493 lines
18 KiB
C++
493 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef BOARD_ADAPTER_H
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#define BOARD_ADAPTER_H
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#include <array>
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#include <vector>
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#include "../3d_rendering/raytracing/accelerators/container_2d.h"
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#include "../3d_rendering/raytracing/accelerators/container_3d.h"
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#include "../3d_rendering/raytracing/shapes3D/bbox_3d.h"
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#include "../3d_rendering/camera.h"
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#include "../3d_enums.h"
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#include "../3d_cache/3d_cache.h"
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#include "../common_ogl/ogl_attr_list.h"
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#include "../3d_viewer/eda_3d_viewer_settings.h"
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#include <layer_ids.h>
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#include <pad.h>
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#include <pcb_track.h>
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#include <pcb_base_frame.h>
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#include <pcb_text.h>
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#include <pcb_shape.h>
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#include <pcb_dimension.h>
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#include <zone.h>
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#include <footprint.h>
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#include <reporter.h>
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#include <dialogs/dialog_color_picker.h>
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class COLOR_SETTINGS;
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/// A type that stores a container of 2d objects for each layer id
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typedef std::map<PCB_LAYER_ID, BVH_CONTAINER_2D*> MAP_CONTAINER_2D_BASE;
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/// A type that stores polysets for each layer id
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typedef std::map<PCB_LAYER_ID, SHAPE_POLY_SET*> MAP_POLY;
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/// This defines the range that all coord will have to be rendered.
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/// It will use this value to convert to a normalized value between
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/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
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#define RANGE_SCALE_3D 8.0f
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/**
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* Helper class to handle information needed to display 3D board.
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*/
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class BOARD_ADAPTER
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{
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public:
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BOARD_ADAPTER();
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~BOARD_ADAPTER();
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/**
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* Update the cache manager pointer.
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*
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* @param aCachePointer: the pointer to the 3D cache manager.
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*/
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void Set3dCacheManager( S3D_CACHE* aCacheMgr ) noexcept { m_3dModelManager = aCacheMgr; }
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S3D_CACHE* Get3dCacheManager() const noexcept { return m_3dModelManager; }
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/**
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* Check if a layer is enabled.
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*
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* @param aLayer layer ID to get status.
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*/
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bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const;
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/**
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* Test if footprint should be displayed in relation to attributes and the flags.
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*/
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bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const;
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/**
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* Set current board to be rendered.
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*
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* @param aBoard board to process.
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*/
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void SetBoard( BOARD* aBoard ) noexcept { m_board = aBoard; }
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const BOARD* GetBoard() const noexcept { return m_board; }
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void ReloadColorSettings() noexcept;
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/**
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* Function to be called by the render when it need to reload the settings for the board.
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*
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* @param aStatusReporter the pointer for the status reporter.
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* @param aWarningReporter pointer for the warning reporter.
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*/
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void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
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/**
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* Board integer units To 3D units.
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*
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* @return the conversion factor to transform a position from the board to 3D units.
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*/
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double BiuTo3dUnits() const noexcept { return m_biuTo3Dunits; }
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/**
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* Get the board outling bounding box.
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*
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* @return the board bounding box in 3D units.
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*/
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const BBOX_3D& GetBBox() const noexcept { return m_boardBoundingBox; }
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/**
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* Get the board body thickness, including internal copper layers (in 3D units).
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*/
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float GetBoardBodyThickness() const noexcept { return m_boardBodyThickness3DU; }
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/**
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* Get the non copper layers thickness (in 3D units).
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*/
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float GetNonCopperLayerThickness() const noexcept { return m_nonCopperLayerThickness3DU; }
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/**
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* Get the copper layer thicknesses (in 3D units).
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*/
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float GetFrontCopperThickness() const noexcept { return m_frontCopperThickness3DU; }
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float GetBackCopperThickness() const noexcept { return m_backCopperThickness3DU; }
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/**
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* Get the hole plating thickness (NB: in BOARD UNITS!).
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*/
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int GetHolePlatingThickness() const noexcept;
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/**
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* Get the board size.
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*
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* @return size in BIU units.
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*/
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VECTOR2I GetBoardSize() const noexcept { return m_boardSize; }
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/**
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* Get the board center.
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*
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* @return position in BIU units.
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*/
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VECTOR2I GetBoardPos() const noexcept { return m_boardPos; }
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/**
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* The board center position in 3D units.
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*
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* @return board center vector position in 3D units.
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*/
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const SFVEC3F& GetBoardCenter() const noexcept { return m_boardCenter; }
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/**
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* Get the position of the footprint in 3d integer units considering if it is flipped or not.
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*
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* @param aIsFlipped true for use in footprints on Front (top) layer, false
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* if footprint is on back (bottom) layer.
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* @return the Z position of 3D shapes, in 3D integer units.
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*/
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float GetFootprintZPos( bool aIsFlipped ) const ;
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/**
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* Get the current polygon of the epoxy board.
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*
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* @return the shape polygon
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*/
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const SHAPE_POLY_SET& GetBoardPoly() const noexcept { return m_board_poly; }
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/**
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* Get the technical color of a layer.
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*
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* @param aLayerId the layer to get the color information.
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* @return the color in SFVEC3F format.
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*/
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SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
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/**
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* Get the technical color of a layer.
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*
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* @param aItemId the item id to get the color information.
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* @return the color in SFVEC3F format.
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*/
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SFVEC4F GetItemColor( int aItemId ) const;
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/**
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* @param[in] aColor is the color mapped.
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* @return the color in SFVEC3F format
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*/
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SFVEC4F GetColor( const COLOR4D& aColor ) const;
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SFVEC2F GetSphericalCoord( int i ) const;
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/**
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* Get the top z position.
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*
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* @param aLayerId layer id.
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* @return position in 3D units.
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*/
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float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept
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{
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return m_layerZcoordTop[aLayerId];
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}
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/**
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* Get the bottom z position.
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*
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* @param aLayerId layer id.
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* @return position in 3D units.
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*/
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float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept
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{
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return m_layerZcoordBottom[aLayerId];
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}
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/**
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* Get the map of containers that have the objects per layer.
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*
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* @return the map containers of this board.
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*/
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const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept { return m_layerMap; }
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const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept { return m_platedPadsFront; }
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const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept { return m_platedPadsBack; }
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const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept { return m_layerHoleMap; }
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const BVH_CONTAINER_2D& GetThroughHoleIds() const noexcept { return m_throughHoleIds; }
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const BVH_CONTAINER_2D& GetThroughHoleOds() const noexcept { return m_throughHoleOds; }
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/**
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* Get through hole outside diameter 2D polygons.
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*
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* The outside diameter 2D polygon is the hole diameter plus the plating thickness.
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*
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* @return a container with through hold outside diameter 2D polygons.
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*/
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const SHAPE_POLY_SET& GetThroughHoleOdPolys() const noexcept
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{
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return m_throughHoleOdPolys;
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}
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const BVH_CONTAINER_2D& GetThroughHoleAnnularRings() const noexcept
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{
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return m_throughHoleAnnularRings;
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}
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const SHAPE_POLY_SET& GetThroughHoleAnnularRingPolys() const noexcept
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{
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return m_throughHoleAnnularRingPolys;
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}
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const SHAPE_POLY_SET& GetOuterNonPlatedThroughHolePoly() const noexcept
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{
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return m_nonPlatedThroughHoleOdPolys;
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}
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/**
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* @return a container with through hole via hole outside diameters.
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*/
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const BVH_CONTAINER_2D& GetThroughHoleViaOds() const noexcept
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{
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return m_throughHoleViaOds;
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}
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const SHAPE_POLY_SET& GetThroughHoleViaOdPolys() const noexcept
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{
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return m_throughHoleViaOdPolys;
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}
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unsigned int GetViaCount() const noexcept { return m_viaCount; }
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unsigned int GetHoleCount() const noexcept { return m_holeCount; }
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/**
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* @return via hole average diameter dimension in 3D units.
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*/
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float GetAverageViaHoleDiameter() const noexcept { return m_averageViaHoleDiameter; }
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/**
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* @return the average diameter of through holes in 3D units.
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*/
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float GetAverageHoleDiameter() const noexcept { return m_averageHoleDiameter; }
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/**
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* @return average track width in 3D units.
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*/
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float GetAverageTrackWidth() const noexcept { return m_averageTrackWidth; }
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/**
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* @param aDiameter3DU diameter in 3DU.
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* @return number of sides that should be used in a circle with \a aDiameter3DU.
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*/
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unsigned int GetCircleSegmentCount( float aDiameter3DU ) const;
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/**
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* @param aDiameterBIU diameter in board internal units.
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* @return number of sides that should be used in circle with \a aDiameterBIU.
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*/
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unsigned int GetCircleSegmentCount( int aDiameterBIU ) const;
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/**
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* Get map of polygon's layers.
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*
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* @return the map with polygon's layers.
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*/
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const MAP_POLY& GetPolyMap() const noexcept { return m_layers_poly; }
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const SHAPE_POLY_SET* GetFrontPlatedPadPolys() { return m_frontPlatedPadPolys; }
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const SHAPE_POLY_SET* GetBackPlatedPadPolys() { return m_backPlatedPadPolys; }
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const MAP_POLY& GetHoleIdPolysMap() const noexcept { return m_layerHoleIdPolys; }
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const MAP_POLY& GetHoleOdPolysMap() const noexcept { return m_layerHoleOdPolys; }
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private:
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/**
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* Create the board outline polygon.
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*
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* @return false if the outline could not be created
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*/
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bool createBoardPolygon( wxString* aErrorMsg );
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void createLayers( REPORTER* aStatusReporter );
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void destroyLayers();
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// Helper functions to create the board
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void createViaWithMargin( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
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int aMargin );
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void createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer );
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void createPadWithMargin( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayer, const VECTOR2I& aMargin ) const;
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OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue );
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void addPads( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId, bool aSkipPlatedPads, bool aSkipNonPlatedPads );
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void addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId );
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void addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
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const BOARD_ITEM* aOwner );
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void addShape( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aContainer,
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const BOARD_ITEM* aOwner );
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void addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aDstContainer,
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const BOARD_ITEM* aOwner );
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void addSolidAreasShapes( const ZONE* aZone, CONTAINER_2D_BASE* aDstContainer,
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PCB_LAYER_ID aLayerId );
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void transformArcToSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart,
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const EDA_ANGLE& aArcAngle, int aCircleToSegmentsCount, int aWidth,
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CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aOwner );
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void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth );
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// Helper functions to create poly contours
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void buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aBuffer, int aWidth) const;
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void transformFPShapesToPolySet( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aBuffer ) const;
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public:
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static CUSTOM_COLORS_LIST g_SilkscreenColors;
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static CUSTOM_COLORS_LIST g_MaskColors;
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static CUSTOM_COLORS_LIST g_PasteColors;
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static CUSTOM_COLORS_LIST g_FinishColors;
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static CUSTOM_COLORS_LIST g_BoardColors;
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static KIGFX::COLOR4D g_DefaultBackgroundTop;
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static KIGFX::COLOR4D g_DefaultBackgroundBot;
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static KIGFX::COLOR4D g_DefaultSilkscreen;
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static KIGFX::COLOR4D g_DefaultSolderMask;
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static KIGFX::COLOR4D g_DefaultSolderPaste;
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static KIGFX::COLOR4D g_DefaultSurfaceFinish;
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static KIGFX::COLOR4D g_DefaultBoardBody;
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public:
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EDA_3D_VIEWER_SETTINGS* m_Cfg;
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bool m_IsBoardView;
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bool m_MousewheelPanning;
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bool m_IsPreviewer; ///< true if the board adaptater is living in a 3D
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///< preview panel, false for the standard 3D viewer
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SFVEC4F m_BgColorBot; ///< background bottom color
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SFVEC4F m_BgColorTop; ///< background top color
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SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color
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SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot )
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SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top )
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SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color
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SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot )
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SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
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SFVEC4F m_CopperColor; ///< in realistic mode: copper color
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private:
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BOARD* m_board;
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S3D_CACHE* m_3dModelManager;
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RENDER_SETTINGS* m_renderSettings;
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COLOR_SETTINGS* m_colors;
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VECTOR2I m_boardPos; ///< Board center position in board internal units.
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VECTOR2I m_boardSize; ///< Board size in board internal units.
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SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
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BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
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MAP_POLY m_layers_poly; ///< Amalgamated polygon contours for various types of
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///< items
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SHAPE_POLY_SET* m_frontPlatedPadPolys;
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SHAPE_POLY_SET* m_backPlatedPadPolys;
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MAP_POLY m_layerHoleOdPolys; ///< Hole outer diameters (per layer)
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MAP_POLY m_layerHoleIdPolys; ///< Hole inner diameters (per layer)
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SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys; ///< NPTH outer diameters
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SHAPE_POLY_SET m_throughHoleOdPolys; ///< PTH outer diameters
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SHAPE_POLY_SET m_throughHoleViaOdPolys; ///< Via hole outer diameters
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SHAPE_POLY_SET m_throughHoleAnnularRingPolys; ///< Via annular ring outer diameters
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SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
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MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
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MAP_CONTAINER_2D_BASE m_layerHoleMap; ///< Holes for each layer.
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BVH_CONTAINER_2D* m_platedPadsFront;
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BVH_CONTAINER_2D* m_platedPadsBack;
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BVH_CONTAINER_2D m_throughHoleOds; ///< List of PTH outer diameters
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BVH_CONTAINER_2D m_throughHoleIds; ///< List of PTH inner diameters
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BVH_CONTAINER_2D m_throughHoleAnnularRings; ///< List of via annular rings
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BVH_CONTAINER_2D m_throughHoleViaOds; ///< List of via hole outer diameters
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BVH_CONTAINER_2D m_throughHoleViaIds; ///< List of via hole inner diameters
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unsigned int m_copperLayersCount;
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double m_biuTo3Dunits; ///< Scale factor to convert board internal units to
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///< 3D units normalized between -1.0 and 1.0.
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop; ///< Top (End) Z position of each
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///< layer in 3D units.
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom; ///< Bottom (Start) Z position of
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///< each layer in 3D units.
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float m_frontCopperThickness3DU;
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float m_backCopperThickness3DU;
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float m_boardBodyThickness3DU;
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float m_nonCopperLayerThickness3DU;
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float m_solderPasteLayerThickness3DU;
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unsigned int m_trackCount;
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float m_averageTrackWidth;
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unsigned int m_viaCount;
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float m_averageViaHoleDiameter;
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unsigned int m_holeCount;
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float m_averageHoleDiameter;
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|
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/**
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* Trace mask used to enable or disable debug output for this class. Output can be turned
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* on by setting the WXTRACE environment variable to "KI_TRACE_EDA_CINFO3D_VISU". See the
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* wxWidgets documentation on wxLogTrace for more information.
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|
*/
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|
static const wxChar* m_logTrace;
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|
|
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};
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|
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class EDA_3D_BOARD_HOLDER
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|
{
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public:
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virtual BOARD_ADAPTER& GetAdapter() = 0;
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virtual CAMERA& GetCurrentCamera() = 0;
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|
|
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virtual ~EDA_3D_BOARD_HOLDER() {};
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|
};
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#endif // BOARD_ADAPTER_H
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