kicad/pcbnew/tools/edit_tool.h

239 lines
6.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __EDIT_TOOL_H
#define __EDIT_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <view/view_group.h>
class BOARD_ITEM;
class SELECTION_TOOL;
namespace KIGFX
{
class VIEW_GROUP;
}
/**
* Class EDIT_TOOL
*
* The interactive edit tool. Allows to move, rotate, flip and change properties of items selected
* using the pcbnew.InteractiveSelection tool.
*/
class EDIT_TOOL : public TOOL_INTERACTIVE
{
public:
EDIT_TOOL();
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset( RESET_REASON aReason );
/// @copydoc TOOL_INTERACTIVE::Init()
bool Init();
/**
* Function Main()
*
* Main loop in which events are handled.
* @param aEvent is the handled event.
*/
int Main( const TOOL_EVENT& aEvent );
/**
* Function Edit()
*
* Displays properties window for the selected object.
*/
int Properties( const TOOL_EVENT& aEvent );
/**
* Function Rotate()
*
* Rotates currently selected items.
*/
int Rotate( const TOOL_EVENT& aEvent );
/**
* Function Flip()
*
* Rotates currently selected items. The rotation point is the current cursor position.
*/
int Flip( const TOOL_EVENT& aEvent );
/**
* Function Remove()
*
* Deletes currently selected items. The rotation point is the current cursor position.
*/
int Remove( const TOOL_EVENT& aEvent );
/**
* Function Duplicate()
*
* Duplicates a selection and starts a move action
*/
int Duplicate( const TOOL_EVENT& aEvent );
/**
* Function MoveExact()
*
* Invokes a dialog box to allow moving of the item by an exact amount.
*/
int MoveExact( const TOOL_EVENT& aEvent );
/**
* Function CreateArray()
*
* Creates an array of the selected items, invoking the array editor dialog
* to set the array options
*/
int CreateArray( const TOOL_EVENT& aEvent );
/**
* Function EditModules()
*
* Toggles edit module mode. When enabled, one may select parts of modules individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void EditModules( bool aEnabled )
{
m_editModules = aEnabled;
}
///> Sets up handlers for various events.
void SetTransitions();
private:
///> Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
///> Flag determining if anything is being dragged right now
bool m_dragging;
///> Offset from the dragged item's center (anchor)
wxPoint m_offset;
///> Last cursor position (needed for getModificationPoint() to avoid changes
///> of edit reference point).
VECTOR2I m_cursor;
/// Edit module mode flag
bool m_editModules;
/// Counter of undo inhibitions. When zero, undo is not inhibited.
int m_undoInhibit;
// Vector storing track & via types, used for specifying 'Properties' menu entry condition
std::vector<KICAD_T> m_tracksViasType;
///> Removes and frees a single BOARD_ITEM.
void remove( BOARD_ITEM* aItem );
///> The required update flag for modified items
KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS m_updateFlag;
///> Enables higher order update flag
void enableUpdateFlag( KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS aFlag )
{
if( m_updateFlag < aFlag )
m_updateFlag = aFlag;
}
///> Updates ratsnest for selected items.
///> @param aRedraw says if selected items should be drawn using the simple mode (e.g. one line
///> per item).
void updateRatsnest( bool aRedraw );
///> Returns the right modification point (e.g. for rotation), depending on the number of
///> selected items.
wxPoint getModificationPoint( const SELECTION& aSelection );
///> If there are no items currently selected, it tries to choose the item that is under
///> the cursor or displays a disambiguation menu if there are multpile items.
bool hoverSelection( const SELECTION& aSelection, bool aSanitize = true );
///> Processes the current undo buffer since the last change. If the last change does not occur
///> in the current buffer, then the whole list is processed.
void processUndoBuffer( const PICKED_ITEMS_LIST* aLastChange );
///> Updates items stored in the list.
void processPickedList( const PICKED_ITEMS_LIST* aList );
/**
* Increments the undo inhibit counter. This will indicate that tools
* should not create an undo point, as another tool is doing it already,
* and considers that its operation is atomic, even if it calls another one
* (for example a duplicate calls a move).
*/
inline void incUndoInhibit()
{
m_undoInhibit++;
}
/**
* Decrements the inhibit counter. An assert is raised if the counter drops
* below zero.
*/
inline void decUndoInhibit()
{
m_undoInhibit--;
wxASSERT_MSG( m_undoInhibit >= 0, wxT( "Undo inhibit count decremented past zero" ) );
}
/**
* Report if the tool manager has been told at least once that undo
* points should not be created. This can be ignored if the undo point
* is still required.
*
* @return true if undo are inhibited
*/
inline bool isUndoInhibited() const
{
return m_undoInhibit > 0;
}
int editFootprintInFpEditor( const TOOL_EVENT& aEvent );
bool invokeInlineRouter();
template<class T> T* uniqueSelected()
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( selection.items.GetCount() != 1 )
return NULL;
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
return dyn_cast<T*>( item );
}
};
#endif