
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int layer;
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int enabledLayers = brd->GetEnabledLayers();
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// m_Layers->Freeze(); // no screen updates until done modifying
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ClearLayerRows();
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// show all coppers first, with front on top, back on bottom, then technical layers
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layer = LAYER_N_FRONT;
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Front copper layer"), true ) );
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}
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for( layer = LAYER_N_FRONT-1; layer >= 1; --layer )
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{
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("An innner copper layer"), true ) );
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}
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}
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layer = LAYER_N_BACK;
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if( enabledLayers & (1 << layer) )
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{
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ), _("Back copper layer"), true ) );
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}
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// technical layers are shown in this order:
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static const struct {
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int layerId;
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wxString tooltip;
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} techLayerSeq[] = {
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{ ADHESIVE_N_FRONT, _( "Adhesive on board's front" ) },
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{ ADHESIVE_N_BACK, _( "Adhesive on board's back" ) },
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{ SOLDERPASTE_N_FRONT, _( "Solder paste on board's front" )},
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{ SOLDERPASTE_N_BACK, _( "Solder paste on board's back" ) },
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{ SILKSCREEN_N_FRONT, _( "Silkscreen on board's front" ) },
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{ SILKSCREEN_N_BACK, _( "Silkscreen on board's back" ) },
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{ SOLDERMASK_N_FRONT, _( "Solder mask on board's front" ) },
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{ SOLDERMASK_N_BACK, _( "Solder mask on board's back" ) },
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{ DRAW_N, _( "Explanatory drawings" ) },
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{ COMMENT_N, _( "Explanatory comments" ) },
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{ ECO1_N, _( "TDB" ) },
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{ ECO2_N, _( "TBD" ) },
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{ EDGE_N, _( "Board's perimeter definition" ) },
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};
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for( unsigned i=0; i<DIM(techLayerSeq); ++i )
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{
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layer = techLayerSeq[i].layerId;
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if( !(enabledLayers & (1 << layer)) )
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continue;
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AppendLayerRow( LAYER_WIDGET::ROW(
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brd->GetLayerName( layer ), layer, brd->GetLayerColor( layer ),
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techLayerSeq[i].tooltip, true ) );
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}
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installRightLayerClickHandler();
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// m_Layers->Thaw();
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}
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//-----<LAYER_WIDGET callbacks>-------------------------------------------
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void PCB_LAYER_WIDGET::OnLayerColorChange( int aLayer, int aColor )
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{
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myframe->GetBoard()->SetLayerColor( aLayer, aColor );
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myframe->ReCreateLayerBox( NULL );
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myframe->DrawPanel->Refresh();
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}
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bool PCB_LAYER_WIDGET::OnLayerSelect( int aLayer )
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{
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// the layer change from the PCB_LAYER_WIDGET can be denied by returning
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// false from this function.
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myframe->setActiveLayer( aLayer, false );
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if(DisplayOpt.ContrastModeDisplay)
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myframe->DrawPanel->Refresh();
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return true;
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}
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void PCB_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
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{
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BOARD* brd = myframe->GetBoard();
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int visibleLayers = brd->GetVisibleLayers();
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if( isVisible )
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visibleLayers |= (1 << aLayer);
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else
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visibleLayers &= ~(1 << aLayer);
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brd->SetVisibleLayers( visibleLayers );
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if( isFinal )
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myframe->DrawPanel->Refresh();
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}
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void PCB_LAYER_WIDGET::OnRenderColorChange( int aId, int aColor )
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{
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myframe->GetBoard()->SetVisibleElementColor( aId, aColor );
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myframe->DrawPanel->Refresh();
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}
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void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
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{
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BOARD* brd = myframe->GetBoard();
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/* @todo:
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move:
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GRID_VISIBLE, ? maybe not this one
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into m_VisibleElements and get rid of globals.
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*/
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switch( aId )
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{
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// see todo above, don't really want anything except IsElementVisible() here.
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case GRID_VISIBLE:
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// @todo, make read/write accessors for grid control so the write accessor can fire updates to
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// grid state listeners. I think the grid state should be kept in the BOARD.
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brd->SetElementVisibility( aId, isEnabled ); // set visibilty flag also in list, and myframe->m_Draw_Grid
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break;
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default:
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brd->SetElementVisibility( aId, isEnabled );
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}
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myframe->DrawPanel->Refresh();
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}
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//-----</LAYER_WIDGET callbacks>------------------------------------------
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