52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef CLASS_GBR_LAYER_BOX_SELECTOR_H
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#define CLASS_GBR_LAYER_BOX_SELECTOR_H 1
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#include <class_layer_box_selector.h>
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/* class to display a layer list in GerbView.
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*
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*/
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class GBR_LAYER_BOX_SELECTOR : public LAYER_BOX_SELECTOR
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{
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public:
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GBR_LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL )
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:LAYER_BOX_SELECTOR( parent, id, pos, size, n, choices )
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{
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m_layerhotkeys = false;
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m_layerorder = false;
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}
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GBR_LAYER_BOX_SELECTOR( wxAuiToolBar* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices )
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:LAYER_BOX_SELECTOR( parent, id, pos, size, choices )
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{
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m_layerhotkeys = false;
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m_layerorder = false;
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}
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// Reload the Layers names and bitmaps
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// Virtual function
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void Resync();
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// Returns a color index from the layer id
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// Virtual function
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EDA_COLOR_T GetLayerColor( LAYER_NUM aLayerIndex ) const;
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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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// Virtual function
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bool IsLayerEnabled( LAYER_NUM aLayerIndex ) const { return true; };
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// Returns the name of the layer id
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// Virtual function
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wxString GetLayerName( LAYER_NUM aLayerIndex ) const;
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};
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#endif //CLASS_GBR_LAYER_BOX_SELECTOR_H
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