kicad/gerbview/wxGerberFrame.h

415 lines
15 KiB
C++

/***********************************************************/
/* wxGerberFrame.h: */
/***********************************************************/
#ifndef WX_GERBER_STRUCT_H
#define WX_GERBER_STRUCT_H
#include "id.h"
#include "class_gerbview_layer_widget.h"
/**
* Command IDs for the gerber file viewer.
*
* Please add IDs that are unique to the gerber file viewer here and not in the
* global id.h file. This will prevent the entire project from being rebuilt
* when adding new command to the gerber file viewer.
*/
enum id_gerbview_frm
{
// A MenuItem ID of Zero does not work under Mac,first id = 1
ID_GERBVIEW_SHOW_LIST_DCODES = 1,
ID_GERBVIEW_LOAD_DRILL_FILE,
ID_GERBVIEW_LOAD_DCODE_FILE,
ID_TOOLBARH_GERBER_SELECT_TOOL,
ID_MENU_INC_LAYER_AND_APPEND_FILE,
ID_INC_LAYER_AND_APPEND_FILE,
ID_GERBVIEW_SHOW_SOURCE,
ID_GERBVIEW_EXPORT_TO_PCBNEW,
ID_GERBVIEW_POPUP_DELETE_DCODE_ITEMS
};
/******************************************************************
class WinEDA_GerberFrame: this is the main window used in gerbview
******************************************************************/
class WinEDA_GerberFrame : public WinEDA_BasePcbFrame
{
friend class PCB_LAYER_WIDGET;
protected:
GERBER_LAYER_WIDGET* m_LayersManager;
public:
WinEDAChoiceBox* m_SelLayerBox;
WinEDAChoiceBox* m_SelLayerTool;
wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about
// gerber data (format..)
private:
bool m_show_layer_manager_tools;
wxArrayString m_Messages; // An array sting to store warning messages when reaging a gerber file
public:
WinEDA_GerberFrame( wxWindow* father, const wxString& title,
const wxPoint& pos, const wxSize& size,
long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
~WinEDA_GerberFrame();
void Update_config();
void OnCloseWindow( wxCloseEvent& Event );
/** function ReportMessage
* Add a message (a string) in message list
* for instance when reading a Gerber file
* @param aMessage = the straing to add in list
*/
void ReportMessage(const wxString aMessage )
{
m_Messages.Add( aMessage );
}
/** function ClearMessageList
* Clear the message list
* Call it before reading a Gerber file
*/
void ClearMessageList( )
{
m_Messages.Clear( );
}
/** Function IsGridVisible() , virtual
* @return true if the grid must be shown
*/
virtual bool IsGridVisible();
/** Function SetGridVisibility() , virtual
* It may be overloaded by derived classes
* if you want to store/retrieve the grid visiblity in configuration.
* @param aVisible = true if the grid must be shown
*/
virtual void SetGridVisibility(bool aVisible);
/** Function GetGridColor() , virtual
* @return the color of the grid
*/
virtual int GetGridColor();
/** Function SetGridColor() , virtual
* @param aColor = the new color of the grid
*/
virtual void SetGridColor(int aColor);
/**
* Function IsElementVisible
* tests whether a given element category is visible. Keep this as an
* inline function.
* @param aGERBER_VISIBLE is from the enum by the same name
* @return bool - true if the element is visible.
* @see enum PCB_VISIBLE
*/
bool IsElementVisible( int aGERBER_VISIBLE )
{
return GetBoard()->IsElementVisible( aGERBER_VISIBLE );
}
/**
* Function SetElementVisibility
* changes the visibility of an element category
* @param aGERBER_VISIBLE is from the enum by the same name
* @param aNewState = The new visibility state of the element category
* @see enum PCB_VISIBLE
*/
void SetElementVisibility( int aGERBER_VISIBLE, bool aNewState );
/**
* Function SetVisibleAlls
* Set the status of all visible element categories and layers to VISIBLE
*/
void SetVisibleAlls( );
/**
* Function ReFillLayerWidget
* changes out all the layers in m_Layers and may be called upon
* loading a new BOARD.
*/
void ReFillLayerWidget();
/**
* Function setActiveLayer
* will change the currently active layer to \a aLayer and also
* update the PCB_LAYER_WIDGET.
*/
void setActiveLayer( int aLayer, bool doLayerWidgetUpdate = true )
{
( (PCB_SCREEN*) GetScreen() )->m_Active_Layer = aLayer;
if( doLayerWidgetUpdate )
syncLayerWidget();
}
/**
* Function getActiveLayer
* returns the active layer
*/
int getActiveLayer()
{
return ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer;
}
/**
* Function syncLayerWidget
* updates the currently "selected" layer within the PCB_LAYER_WIDGET.
* The currently active layer is defined by the return value of getActiveLayer().
* <p>
* This function cannot be inline without including layer_widget.h in
* here and we do not want to do that.
*/
void syncLayerWidget( );
/**
* Function syncLayerBox
* updates the currently "selected" layer within m_SelLayerBox
* The currently active layer, as defined by the return value of
* getActiveLayer(). And updates the colored icon in the toolbar.
*/
void syncLayerBox();
/** function UpdateTitleAndInfo
* displays the short filename (if exists) of the selected layer
* on the caption of the main gerbview window
* and some other parameters
* Name of the layer (found in the gerber file: LN <name> command) in the status bar
* Name of the Image (found in the gerber file: IN <name> command) in the status bar
* and other data in toolbar
*/
void UpdateTitleAndInfo();
/**
* Load applications settings specific to the PCBNew.
*
* This overrides the base class WinEDA_BasePcbFrame::LoadSettings() to
* handle settings specific common to the PCB layout application. It
* calls down to the base class to load settings common to all PCB type
* drawing frames. Please put your application settings for PCBNew here
* to avoid having application settings loaded all over the place.
*/
virtual void LoadSettings();
/**
* Save applications settings common to PCB draw frame objects.
*
* This overrides the base class WinEDA_BasePcbFrame::SaveSettings() to
* save settings specific to the PCB layout application main window. It
* calls down to the base class to save settings common to all PCB type
* drawing frames. Please put your application settings for PCBNew here
* to avoid having application settings saved all over the place.
*/
virtual void SaveSettings();
/** function SetLanguage
* called on a language menu selection
*/
virtual void SetLanguage( wxCommandEvent& event );
void Process_Special_Functions( wxCommandEvent& event );
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void ReCreateHToolbar();
void ReCreateVToolbar();
void ReCreateOptToolbar();
void ReCreateMenuBar();
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
int BestZoom();
void OnSelectOptionToolbar( wxCommandEvent& event );
void OnHotKey( wxDC* DC, int hotkey, EDA_BaseStruct* DrawStruct );
BOARD_ITEM* GerberGeneralLocateAndDisplay();
BOARD_ITEM* Locate( int typeloc );
void SetToolbars();
void Process_Settings( wxCommandEvent& event );
void Process_Config( wxCommandEvent& event );
void InstallConfigFrame( const wxPoint& pos );
void InstallGerberOptionsDialog( wxCommandEvent& event );
void InstallPcbGlobalDeleteFrame( const wxPoint& pos );
/* handlers for block commands */
int ReturnBlockCommand( int key );
virtual void HandleBlockPlace( wxDC* DC );
virtual int HandleBlockEnd( wxDC* DC );
/* Block operations: */
/**
* Function Block_Delete
* deletes all tracks and segments within the selected block.
* Defined separately in pcbnew and gerbview
*
* @param DC A device context to draw on.
*/
void Block_Delete( wxDC* DC );
/**
* Function Block_Move
* moves all tracks and segments within the selected block.
* New location is determined by the current offset from the selected
* block's original location.
* Defined separately in pcbnew and gerbview
*
* @param DC A device context to draw on.
*/
void Block_Move( wxDC* DC );
/**
* Function Block_Duplicate
* copies-and-moves all tracks and segments within the selected block.
* New location is determined by the current offset from the selected
* block's original location.
* Defined separately in pcbnew and gerbview
*
* @param DC A device context to draw on.
*/
void Block_Duplicate( wxDC* DC );
void InstallDrillFrame( wxCommandEvent& event );
void ToPostProcess( wxCommandEvent& event );
/** Function ToPlotter
* Open a dialog frame to create plot and drill files
* relative to the current board
*/
void ToPlotter( wxCommandEvent& event );
/** Function ToPrinter
* Open a dialog frame to print layers
*/
void ToPrinter( wxCommandEvent& event );
void Genere_HPGL( const wxString& FullFileName, int Layers );
void Genere_GERBER( const wxString& FullFileName, int Layers );
void Genere_PS( const wxString& FullFileName, int Layers );
void Plot_Layer_HPGL( FILE* File, int masque_layer,
int garde, bool trace_via,
GRTraceMode trace_mode );
void Plot_Layer_GERBER( FILE* File, int masque_layer,
int garde, bool trace_via,
GRTraceMode trace_mode );
int Gen_D_CODE_File( const wxString& Name_File );
void Plot_Layer_PS( FILE* File, int masque_layer,
int garde, bool trace_via,
GRTraceMode trace_mode );
void Files_io( wxCommandEvent& event );
void OnFileHistory( wxCommandEvent& event );
/**
* Load a photoplot (Gerber) file.
*
* @param aFileName - File name with full path to open or empty string to open a new
* file.
* @param aOpenFileDialog - Set to true to display the open file dialog even if
* aFileName is valid.
*
* @return - True if file was opened successfully.
*/
bool LoadOneGerberFile( const wxString& aFileName, bool aOpenFileDialog = false );
int ReadGerberFile( FILE* File, bool Append );
bool Read_GERBER_File( const wxString& GERBER_FullFileName,
const wxString& D_Code_FullFileName );
bool SaveGerberFile( const wxString& FileName );
void GeneralControle( wxDC* DC, wxPoint Mouse );
/**
* Function Read_D_Code_File
* reads in a dcode file assuming ALSPCB file format with ';' indicating
* comments.
* <p>
* Format is like CSV but with optional ';' delineated comments:<br>
* tool, Horiz, Vert, drill, vitesse, acc. ,Type ; [DCODE (commentaire)]<br>
* ex: 1, 12, 12, 0, 0, 0, 3 ; D10
* <p>
* Format:<br>
* Ver, Hor, Type, Tool [,Drill]<br>
* example: 0.012, 0.012, L , D10<br>
*
* Categorize all found dcodes into a table of D_CODE instantiations.
* @param D_CodeFullFileName The name of the file to read from.
* @return int - <br>
* -1 = file not found<br>
* -2 = parsing problem<br>
* 0 = the \a D_Code_FullFileName is empty, no reading
* is done but an empty GERBER is put into
* g_GERBER_List[]<br>
* 1 = read OK<br>
*/
int Read_D_Code_File( const wxString& D_Code_FullFileName );
void CopyDCodesSizeToItems();
void Liste_D_Codes( );
void Trace_Gerber( wxDC* DC, int draw_mode, int printmasklayer );
// PCB handling
bool Clear_Pcb( bool query );
void Erase_Current_Layer( bool query );
void Delete_DCode_Items( wxDC* DC, int dcode_value, int layer_number );
// Conversion function
void ExportDataInPcbnewFormat( wxCommandEvent& event );
/* SaveCopyInUndoList() virtual
* currently: do nothing in gerbview.
* but but be defined because it is a pure virtual in WinEDA_BasePcbFrame
*/
virtual void SaveCopyInUndoList(
BOARD_ITEM* aItemToCopy,
UndoRedoOpType aTypeCommand = UR_UNSPECIFIED,
const wxPoint& aTransformPoint = wxPoint(0,0) ) { }
/** Function SaveCopyInUndoList (overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UndoRedoOpType)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
virtual void SaveCopyInUndoList(
PICKED_ITEMS_LIST& aItemsList,
UndoRedoOpType aTypeCommand,
const wxPoint& aTransformPoint = wxPoint(0,0) )
{
// currently: do nothing in gerbview.
}
/** Virtual function PrintPage
* used to print a page
* @param aDC = wxDC given by the calling print function
* @param aPrint_Sheet_Ref = true to print page references
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, bool aPrint_Sheet_Ref,
int aPrintMask, bool aPrintMirrorMode,
void * aData = NULL);
/** InstallDialogLayerPairChoice
* Install a dialog frame to choose the equivalence
* between gerber layers and pcbnew layers
* @return the "lookup table" if ok, or NULL
*/
int* InstallDialogLayerPairChoice( );
DECLARE_EVENT_TABLE()
};
#endif /* WX_GERBER_STRUCT_H */