1060 lines
40 KiB
C++
1060 lines
40 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef FOOTPRINT_H
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#define FOOTPRINT_H
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#include <deque>
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#include <template_fieldnames.h>
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#include <board_item_container.h>
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#include <board_item.h>
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#include <collectors.h>
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#include <layer_ids.h> // ALL_LAYERS definition.
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#include <lib_id.h>
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#include <list>
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#include <zones.h>
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#include <convert_shape_list_to_polygon.h>
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#include <pcb_item_containers.h>
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#include <pcb_text.h>
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#include <pcb_field.h>
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#include <functional>
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#include <math/vector3.h>
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class LINE_READER;
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class EDA_3D_CANVAS;
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class PAD;
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class BOARD;
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class MSG_PANEL_ITEM;
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class SHAPE;
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class REPORTER;
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namespace KIGFX {
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class VIEW;
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}
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enum INCLUDE_NPTH_T
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{
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DO_NOT_INCLUDE_NPTH = false,
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INCLUDE_NPTH = true
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};
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/**
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* The set of attributes allowed within a FOOTPRINT, using FOOTPRINT::SetAttributes()
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* and FOOTPRINT::GetAttributes(). These are to be ORed together when calling
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* FOOTPRINT::SetAttributes()
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*/
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enum FOOTPRINT_ATTR_T
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{
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FP_THROUGH_HOLE = 0x0001,
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FP_SMD = 0x0002,
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FP_EXCLUDE_FROM_POS_FILES = 0x0004,
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FP_EXCLUDE_FROM_BOM = 0x0008,
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FP_BOARD_ONLY = 0x0010, // Footprint has no corresponding symbol
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FP_JUST_ADDED = 0x0020, // Footprint just added by netlist update
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FP_ALLOW_SOLDERMASK_BRIDGES = 0x0040,
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FP_ALLOW_MISSING_COURTYARD = 0x0080,
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FP_DNP = 0x0100
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};
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class FP_3DMODEL
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{
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public:
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FP_3DMODEL() :
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// Initialize with sensible values
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m_Scale { 1, 1, 1 },
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m_Rotation { 0, 0, 0 },
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m_Offset { 0, 0, 0 },
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m_Opacity( 1.0 ),
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m_Show( true )
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{
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}
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VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless)
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VECTOR3D m_Rotation; ///< 3D model rotation (degrees)
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VECTOR3D m_Offset; ///< 3D model offset (mm)
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double m_Opacity;
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wxString m_Filename; ///< The 3D shape filename in 3D library
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bool m_Show; ///< Include model in rendering
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};
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class FOOTPRINT : public BOARD_ITEM_CONTAINER
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{
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public:
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FOOTPRINT( BOARD* parent );
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FOOTPRINT( const FOOTPRINT& aFootprint );
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// Move constructor and operator needed due to std containers inside the footprint
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FOOTPRINT( FOOTPRINT&& aFootprint );
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~FOOTPRINT();
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FOOTPRINT& operator=( const FOOTPRINT& aOther );
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FOOTPRINT& operator=( FOOTPRINT&& aOther );
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void Serialize( google::protobuf::Any &aContainer ) const override;
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bool Deserialize( const google::protobuf::Any &aContainer ) override;
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && aItem->Type() == PCB_FOOTPRINT_T;
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}
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LSET GetPrivateLayers() const { return m_privateLayers; }
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void SetPrivateLayers( LSET aLayers ) { m_privateLayers = aLayers; }
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///< @copydoc BOARD_ITEM_CONTAINER::Add()
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void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT,
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bool aSkipConnectivity = false ) override;
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///< @copydoc BOARD_ITEM_CONTAINER::Remove()
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void Remove( BOARD_ITEM* aItem, REMOVE_MODE aMode = REMOVE_MODE::NORMAL ) override;
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/**
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* Clear (i.e. force the ORPHANED dummy net info) the net info which
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* depends on a given board for all pads of the footprint.
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*
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* This is needed when a footprint is copied between the fp editor and
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* the board editor for instance, because net info become fully broken
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*/
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void ClearAllNets();
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/**
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* Old footprints do not always have a valid UUID (some can be set to null uuid)
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* However null UUIDs, having a special meaning in editor, create issues when
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* editing a footprint
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* So all null uuids a re replaced by a valid uuid
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* @return true if at least one uuid is changed, false if no change
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*/
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bool FixUuids();
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/**
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* Return the bounding box containing pads when the footprint is on the front side,
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* orientation 0, position 0,0.
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*
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* Mainly used in Gerber place file to draw a footprint outline when the courtyard
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* is missing or broken.
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*
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* @return The rectangle containing the pads for the normalized footprint.
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*/
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BOX2I GetFpPadsLocalBbox() const;
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/**
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* Return a bounding polygon for the shapes and pads in the footprint.
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*
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* This operation is slower but more accurate than calculating a bounding box.
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*/
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SHAPE_POLY_SET GetBoundingHull() const;
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// Virtual function
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const BOX2I GetBoundingBox() const override;
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const BOX2I GetBoundingBox( bool aIncludeText, bool aIncludeInvisibleText ) const;
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/**
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* Return the bounding box of the footprint on a given set of layers
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*/
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const BOX2I GetLayerBoundingBox( LSET aLayers ) const;
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VECTOR2I GetCenter() const override
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{
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return GetBoundingBox( false, false ).GetCenter();
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}
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PCB_FIELDS& Fields() { return m_fields; }
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const PCB_FIELDS& Fields() const { return m_fields; }
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PADS& Pads() { return m_pads; }
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const PADS& Pads() const { return m_pads; }
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DRAWINGS& GraphicalItems() { return m_drawings; }
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const DRAWINGS& GraphicalItems() const { return m_drawings; }
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ZONES& Zones() { return m_zones; }
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const ZONES& Zones() const { return m_zones; }
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GROUPS& Groups() { return m_groups; }
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const GROUPS& Groups() const { return m_groups; }
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bool HasThroughHolePads() const;
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std::vector<FP_3DMODEL>& Models() { return m_3D_Drawings; }
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const std::vector<FP_3DMODEL>& Models() const { return m_3D_Drawings; }
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void SetPosition( const VECTOR2I& aPos ) override;
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VECTOR2I GetPosition() const override { return m_pos; }
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void SetOrientation( const EDA_ANGLE& aNewAngle );
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EDA_ANGLE GetOrientation() const { return m_orient; }
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/**
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* Used as Layer property setter -- performs a flip if necessary to set the footprint layer
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* @param aLayer is the target layer (F_Cu or B_Cu)
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*/
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void SetLayerAndFlip( PCB_LAYER_ID aLayer );
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// to make property magic work
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PCB_LAYER_ID GetLayer() const override { return BOARD_ITEM::GetLayer(); }
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// For property system:
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void SetOrientationDegrees( double aOrientation )
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{
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SetOrientation( EDA_ANGLE( aOrientation, DEGREES_T ) );
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}
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double GetOrientationDegrees() const
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{
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return m_orient.AsDegrees();
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}
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const LIB_ID& GetFPID() const { return m_fpid; }
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void SetFPID( const LIB_ID& aFPID )
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{
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m_fpid = aFPID;
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}
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wxString GetFPIDAsString() const { return m_fpid.Format(); }
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void SetFPIDAsString( const wxString& aFPID ) { m_fpid.Parse( aFPID ); }
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wxString GetLibDescription() const { return m_libDescription; }
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void SetLibDescription( const wxString& aDesc ) { m_libDescription = aDesc; }
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wxString GetKeywords() const { return m_keywords; }
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void SetKeywords( const wxString& aKeywords ) { m_keywords = aKeywords; }
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const KIID_PATH& GetPath() const { return m_path; }
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void SetPath( const KIID_PATH& aPath ) { m_path = aPath; }
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wxString GetSheetname() const { return m_sheetname; }
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void SetSheetname( const wxString& aSheetname ) { m_sheetname = aSheetname; }
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wxString GetSheetfile() const { return m_sheetfile; }
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void SetSheetfile( const wxString& aSheetfile ) { m_sheetfile = aSheetfile; }
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wxString GetFilters() const { return m_filters; }
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void SetFilters( const wxString& aFilters ) { m_filters = aFilters; }
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std::optional<int> GetLocalClearance() const { return m_clearance; }
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void SetLocalClearance( std::optional<int> aClearance ) { m_clearance = aClearance; }
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std::optional<int> GetLocalSolderMaskMargin() const { return m_solderMaskMargin; }
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void SetLocalSolderMaskMargin( std::optional<int> aMargin ) { m_solderMaskMargin = aMargin; }
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std::optional<int> GetLocalSolderPasteMargin() const { return m_solderPasteMargin; }
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void SetLocalSolderPasteMargin( std::optional<int> aMargin ) { m_solderPasteMargin = aMargin; }
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std::optional<double> GetLocalSolderPasteMarginRatio() const { return m_solderPasteMarginRatio; }
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void SetLocalSolderPasteMarginRatio( std::optional<double> aRatio ) { m_solderPasteMarginRatio = aRatio; }
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void SetLocalZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; }
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ZONE_CONNECTION GetLocalZoneConnection() const { return m_zoneConnection; }
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int GetAttributes() const { return m_attributes; }
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void SetAttributes( int aAttributes ) { m_attributes = aAttributes; }
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void SetFlag( int aFlag ) { m_arflag = aFlag; }
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void IncrementFlag() { m_arflag += 1; }
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int GetFlag() const { return m_arflag; }
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bool IsNetTie() const
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{
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for( const wxString& group : m_netTiePadGroups )
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{
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if( !group.IsEmpty() )
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return true;
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}
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return false;
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}
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std::optional<int> GetLocalClearance( wxString* aSource ) const
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{
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if( m_clearance.has_value() && aSource )
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*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
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return m_clearance;
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}
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/**
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* Return any local clearance overrides set in the "classic" (ie: pre-rule) system.
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*
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* @param aSource [out] optionally reports the source as a user-readable string.
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* @return the clearance in internal units.
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*/
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std::optional<int> GetClearanceOverrides( wxString* aSource ) const
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{
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return GetLocalClearance( aSource );
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}
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ZONE_CONNECTION GetZoneConnectionOverrides( wxString* aSource ) const
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{
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if( m_zoneConnection != ZONE_CONNECTION::INHERITED && aSource )
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*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
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return m_zoneConnection;
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}
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/**
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* @return a list of pad groups, each of which is allowed to short nets within their group.
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* A pad group is a comma-separated list of pad numbers.
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*/
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const std::vector<wxString>& GetNetTiePadGroups() const { return m_netTiePadGroups; }
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void ClearNetTiePadGroups()
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{
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m_netTiePadGroups.clear();
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}
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void AddNetTiePadGroup( const wxString& aGroup )
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{
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m_netTiePadGroups.emplace_back( aGroup );
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}
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/**
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* @return a map from pad numbers to net-tie group indices. If a pad is not a member of
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* a net-tie group its index will be -1.
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*/
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std::map<wxString, int> MapPadNumbersToNetTieGroups() const;
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/**
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* @return a list of pads that appear in \a aPad's net-tie pad group.
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*/
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std::vector<PAD*> GetNetTiePads( PAD* aPad ) const;
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/**
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* Returns the most likely attribute based on pads
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* Either FP_THROUGH_HOLE/FP_SMD/OTHER(0)
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* @return 0/FP_SMD/FP_THROUGH_HOLE
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*/
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int GetLikelyAttribute() const;
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void Move( const VECTOR2I& aMoveVector ) override;
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void Rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ) override;
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void Flip( const VECTOR2I& aCentre, bool aFlipLeftRight ) override;
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/**
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* Move the reference point of the footprint.
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*
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* It looks like a move footprint:
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* the footprints elements (pads, outlines, edges .. ) are moved
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* However:
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* - the footprint position is not modified.
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* - the relative (local) coordinates of these items are modified
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* (a move footprint does not change these local coordinates,
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* but changes the footprint position)
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*/
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void MoveAnchorPosition( const VECTOR2I& aMoveVector );
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/**
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* @return true if the footprint is flipped, i.e. on the back side of the board
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*/
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bool IsFlipped() const { return GetLayer() == B_Cu; }
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/**
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* Use instead of IsFlipped() when you also need to account for unsided footprints (those
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* purely on user-layers, etc.).
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*/
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PCB_LAYER_ID GetSide() const;
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/**
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* @copydoc BOARD_ITEM::IsOnLayer
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*/
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bool IsOnLayer( PCB_LAYER_ID aLayer ) const override;
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// m_footprintStatus bits:
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#define FP_is_LOCKED 0x01 ///< footprint LOCKED: no autoplace allowed
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#define FP_is_PLACED 0x02 ///< In autoplace: footprint automatically placed
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#define FP_to_PLACE 0x04 ///< In autoplace: footprint waiting for autoplace
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#define FP_PADS_are_LOCKED 0x08
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bool IsLocked() const override
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{
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return ( m_fpStatus & FP_is_LOCKED ) != 0;
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}
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/**
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* Set the #MODULE_is_LOCKED bit in the m_ModuleStatus.
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*
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* @param isLocked true means turn on locked status, else unlock
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*/
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void SetLocked( bool isLocked ) override
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{
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if( isLocked )
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m_fpStatus |= FP_is_LOCKED;
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else
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m_fpStatus &= ~FP_is_LOCKED;
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}
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/**
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* @return true if the footprint is flagged with conflicting with some item
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*/
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bool IsConflicting() const;
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bool IsPlaced() const { return m_fpStatus & FP_is_PLACED; }
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void SetIsPlaced( bool isPlaced )
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{
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if( isPlaced )
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m_fpStatus |= FP_is_PLACED;
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else
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m_fpStatus &= ~FP_is_PLACED;
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}
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bool NeedsPlaced() const { return m_fpStatus & FP_to_PLACE; }
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void SetNeedsPlaced( bool needsPlaced )
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{
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if( needsPlaced )
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m_fpStatus |= FP_to_PLACE;
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else
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m_fpStatus &= ~FP_to_PLACE;
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}
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bool LegacyPadsLocked() const { return m_fpStatus & FP_PADS_are_LOCKED; }
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/**
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* Test if footprint attributes for type (SMD/Through hole/Other) match the expected
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* type based on the pads in the footprint.
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* Footprints with plated through-hole pads should usually be marked through hole even if they
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* also have SMD because they might not be auto-placed. Exceptions to this might be shielded
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* connectors. Otherwise, footprints with SMD pads should be marked SMD.
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* Footprints with no connecting pads should be marked "Other"
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*
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* @param aErrorHandler callback to handle the error messages generated
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*/
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void CheckFootprintAttributes( const std::function<void( const wxString& )>& aErrorHandler );
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/**
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* Run non-board-specific DRC checks on footprint's pads. These are the checks supported by
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* both the PCB DRC and the Footprint Editor Footprint Checker.
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*
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* @param aErrorHandler callback to handle the error messages generated
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*/
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void CheckPads( const std::function<void( const PAD*, int, const wxString& )>& aErrorHandler );
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/**
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* Check for overlapping, different-numbered, non-net-tie pads.
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*
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* @param aErrorHandler callback to handle the error messages generated
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*/
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void CheckShortingPads( const std::function<void( const PAD*, const PAD*, int aErrorCode,
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const VECTOR2I& )>& aErrorHandler );
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/**
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* Check for un-allowed shorting of pads in net-tie footprints. If two pads are shorted,
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* they must both appear in one of the allowed-shorting lists.
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*
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* @param aErrorHandler callback to handle the error messages generated
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*/
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void CheckNetTies( const std::function<void( const BOARD_ITEM* aItem,
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const BOARD_ITEM* bItem,
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const BOARD_ITEM* cItem,
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const VECTOR2I& )>& aErrorHandler );
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/**
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* Sanity check net-tie pad groups. Pads cannot be listed more than once, and pad numbers
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* must correspond to a pad.
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*
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* @param aErrorHandler callback to handle the error messages generated
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*/
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void CheckNetTiePadGroups( const std::function<void( const wxString& )>& aErrorHandler );
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/**
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* Generate pads shapes on layer \a aLayer as polygons and adds these polygons to
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* \a aBuffer.
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*
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* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
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* when a full polygonal approach is needed.
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*
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* @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all layers.
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* @param aBuffer i the buffer to store polygons.
|
|
* @param aClearance is an additional size to add to pad shapes.
|
|
* @param aMaxError is the maximum deviation from true for arcs.
|
|
* @param aSkipNPTHPadsWihNoCopper if true, do not add a NPTH pad shape, if the shape has
|
|
* same size and position as the hole. Usually, these pads are not drawn on copper
|
|
* layers, because there is actually no copper
|
|
* Due to diff between layers and holes, these pads must be skipped to be sure
|
|
* there is no copper left on the board (for instance when creating Gerber Files or
|
|
* 3D shapes). Defaults to false.
|
|
* @param aSkipPlatedPads is used on 3D-Viewer to extract plated and non-plated pads.
|
|
* @param aSkipNonPlatedPads is used on 3D-Viewer to extract plated and plated pads.
|
|
*/
|
|
void TransformPadsToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
|
|
int aMaxError, ERROR_LOC aErrorLoc,
|
|
bool aSkipNPTHPadsWihNoCopper = false,
|
|
bool aSkipPlatedPads = false,
|
|
bool aSkipNonPlatedPads = false ) const;
|
|
|
|
/**
|
|
* Generate shapes of graphic items (outlines) on layer \a aLayer as polygons and adds these
|
|
* polygons to \a aBuffer.
|
|
*
|
|
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
|
|
* when a full polygonal approach is needed.
|
|
*
|
|
* @param aLayer is the layer to consider, or #UNDEFINED_LAYER to consider all.
|
|
* @param aBuffer is the buffer to store polygons.
|
|
* @param aClearance is a value to inflate shapes.
|
|
* @param aError is the maximum error between true arc and polygon approximation.
|
|
* @param aIncludeText set to true to transform text shapes.
|
|
* @param aIncludeShapes set to true to transform footprint shapes.
|
|
*/
|
|
void TransformFPShapesToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
|
|
int aError, ERROR_LOC aErrorLoc,
|
|
bool aIncludeText = true,
|
|
bool aIncludeShapes = true,
|
|
bool aIncludePrivateItems = false ) const;
|
|
|
|
/**
|
|
* This function is the same as TransformFPShapesToPolySet but only generates text.
|
|
*/
|
|
void TransformFPTextToPolySet( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance,
|
|
int aError, ERROR_LOC aErrorLoc ) const
|
|
{
|
|
TransformFPShapesToPolySet( aBuffer, aLayer, aClearance, aError, aErrorLoc, true, false );
|
|
}
|
|
|
|
/**
|
|
* Return the list of system text vars for this footprint.
|
|
*/
|
|
void GetContextualTextVars( wxArrayString* aVars ) const;
|
|
|
|
/**
|
|
* Resolve any references to system tokens supported by the component.
|
|
*
|
|
* @param aDepth a counter to limit recursion and circular references.
|
|
*/
|
|
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
|
|
|
|
/// @copydoc EDA_ITEM::GetMsgPanelInfo
|
|
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
|
|
|
|
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
|
|
|
|
/**
|
|
* Test if a point is inside the bounding polygon of the footprint.
|
|
*
|
|
* The other hit test methods are just checking the bounding box, which can be quite
|
|
* inaccurate for rotated or oddly-shaped footprints.
|
|
*
|
|
* @param aPosition is the point to test
|
|
* @return true if aPosition is inside the bounding polygon
|
|
*/
|
|
bool HitTestAccurate( const VECTOR2I& aPosition, int aAccuracy = 0 ) const;
|
|
|
|
bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
|
|
|
|
/**
|
|
* Test if the point hits one or more of the footprint elements on a given layer.
|
|
*
|
|
* @param aPosition is the point to test
|
|
* @param aAccuracy is the hit test accuracy
|
|
* @param aLayer is the layer to test
|
|
* @return true if aPosition hits a footprint element on aLayer
|
|
*/
|
|
bool HitTestOnLayer( const VECTOR2I& aPosition, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const;
|
|
|
|
bool HitTestOnLayer( const BOX2I& aRect, bool aContained, PCB_LAYER_ID aLayer, int aAccuracy = 0 ) const;
|
|
|
|
/**
|
|
* @return reference designator text.
|
|
*/
|
|
const wxString& GetReference() const { return Reference().GetText(); }
|
|
|
|
/**
|
|
* @param aReference A reference to a wxString object containing the reference designator
|
|
* text.
|
|
*/
|
|
void SetReference( const wxString& aReference ) { Reference().SetText( aReference ); }
|
|
|
|
// Property system doesn't like const references
|
|
wxString GetReferenceAsString() const
|
|
{
|
|
return GetReference();
|
|
}
|
|
|
|
/**
|
|
* Bump the current reference by \a aDelta.
|
|
*/
|
|
void IncrementReference( int aDelta );
|
|
|
|
/**
|
|
* @return the value text.
|
|
*/
|
|
const wxString& GetValue() const { return Value().GetText(); }
|
|
|
|
/**
|
|
* @param aValue A reference to a wxString object containing the value text.
|
|
*/
|
|
void SetValue( const wxString& aValue ) { Value().SetText( aValue ); }
|
|
|
|
// Property system doesn't like const references
|
|
wxString GetValueAsString() const
|
|
{
|
|
return GetValue();
|
|
}
|
|
|
|
/// read/write accessors:
|
|
PCB_FIELD& Value() { return *GetField( VALUE_FIELD ); }
|
|
PCB_FIELD& Reference() { return *GetField( REFERENCE_FIELD ); }
|
|
PCB_FIELD& Footprint() { return *GetField( FOOTPRINT_FIELD ); }
|
|
|
|
/// The const versions to keep the compiler happy.
|
|
const PCB_FIELD& Value() const { return *GetField( VALUE_FIELD ); }
|
|
const PCB_FIELD& Reference() const { return *GetField( REFERENCE_FIELD ); }
|
|
const PCB_FIELD& Footprint() const { return *GetField( FOOTPRINT_FIELD ); }
|
|
|
|
//-----<Fields>-----------------------------------------------------------
|
|
|
|
/**
|
|
* Return a mandatory field in this symbol.
|
|
*
|
|
* @note If you need to fetch a user field, use GetFieldById.
|
|
*
|
|
* @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.).
|
|
* @return is the field at \a aFieldType or NULL if the field does not exist.
|
|
*/
|
|
PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldType );
|
|
const PCB_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const;
|
|
|
|
/**
|
|
* Return a field in this symbol.
|
|
*
|
|
* @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates
|
|
* to the field's position in the vector.
|
|
* @return is the field at \a aFieldType or NULL if the field does not exist.
|
|
*/
|
|
PCB_FIELD* GetFieldById( int aFieldId );
|
|
|
|
/**
|
|
* Return a field in this symbol.
|
|
*
|
|
* @param aFieldName is the name of the field
|
|
*
|
|
* @return is the field with \a aFieldName or NULL if the field does not exist.
|
|
*/
|
|
PCB_FIELD* GetFieldByName( const wxString& aFieldName );
|
|
|
|
bool HasFieldByName( const wxString& aFieldName ) const;
|
|
|
|
/**
|
|
* Search for a field named \a aFieldName and returns text associated with this field.
|
|
*
|
|
* @param aFieldName is the name of the field
|
|
*/
|
|
wxString GetFieldText( const wxString& aFieldName ) const;
|
|
|
|
/**
|
|
* Populate a std::vector with PCB_TEXTs.
|
|
*
|
|
* @param aVector is the vector to populate.
|
|
* @param aVisibleOnly is used to add only the fields that are visible and contain text.
|
|
*/
|
|
void GetFields( std::vector<PCB_FIELD*>& aVector, bool aVisibleOnly );
|
|
|
|
/**
|
|
* Return a vector of fields from the symbol
|
|
*/
|
|
PCB_FIELDS GetFields() { return m_fields; }
|
|
const PCB_FIELDS& GetFields() const { return m_fields; }
|
|
|
|
/**
|
|
* Add a field to the symbol.
|
|
*
|
|
* @param aField is the field to add to this symbol.
|
|
*
|
|
* @return the newly inserted field.
|
|
*/
|
|
PCB_FIELD* AddField( const PCB_FIELD& aField );
|
|
|
|
/**
|
|
* Remove a user field from the footprint.
|
|
* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
|
|
* field or a non-existant field are silently ignored.
|
|
*/
|
|
void RemoveField( const wxString& aFieldName );
|
|
|
|
/**
|
|
* Return the number of fields in this symbol.
|
|
*/
|
|
int GetFieldCount() const { return (int) m_fields.size(); }
|
|
|
|
/**
|
|
* @brief Apply default board settings to the footprint field text properties.
|
|
*
|
|
* This is needed because the board settings are not available when the footprint is
|
|
* being created in the footprint library cache, and we want these fields to have
|
|
* the correct default text properties.
|
|
*/
|
|
void ApplyDefaultSettings( const BOARD& board, bool aStyleFields, bool aStyleText,
|
|
bool aStyleShapes );
|
|
|
|
bool IsBoardOnly() const { return m_attributes & FP_BOARD_ONLY; }
|
|
void SetBoardOnly( bool aIsBoardOnly = true )
|
|
{
|
|
if( aIsBoardOnly )
|
|
m_attributes |= FP_BOARD_ONLY;
|
|
else
|
|
m_attributes &= ~FP_BOARD_ONLY;
|
|
}
|
|
|
|
bool IsExcludedFromPosFiles() const { return m_attributes & FP_EXCLUDE_FROM_POS_FILES; }
|
|
void SetExcludedFromPosFiles( bool aExclude = true )
|
|
{
|
|
if( aExclude )
|
|
m_attributes |= FP_EXCLUDE_FROM_POS_FILES;
|
|
else
|
|
m_attributes &= ~FP_EXCLUDE_FROM_POS_FILES;
|
|
}
|
|
|
|
bool IsExcludedFromBOM() const { return m_attributes & FP_EXCLUDE_FROM_BOM; }
|
|
void SetExcludedFromBOM( bool aExclude = true )
|
|
{
|
|
if( aExclude )
|
|
m_attributes |= FP_EXCLUDE_FROM_BOM;
|
|
else
|
|
m_attributes &= ~FP_EXCLUDE_FROM_BOM;
|
|
}
|
|
|
|
bool AllowMissingCourtyard() const { return m_attributes & FP_ALLOW_MISSING_COURTYARD; }
|
|
void SetAllowMissingCourtyard( bool aAllow = true )
|
|
{
|
|
if( aAllow )
|
|
m_attributes |= FP_ALLOW_MISSING_COURTYARD;
|
|
else
|
|
m_attributes &= ~FP_ALLOW_MISSING_COURTYARD;
|
|
}
|
|
|
|
bool IsDNP() const { return m_attributes & FP_DNP; }
|
|
void SetDNP( bool aDNP = true )
|
|
{
|
|
if( aDNP )
|
|
m_attributes |= FP_DNP;
|
|
else
|
|
m_attributes &= ~FP_DNP;
|
|
}
|
|
|
|
void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
|
|
int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
|
|
|
|
/**
|
|
* Return a #PAD with a matching number.
|
|
*
|
|
* @note Numbers may not be unique depending on how the footprint was created.
|
|
*
|
|
* @param aPadNumber the pad number to find.
|
|
* @param aSearchAfterMe = not nullptr to find a pad living after aAfterMe
|
|
* @return the first matching numbered #PAD is returned or NULL if not found.
|
|
*/
|
|
PAD* FindPadByNumber( const wxString& aPadNumber, PAD* aSearchAfterMe = nullptr ) const;
|
|
|
|
/**
|
|
* Get a pad at \a aPosition on \a aLayerMask in the footprint.
|
|
*
|
|
* @param aPosition A VECTOR2I object containing the position to hit test.
|
|
* @param aLayerMask A layer or layers to mask the hit test.
|
|
* @return A pointer to a #PAD object if found otherwise NULL.
|
|
*/
|
|
PAD* GetPad( const VECTOR2I& aPosition, LSET aLayerMask = LSET::AllLayersMask() );
|
|
|
|
std::vector<const PAD*> GetPads( const wxString& aPadNumber,
|
|
const PAD* aIgnore = nullptr ) const;
|
|
|
|
/**
|
|
* Return the number of pads.
|
|
*
|
|
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
|
|
* non-plated through holes when false.
|
|
* @return the number of pads according to \a aIncludeNPTH.
|
|
*/
|
|
unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
|
|
|
|
/**
|
|
* Return the number of unique non-blank pads.
|
|
*
|
|
* A complex pad can be built with many pads having the same pad name to create a complex
|
|
* shape or fragmented solder paste areas.
|
|
*
|
|
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
|
|
* non-plated through holes when false.
|
|
* @return the number of unique pads according to \a aIncludeNPTH.
|
|
*/
|
|
unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
|
|
|
|
/**
|
|
* Return the names of the unique, non-blank pads.
|
|
*/
|
|
std::set<wxString>
|
|
GetUniquePadNumbers( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
|
|
|
|
/**
|
|
* Return the next available pad number in the footprint.
|
|
*
|
|
* @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence,
|
|
* else return the highest value + 1
|
|
* @return the next available pad number
|
|
*/
|
|
wxString GetNextPadNumber( const wxString& aLastPadName ) const;
|
|
|
|
/**
|
|
* Position Reference and Value fields at the top and bottom of footprint's bounding box.
|
|
*/
|
|
void AutoPositionFields();
|
|
|
|
/**
|
|
* Get the type of footprint
|
|
* @return "SMD"/"Through hole"/"Other" based on attributes
|
|
*/
|
|
wxString GetTypeName() const;
|
|
|
|
double GetArea( int aPadding = 0 ) const;
|
|
|
|
KIID GetLink() const { return m_link; }
|
|
void SetLink( const KIID& aLink ) { m_link = aLink; }
|
|
|
|
BOARD_ITEM* Duplicate() const override;
|
|
|
|
/**
|
|
* Duplicate a given item within the footprint, optionally adding it to the board.
|
|
*
|
|
* @return the new item, or NULL if the item could not be duplicated.
|
|
*/
|
|
BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToFootprint = false );
|
|
|
|
/**
|
|
* Add \a a3DModel definition to the end of the 3D model list.
|
|
*
|
|
* @param a3DModel A pointer to a #FP_3DMODEL to add to the list.
|
|
*/
|
|
void Add3DModel( FP_3DMODEL* a3DModel );
|
|
|
|
INSPECT_RESULT Visit( INSPECTOR inspector, void* testData,
|
|
const std::vector<KICAD_T>& aScanTypes ) override;
|
|
|
|
wxString GetClass() const override
|
|
{
|
|
return wxT( "FOOTPRINT" );
|
|
}
|
|
|
|
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
|
|
|
|
BITMAPS GetMenuImage() const override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
///< @copydoc BOARD_ITEM::RunOnChildren
|
|
void RunOnChildren( const std::function<void (BOARD_ITEM*)>& aFunction ) const override;
|
|
|
|
///< @copydoc BOARD_ITEM::RunOnDescendants
|
|
void RunOnDescendants( const std::function<void( BOARD_ITEM* )>& aFunction,
|
|
int aDepth = 0 ) const override;
|
|
|
|
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
|
|
|
|
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
|
|
|
|
virtual const BOX2I ViewBBox() const override;
|
|
|
|
/**
|
|
* Test for validity of a name of a footprint to be used in a footprint library
|
|
* ( no spaces, dir separators ... ).
|
|
*
|
|
* @param aName is the name in library to validate.
|
|
* @return true if the given name is valid
|
|
*/
|
|
static bool IsLibNameValid( const wxString& aName );
|
|
|
|
/**
|
|
* Test for validity of the name in a library of the footprint ( no spaces, dir
|
|
* separators ... ).
|
|
*
|
|
* @param aUserReadable set to false to get the list of invalid characters or true to get
|
|
* a readable form (i.e ' ' = 'space' '\\t'= 'tab').
|
|
*
|
|
* @return the list of invalid chars in the library name.
|
|
*/
|
|
static const wxChar* StringLibNameInvalidChars( bool aUserReadable );
|
|
|
|
/**
|
|
* Return true if a board footprint differs from the library version.
|
|
*/
|
|
bool FootprintNeedsUpdate( const FOOTPRINT* aLibFP, int aCompareFlags = 0,
|
|
REPORTER* aReporter = nullptr );
|
|
|
|
/**
|
|
* Take ownership of caller's heap allocated aInitialComments block.
|
|
*
|
|
* The comments are single line strings already containing the s-expression comments with
|
|
* optional leading whitespace and then a '#' character followed by optional single line
|
|
* text (text with no line endings, not even one). This block of single line comments
|
|
* will be output upfront of any generated s-expression text in the PCBIO::Format() function.
|
|
*
|
|
* @note A block of single line comments constitutes a multiline block of single line
|
|
* comments. That is, the block is made of consecutive single line comments.
|
|
*
|
|
* @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller
|
|
* gives up ownership of over to this FOOTPRINT.
|
|
*/
|
|
void SetInitialComments( wxArrayString* aInitialComments )
|
|
{
|
|
delete m_initial_comments;
|
|
m_initial_comments = aInitialComments;
|
|
}
|
|
|
|
/**
|
|
* Calculate the ratio of total area of the footprint pads and graphical items to the
|
|
* area of the footprint. Used by selection tool heuristics.
|
|
*
|
|
* @return the ratio.
|
|
*/
|
|
double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const;
|
|
|
|
static double GetCoverageArea( const BOARD_ITEM* aItem, const GENERAL_COLLECTOR& aCollector );
|
|
|
|
/// Return the initial comments block or NULL if none, without transfer of ownership.
|
|
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
|
|
|
|
/**
|
|
* Used in DRC to test the courtyard area (a complex polygon).
|
|
*
|
|
* @return the courtyard polygon.
|
|
*/
|
|
const SHAPE_POLY_SET& GetCourtyard( PCB_LAYER_ID aLayer ) const;
|
|
|
|
/**
|
|
* Build complex polygons of the courtyard areas from graphic items on the courtyard layers.
|
|
*
|
|
* @note Set the #MALFORMED_F_COURTYARD and #MALFORMED_B_COURTYARD status flags if the given
|
|
* courtyard layer does not contain a (single) closed shape.
|
|
*/
|
|
void BuildCourtyardCaches( OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
|
|
|
|
// @copydoc BOARD_ITEM::GetEffectiveShape
|
|
std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER,
|
|
FLASHING aFlash = FLASHING::DEFAULT ) const override;
|
|
|
|
double Similarity( const BOARD_ITEM& aOther ) const override;
|
|
|
|
bool operator==( const BOARD_ITEM& aOther ) const override;
|
|
bool operator==( const FOOTPRINT& aOther ) const;
|
|
|
|
#if defined(DEBUG)
|
|
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
struct cmp_drawings
|
|
{
|
|
bool operator()( const BOARD_ITEM* itemA, const BOARD_ITEM* itemB ) const;
|
|
};
|
|
|
|
struct cmp_pads
|
|
{
|
|
bool operator()( const PAD* aFirst, const PAD* aSecond ) const;
|
|
};
|
|
|
|
struct cmp_padstack
|
|
{
|
|
bool operator()( const PAD* aFirst, const PAD* aSecond ) const;
|
|
};
|
|
|
|
struct cmp_zones
|
|
{
|
|
bool operator()( const ZONE* aFirst, const ZONE* aSecond ) const;
|
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};
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protected:
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virtual void swapData( BOARD_ITEM* aImage ) override;
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private:
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PCB_FIELDS m_fields;
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DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer.
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PADS m_pads; // PAD items, owned by pointer
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ZONES m_zones; // PCB_ZONE items, owned by pointer
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GROUPS m_groups; // PCB_GROUP items, owned by pointer
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EDA_ANGLE m_orient; // Orientation
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VECTOR2I m_pos; // Position of footprint on the board in internal units.
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LIB_ID m_fpid; // The #LIB_ID of the FOOTPRINT.
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int m_attributes; // Flag bits (see FOOTPRINT_ATTR_T)
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int m_fpStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED)
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int m_fileFormatVersionAtLoad;
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// Bounding box caching strategy:
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// While we attempt to notice the low-hanging fruit operations and update the bounding boxes
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// accordingly, we rely mostly on a "if anything changed then the caches are stale" approach.
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// We implement this by having PCB_BASE_FRAME's OnModify() method increment an operation
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// counter, and storing that as a timestamp for the various caches.
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// This means caches will get regenerated often -- but still far less often than if we had no
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// caches at all. The principal opitmization would be to change to dirty flag and make sure
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// that any edit that could affect the bounding boxes (including edits to the footprint
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// children) marked the bounding boxes dirty. It would definitely be faster -- but also more
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// fragile.
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mutable BOX2I m_cachedBoundingBox;
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mutable int m_boundingBoxCacheTimeStamp;
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mutable BOX2I m_cachedVisibleBBox;
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mutable int m_visibleBBoxCacheTimeStamp;
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mutable BOX2I m_cachedTextExcludedBBox;
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mutable int m_textExcludedBBoxCacheTimeStamp;
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mutable SHAPE_POLY_SET m_cachedHull;
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mutable int m_hullCacheTimeStamp;
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// A list of pad groups, each of which is allowed to short nets within their group.
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// A pad group is a comma-separated list of pad numbers.
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std::vector<wxString> m_netTiePadGroups;
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// Optional overrides
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ZONE_CONNECTION m_zoneConnection;
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std::optional<int> m_clearance;
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std::optional<int> m_solderMaskMargin; // Solder mask margin
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std::optional<int> m_solderPasteMargin; // Solder paste margin absolute value
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std::optional<double> m_solderPasteMarginRatio; // Solder mask margin ratio of pad size
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// The final margin is the sum of these 2 values
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wxString m_libDescription; // File name and path for documentation file.
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wxString m_keywords; // Search keywords to find footprint in library.
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KIID_PATH m_path; // Path to associated symbol ([sheetUUID, .., symbolUUID]).
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wxString m_sheetname; // Name of the sheet containing the symbol for this footprint
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wxString m_sheetfile; // File of the sheet containing the symbol for this footprint
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wxString m_filters; // Footprint filters from symbol
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timestamp_t m_lastEditTime;
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int m_arflag; // Use to trace ratsnest and auto routing.
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KIID m_link; // Temporary logical link used during editing
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LSET m_privateLayers; // Layers visible only in the footprint editor
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std::vector<FP_3DMODEL> m_3D_Drawings; // 3D models.
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wxArrayString* m_initial_comments; // s-expression comments in the footprint,
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// lazily allocated only if needed for speed
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SHAPE_POLY_SET m_courtyard_cache_front; // Note that a footprint can have both front and back
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SHAPE_POLY_SET m_courtyard_cache_back; // courtyards populated.
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mutable MD5_HASH m_courtyard_cache_front_hash;
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mutable MD5_HASH m_courtyard_cache_back_hash;
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mutable std::mutex m_courtyard_cache_mutex;
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};
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#endif // FOOTPRINT_H
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