456 lines
15 KiB
C++
456 lines
15 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef OPENGLGAL_H_
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#define OPENGLGAL_H_
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// GAL imports
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/opengl/shader.h>
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#include <gal/opengl/vertex_manager.h>
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#include <gal/opengl/vertex_item.h>
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#include <gal/opengl/noncached_container.h>
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#include <gal/opengl/opengl_compositor.h>
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#include <wx/wx.h>
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#include <wx/glcanvas.h>
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#include <cmath>
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#include <iterator>
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#include <vector>
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#include <algorithm>
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#include <memory>
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#include <map>
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#include <boost/smart_ptr/shared_ptr.hpp>
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#include <stdlib.h>
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#include <iostream>
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#include <fstream>
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namespace KiGfx
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{
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class SHADER;
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/**
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* @brief Class OpenGL_GAL is the OpenGL implementation of the Graphics Abstraction Layer.
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*
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* This is a direct OpenGL-implementation and uses low-level graphics primitives like triangles
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* and quads. The purpuse is to provide a fast graphics interface, that takes advantage of modern
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* graphics card GPUs. All methods here benefit thus from the hardware acceleration.
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*/
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class OPENGL_GAL : public GAL, public wxGLCanvas
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{
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public:
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/**
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* @brief Constructor OPENGL_GAL
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*
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* @param aParent is the wxWidgets immediate wxWindow parent of this object.
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*
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* @param aMouseListener is the wxEvtHandler that should receive the mouse events,
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* this can be can be any wxWindow, but is often a wxFrame container.
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*
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* @param aPaintListener is the wxEvtHandler that should receive the paint
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* event. This can be any wxWindow, but is often a derived instance
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* of this class or a containing wxFrame. The "paint event" here is
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* a wxCommandEvent holding EVT_GAL_REDRAW, as sent by PostPaint().
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*
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* @param aName is the name of this window for use by wxWindow::FindWindowByName()
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*
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* @param isUseShaders is a flag, that indicates, if shaders should be used
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* for higher quality rendering.
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*
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*/
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OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener = NULL,
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wxEvtHandler* aPaintListener = NULL, bool isUseShaders = false,
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const wxString& aName = wxT( "GLCanvas" ) );
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virtual ~OPENGL_GAL();
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// ---------------
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// Drawing methods
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// ---------------
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/// @copydoc GAL::BeginDrawing()
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virtual void BeginDrawing();
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/// @copydoc GAL::EndDrawing()
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virtual void EndDrawing();
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/// @copydoc GAL::DrawLine()
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virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawSegment()
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virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth );
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/// @copydoc GAL::DrawPolyline()
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
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/// @copydoc GAL::DrawCircle()
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virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
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/// @copydoc GAL::DrawArc()
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virtual void
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DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle );
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/// @copydoc GAL::DrawRectangle()
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virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawPolygon()
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
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/// @copydoc GAL::DrawCurve()
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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const VECTOR2D& controlPointB, const VECTOR2D& endPoint );
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// --------------
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// Screen methods
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// --------------
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/// @brief Resizes the canvas.
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virtual void ResizeScreen ( int aWidth, int aHeight );
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/// @brief Shows/hides the GAL canvas
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virtual bool Show( bool aShow );
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/// @copydoc GAL::Flush()
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virtual void Flush();
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/// @copydoc GAL::ClearScreen()
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virtual void ClearScreen();
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// -----------------
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// Attribute setting
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// -----------------
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/// @copydoc GAL::SetIsFill()
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virtual void SetIsFill( bool aIsFillEnabled )
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{
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isFillEnabled = aIsFillEnabled;
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}
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/// @copydoc GAL::SetIsStroke()
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virtual void SetIsStroke( bool aIsStrokeEnabled )
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{
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isStrokeEnabled = aIsStrokeEnabled;
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}
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/// @copydoc GAL::SetFillColor()
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virtual void SetFillColor( const COLOR4D& aColor );
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/// @copydoc GAL::SetStrokeColor()
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virtual void SetStrokeColor( const COLOR4D& aColor );
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/// @copydoc GAL::GetStrokeColor()
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COLOR4D GetStrokeColor();
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/// @copydoc GAL::SetBackgroundColor()
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virtual void SetBackgroundColor( const COLOR4D& aColor );
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/// @copydoc GAL::SetLineWidth()
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virtual void SetLineWidth( double aLineWidth );
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/// @copydoc GAL::GetLineWidth()
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double GetLineWidth();
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/// @copydoc GAL::SetLayerDepth()
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virtual void SetLayerDepth( double aLayerDepth )
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{
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super::SetLayerDepth( aLayerDepth );
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}
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// --------------
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// Transformation
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// --------------
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/// @copydoc GAL::Transform()
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virtual void Transform( MATRIX3x3D aTransformation );
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/// @copydoc GAL::Rotate()
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virtual void Rotate( double aAngle );
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/// @copydoc GAL::Translate()
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virtual void Translate( const VECTOR2D& aTranslation );
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/// @copydoc GAL::Scale()
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virtual void Scale( const VECTOR2D& aScale );
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/// @copydoc GAL::Save()
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virtual void Save();
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/// @copydoc GAL::Restore()
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virtual void Restore();
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// --------------------------------------------
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// Group methods
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// ---------------------------------------------
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/// @copydoc GAL::BeginGroup()
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virtual int BeginGroup();
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/// @copydoc GAL::EndGroup()
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virtual void EndGroup();
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/// @copydoc GAL::DrawGroup()
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virtual void DrawGroup( int aGroupNumber );
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/// @copydoc GAL::ChangeGroupColor()
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virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor );
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/// @copydoc GAL::ChangeGroupDepth()
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virtual void ChangeGroupDepth( int aGroupNumber, int aDepth );
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/// @copydoc GAL::DeleteGroup()
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virtual void DeleteGroup( int aGroupNumber );
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/// @copydoc GAL::ClearCache()
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virtual void ClearCache();
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// --------------------------------------------------------
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// Handling the world <-> screen transformation
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// --------------------------------------------------------
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/// @copydoc GAL::ComputeWorldScreenMatrix()
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virtual void ComputeWorldScreenMatrix();
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/// @copydoc GAL::GetWorldScreenMatrix()
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MATRIX3x3D GetWorldScreenMatrix();
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/// @copydoc GAL::SetWorldScreenMatrix()
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void SetWorldScreenMatrix( MATRIX3x3D aMatrix );
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/// @copydoc GAL::SetWorldUnitLength()
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void SetWorldUnitLength( double aWorldUnitLength );
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/// @copydoc GAL::SetScreenDPI()
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void SetScreenDPI( double aScreenDPI );
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/// @copydoc GAL::SetLookAtPoint()
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void SetLookAtPoint( const VECTOR2D& aPoint );
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/// @copydoc GAL::GetLookAtPoint()
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VECTOR2D GetLookAtPoint();
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/// @copydoc GAL::SetZoomFactor()
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void SetZoomFactor( double aZoomFactor );
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/// @copydoc GAL::GetZoomFactor()
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double GetZoomFactor();
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/// @copydoc GAL::SaveScreen()
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virtual void SaveScreen();
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/// @copydoc GAL::RestoreScreen()
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virtual void RestoreScreen();
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/// @copydoc GAL::SetTarget()
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virtual void SetTarget( RenderTarget aTarget );
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// -------
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// Cursor
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// -------
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/// @copydoc GAL::ComputeCursorToWorld()
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virtual VECTOR2D ComputeCursorToWorld( const VECTOR2D& aCursorPosition );
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/// @copydoc GAL::SetIsCursorEnabled()
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void SetIsCursorEnabled( bool aIsCursorEnabled );
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/// @copydoc GAL::DrawCursor()
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virtual void DrawCursor( VECTOR2D aCursorPosition );
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/**
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* @brief Function PostPaint
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* posts an event to m_paint_listener. A post is used so that the actual drawing
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* function can use a device context type that is not specific to the wxEVT_PAINT event.
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*/
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void PostPaint()
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{
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if( paintListener )
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{
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wxPaintEvent redrawEvent;
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wxPostEvent( paintListener, redrawEvent );
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}
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}
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void SetMouseListener( wxEvtHandler* aMouseListener )
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{
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mouseListener = aMouseListener;
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}
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void SetPaintListener( wxEvtHandler* aPaintListener )
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{
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paintListener = aPaintListener;
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}
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///< Parameters passed to the GLU tesselator
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typedef struct
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{
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VERTEX_MANAGER* vboManager; ///< VERTEX_ITEM for storing new vertices
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std::vector<GLdouble*>& intersectPoints; ///< Intersect points, that have to be freed
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} TessParams;
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protected:
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virtual void DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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private:
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/// Super class definition
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typedef GAL super;
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static const int CIRCLE_POINTS = 64; ///< The number of points for circle approximation
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static const int CURVE_POINTS = 32; ///< The number of points for curve approximation
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wxClientDC* clientDC; ///< Drawing context
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wxGLContext* glContext; ///< OpenGL context of wxWidgets
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wxWindow* parentWindow; ///< Parent window
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wxEvtHandler* mouseListener;
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wxEvtHandler* paintListener;
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// Precomputed vertices for faster circle & semicircle drawing
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NONCACHED_CONTAINER circleContainer; ///< Container for storing circle vertices
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// Vertex buffer objects related fields
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typedef std::map< unsigned int, boost::shared_ptr<VERTEX_ITEM> > GroupsMap;
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GroupsMap groups; ///< Stores informations about VBO objects (groups)
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unsigned int groupCounter; ///< Counter used for generating keys for groups
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VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs)
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VERTEX_MANAGER cachedManager; ///< Container for storing cached VERTEX_ITEMs
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VERTEX_MANAGER nonCachedManager; ///< Container for storing non-cached VERTEX_ITEMs
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VERTEX_MANAGER overlayManager; ///< Container for storing overlaid VERTEX_ITEMs
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// Framebuffer & compositing
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OPENGL_COMPOSITOR compositor; ///< Handles multiple rendering targets
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unsigned int mainBuffer; ///< Main rendering target
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unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.)
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// Polygon tesselation
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GLUtesselator* tesselator; ///< Pointer to the tesselator
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std::vector<GLdouble*> tessIntersects; ///< Storage of intersecting points
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// Shader
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SHADER shader; ///< There is only one shader used for different objects
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// Cursor
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int cursorSize; ///< Size of the cursor in pixels
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GLubyte* cursorShape; ///< Cursor pixel storage
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GLubyte* cursorSave; ///< Saved cursor pixels
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VECTOR2D savedCursorPosition; ///< Last saved cursor position
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// Internal flags
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bool isGlewInitialized; ///< Is GLEW initialized?
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bool isFramebufferInitialized; ///< Are the framebuffers initialized?
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bool isShaderInitialized; ///< Was the shader initialized?
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bool isUseShader; ///< Should the shaders be used?
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bool isGrouping; ///< Was a group started?
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/**
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* @brief Draw a semi circle. Depending on settings (isStrokeEnabled & isFilledEnabled) it runs
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* the proper function (drawStrokedSemiCircle or drawFilledSemiCircle).
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*
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* @param aCenterPoint is the center point.
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* @param aRadius is the radius of the semi-circle.
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* @param aAngle is the angle of the semi-circle.
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*
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*/
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void drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle );
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/**
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* @brief Draw a filled semi circle.
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*
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* @param aCenterPoint is the center point.
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* @param aRadius is the radius of the semi-circle.
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* @param aAngle is the angle of the semi-circle.
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*
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*/
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void drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle );
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/**
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* @brief Draw a stroked semi circle.
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*
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* @param aCenterPoint is the center point.
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* @param aRadius is the radius of the semi-circle.
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* @param aAngle is the angle of the semi-circle.
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*
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*/
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void drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle );
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/// Compute the points of the unit circle and store them in VBO.
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void computeCircle();
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// Event handling
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/**
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* @brief This is the window creation event handler.
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*
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* @param aEvent is the window creation event.
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*/
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void onCreate( wxWindowCreateEvent& aEvent );
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/**
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* @brief This is the OnPaint event handler.
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*
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* @param aEvent is the OnPaint event.
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*/
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void onPaint( wxPaintEvent& aEvent );
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/**
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* @brief Skip the mouse event to the parent.
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*
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* @param aEvent is the mouse event.
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*/
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void skipMouseEvent( wxMouseEvent& aEvent );
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/// Initialize GLEW.
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void initGlew();
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/**
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* @brief Initialize the cursor.
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*
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* @param aCursorSize is the cursor size in pixels (screen coordinates).
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*/
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void initCursor( int aCursorSize );
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/**
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* @brief Draw a quad for the line.
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*
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* @param aStartPoint is the start point of the line.
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* @param aEndPoint is the end point of the line.
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*/
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inline void drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/**
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* @brief Returns a valid key that can be used as a new group number.
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*
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* @return An unique group number that is not used by any other group.
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*/
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unsigned int getNewGroupNumber();
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};
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} // namespace KiGfx
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#endif // OPENGLGAL_H_
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