1111 lines
34 KiB
C++
1111 lines
34 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_draw.cpp
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <trigo.h>
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#include <pcbstruct.h>
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#include <drawtxt.h>
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#include <layers_id_colors_and_visibility.h>
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#include <class_board.h>
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#include <class_module.h>
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#include <class_track.h>
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#include <class_edge_mod.h>
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#include <class_zone.h>
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#include <class_drawsegment.h>
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#include <class_pcb_text.h>
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#include <colors_selection.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <3d_viewer.h>
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#include <3d_canvas.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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#include <3d_draw_basic_functions.h>
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// Imported function:
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extern void SetGLColor( EDA_COLOR_T color );
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extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
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extern void CheckGLError();
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/* returns true if aLayer should be displayed, false otherwise
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*/
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static bool Is3DLayerEnabled( LAYER_NUM aLayer );
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/* returns the Z orientation parameter 1.0 or -1.0 for aLayer
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* Z orientation is 1.0 for all layers but "back" layers:
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* LAYER_N_BACK , ADHESIVE_N_BACK, SOLDERPASTE_N_BACK ), SILKSCREEN_N_BACK
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* used to calculate the Z orientation parameter for glNormal3f
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*/
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static GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer );
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void EDA_3D_CANVAS::Redraw( bool finish )
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{
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// SwapBuffer requires the window to be shown before calling
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if( !IsShown() )
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return;
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SetCurrent( *m_glRC );
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// Set the OpenGL viewport according to the client size of this canvas.
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// This is done here rather than in a wxSizeEvent handler because our
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// OpenGL rendering context (and thus viewport setting) is used with
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// multiple canvases: If we updated the viewport in the wxSizeEvent
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// handler, changing the size of one canvas causes a viewport setting that
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// is wrong when next another canvas is repainted.
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const wxSize ClientSize = GetClientSize();
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// *MUST* be called *after* SetCurrent( ):
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glViewport( 0, 0, ClientSize.x, ClientSize.y );
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InitGL();
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glMatrixMode( GL_MODELVIEW ); // position viewer
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// transformations
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GLfloat mat[4][4];
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// Translate motion first, so rotations don't mess up the orientation...
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glTranslatef( m_draw3dOffset.x, m_draw3dOffset.y, 0.0F );
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build_rotmatrix( mat, g_Parm_3D_Visu.m_Quat );
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glMultMatrixf( &mat[0][0] );
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glRotatef( g_Parm_3D_Visu.m_Rot[0], 1.0, 0.0, 0.0 );
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glRotatef( g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0 );
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glRotatef( g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0 );
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if( m_gllist )
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{
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glCallList( m_gllist );
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}
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else
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{
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CreateDrawGL_List();
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}
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glFlush();
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if( finish )
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glFinish();
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SwapBuffers();
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}
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GLuint EDA_3D_CANVAS::CreateDrawGL_List()
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{
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PCB_BASE_FRAME* pcbframe = Parent()->Parent();
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BOARD* pcb = pcbframe->GetBoard();
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wxBusyCursor dummy;
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m_gllist = glGenLists( 1 );
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// Build 3D board parameters:
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g_Parm_3D_Visu.InitSettings( pcb );
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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// draw axis
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if (g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_AXIS])
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{
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glEnable( GL_COLOR_MATERIAL );
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SetGLColor( WHITE );
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glBegin( GL_LINES );
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glNormal3f( 0.0f, 0.0f, 1.0f ); // Normal is Z axis
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glVertex3f( 0.0f, 0.0f, 0.0f );
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glVertex3f( 1.0f, 0.0f, 0.0f ); // X axis
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glVertex3f( 0.0f, 0.0f, 0.0f );
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glVertex3f( 0.0f, -1.0f, 0.0f ); // Y axis
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glNormal3f( 1.0f, 0.0f, 0.0f ); // Normal is Y axis
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glVertex3f( 0.0f, 0.0f, 0.0f );
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glVertex3f( 0.0f, 0.0f, 0.3f ); // Z axis
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glEnd();
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}
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// move the board in order to draw it with its center at 0,0 3D coordinates
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glTranslatef( -g_Parm_3D_Visu.m_BoardPos.x * g_Parm_3D_Visu.m_BiuTo3Dunits,
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-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BiuTo3Dunits,
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0.0F );
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// draw tracks and vias :
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for( TRACK* track = pcb->m_Track; track != NULL; track = track->Next() )
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{
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if( track->Type() == PCB_VIA_T )
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Draw3D_Via( (SEGVIA*) track );
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else
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{
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LAYER_NUM layer = track->GetLayer();
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if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) )
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Draw3D_Track( track );
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}
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}
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if (g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_ZONE])
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{
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for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
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{
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LAYER_NUM layer = pcb->GetArea( ii )->GetLayer();
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if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) )
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Draw3D_Zone( pcb->GetArea( ii ) );
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}
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}
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// Draw epoxy limits: TODO
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// draw graphic items
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EDA_ITEM* PtStruct;
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for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Next() )
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{
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switch( PtStruct->Type() )
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{
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case PCB_LINE_T:
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{
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DRAWSEGMENT* segment = (DRAWSEGMENT*) PtStruct;
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if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( segment->GetLayer() ) )
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Draw3D_DrawSegment( segment );
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}
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break;
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case PCB_TEXT_T:
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{
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TEXTE_PCB* text = (TEXTE_PCB*) PtStruct;
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if( Is3DLayerEnabled( text->GetLayer() ) )
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Draw3D_DrawText( text );
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}
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break;
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default:
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break;
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}
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}
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// draw footprints
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MODULE* Module = pcb->m_Modules;
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for( ; Module != NULL; Module = Module->Next() )
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Module->Draw3D( this );
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// Draw grid
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if( g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_GRID] )
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DrawGrid( g_Parm_3D_Visu.m_3D_Grid );
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glEndList();
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// Test for errors
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CheckGLError();
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return m_gllist;
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}
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/* Draw a zone (solid copper areas in aZone)
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*/
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void EDA_3D_CANVAS::Draw3D_Zone( ZONE_CONTAINER* aZone )
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{
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LAYER_NUM layer = aZone->GetLayer();
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EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
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int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
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if( layer == LAST_COPPER_LAYER )
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layer = g_Parm_3D_Visu.m_CopperLayersCount - 1;
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int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
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SetGLColor( color );
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glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
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if( aZone->GetFillMode() == 0 )
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{
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// solid polygons only are used to fill areas
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if( aZone->GetFilledPolysList().size() > 3 )
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{
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Draw3D_SolidHorizontalPolyPolygons( aZone->GetFilledPolysList(),
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g_Parm_3D_Visu.GetLayerZcoordBIU( layer ),
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thickness, g_Parm_3D_Visu.m_BiuTo3Dunits );
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}
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}
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else
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{
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// segments are used to fill areas
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for( unsigned iseg = 0; iseg < aZone->FillSegments().size(); iseg++ )
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Draw3D_SolidSegment( aZone->FillSegments()[iseg].m_Start,
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aZone->FillSegments()[iseg].m_End,
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aZone->GetMinThickness(), thickness, zpos,
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g_Parm_3D_Visu.m_BiuTo3Dunits );
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}
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// Draw copper area outlines
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std::vector<CPolyPt> polysList = aZone->GetFilledPolysList();
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if( polysList.size() == 0 )
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return;
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if( aZone->GetMinThickness() <= 1 )
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return;
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int imax = polysList.size() - 1;
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CPolyPt* firstcorner = &polysList[0];
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CPolyPt* begincorner = firstcorner;
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for( int ic = 1; ic <= imax; ic++ )
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{
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CPolyPt* endcorner = &polysList[ic];
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if( begincorner->m_utility == 0 )
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{
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// Draw only basic outlines, not extra segments
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wxPoint start( begincorner->x, begincorner->y );
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wxPoint end( endcorner->x, endcorner->y );
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Draw3D_SolidSegment( start, end,
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aZone->GetMinThickness(), thickness, zpos,
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g_Parm_3D_Visu.m_BiuTo3Dunits );
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}
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if( (endcorner->end_contour) || (ic == imax) )
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{
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// the last corner of a filled area is found: draw it
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if( endcorner->m_utility == 0 )
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{
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// Draw only basic outlines, not extra segments
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wxPoint start( endcorner->x, endcorner->y );
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wxPoint end( firstcorner->x, firstcorner->y );
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Draw3D_SolidSegment( start, end,
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aZone->GetMinThickness(), thickness, zpos,
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g_Parm_3D_Visu.m_BiuTo3Dunits );
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}
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ic++;
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if( ic < imax - 1 )
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begincorner = firstcorner = &polysList[ic];
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}
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else
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{
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begincorner = endcorner;
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}
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}
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}
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// draw a 3D grid: an horizontal grid (XY plane and Z = 0,
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// and a vertical grid (XZ plane and Y = 0)
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void EDA_3D_CANVAS::DrawGrid( double aGriSizeMM )
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{
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double zpos = 0.0;
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EDA_COLOR_T gridcolor = DARKGRAY; // Color of grid lines
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EDA_COLOR_T gridcolor_marker = LIGHTGRAY; // Color of grid lines every 5 lines
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double scale = g_Parm_3D_Visu.m_BiuTo3Dunits;
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glNormal3f( 0.0, 0.0, 1.0 );
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wxSize brd_size = g_Parm_3D_Visu.m_BoardSize;
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wxPoint brd_center_pos = g_Parm_3D_Visu.m_BoardPos;
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NEGATE( brd_center_pos.y );
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int xsize = std::max( brd_size.x, Millimeter2iu( 100 ) );
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int ysize = std::max( brd_size.y, Millimeter2iu( 100 ) );
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// Grid limits, in 3D units
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double xmin = (brd_center_pos.x - xsize/2) * scale;
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double xmax = (brd_center_pos.x + xsize/2) * scale;
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double ymin = (brd_center_pos.y - ysize/2) * scale;
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double ymax = (brd_center_pos.y + ysize/2) * scale;
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double zmin = Millimeter2iu( -50 ) * scale;
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double zmax = Millimeter2iu( 100 ) * scale;
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// Draw horizontal grid centered on 3D origin (center of the board)
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for( int ii = 0; ; ii++ )
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{
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if( (ii % 5) )
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SetGLColor( gridcolor );
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else
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SetGLColor( gridcolor_marker );
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int delta = KiROUND( ii * aGriSizeMM * IU_PER_MM );
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if( delta <= xsize/2 ) // Draw grid lines parallel to X axis
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{
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glBegin(GL_LINES);
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glVertex3f( (brd_center_pos.x + delta) * scale, -ymin, zpos );
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glVertex3f( (brd_center_pos.x + delta) * scale, -ymax, zpos );
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glEnd();
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if( ii != 0 )
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{
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glBegin(GL_LINES);
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glVertex3f( (brd_center_pos.x - delta) * scale, -ymin, zpos );
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glVertex3f( (brd_center_pos.x - delta) * scale, -ymax, zpos );
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glEnd();
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}
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}
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if( delta <= ysize/2 ) // Draw grid lines parallel to Y axis
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{
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glBegin(GL_LINES);
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glVertex3f( xmin, -(brd_center_pos.y + delta) * scale, zpos );
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glVertex3f( xmax, -(brd_center_pos.y + delta) * scale, zpos );
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glEnd();
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if( ii != 0 )
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{
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glBegin(GL_LINES);
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glVertex3f( xmin, -(brd_center_pos.y - delta) * scale, zpos );
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glVertex3f( xmax, -(brd_center_pos.y - delta) * scale, zpos );
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glEnd();
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}
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}
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if( ( delta > ysize/2 ) && ( delta > xsize/2 ) )
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break;
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}
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// Draw vertical grid n Z axis
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glNormal3f( 0.0, -1.0, 0.0 );
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// Draw vertical grid lines (parallel to Z axis)
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for( int ii = 0; ; ii++ )
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{
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if( (ii % 5) )
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SetGLColor( gridcolor );
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else
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SetGLColor( gridcolor_marker );
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double delta = ii * aGriSizeMM * IU_PER_MM;
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glBegin(GL_LINES);
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glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmin );
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glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmax );
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glEnd();
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if( ii != 0 )
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{
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glBegin(GL_LINES);
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glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmin );
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glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmax );
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glEnd();
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}
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if( delta > xsize/2 )
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break;
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}
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// Draw horizontal grid lines on Z axis
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for( int ii = 0; ; ii++ )
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{
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if( (ii % 5) )
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SetGLColor( gridcolor );
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else
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SetGLColor( gridcolor_marker );
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double delta = ii * aGriSizeMM * IU_PER_MM * scale;
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if( delta <= zmax )
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{ // Draw grid lines on Z axis (positive Z axis coordinates)
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glBegin(GL_LINES);
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glVertex3f(xmin, -brd_center_pos.y * scale, delta);
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glVertex3f(xmax, -brd_center_pos.y * scale, delta);
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glEnd();
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}
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if( delta <= -zmin && ( ii != 0 ) )
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{ // Draw grid lines on Z axis (negative Z axis coordinates)
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glBegin(GL_LINES);
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glVertex3f(xmin, -brd_center_pos.y * scale, -delta);
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glVertex3f(xmax, -brd_center_pos.y * scale, -delta);
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glEnd();
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}
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if( ( delta > zmax ) && ( delta > -zmin ) )
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break;
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}
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}
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void EDA_3D_CANVAS::Draw3D_Track( TRACK* aTrack )
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{
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LAYER_NUM layer = aTrack->GetLayer();
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EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
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int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
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if( layer == LAST_COPPER_LAYER )
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layer = g_Parm_3D_Visu.m_CopperLayersCount - 1;
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int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
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SetGLColor( color );
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glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
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Draw3D_SolidSegment( aTrack->GetStart(), aTrack->GetEnd(),
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aTrack->GetWidth(), thickness, zpos,
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g_Parm_3D_Visu.m_BiuTo3Dunits );
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}
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void EDA_3D_CANVAS::Draw3D_Via( SEGVIA* via )
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{
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LAYER_NUM layer, top_layer, bottom_layer;
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EDA_COLOR_T color;
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double biu_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits ;
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|
|
int outer_radius = via->GetWidth() / 2;
|
|
int inner_radius = via->GetDrillValue() / 2;
|
|
int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
|
|
|
|
via->ReturnLayerPair( &top_layer, &bottom_layer );
|
|
|
|
// Drawing horizontal thick rings:
|
|
for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_CopperLayersCount; ++layer )
|
|
{
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
|
|
|
|
if( layer < g_Parm_3D_Visu.m_CopperLayersCount - 1 )
|
|
{
|
|
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false )
|
|
continue;
|
|
|
|
color = g_ColorsSettings.GetLayerColor( layer );
|
|
}
|
|
else
|
|
{
|
|
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( LAYER_N_FRONT ) == false )
|
|
continue;
|
|
|
|
color = g_ColorsSettings.GetLayerColor( LAYER_N_FRONT );
|
|
}
|
|
|
|
SetGLColor( color );
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
|
|
Draw3D_ZaxisCylinder( via->GetStart(), (outer_radius + inner_radius)/2,
|
|
thickness, outer_radius - inner_radius,
|
|
zpos - (thickness/2), biu_to_3Dunits );
|
|
|
|
if( layer >= top_layer )
|
|
break;
|
|
}
|
|
|
|
// Drawing via hole:
|
|
color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + via->GetShape() );
|
|
SetGLColor( color );
|
|
int height = g_Parm_3D_Visu.GetLayerZcoordBIU(top_layer) -
|
|
g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer ) - thickness;
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(bottom_layer) + thickness/2;
|
|
|
|
Draw3D_ZaxisCylinder( via->GetStart(), inner_radius + thickness/2, height,
|
|
thickness, zpos, biu_to_3Dunits );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
|
|
{
|
|
LAYER_NUM layer = segment->GetLayer();
|
|
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
|
|
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
|
|
|
|
SetGLColor( color );
|
|
|
|
if( layer == EDGE_N )
|
|
{
|
|
for( layer = FIRST_LAYER; layer < g_Parm_3D_Visu.m_CopperLayersCount; ++layer )
|
|
{
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
|
|
|
|
switch( segment->GetShape() )
|
|
{
|
|
case S_ARC:
|
|
Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(),
|
|
segment->GetAngle(), segment->GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_CIRCLE:
|
|
{
|
|
int radius = KiROUND( hypot( double(segment->GetStart().x - segment->GetEnd().x),
|
|
double(segment->GetStart().y - segment->GetEnd().y) )
|
|
);
|
|
Draw3D_ZaxisCylinder( segment->GetStart(), radius,
|
|
thickness, segment->GetWidth(),
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(),
|
|
segment->GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
|
|
|
|
if( Is3DLayerEnabled( layer ) )
|
|
{
|
|
switch( segment->GetShape() )
|
|
{
|
|
case S_ARC:
|
|
Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(),
|
|
segment->GetAngle(), segment->GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_CIRCLE:
|
|
{
|
|
int radius = KiROUND( hypot( double(segment->GetStart().x - segment->GetEnd().x),
|
|
double(segment->GetStart().y - segment->GetEnd().y) )
|
|
);
|
|
Draw3D_ZaxisCylinder( segment->GetStart(), radius,
|
|
thickness, segment->GetWidth(),
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(),
|
|
segment->GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// These variables are used in Draw3dTextSegm.
|
|
// But Draw3dTextSegm is a call back function, so we cannot send them as arguments,
|
|
// so they are static.
|
|
int s_Text3DWidth, s_Text3DZPos, s_thickness;
|
|
|
|
|
|
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
|
|
static void Draw3dTextSegm( int x0, int y0, int xf, int yf )
|
|
{
|
|
Draw3D_SolidSegment( wxPoint( x0, y0), wxPoint( xf, yf ),
|
|
s_Text3DWidth, s_thickness, s_Text3DZPos,
|
|
g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::Draw3D_DrawText( TEXTE_PCB* text )
|
|
{
|
|
LAYER_NUM layer = text->GetLayer();
|
|
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
|
|
|
|
SetGLColor( color );
|
|
s_Text3DZPos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
|
|
s_Text3DWidth = text->GetThickness();
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
wxSize size = text->GetSize();
|
|
s_thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
|
|
|
|
if( text->IsMirrored() )
|
|
NEGATE( size.x );
|
|
|
|
if( text->IsMultilineAllowed() )
|
|
{
|
|
wxPoint pos = text->GetTextPosition();
|
|
wxArrayString* list = wxStringSplit( text->GetText(), '\n' );
|
|
wxPoint offset;
|
|
|
|
offset.y = text->GetInterline();
|
|
|
|
RotatePoint( &offset, text->GetOrientation() );
|
|
|
|
for( unsigned i = 0; i<list->Count(); i++ )
|
|
{
|
|
wxString txt = list->Item( i );
|
|
DrawGraphicText( NULL, NULL, pos, (EDA_COLOR_T) color,
|
|
txt, text->GetOrientation(), size,
|
|
text->GetHorizJustify(), text->GetVertJustify(),
|
|
text->GetThickness(), text->IsItalic(),
|
|
true, Draw3dTextSegm );
|
|
pos += offset;
|
|
}
|
|
|
|
delete list;
|
|
}
|
|
else
|
|
{
|
|
DrawGraphicText( NULL, NULL, text->GetTextPosition(), (EDA_COLOR_T) color,
|
|
text->GetText(), text->GetOrientation(), size,
|
|
text->GetHorizJustify(), text->GetVertJustify(),
|
|
text->GetThickness(), text->IsItalic(),
|
|
true,
|
|
Draw3dTextSegm );
|
|
}
|
|
}
|
|
|
|
|
|
void MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
|
|
{
|
|
D_PAD* pad = m_Pads;
|
|
|
|
// Draw pads
|
|
for( ; pad != NULL; pad = pad->Next() )
|
|
pad->Draw3D( glcanvas );
|
|
|
|
// Draw module shape: 3D shape if exists (or module outlines if not exists)
|
|
S3D_MASTER* Struct3D = m_3D_Drawings;
|
|
bool As3dShape = false;
|
|
|
|
if( g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_MODULE] )
|
|
{
|
|
double zpos;
|
|
|
|
if( IsFlipped() )
|
|
zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( true );
|
|
else
|
|
zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( false );
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
-m_Pos.y * g_Parm_3D_Visu.m_BiuTo3Dunits,
|
|
zpos );
|
|
|
|
if( m_Orient )
|
|
{
|
|
glRotatef( (double) m_Orient / 10, 0.0, 0.0, 1.0 );
|
|
}
|
|
|
|
if( IsFlipped() )
|
|
{
|
|
glRotatef( 180.0, 0.0, 1.0, 0.0 );
|
|
glRotatef( 180.0, 0.0, 0.0, 1.0 );
|
|
}
|
|
|
|
for( ; Struct3D != NULL; Struct3D = Struct3D->Next() )
|
|
{
|
|
if( !Struct3D->m_Shape3DName.IsEmpty() )
|
|
{
|
|
As3dShape = true;
|
|
Struct3D->ReadData();
|
|
}
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
EDA_ITEM* Struct = m_Drawings;
|
|
|
|
for( ; Struct != NULL; Struct = Struct->Next() )
|
|
{
|
|
switch( Struct->Type() )
|
|
{
|
|
case PCB_MODULE_TEXT_T:
|
|
break;
|
|
|
|
case PCB_MODULE_EDGE_T:
|
|
{
|
|
EDGE_MODULE* edge = (EDGE_MODULE*) Struct;
|
|
|
|
// Draw module edges when no 3d shape exists.
|
|
// Always draw pcb edges.
|
|
if( !As3dShape || edge->GetLayer() == EDGE_N )
|
|
edge->Draw3D( glcanvas );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
|
|
{
|
|
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( m_Layer ) == false )
|
|
return;
|
|
|
|
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( m_Layer );
|
|
SetGLColor( color );
|
|
|
|
// for outline shape = S_POLYGON:
|
|
// We must compute true coordinates from m_PolyPoints
|
|
// which are relative to module position and module orientation = 0
|
|
std::vector<CPolyPt> polycorners;
|
|
|
|
if( m_Shape == S_POLYGON )
|
|
{
|
|
polycorners.reserve( m_PolyPoints.size() );
|
|
MODULE* module = (MODULE*) m_Parent;
|
|
|
|
CPolyPt corner;
|
|
|
|
for( unsigned ii = 0; ii < m_PolyPoints.size(); ii++ )
|
|
{
|
|
corner.x = m_PolyPoints[ii].x;
|
|
corner.y = m_PolyPoints[ii].y;
|
|
|
|
RotatePoint( &corner.x, &corner.y, module->GetOrientation() );
|
|
|
|
if( module )
|
|
{
|
|
corner.x += module->GetPosition().x;
|
|
corner.y += module->GetPosition().y;
|
|
}
|
|
|
|
polycorners.push_back( corner );
|
|
}
|
|
|
|
polycorners.back().end_contour = true;
|
|
}
|
|
|
|
if( m_Layer == EDGE_N )
|
|
{
|
|
for( LAYER_NUM layer = FIRST_LAYER; layer < g_Parm_3D_Visu.m_CopperLayersCount; ++layer )
|
|
{
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
|
|
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer );
|
|
|
|
switch( m_Shape )
|
|
{
|
|
case S_SEGMENT:
|
|
Draw3D_SolidSegment( m_Start, m_End, m_Width,
|
|
thickness, zpos,
|
|
g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_CIRCLE:
|
|
{
|
|
int radius = KiROUND( hypot( double(m_Start.x - m_End.x),
|
|
double(m_Start.y - m_End.y) )
|
|
);
|
|
Draw3D_ZaxisCylinder( m_Start, radius,
|
|
thickness, GetWidth(),
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
break;
|
|
|
|
case S_ARC:
|
|
Draw3D_ArcSegment( GetCenter(), GetArcStart(),
|
|
GetAngle(), GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_POLYGON:
|
|
Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness,
|
|
g_Parm_3D_Visu.m_BiuTo3Dunits);
|
|
break;
|
|
|
|
default:
|
|
D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer );
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( m_Layer ) );
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer);
|
|
|
|
switch( m_Shape )
|
|
{
|
|
case S_SEGMENT:
|
|
Draw3D_SolidSegment( m_Start, m_End, m_Width,
|
|
thickness, zpos,
|
|
g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_CIRCLE:
|
|
{
|
|
int radius = KiROUND( hypot( double(m_Start.x - m_End.x),
|
|
double(m_Start.y - m_End.y) )
|
|
);
|
|
Draw3D_ZaxisCylinder( m_Start, radius,
|
|
thickness, GetWidth(),
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
break;
|
|
|
|
case S_ARC:
|
|
Draw3D_ArcSegment( GetCenter(), GetArcStart(),
|
|
GetAngle(), GetWidth(), thickness,
|
|
zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
case S_POLYGON:
|
|
Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness,
|
|
g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
break;
|
|
|
|
default:
|
|
D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Draw 3D pads.
|
|
void D_PAD::Draw3D( EDA_3D_CANVAS* glcanvas )
|
|
{
|
|
double scale = g_Parm_3D_Visu.m_BiuTo3Dunits;
|
|
|
|
// Calculate the center of the pad shape.
|
|
wxPoint shape_pos = ReturnShapePos();
|
|
|
|
int height = g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_FRONT) -
|
|
g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_BACK);
|
|
int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
|
|
|
|
// Store here the points to approximate hole by segments
|
|
std::vector <CPolyPt> holecornersBuffer;
|
|
const int slice = 12; // number of segments to approximate a circle
|
|
|
|
// Draw the pad hole
|
|
bool hasHole = m_Drill.x && m_Drill.y;
|
|
|
|
if( hasHole )
|
|
{
|
|
SetGLColor( DARKGRAY );
|
|
int holeZpoz = g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_BACK) + thickness/2;
|
|
int holeHeight = height - thickness;
|
|
|
|
if( m_Drill.x == m_Drill.y ) // usual round hole
|
|
{
|
|
Draw3D_ZaxisCylinder( m_Pos, (m_Drill.x + thickness) / 2, holeHeight,
|
|
thickness, holeZpoz, scale );
|
|
TransformCircleToPolygon( holecornersBuffer, m_Pos, m_Drill.x/2, slice );
|
|
}
|
|
else // Oblong hole
|
|
{
|
|
wxPoint ends_offset;
|
|
int width;
|
|
|
|
if( m_Drill.x > m_Drill.y ) // Horizontal oval
|
|
{
|
|
ends_offset.x = ( m_Drill.x - m_Drill.y ) / 2;
|
|
width = m_Drill.y;
|
|
}
|
|
else // Vertical oval
|
|
{
|
|
ends_offset.y = ( m_Drill.y - m_Drill.x ) / 2;
|
|
width = m_Drill.x;
|
|
}
|
|
|
|
RotatePoint( &ends_offset, m_Orient );
|
|
|
|
wxPoint start = m_Pos + ends_offset;
|
|
wxPoint end = m_Pos - ends_offset;
|
|
int hole_radius = ( width + thickness ) / 2;
|
|
|
|
// Prepare the shape creation
|
|
TransformRoundedEndsSegmentToPolygon( holecornersBuffer, start, end, slice, width );
|
|
|
|
// Draw the hole
|
|
Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight,
|
|
thickness, holeZpoz, scale );
|
|
}
|
|
}
|
|
|
|
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
|
|
|
int nlmax = g_Parm_3D_Visu.m_CopperLayersCount - 1;
|
|
|
|
// Store here the points to approximate pad shape by segments
|
|
std::vector<CPolyPt> polyPadShape;
|
|
|
|
switch( GetShape() )
|
|
{
|
|
case PAD_CIRCLE:
|
|
for( LAYER_NUM layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; ++layer )
|
|
{
|
|
if( layer && (layer == nlmax) )
|
|
layer = LAYER_N_FRONT;
|
|
|
|
if( !IsOnLayer( layer ) )
|
|
continue;
|
|
|
|
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false )
|
|
continue;
|
|
|
|
SetGLColor( g_ColorsSettings.GetLayerColor( layer ) );
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
|
|
int ring_radius = (m_Size.x + m_Drill.x) / 4;
|
|
|
|
if( thickness == 0 )
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
|
|
Draw3D_ZaxisCylinder(shape_pos, ring_radius,
|
|
thickness, ( m_Size.x - m_Drill.x) / 2,
|
|
zpos - (thickness/2), scale );
|
|
}
|
|
|
|
break;
|
|
|
|
case PAD_OVAL:
|
|
{
|
|
wxPoint ends_offset;
|
|
int width;
|
|
|
|
if( m_Size.x > m_Size.y ) // Horizontal ellipse
|
|
{
|
|
ends_offset.x = ( m_Size.x - m_Size.y ) / 2;
|
|
width = m_Size.y;
|
|
}
|
|
else // Vertical ellipse
|
|
{
|
|
ends_offset.y = ( m_Size.y - m_Size.x ) / 2;
|
|
width = m_Size.x;
|
|
}
|
|
|
|
RotatePoint( &ends_offset, m_Orient );
|
|
wxPoint start = shape_pos + ends_offset;
|
|
wxPoint end = shape_pos - ends_offset;
|
|
TransformRoundedEndsSegmentToPolygon( polyPadShape, start, end, slice, width );
|
|
|
|
if( hasHole )
|
|
polyPadShape.insert( polyPadShape.end(), holecornersBuffer.begin(),
|
|
holecornersBuffer.end() );
|
|
}
|
|
break;
|
|
|
|
case PAD_RECT:
|
|
case PAD_TRAPEZOID:
|
|
{
|
|
wxPoint coord[5];
|
|
BuildPadPolygon( coord, wxSize(0,0), m_Orient );
|
|
for( int ii = 0; ii < 4; ii ++ )
|
|
{
|
|
CPolyPt pt( coord[ii].x + shape_pos.x, coord[ii].y+ shape_pos.y );
|
|
polyPadShape.push_back( pt );
|
|
}
|
|
|
|
polyPadShape.back().end_contour = true;
|
|
|
|
if( hasHole )
|
|
polyPadShape.insert( polyPadShape.end(), holecornersBuffer.begin(),
|
|
holecornersBuffer.end() );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if( polyPadShape.size() )
|
|
{
|
|
for( LAYER_NUM layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; ++layer )
|
|
{
|
|
if( layer && (layer == nlmax) )
|
|
layer = LAYER_N_FRONT;
|
|
|
|
if( !IsOnLayer( layer ) )
|
|
continue;
|
|
|
|
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false )
|
|
continue;
|
|
|
|
SetGLColor( g_ColorsSettings.GetLayerColor( layer ) );
|
|
|
|
if( thickness == 0 )
|
|
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
|
|
|
|
// If not hole: draw a single polygon
|
|
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
|
|
|
|
if( hasHole )
|
|
{
|
|
Draw3D_SolidHorizontalPolygonWithHoles( polyPadShape, zpos,
|
|
thickness, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
else
|
|
{
|
|
Draw3D_SolidHorizontalPolyPolygons( polyPadShape, zpos,
|
|
thickness, g_Parm_3D_Visu.m_BiuTo3Dunits );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
bool Is3DLayerEnabled( LAYER_NUM aLayer )
|
|
{
|
|
int flg;
|
|
|
|
// see if layer needs to be shown
|
|
// check the flags
|
|
switch (aLayer)
|
|
{
|
|
case DRAW_N:
|
|
flg = g_Parm_3D_Visu.FL_DRAWINGS;
|
|
break;
|
|
|
|
case COMMENT_N:
|
|
flg = g_Parm_3D_Visu.FL_COMMENTS;
|
|
break;
|
|
|
|
case ECO1_N:
|
|
flg = g_Parm_3D_Visu.FL_ECO1;
|
|
break;
|
|
|
|
case ECO2_N:
|
|
flg = g_Parm_3D_Visu.FL_ECO2;
|
|
break;
|
|
|
|
default:
|
|
// the layer was not a layer with a flag, so show it
|
|
return true;
|
|
}
|
|
|
|
// if the layer has a flag, return the flag
|
|
return g_Parm_3D_Visu.m_DrawFlags[flg];
|
|
}
|
|
|
|
|
|
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer )
|
|
{
|
|
double nZ;
|
|
|
|
nZ = 1.0;
|
|
|
|
if( ( aLayer == LAYER_N_BACK )
|
|
|| ( aLayer == ADHESIVE_N_BACK )
|
|
|| ( aLayer == SOLDERPASTE_N_BACK )
|
|
|| ( aLayer == SILKSCREEN_N_BACK )
|
|
|| ( aLayer == SOLDERMASK_N_BACK ) )
|
|
nZ = -1.0;
|
|
|
|
return nZ;
|
|
}
|