377 lines
12 KiB
C++
377 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017-2023 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <preview_items/ruler_item.h>
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#include <preview_items/preview_utils.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <layer_ids.h>
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#include <painter.h>
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#include <view/view.h>
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#include <trigo.h>
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using namespace KIGFX::PREVIEW;
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static const double maxTickDensity = 10.0; // min pixels between tick marks
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static const double midTickLengthFactor = 1.5;
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static const double majorTickLengthFactor = 2.5;
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/*
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* It would be nice to know why Cairo seems to have an opposite layer order from GAL, but
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* only when drawing RULER_ITEMs (the TWO_POINT_ASSISTANT and ARC_ASSISTANT are immune from
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* this issue).
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*
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* Until then, this egregious hack...
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*/
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static int getShadowLayer( KIGFX::GAL* aGal )
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{
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if( aGal->IsCairoEngine() )
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return LAYER_SELECT_OVERLAY;
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else
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return LAYER_GP_OVERLAY;
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}
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static void drawCursorStrings( KIGFX::VIEW* aView, const VECTOR2D& aCursor,
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const VECTOR2D& aRulerVec, const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits,
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bool aDrawingDropShadows, bool aFlipX, bool aFlipY )
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{
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// draw the cursor labels
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std::vector<wxString> cursorStrings;
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VECTOR2D temp = aRulerVec;
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if( aFlipX )
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temp.x = -temp.x;
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if( aFlipY )
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temp.y = -temp.y;
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cursorStrings.push_back( DimensionLabel( "x", temp.x, aIuScale, aUnits ) );
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cursorStrings.push_back( DimensionLabel( "y", temp.y, aIuScale, aUnits ) );
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cursorStrings.push_back( DimensionLabel( "r", aRulerVec.EuclideanNorm(), aIuScale, aUnits ) );
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EDA_ANGLE angle = -EDA_ANGLE( aRulerVec );
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cursorStrings.push_back( DimensionLabel( wxString::FromUTF8( "θ" ), angle.AsDegrees(), aIuScale,
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EDA_UNITS::DEGREES ) );
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temp = aRulerVec;
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DrawTextNextToCursor( aView, aCursor, -temp, cursorStrings, aDrawingDropShadows );
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}
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static double getTickLineWidth( const TEXT_DIMS& textDims, bool aDrawingDropShadows )
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{
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double width = textDims.StrokeWidth * 0.8;
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if( aDrawingDropShadows )
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width += textDims.ShadowWidth;
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return width;
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}
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/**
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* Description of a "tick format" for a scale factor - how many ticks there are
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* between medium/major ticks and how each scale relates to the last one
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*/
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struct TICK_FORMAT
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{
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double divisionBase; ///< multiple from the last scale
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int majorStep; ///< ticks between major ticks
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int midStep; ///< ticks between medium ticks (0 if no medium ticks)
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};
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static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA_UNITS aUnits )
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{
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// simple 1/2/5 scales per decade
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static std::vector<TICK_FORMAT> tickFormats =
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{
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{ 2, 10, 5 }, // |....:....|
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{ 2, 5, 0 }, // |....|
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{ 2.5, 2, 0 }, // |.|.|
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};
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// could start at a set number of MM, but that's not available in common
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aTickSpace = 1;
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// Convert to a round (mod-10) number of mils for imperial units
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if( EDA_UNIT_UTILS::IsImperialUnit( aUnits ) )
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aTickSpace *= 2.54;
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int tickFormat = 0;
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while( true )
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{
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const auto pixelSpace = aTickSpace * aScale;
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if( pixelSpace >= maxTickDensity )
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break;
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tickFormat = ( tickFormat + 1 ) % tickFormats.size();
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aTickSpace *= tickFormats[tickFormat].divisionBase;
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}
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return tickFormats[tickFormat];
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}
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/**
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* Draw labelled ticks on a line. Ticks are spaced according to a
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* maximum density. Minor ticks are not labelled.
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*
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* @param aGal the GAL to draw on
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* @param aOrigin start of line to draw ticks on
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* @param aLine line vector
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* @param aMinorTickLen length of minor ticks in IU
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*/
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void drawTicksAlongLine( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
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double aMinorTickLen, const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits, bool aDrawingDropShadows )
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{
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KIGFX::GAL* gal = aView->GetGAL();
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KIFONT::FONT* font = KIFONT::FONT::GetFont();
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double tickSpace;
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TICK_FORMAT tickFormat = getTickFormatForScale( gal->GetWorldScale(), tickSpace, aUnits );
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double majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 );
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VECTOR2D tickLine = aLine;
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RotatePoint( tickLine, ANGLE_90 );
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// number of ticks in whole ruler
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int numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace );
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// work out which way up the tick labels go
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TEXT_DIMS labelDims = GetConstantGlyphHeight( gal, -1 );
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EDA_ANGLE labelAngle = - EDA_ANGLE( tickLine );
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VECTOR2I labelOffset = tickLine.Resize( majorTickLen );
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// text is left (or right) aligned, so shadow text need a small offset to be draw
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// around the basic text
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int shadowXoffset = 0;
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if( aDrawingDropShadows )
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{
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labelDims.StrokeWidth += 2 * labelDims.ShadowWidth;
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shadowXoffset = labelDims.ShadowWidth;
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// Due to the fact a shadow text is drawn left or right aligned,
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// it needs an offset = shadowXoffset to be drawn at the same place as normal text
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// But for some reason we need to slightly modify this offset
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// for a better look for KiCad font (better alignment of shadow shape)
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const float adjust = 1.2f; // Value chosen after tests
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shadowXoffset *= adjust;
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}
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if( aView->IsMirroredX() )
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{
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labelOffset = -labelOffset;
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shadowXoffset = -shadowXoffset;
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}
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TEXT_ATTRIBUTES labelAttrs;
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labelAttrs.m_Size = labelDims.GlyphSize;
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labelAttrs.m_StrokeWidth = labelDims.StrokeWidth;
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labelAttrs.m_Mirrored = aView->IsMirroredX(); // Prevent text mirrored when view is mirrored
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if( EDA_ANGLE( aLine ) > ANGLE_0 )
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{
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labelAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
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labelAttrs.m_Angle = labelAngle;
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// Adjust the text position of the shadow shape:
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labelOffset.x -= shadowXoffset * labelAttrs.m_Angle.Cos();;
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labelOffset.y += shadowXoffset * labelAttrs.m_Angle.Sin();;
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}
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else
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{
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labelAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
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labelAttrs.m_Angle = labelAngle + ANGLE_180;
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// Adjust the text position of the shadow shape:
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labelOffset.x += shadowXoffset * labelAttrs.m_Angle.Cos();;
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labelOffset.y -= shadowXoffset * labelAttrs.m_Angle.Sin();;
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}
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BOX2D viewportD = aView->GetViewport();
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BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );
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viewport.Inflate( majorTickLen * 2 ); // Doesn't have to be accurate, just big enough not
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// to exclude anything that should be partially drawn
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int isign = aView->IsMirroredX() ? -1 : 1;
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for( int i = 0; i < numTicks; ++i )
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{
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const VECTOR2D tickPos = aOrigin + aLine.Resize( tickSpace * i );
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if( !viewport.Contains( tickPos ) )
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continue;
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double length = aMinorTickLen;
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bool drawLabel = false;
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if( i % tickFormat.majorStep == 0 )
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{
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drawLabel = true;
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length *= majorTickLengthFactor;
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}
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else if( tickFormat.midStep && i % tickFormat.midStep == 0 )
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{
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drawLabel = true;
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length *= midTickLengthFactor;
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}
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gal->SetLineWidth( labelAttrs.m_StrokeWidth / 2 );
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gal->DrawLine( tickPos, tickPos + tickLine.Resize( length*isign ) );
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if( drawLabel )
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{
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wxString label = DimensionLabel( "", tickSpace * i, aIuScale, aUnits, false );
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font->Draw( gal, label, tickPos + labelOffset, labelAttrs );
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}
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}
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}
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/**
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* Draw simple ticks on the back of a line such that the line is
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* divided into n parts.
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*
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* @param aGal the GAL to draw on
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* @param aOrigin start of line to draw ticks on
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* @param aLine line vector
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* @param aTickLen length of ticks in IU
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* @param aNumDivisions number of parts to divide the line into
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*/
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void drawBacksideTicks( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
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double aTickLen, int aNumDivisions, bool aDrawingDropShadows )
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{
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KIGFX::GAL* gal = aView->GetGAL();
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TEXT_DIMS textDims = GetConstantGlyphHeight( gal, -1 );
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const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions;
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VECTOR2D backTickVec = aLine;
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int isign = aView->IsMirroredX() ? -1 : 1;
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RotatePoint( backTickVec, -ANGLE_90 );
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backTickVec = backTickVec.Resize( aTickLen * isign );
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BOX2D viewportD = aView->GetViewport();
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BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );
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viewport.Inflate( aTickLen * 4 ); // Doesn't have to be accurate, just big enough not to
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// exclude anything that should be partially drawn
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for( int i = 0; i < aNumDivisions + 1; ++i )
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{
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const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i );
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if( !viewport.Contains( backTickPos ) )
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continue;
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gal->SetLineWidth( getTickLineWidth( textDims, aDrawingDropShadows ) );
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gal->DrawLine( backTickPos, backTickPos + backTickVec );
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}
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}
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RULER_ITEM::RULER_ITEM( const TWO_POINT_GEOMETRY_MANAGER& aGeomMgr, const EDA_IU_SCALE& aIuScale, EDA_UNITS userUnits,
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bool aFlipX, bool aFlipY )
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: EDA_ITEM( NOT_USED ), // Never added to anything - just a preview
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m_geomMgr( aGeomMgr ),
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m_userUnits( userUnits ),
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m_iuScale( aIuScale ),
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m_flipX( aFlipX ),
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m_flipY( aFlipY )
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{
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}
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const BOX2I RULER_ITEM::ViewBBox() const
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{
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BOX2I tmp;
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if( m_geomMgr.GetOrigin() == m_geomMgr.GetEnd() )
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return tmp;
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// this is an edit-time artefact; no reason to try and be smart with the bounding box
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// (besides, we can't tell the text extents without a view to know what the scale is)
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tmp.SetMaximum();
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return tmp;
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}
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void RULER_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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aLayers[0] = LAYER_SELECT_OVERLAY;
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aLayers[1] = LAYER_GP_OVERLAY;
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aCount = 2;
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}
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void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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{
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KIGFX::GAL* gal = aView->GetGAL();
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RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
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bool drawingDropShadows = ( aLayer == getShadowLayer( gal ) );
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gal->PushDepth();
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gal->SetLayerDepth( gal->GetMinDepth() );
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VECTOR2D origin = m_geomMgr.GetOrigin();
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VECTOR2D end = m_geomMgr.GetEnd();
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gal->SetIsStroke( true );
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gal->SetIsFill( false );
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gal->SetTextMirrored( false );
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gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
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if( drawingDropShadows )
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gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
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gal->ResetTextAttributes();
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TEXT_DIMS textDims = GetConstantGlyphHeight( gal );
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// draw the main line from the origin to cursor
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gal->SetLineWidth( getTickLineWidth( textDims, drawingDropShadows ) );
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gal->DrawLine( origin, end );
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VECTOR2D rulerVec( end - origin );
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drawCursorStrings( aView, end, rulerVec, m_iuScale, m_userUnits, drawingDropShadows, m_flipX,
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m_flipY );
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// basic tick size
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const double minorTickLen = 5.0 / gal->GetWorldScale();
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const double majorTickLen = minorTickLen * majorTickLengthFactor;
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drawTicksAlongLine( aView, origin, rulerVec, minorTickLen, m_iuScale, m_userUnits, drawingDropShadows );
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drawBacksideTicks( aView, origin, rulerVec, majorTickLen, 2, drawingDropShadows );
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// draw the back of the origin "crosshair"
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gal->DrawLine( origin, origin + rulerVec.Resize( -minorTickLen * midTickLengthFactor ) );
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gal->PopDepth();
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}
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