590 lines
18 KiB
C++
590 lines
18 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2013 CERN
|
|
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __TOOL_MANAGER_H
|
|
#define __TOOL_MANAGER_H
|
|
|
|
#include <typeinfo>
|
|
#include <map>
|
|
#include <list>
|
|
#include <stack>
|
|
|
|
#include <tool/tool_base.h>
|
|
#include <view/view_controls.h>
|
|
|
|
class TOOLS_HOLDER;
|
|
class TOOL_BASE;
|
|
class ACTION_MANAGER;
|
|
class ACTION_MENU;
|
|
class APP_SETTINGS_BASE;
|
|
|
|
|
|
/**
|
|
* Master controller class:
|
|
* - registers editing tools
|
|
* - pumps UI events to tools requesting them
|
|
* - manages tool state machines (transitions and wait requests)
|
|
*/
|
|
class TOOL_MANAGER
|
|
{
|
|
private:
|
|
struct TOOL_STATE;
|
|
|
|
public:
|
|
TOOL_MANAGER();
|
|
|
|
~TOOL_MANAGER();
|
|
|
|
// Helper typedefs
|
|
typedef std::map<TOOL_BASE*, TOOL_STATE*> TOOL_STATE_MAP;
|
|
typedef std::map<std::string, TOOL_STATE*> NAME_STATE_MAP;
|
|
typedef std::map<TOOL_ID, TOOL_STATE*> ID_STATE_MAP;
|
|
typedef std::list<TOOL_ID> ID_LIST;
|
|
typedef std::vector<TOOL_BASE*> TOOL_VEC;
|
|
|
|
/**
|
|
* Generates a unique ID from for a tool with given name.
|
|
*/
|
|
static TOOL_ID MakeToolId( const std::string& aToolName );
|
|
|
|
/**
|
|
* Add a tool to the manager set and sets it up. Called once for each tool during
|
|
* application initialization.
|
|
*
|
|
* @param aTool: tool to be added. Ownership is transferred.
|
|
*/
|
|
void RegisterTool( TOOL_BASE* aTool );
|
|
|
|
/**
|
|
* Call a tool by sending a tool activation event to tool of given ID.
|
|
*
|
|
* @param aToolId is the ID number of the requested tool.
|
|
* @return True if the requested tool was invoked successfully.
|
|
*/
|
|
bool InvokeTool( TOOL_ID aToolId );
|
|
|
|
/**
|
|
* Call a tool by sending a tool activation event to tool of given name.
|
|
*
|
|
* @param aToolName is the name of the requested tool.
|
|
* @return True if the requested tool was invoked successfully.
|
|
*/
|
|
bool InvokeTool( const std::string& aToolName );
|
|
|
|
/**
|
|
* Shutdown all tools with a currently registered event loop in this tool manager
|
|
* by waking them up with a null event.
|
|
*/
|
|
void ShutdownAllTools();
|
|
|
|
/**
|
|
* Shutdown the specified tool by waking it up with a null event to terminate
|
|
* the processing loop.
|
|
*
|
|
* @param aTool is the tool to shutdown
|
|
*/
|
|
void ShutdownTool( TOOL_BASE* aTool );
|
|
|
|
/**
|
|
* Shutdown the specified tool by waking it up with a null event to terminate
|
|
* the processing loop.
|
|
*
|
|
* @param aToolId is the ID of the tool to shutdown
|
|
*/
|
|
void ShutdownTool( TOOL_ID aToolId );
|
|
|
|
/**
|
|
* Shutdown the specified tool by waking it up with a null event to terminate
|
|
* the processing loop.
|
|
*
|
|
* @param aToolName is name of the tool to shutdown
|
|
*/
|
|
void ShutdownTool( const std::string& aToolName );
|
|
|
|
/**
|
|
* Run the specified action.
|
|
*
|
|
* The common format for action names is "application.ToolName.Action".
|
|
*
|
|
* @param aActionName is the name of action to be invoked.
|
|
* @param aNow decides if the action has to be run immediately or after the current coroutine
|
|
* is preemptied.
|
|
* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
|
|
* depends on the action.
|
|
* @return False if the action was not found.
|
|
*/
|
|
template<typename T>
|
|
bool RunAction( const std::string& aActionName, bool aNow = false, T aParam = NULL )
|
|
{
|
|
return RunAction( aActionName, aNow, reinterpret_cast<void*>( aParam ) );
|
|
}
|
|
|
|
bool RunAction( const std::string& aActionName, bool aNow, void* aParam );
|
|
|
|
bool RunAction( const std::string& aActionName, bool aNow = false )
|
|
{
|
|
return RunAction( aActionName, aNow, (void*) NULL );
|
|
}
|
|
|
|
/**
|
|
* Run the specified action.
|
|
*
|
|
* This function will only return if the action has been handled when the action is run
|
|
* immediately (aNow = true), otherwise it will always return false.
|
|
*
|
|
* @param aAction is the action to be invoked.
|
|
* @param aNow decides if the action has to be run immediately or after the current coroutine
|
|
* is preemptied.
|
|
* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
|
|
* depends on the action.
|
|
* @return True if the action was handled immediately
|
|
*/
|
|
template <typename T>
|
|
bool RunAction( const TOOL_ACTION& aAction, bool aNow = false, T aParam = NULL )
|
|
{
|
|
return RunAction( aAction, aNow, reinterpret_cast<void*>( aParam ) );
|
|
}
|
|
|
|
bool RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam );
|
|
|
|
bool RunAction( const TOOL_ACTION& aAction, bool aNow = false )
|
|
{
|
|
return RunAction( aAction, aNow, (void*) NULL );
|
|
}
|
|
|
|
const std::map<std::string, TOOL_ACTION*>& GetActions();
|
|
|
|
/**
|
|
* Send a cancel event to the tool currently at the top of the tool stack.
|
|
*/
|
|
void CancelTool();
|
|
|
|
/**
|
|
* "Prime" a tool by sending a cursor left-click event with the mouse position set
|
|
* to the passed in position.
|
|
*
|
|
* @param aPosition is the mouse position to use in the event
|
|
*/
|
|
void PrimeTool( const VECTOR2D& aPosition );
|
|
|
|
///< @copydoc ACTION_MANAGER::GetHotKey()
|
|
int GetHotKey( const TOOL_ACTION& aAction );
|
|
|
|
ACTION_MANAGER* GetActionManager() { return m_actionMgr; }
|
|
|
|
/**
|
|
* Search for a tool with given ID.
|
|
*
|
|
* @param aId is the ID number of the requested tool.
|
|
* @return Pointer to the requested tool or NULL in case of failure.
|
|
*/
|
|
TOOL_BASE* FindTool( int aId ) const;
|
|
|
|
/**
|
|
* Search for a tool with given name.
|
|
*
|
|
* @param aName is the name of the requested tool.
|
|
* @return Pointer to the requested tool or NULL in case of failure.
|
|
*/
|
|
TOOL_BASE* FindTool( const std::string& aName ) const;
|
|
|
|
/*
|
|
* Return the tool of given type or NULL if there is no such tool registered.
|
|
*/
|
|
template<typename T>
|
|
T* GetTool()
|
|
{
|
|
std::map<const char*, TOOL_BASE*>::iterator tool = m_toolTypes.find( typeid( T ).name() );
|
|
|
|
if( tool != m_toolTypes.end() )
|
|
return static_cast<T*>( tool->second );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Deactivate the currently active tool.
|
|
*/
|
|
void DeactivateTool();
|
|
|
|
|
|
/**
|
|
* Return true if a tool with given id is active (executing)
|
|
*/
|
|
bool IsToolActive( TOOL_ID aId ) const;
|
|
|
|
|
|
/**
|
|
* Reset all tools (i.e. calls their Reset() method).
|
|
*/
|
|
void ResetTools( TOOL_BASE::RESET_REASON aReason );
|
|
|
|
/**
|
|
* Initializes all registered tools.
|
|
*
|
|
* If a tool fails during the initialization, it is deactivated and becomes unavailable
|
|
* for further use. Initialization should be done only once.
|
|
*/
|
|
void InitTools();
|
|
|
|
/**
|
|
* Propagate an event to tools that requested events of matching type(s).
|
|
*
|
|
* @param aEvent is the event to be processed.
|
|
* @return true if the event is a managed hotkey
|
|
*/
|
|
bool ProcessEvent( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Put an event to the event queue to be processed at the end of event processing cycle.
|
|
*
|
|
* @param aEvent is the event to be put into the queue.
|
|
*/
|
|
inline void PostEvent( const TOOL_EVENT& aEvent )
|
|
{
|
|
// Horrific hack, but it's a crash bug. Don't let inter-frame commands stack up
|
|
// waiting to be processed.
|
|
if( aEvent.IsSimulator() && m_eventQueue.back().IsSimulator() )
|
|
m_eventQueue.pop_back();
|
|
|
|
m_eventQueue.push_back( aEvent );
|
|
}
|
|
|
|
/**
|
|
* Set the work environment (model, view, view controls and the parent window).
|
|
*
|
|
* These are made available to the tool. Called by the parent frame when it is set up.
|
|
*/
|
|
void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
|
|
KIGFX::VIEW_CONTROLS* aViewControls, APP_SETTINGS_BASE* aSettings,
|
|
TOOLS_HOLDER* aFrame );
|
|
|
|
/*
|
|
* Accessors for the environment objects (view, model, etc.)
|
|
*/
|
|
KIGFX::VIEW* GetView() const { return m_view; }
|
|
|
|
KIGFX::VIEW_CONTROLS* GetViewControls() const { return m_viewControls; }
|
|
|
|
VECTOR2D GetMousePosition();
|
|
VECTOR2D GetCursorPosition();
|
|
|
|
EDA_ITEM* GetModel() const { return m_model; }
|
|
|
|
APP_SETTINGS_BASE* GetSettings() const { return m_settings; }
|
|
|
|
TOOLS_HOLDER* GetToolHolder() const { return m_frame; }
|
|
|
|
/**
|
|
* Return id of the tool that is on the top of the active tools stack (was invoked the
|
|
* most recently).
|
|
*
|
|
* @return Id of the currently used tool.
|
|
*/
|
|
inline int GetCurrentToolId() const
|
|
{
|
|
return m_activeTools.empty() ? -1 : m_activeTools.front();
|
|
}
|
|
|
|
/**
|
|
* Return the tool that is on the top of the active tools stack (was invoked the most
|
|
* recently).
|
|
*
|
|
* @return Pointer to the currently used tool.
|
|
*/
|
|
inline TOOL_BASE* GetCurrentTool() const
|
|
{
|
|
return FindTool( GetCurrentToolId() );
|
|
}
|
|
|
|
/**
|
|
* Return the #TOOL_STATE object representing the state of the active tool. If there are no
|
|
* tools active, it returns nullptr.
|
|
*/
|
|
TOOL_STATE* GetCurrentToolState() const
|
|
{
|
|
auto it = m_toolIdIndex.find( GetCurrentToolId() );
|
|
return ( it != m_toolIdIndex.end() ) ? it->second : nullptr;
|
|
}
|
|
|
|
/**
|
|
* Return priority of a given tool.
|
|
*
|
|
* Higher number means that the tool is closer to the beginning of the active tools
|
|
* queue (i.e. receives events earlier, tools with lower priority receive events later).
|
|
*
|
|
* @param aToolId is the id of queried tool.
|
|
* @return The priority of a given tool. If returned number is negative, then it means that
|
|
* the tool id is invalid or the tool is not active.
|
|
*/
|
|
int GetPriority( int aToolId ) const;
|
|
|
|
/**
|
|
* Define a state transition.
|
|
*
|
|
* The events that cause a given handler method in the tool to be called. Called by
|
|
* TOOL_INTERACTIVE::Go(). May be called from a coroutine context.
|
|
*/
|
|
void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
|
|
const TOOL_EVENT_LIST& aConditions );
|
|
|
|
/**
|
|
* Clear the state transition map for a tool.
|
|
*
|
|
* @param aTool is the tool that should have the transition map cleared.
|
|
*/
|
|
void ClearTransitions( TOOL_BASE* aTool );
|
|
|
|
void RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc );
|
|
|
|
/**
|
|
* Update the status bar and synchronizes toolbars.
|
|
*/
|
|
void UpdateUI( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Pause execution of a given tool until one or more events matching aConditions arrives.
|
|
*
|
|
* The pause/resume operation is done through #COROUTINE object. Called only from coroutines.
|
|
*/
|
|
TOOL_EVENT* ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions );
|
|
|
|
/**
|
|
* Set behavior of the tool's context popup menu.
|
|
*
|
|
* @param aTool is the parent tool.
|
|
* @param aMenu is the menu structure, defined by the tool.
|
|
* @param aTrigger determines when the menu is activated:
|
|
* CMENU_NOW: opens the menu right now
|
|
* CMENU_BUTTON: opens the menu when RMB is pressed
|
|
* CMENU_OFF: menu is disabled.
|
|
* May be called from a coroutine context.
|
|
*/
|
|
void ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger );
|
|
|
|
/**
|
|
* Store information to the system clipboard.
|
|
*
|
|
* @param aText is the information to be stored, expected UTF8 encoding. The text will be
|
|
* stored as Unicode string (not stored as UTF8 string).
|
|
* @return False if error occurred.
|
|
*/
|
|
bool SaveClipboard( const std::string& aTextUTF8 );
|
|
|
|
/**
|
|
* Return the information currently stored in the system clipboard.
|
|
*
|
|
* If data stored in the clipboard is in non-text format, empty string is returned.
|
|
*
|
|
* @note The clipboard is expected containing Unicode chars, not only ASCII7 chars.
|
|
* The returned string is UTF8 encoded
|
|
*/
|
|
std::string GetClipboardUTF8() const;
|
|
|
|
/**
|
|
* Return the view controls settings for the current tool or the general settings if there is
|
|
* no active tool.
|
|
*/
|
|
const KIGFX::VC_SETTINGS& GetCurrentToolVC() const;
|
|
|
|
/**
|
|
* True while processing a context menu.
|
|
*/
|
|
bool IsContextMenuActive()
|
|
{
|
|
return m_menuActive;
|
|
}
|
|
|
|
/**
|
|
* Disable mouse warping after the current context menu is closed.
|
|
*
|
|
* This must be called before invoking each context menu. It's a good idea to call this
|
|
* from non-modal dialogs (e.g. DRC window).
|
|
*/
|
|
void VetoContextMenuMouseWarp()
|
|
{
|
|
m_warpMouseAfterContextMenu = false;
|
|
}
|
|
|
|
/**
|
|
* Handle context menu related events.
|
|
*/
|
|
void DispatchContextMenu( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Handle specific events, that are intended for TOOL_MANAGER rather than tools.
|
|
*
|
|
* @param aEvent is the event to be processed.
|
|
* @return true if the event was processed and should not go any further.
|
|
*/
|
|
bool DispatchHotKey( const TOOL_EVENT& aEvent );
|
|
|
|
VECTOR2D GetMenuCursorPos()
|
|
{
|
|
return m_menuCursor;
|
|
}
|
|
|
|
private:
|
|
typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> TRANSITION;
|
|
|
|
/**
|
|
* Passe an event at first to the active tools, then to all others.
|
|
*/
|
|
bool dispatchInternal( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Check if it is a valid activation event and invokes a proper tool.
|
|
*
|
|
* @param aEvent is an event to be tested.
|
|
* @return True if a tool was invoked, false otherwise.
|
|
*/
|
|
bool dispatchActivation( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Invoke a tool by sending a proper event (in contrary to runTool, which makes the tool run
|
|
* for real).
|
|
*
|
|
* @param aTool is the tool to be invoked.
|
|
*/
|
|
bool invokeTool( TOOL_BASE* aTool );
|
|
|
|
/**
|
|
* Make a tool active, so it can receive events and react to them.
|
|
*
|
|
* The activated tool is pushed on the active tools stack, so the last activated tool
|
|
* receives events first.
|
|
*
|
|
* @param aTool is the tool to be run.
|
|
*/
|
|
bool runTool( TOOL_BASE* aTool );
|
|
|
|
/**
|
|
* Deactivate a tool and does the necessary clean up.
|
|
*
|
|
* @param aState is the state variable of the tool to be stopped.
|
|
* @return m_activeTools iterator. If the tool has been completely deactivated, it points
|
|
* to the next active tool on the list. Otherwise it is an iterator pointing to
|
|
* \a aState.
|
|
*/
|
|
ID_LIST::iterator finishTool( TOOL_STATE* aState );
|
|
|
|
/**
|
|
* Return information about a tool registration status.
|
|
*
|
|
* @param aTool is the tool to be checked.
|
|
* @return true if the tool is in the registered tools list, false otherwise.
|
|
*/
|
|
bool isRegistered( TOOL_BASE* aTool ) const
|
|
{
|
|
return m_toolState.count( aTool ) > 0;
|
|
}
|
|
|
|
/**
|
|
* Return information about a tool activation status.
|
|
*
|
|
* @param aTool is the tool to be checked.
|
|
* @return True if the tool is on the active tools stack, false otherwise.
|
|
*/
|
|
bool isActive( TOOL_BASE* aTool );
|
|
|
|
/**
|
|
* Save the #VIEW_CONTROLS settings to the tool state object.
|
|
*
|
|
* If #VIEW_CONTROLS settings are affected by #TOOL_MANAGER, the original settings are saved.
|
|
*/
|
|
void saveViewControls( TOOL_STATE* aState );
|
|
|
|
/**
|
|
* Apply #VIEW_CONTROLS settings stored in a #TOOL_STATE object.
|
|
*/
|
|
void applyViewControls( TOOL_STATE* aState );
|
|
|
|
/**
|
|
* Main function for event processing.
|
|
*
|
|
* @return true if a hotkey was handled.
|
|
*/
|
|
bool processEvent( const TOOL_EVENT& aEvent );
|
|
|
|
/**
|
|
* Save the previous active state and sets a new one.
|
|
*
|
|
* @param aState is the new active state. Might be null to indicate there is no new
|
|
* active state.
|
|
*/
|
|
void setActiveState( TOOL_STATE* aState );
|
|
|
|
///< List of tools in the order they were registered
|
|
TOOL_VEC m_toolOrder;
|
|
|
|
///< Index of registered tools current states, associated by tools' objects.
|
|
TOOL_STATE_MAP m_toolState;
|
|
|
|
///< Index of the registered tools current states, associated by tools' names.
|
|
NAME_STATE_MAP m_toolNameIndex;
|
|
|
|
///< Index of the registered tools current states, associated by tools' ID numbers.
|
|
ID_STATE_MAP m_toolIdIndex;
|
|
|
|
///< Index of the registered tools to easily lookup by their type.
|
|
std::map<const char*, TOOL_BASE*> m_toolTypes;
|
|
|
|
///< Stack of the active tools
|
|
ID_LIST m_activeTools;
|
|
|
|
///< Instance of ACTION_MANAGER that handles TOOL_ACTIONs
|
|
ACTION_MANAGER* m_actionMgr;
|
|
|
|
///< Original cursor position, if overridden by the context menu handler
|
|
std::map<TOOL_ID, OPT<VECTOR2D>> m_cursorSettings;
|
|
|
|
EDA_ITEM* m_model;
|
|
KIGFX::VIEW* m_view;
|
|
KIGFX::VIEW_CONTROLS* m_viewControls;
|
|
TOOLS_HOLDER* m_frame;
|
|
APP_SETTINGS_BASE* m_settings;
|
|
|
|
///< Queue that stores events to be processed at the end of the event processing cycle.
|
|
std::list<TOOL_EVENT> m_eventQueue;
|
|
|
|
///< Right click context menu position.
|
|
VECTOR2D m_menuCursor;
|
|
|
|
bool m_warpMouseAfterContextMenu;
|
|
|
|
///< Flag indicating whether a context menu is currently displayed.
|
|
bool m_menuActive;
|
|
|
|
///< Tool currently displaying a popup menu. It is negative when there is no menu displayed.
|
|
TOOL_ID m_menuOwner;
|
|
|
|
///< Pointer to the state object corresponding to the currently executed tool.
|
|
TOOL_STATE* m_activeState;
|
|
};
|
|
|
|
#endif
|