127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
#include <common.h>
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#include <colors_selection.h>
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#include <layers_id_colors_and_visibility.h>
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#include <bitmaps.h>
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#include <colors.h>
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#include <wx/wx.h>
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#include <wx/ownerdrw.h>
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#include <wx/menuitem.h>
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#include <class_layer_box_selector.h>
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LAYER_SELECTOR::LAYER_SELECTOR()
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{
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m_layerhotkeys = true;
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m_hotkeys = NULL;
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}
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bool LAYER_SELECTOR::SetLayersHotkeys( bool value )
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{
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m_layerhotkeys = value;
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return m_layerhotkeys;
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}
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void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer )
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{
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wxMemoryDC bmpDC;
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wxBrush brush;
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// Prepare Bitmap
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bmpDC.SelectObject( aLayerbmp );
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brush.SetColour( MakeColour( GetLayerColor( aLayer ) ) );
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#if wxCHECK_VERSION( 3, 0, 0 )
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brush.SetStyle( wxBRUSHSTYLE_SOLID );
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#else
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brush.SetStyle( wxSOLID );
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#endif
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bmpDC.SetBrush( brush );
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bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
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bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
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bmpDC.SetPen( *wxBLACK_PEN );
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bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
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}
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/* class to display a layer list in a wxBitmapComboBox.
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*/
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LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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int n, const wxString choices[] ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ),
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LAYER_SELECTOR()
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{
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if( choices != NULL )
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ResyncBitmapOnly();
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}
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LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ),
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LAYER_SELECTOR()
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{
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if( !choices.IsEmpty() )
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ResyncBitmapOnly();
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}
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// Get Current Item #
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int LAYER_BOX_SELECTOR::GetChoice()
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{
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return GetSelection();
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}
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// Get Current Layer
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LAYER_NUM LAYER_BOX_SELECTOR::GetLayerSelection() const
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{
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if( GetSelection() < 0 )
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return UNDEFINED_LAYER;
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return (LAYER_NUM)(intptr_t) GetClientData( GetSelection() );
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}
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// Set Layer #
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int LAYER_BOX_SELECTOR::SetLayerSelection( LAYER_NUM layer )
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{
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int elements = GetCount();
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for( int i = 0; i < elements; i++ )
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{
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if( GetClientData( i ) == (void*)(intptr_t) layer )
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{
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if( GetSelection() != i ) // Element (i) is not selected
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{
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SetSelection( i );
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return i;
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}
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else
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return i; //If element already selected; do nothing
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}
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}
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// Not Found
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SetSelection( -1 );
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return -1;
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}
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void LAYER_BOX_SELECTOR::ResyncBitmapOnly()
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{
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int elements = GetCount();
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for( LAYER_NUM i = 0; i < elements; ++i )
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{
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wxBitmap layerbmp( 14, 14 );
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SetBitmapLayer( layerbmp, i );
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}
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}
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