132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/***************************************************/
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/* class_text_module.h : texts module description */
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/***************************************************/
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#ifndef TEXT_MODULE_H
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#define TEXT_MODULE_H
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/* Description des Textes sur Modules : */
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#define TEXT_is_REFERENCE 0
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#define TEXT_is_VALUE 1
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#define TEXT_is_DIVERS 2
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class TEXTE_MODULE : public BOARD_ITEM
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{
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public:
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int m_Width;
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wxPoint m_Pos; // Real coord
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wxPoint m_Pos0; // coord du debut du texte /ancre, orient 0
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char m_Unused; // unused (reserved for future extensions)
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char m_Miroir; // vue normale / miroir
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char m_NoShow; // 0: visible 1: invisible (bool)
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char m_Type; // 0: ref,1: val, autre = 2..255
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int m_Orient; // orientation en 1/10 degre
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wxSize m_Size; // dimensions (en X et Y) du texte
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wxString m_Text;
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public:
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TEXTE_MODULE( MODULE* parent, int text_type = TEXT_is_DIVERS );
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~TEXTE_MODULE();
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/* supprime du chainage la structure Struct */
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void UnLink();
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void Copy( TEXTE_MODULE* source ); // copy structure
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/* Gestion du texte */
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void SetWidth( int new_width );
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int GetLength(); /* text length */
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int Pitch(); /* retourne le pas entre 2 caracteres */
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int GetDrawRotation(); // Return text rotation for drawings and plotting
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void SetDrawCoord(); // mise a jour des coordonn<6E>s absolues de trac<61>
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// a partir des coord relatives
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void SetLocalCoord(); // mise a jour des coordonn<6E>s relatives
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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int ReadDescr( FILE* File, int* LineNum = NULL );
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/* drawing functions */
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC, wxPoint offset, int draw_mode );
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/**
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* Function Display_Infos
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* has knowledge about the frame and how and where to put status information
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* about this object into the frame's message panel.
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* Is virtual from EDA_BaseStruct.
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* @param frame A WinEDA_DrawFrame in which to print status information.
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*/
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void Display_Infos( WinEDA_DrawFrame* frame );
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param posref A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTest( const wxPoint& posref );
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/**
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* Function IsOnLayer
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* tests to see if this object is on the given layer. Is virtual so
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* objects like D_PAD, which reside on multiple layers can do their own
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* form of testing.
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* virtual inheritance from BOARD_ITEM.
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* @param aLayer The layer to test for.
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* @return bool - true if on given layer, else false.
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*/
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bool IsOnLayer( int aLayer ) const;
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/**
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* Function IsOnOneOfTheseLayers
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* returns true if this object is on one of the given layers. Is virtual so
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* objects like D_PAD, which reside on multiple layers, can do their own
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* form of testing.
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* virtual inheritance from BOARD_ITEM.
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* @param aLayerMask The bit-mapped set of layers to test for.
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* @return bool - true if on one of the given layers, else false.
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bool IsOnOneOfTheseLayers( int aLayerMask ) const;
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*/
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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virtual wxString GetClass() const
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{
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return wxT( "MTEXT" );
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}
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#if defined(DEBUG)
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/**
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* Function Show
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* is used to output the object tree, currently for debugging only.
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* @param nestLevel An aid to prettier tree indenting, and is the level
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* of nesting of this object within the overall tree.
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* @param os The ostream& to output to.
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*/
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virtual void Show( int nestLevel, std::ostream& os );
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#endif
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};
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#endif // TEXT_MODULE_H
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