94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math/vector2d.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_rect.h>
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#include <geometry/shape_circle.h>
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#include <geometry/shape_simple.h>
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#include "pns_solid.h"
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#include "pns_utils.h"
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namespace PNS {
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const SHAPE_LINE_CHAIN SOLID::Hull( int aClearance, int aWalkaroundThickness ) const
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{
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int cl = aClearance + ( aWalkaroundThickness + 1 )/ 2;
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switch( m_shape->Type() )
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{
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case SH_RECT:
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{
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SHAPE_RECT* rect = static_cast<SHAPE_RECT*>( m_shape );
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return OctagonalHull( rect->GetPosition(), rect->GetSize(), cl + 1, 0.2 * cl );
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}
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case SH_CIRCLE:
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{
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SHAPE_CIRCLE* circle = static_cast<SHAPE_CIRCLE*>( m_shape );
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int r = circle->GetRadius();
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return OctagonalHull( circle->GetCenter() - VECTOR2I( r, r ), VECTOR2I( 2 * r, 2 * r ),
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cl + 1, 0.52 * ( r + cl ) );
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}
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case SH_SEGMENT:
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{
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SHAPE_SEGMENT* seg = static_cast<SHAPE_SEGMENT*>( m_shape );
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return SegmentHull( *seg, aClearance, aWalkaroundThickness );
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}
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case SH_SIMPLE:
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{
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SHAPE_SIMPLE* convex = static_cast<SHAPE_SIMPLE*>( m_shape );
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return ConvexHull( *convex, cl );
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}
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default:
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break;
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}
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return SHAPE_LINE_CHAIN();
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}
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ITEM* SOLID::Clone() const
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{
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ITEM* solid = new SOLID( *this );
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return solid;
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}
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void SOLID::SetPos( const VECTOR2I& aCenter )
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{
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auto delta = aCenter - m_pos;
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if( m_shape )
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m_shape->Move( delta );
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m_pos = aCenter;
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}
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}
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