144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __TOOL_INTERACTIVE_H
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#define __TOOL_INTERACTIVE_H
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#include <string>
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#include <tool/tool_event.h>
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#include <tool/tool_base.h>
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class ACTION_MENU;
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class TOOL_INTERACTIVE : public TOOL_BASE
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{
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public:
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/**
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* Constructor
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*
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* Creates a tool with given id & name. The name must be unique. */
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TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName );
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/**
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* Constructor
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*
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* Creates a tool with given name. The name must be unique. */
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TOOL_INTERACTIVE( const std::string& aName );
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virtual ~TOOL_INTERACTIVE();
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/**
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* Function Activate()
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* Runs the tool. After activation, the tool starts receiving events until it is finished.
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*/
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void Activate();
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/**
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* Function SetContextMenu()
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*
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* Assigns a context menu and tells when it should be activated.
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* @param aMenu is the menu to be assigned.
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* @param aTrigger determines conditions upon which the context menu is activated.
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*/
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void SetContextMenu( ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON );
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/**
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* Function RunMainStack()
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*
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* Calls a function using the main stack.
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* @param aFunc is the function to be calls.
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*/
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void RunMainStack( std::function<void()> aFunc );
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/**
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* Function Go()
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*
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* Defines which state (aStateFunc) to go when a certain event arrives (aConditions).
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* No conditions means any event.
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*/
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template <class T>
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void Go( int (T::* aStateFunc)( const TOOL_EVENT& ),
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const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) );
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/**
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* Function Wait()
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*
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* Suspends execution of the tool until an event specified in aEventList arrives.
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* No parameters means waiting for any event.
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*/
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OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) );
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/** functions below are not yet implemented - their interface may change */
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/*template <class Parameters, class ReturnValue>
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bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
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ReturnValue& returnValue );
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template <class Parameters, class ReturnValue>
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bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
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ReturnValue& returnValue );
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template <class T>
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void Yield( const T& returnValue );*/
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protected:
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/* helper functions for constructing events for Wait() and Go() with less typing */
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const TOOL_EVENT evActivate( std::string aToolName = "" );
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const TOOL_EVENT evCommand( int aCommandId = -1 );
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const TOOL_EVENT evCommand( std::string aCommandStr = "" );
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const TOOL_EVENT evMotion();
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const TOOL_EVENT evClick( int aButton = BUT_ANY );
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const TOOL_EVENT evDrag( int aButton = BUT_ANY );
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const TOOL_EVENT evButtonUp( int aButton = BUT_ANY );
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const TOOL_EVENT evButtonDown(int aButton = BUT_ANY );
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private:
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/**
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* This method is meant to be overridden in order to specify handlers for events. It is called
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* every time tool is reset or finished.
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*/
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virtual void setTransitions() = 0;
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/**
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* Clears the current transition map and restores the default one created by setTransitions().
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*/
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void resetTransitions();
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void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
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friend class TOOL_MANAGER;
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};
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// hide TOOL_MANAGER implementation
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template <class T>
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void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( const TOOL_EVENT& ),
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE_FUNC sptr = std::bind( aStateFunc, static_cast<T*>( this ), std::placeholders::_1 );
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goInternal( sptr, aConditions );
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}
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#endif
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